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duxie

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Everything posted by duxie

  1. [size="2"][font="Verdana"]happy cakeday [/font][/size]
  2. [size="2"][font="Verdana"] oh well... *feels confused* [/font][/size]
  3. [size="2"][font="Verdana"] Angien sentinel - 2sc Unholy Priest - 8sc [/font][/size]
  4. [size="2"][font="Verdana"]i wonder what is newb and how that newb could get into LR nowadays oh... and that one with the bridge and tall place - i don't see any bridge in correct answers loc, though that might be the same reason i don't see any tents in the first task too i mean, these tasks might be a little bit misleading, at least for some players [/font][/size]
  5. [size="2"][font="Verdana"]santa - 20 sc[/font][/size]
  6. [size="2"][font="Verdana"]angien #1 - 5sc[/font][/size]
  7. [size="2"][font="Verdana"]close this too, please. thank you [/font][/size]
  8. [size="2"][font="Verdana"]close this one as sort of repetitive, please.[/font][/size]
  9. [size="2"][font="Verdana"]~11gc + credits (negotiable). PM me if interested, thank you [/font][/size]
  10. [size="2"][font="Verdana"]never though you can run into something like this in MD... sad... in fact i don't care about that penny - i care about whole idea. TTL also doesn't care much (as i get it) about that coin. neither does apophys (i believe he has better/bigger reasons for this). now all the blaming i hear comes from TOP players to (sort of) BOTTOM ones. the base of blaming is at least ridiculous and insulting: greed, treachery, penny, stupidity, etc. the real blaming is: we don't like the current situation. Mur is not touchable, so instead of him lets blame someone who tries to do something and is shaking the ground beneath us... from such perspective i see the greed at other side... if you see upcoming threat - find the reason and remove it. or at least try instead of whining and blaming someones who do something. now you're trying to remove the threat itself which hardly ever works. constructive suggestions from experienced players would be way better then this... sad... [/font][/size]
  11. [quote name='Burns' timestamp='1304499866' post='83881'] I like this thread, a little more than Shem's even because it's obviously not a joke this time. I mean, who wouldn't like a list with the people who sell their loyalty for a coin? Makes my life as ally-leader and quest creator so much easier... [/quote] [size="2"][font="Verdana"]hah! loyalty hardly has to do anything in here. it's a point of view - here's where i'm really loyal. things were mixed together which i think never should happen... fighting mp has their main purpose - to make themselves stronger. to do that now they are pushed to fight a non combat mp in a sort of way, even if they don't want to. also there are many old fashioned mp5s like you, who had no such requirement and already running with maxed armies. i don't feel this is right or fair, so i want to change that and doing it in a way i can see. in fact, i think this will help everyone: mp5s to get rid of this requirement, mp6s not to worry anymore about mp5s taking away their adepts, and... you! to keep at least closer to decent challenge from newcomers and don't get bored! we're the ones who can try to influence this world, aren't we? to add more: who's talking about leaving their mentors? [/font][/size]
  12. [size="2"][font="Verdana"] i still think that new requirement was just a beginning of changes, but while it is in this way, i will sign up for this group. [/font][/size]
  13. [size="2"][font="Verdana"]as topic states i want a red dragon no clue really for how much one could be obtained, but if you can think out a good deal for you - PM me, or post it here [/font][/size]
  14. [quote name='Pomegranate' timestamp='1303382410' post='83142'] Did the final version of my aramor. [/quote] [size="2"][font="Verdana"][color="blue"]*claps excited*[/color] you go, girl! [/font][/size]
  15. [quote name='Kafuuka' timestamp='1303327217' post='83118'] Technically it was [spoiler]Bunny stew is awesome[/spoiler] Which you could (should) check at the GOE. Regardless I can assume you got the right method, seems more like you're trying to avoid that answer to me [/quote] [size="2"][font="Verdana"] haha! anyways [spoiler]"wisest awesome bunny" [/spoiler] is WAAAAY better then [spoiler]"bunny stew is awesome"[/spoiler] and the letters are the same, so maybe YOU are wrong with the answer, huh? ok, enough of this the quest was fun! [/font][/size]
  16. [size="2"][font="Verdana"]this is SPARTA! (just a quick sketch, for ideas or something...)[/font][/size] [img]http://www.sodininkai.lt/new/code/tmp/sparta.jpg[/img]
  17. [size="2"][font="Verdana"]welp, not really empty, but you can squeeze the spirit somewhere in it [/font][/size] [img]http://www.sodininkai.lt/new/code/tmp/aramor.jpg[/img]
  18. [size="2"][font="Verdana"]mhmm... ok, that's already my english problems though! you cant deny the both fit from the letters i got, and letters were not in order so that's already only guess chance [/font][/size]
  19. [size="2"][font="Verdana"] ok, editing and changing it to: [spoiler]wisest awesome bunny[/spoiler] [/font][/size]
  20. [size="2"][font="Verdana"]i'll try [/font][/size]
  21. [quote name='Fyrd Argentus' timestamp='1303044349' post='82893'] Mur clarified that he wanted all challenges to be relatively short in length so that they could be scored by the monitors. Hence, no multi-day challenges. I'm a bit confused - Clock and Ravenstrider did the first solution. What is their part in the second solution you added, Duxie? This effort is certainly a better one by score, and deserves recognition. [/quote] [size="2"][font="Verdana"]welp, since the quest was disabled before i made the solution, it means i'm left outside with everything i got... i'm really grateful to the guys they let me join, so at least it doesn't feels all my work was for nothing AND Clock made some nice notices and helped me to fix the "bugs" of my solution. everyone is happy and everything looks fair [/font][/size]
  22. [quote name='Rex' timestamp='1302910411' post='82815'] My attempts at a few aramors, all i can say is, atleast i enjoyed doing them! [/quote] [size="2"][font="Verdana"]haha!!! remove #2 and #4 (you could make that one with kilt and would be a goodie!) and i love them all! (rofl)[/font][/size]
  23. [size="2"][font="Verdana"]welp, just found out that the quest is disabled, but it's a bit petty for me not to share the results of my half day work, so here they are (grateful for my warren they let me to join!) Warren members: Clock Master, Ravenstrider, duxie 7_templestairs_1(room length = 12) : Ravenstrider(4) (name length = 12) 7_walkway_1(room length = 7) : NeoFlux(2) (name length = 7) 7_melodystairs_1(room length = 12) : Seigheart(3), ERO(2) (names total length = 12) 7_melodyhouse_1(room length = 11) : Metal Bunny(3), a(2) (names total length = 11) 7_melodyhouse_2(room length = 11) : Clock Master(4) (name length = 11) 7_resonanceroom_1(room length = 13) : PhearWolf(3), Tipu(2) (names total length = 13) 7_fictionistalley_1(room length = 15) : Lifeline(2), Kafuuka(2) (names total length = 15) 7_fictionisthouse_1(room length = 15) : Evil East(3), Darigan(2) (names total length = 15) 7_fictionisthouse_2(room length = 15) : Groundnuts(3), Manda(2) (names total length = 15) 7_teamarket_1(room length = 9) : Sagewoman(2) (name length = 9) 7_teatastingroom_1(room length = 14) : Dokutaesu(2), Kiley(2) (names total length = 14) 7_echopassage_1(room length = 11) : xcercses(2), dst(2) (names total length = 11) 7_borderviewstairs_1(room length = 16) : Baiano(3), Burns(2), xrieg(2) (names total length = 16) 7_borderviewtower_1(room length = 15) : adiomino(3), MRAlyon(3) (names total length = 15) 7_labyardentrance_1(room length = 15) : tankfans(3), redmyth(3) (names total length = 15) 7_labyard_1(room length = 7) : Kaliopy(2) (name length = 7) 7_labwaitingroom_1(room length = 14) : nadrolski(2), Azull(2) (names total length = 14) 7_threecoinhotel_1(room length = 14) : phantasm(2), Udgard(3) (names total length = 14) 7_hotelreception_1(room length = 14) : Shemhazaj(2), Orvid(2) (names total length = 14) 7_quadraturevault_1(room length = 15) : Nimrodel(2), frostas(2) (names total length = 15) 7_quadraturealley_1(room length = 15) : Asterdai(2), Curiose(2) (names total length = 15) 7_quadraturgate_1(room length = 13) : Kay Inglid(3), daes(3) (names total length = 13) 7_roundaboutsplit_1(room length = 15) : Ledah(2), MRKid(2), Detta(2) (names total length = 15) 7_spherestatue_1(room length = 12) : CrazyMike(3), Miq(3) (names total length = 12) 7_lonelyroundabout_1(room length = 16) : Junior(2), MrKid(2), Pazur(2) (names total length = 16) 7_roundaboutalley_1(room length = 15) : february(2), Maebius(3) (names total length = 15) 7_quadratureyard_1(room length = 14) : everyone(2), Shantu(2) (names total length = 14) 7_quadraturemaintenancedoor_1(room length = 25) : redneck(2), Leixer(2), Cutler(2), Ivorak(2) (names total length = 25) 7_quadraturebackyard_1(room length = 18) : Belexar(3), Pothos(2), samon(3) (names total length = 18) 7_mansionalley_1(room length = 12) : Sharazhad(3), TTL(3) (names total length = 12) 7_mansiondoor_1(room length = 11) : I Am Bored(3), Eon(2) (names total length = 11) 7_mansionhall_1(room length = 11) : MRWander(2), MRI(2) (names total length = 11) 7_mansionpianoroom_1(room length = 16) : ZenTao(2), yokin(3), Grido(3) (names total length = 16) 7_mansionleisureroom_1(room length = 18) : Chewett(2), Kyphis(2), Tissy(3) (names total length = 18) 7_mansionbackstairs_1(room length = 17) : Sunfire(2), Aelis(3), lepus(3) (names total length = 17) 7_knatyvacationhouse_1(room length = 18) : Jester(2), Jason V(2), Awiiya(2) (names total length = 18) 7_knatyvacationhouse_2(room length = 18) : Marvolo(2), Claude(2), duxie(4) (names total length = 18) TOTAL SCORE = 192 - 24 AP = 168 (carrots) oh, btw, what was the reason of cancelling this challenge? [/font][/size]
  24. [quote name='SageWoman' timestamp='1302693612' post='82469'] Oh my! You're CUTE! *cough* I mean that in a purely non-lustful, platonic, and friendly way. Ladies! Have a look! *fans face* [/quote] [size="2"][font="Verdana"]mmm... thanks! [/font][/size]
  25. [size="2"][font="Verdana"]here's the deal: my rits are as follows (exact copy from rit selection scr): [spoiler] Random or default attack and defence actions Martynas mighty Integrity: | combo: MAX | lost: 0 | bind vitality: 50% Unbind Select sons Integrity: | combo: MAX | lost: 0 | bind vitality: 100% Unbind Select Martynas def Integrity: | combo: 7 | lost: 0 | bind vitality: 100% | DEF Unbind Select Domantas def Integrity: | combo: 37 | lost: 1 | bind vitality: 100% | DEF Unbind Select Domantas + auras Integrity: | combo: MAX | lost: 1 | bind vitality: 100% | DEF Unbind Select [/spoiler] Martynas & Domantas are angiens. now the last rit is also def rit. it is one angien + inactive birdie. i've maxed it on combos and when attacking - everything works fine. but lately i've noticed that for def (the same rit) the wrong angien is picked up. that angien has Jewel Shards on him, so was not hard to notice that something is not ok... ritual looks the same, just angien is wrong. and i have enough of VE. and there's no other alike def rit (others are solo angiens). that happened two times in a row now. not sure about previous battles. here's the log with the last def fight (check out that combo vitality added - that's not the same rit...) [log='def log'] Loading duxie creatures COMBO: Adding 61 combo vitality bonus for this ritual Applying 100% of movileanu's energetic influence Applying 100% of duxie's energetic influence duxie's paukshtux is upgraded beyond maximum allowed for his MindPower level and becomes inactive Influences for movileanu ###### Influences for duxie ###### Applying movileanu's Creature Tokens at 0% Elemental I's creature tokens [] Elemental I's creature tokens [] Aramor's creature tokens [] Aramor's creature tokens [] Aramor's creature tokens [] Aramor's creature tokens [] Applying duxie's Creature Tokens at 0% paukshtux's creature tokens [claw1, stardust, antifreeze, osirisbelt, enlightning, blooddrop1, blackdiamonds, goldtear] [osirisbelt] paukshtux gets Max Vitality capacity increased by 42 dundux the calm's creature tokens [claw1, claw2, stardust, antifreeze, jewelshards, emeraldglare, blooddrop2, blooddrop1, blackdiamonds, goldtear] [jewelshards] dundux the calm gets Max Vitality capacity doubled [emeraldglare] dundux the calm gets 0 regeneration and 1 defence based on enemy creature skills [blooddrop2] gets 1 initiative (10 percent) duxie's dundux the calm does energyburn to strong creature(s) of movileanu and: - Elemental I receives 602 energy burn (attacking creature consumes 103 Ve and remains with 5628 Ve) and remains with 231 vitality duxie's paukshtux is upgraded beyond maximum allowed for his MindPower level and remains inactive movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 1 damage and remains with 2912 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 1 damage and remains with 2911 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - dundux the calm receives 1 damage (luck: cancel effect) and remains with 5627 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 1 damage and remains with 2910 vitality movileanu's Elemental I does weaken to random creature(s) of duxie and: - Weaken defence effect: -36 - maintains weaken on paukshtux weaken (round:2 weaken: defence=-36|from 39 to 3; ) and remains with 2910 vitality movileanu's Elemental I does weaken to random creature(s) of duxie and: - Weaken defence effect: -36 - maintains weaken on dundux the calm weaken (round:2 weaken: defence=-36|from 325 to 289; ) and remains with 5627 vitality ###### START ROUND "1" ###### Applying temporary effects for duxie, slot 4 : weaken (round:1 weaken: defence=-36|from 39 to 3; ) weaken (round:0 weaken: effect ended) Applying temporary effects for duxie, slot 2 : weaken (round:1 weaken: defence=-36|from 325 to 289; ) weaken (round:0 weaken: effect ended) duxie's dundux the calm does energyburn to strong creature(s) of movileanu and: - Elemental I receives 591 energy burn (attacking creature consumes 101 Ve and remains with 5526 Ve) creature DIES! duxie's paukshtux is upgraded beyond maximum allowed for his MindPower level and remains inactive movileanu's Aramor does damage to random creature(s) of duxie and: - dundux the calm receives 1 damage and remains with 5525 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 28 damage and remains with 2882 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 28 damage and remains with 2854 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 28 damage and remains with 2826 vitality movileanu's Elemental I does weaken to random creature(s) of duxie and: - Weaken defence effect: -36 - maintains weaken on paukshtux weaken (round:3 weaken: defence=-36|from 3 to -33; ) and remains with 2826 vitality ###### START ROUND "2" ###### Applying temporary effects for duxie, slot 4 : weaken (round:2 weaken: defence=-36|from 3 to -33; ) Applying temporary effects for duxie, slot 2 : duxie's dundux the calm does energyburn to strong creature(s) of movileanu and: - Elemental I receives 580 energy burn (attacking creature consumes 99 Ve and remains with 5426 Ve) and remains with 253 vitality duxie's paukshtux is upgraded beyond maximum allowed for his MindPower level and remains inactive movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 64 damage and remains with 2762 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 33 damage (luck: cancel effect) and remains with 2729 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 64 damage and remains with 2665 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 64 damage and remains with 2601 vitality movileanu's Elemental I does weaken to random creature(s) of duxie and: - Weaken defence effect: -36 - maintains weaken on paukshtux weaken (round:3 weaken: defence=-36|from -33 to -69; ) and remains with 2601 vitality ###### START ROUND "3" ###### Applying temporary effects for duxie, slot 4 : weaken (round:2 weaken: defence=-36|from -33 to -69; ) Applying temporary effects for duxie, slot 2 : duxie's dundux the calm does energyburn to strong creature(s) of movileanu and: - Elemental I receives 569 energy burn (attacking creature consumes 98 Ve and remains with 5328 Ve) creature DIES! duxie's paukshtux is upgraded beyond maximum allowed for his MindPower level and remains inactive movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 100 damage and remains with 2501 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - dundux the calm receives 1 damage and remains with 5327 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - dundux the calm receives 1 damage and remains with 5326 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - dundux the calm receives 1 damage and remains with 5325 vitality ###### START ROUND "4" ###### Applying temporary effects for duxie, slot 4 : weaken (round:1 weaken: defence=-36|from -33 to -69; ) weaken (round:0 weaken: effect ended) Applying temporary effects for duxie, slot 2 : duxie's dundux the calm does energyburn to strong creature(s) of movileanu and: - Aramor receives 569 energy burn (attacking creature consumes 96 Ve and remains with 5229 Ve) and remains with 194 vitality duxie's paukshtux is upgraded beyond maximum allowed for his MindPower level and remains inactive movileanu's Aramor does damage to random creature(s) of duxie and: - dundux the calm receives 1 damage (luck: cancel effect) and remains with 5228 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - dundux the calm receives 1 damage and remains with 5227 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 100 damage and remains with 2401 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 100 damage and remains with 2301 vitality ###### START ROUND "5" ###### Applying temporary effects for duxie, slot 4 : Applying temporary effects for duxie, slot 2 : duxie's dundux the calm does energyburn to strong creature(s) of movileanu and: - Aramor receives 559 energy burn (attacking creature consumes 94 Ve and remains with 5133 Ve) creature DIES! duxie's paukshtux is upgraded beyond maximum allowed for his MindPower level and remains inactive movileanu's Aramor does damage to random creature(s) of duxie and: - dundux the calm receives 1 damage and remains with 5132 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 64 damage and remains with 2237 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - dundux the calm receives 1 damage and remains with 5131 vitality ###### START ROUND "6" ###### Applying temporary effects for duxie, slot 4 : Applying temporary effects for duxie, slot 2 : duxie's dundux the calm does energyburn to strong creature(s) of movileanu and: - Aramor receives 548 energy burn (attacking creature consumes 92 Ve and remains with 5039 Ve) and remains with 215 vitality duxie's paukshtux is upgraded beyond maximum allowed for his MindPower level and remains inactive movileanu's Aramor does damage to random creature(s) of duxie and: - dundux the calm receives 1 damage and remains with 5038 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 28 damage and remains with 2209 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - dundux the calm receives 1 damage and remains with 5037 vitality ###### START ROUND "7" ###### Applying temporary effects for duxie, slot 4 : Applying temporary effects for duxie, slot 2 : duxie's dundux the calm does energyburn to strong creature(s) of movileanu and: - Aramor receives 538 energy burn (attacking creature consumes 91 Ve and remains with 4946 Ve) creature DIES! duxie's paukshtux is upgraded beyond maximum allowed for his MindPower level and remains inactive movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 1 damage and remains with 2208 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 1 damage and remains with 2207 vitality ###### START ROUND "8" ###### Applying temporary effects for duxie, slot 4 : Applying temporary effects for duxie, slot 2 : duxie's dundux the calm does energyburn to strong creature(s) of movileanu and: - Aramor receives 528 energy burn (attacking creature consumes 89 Ve and remains with 4857 Ve) and remains with 235 vitality duxie's paukshtux is upgraded beyond maximum allowed for his MindPower level and remains inactive movileanu's Aramor does damage to random creature(s) of duxie and: - dundux the calm receives 1 damage and remains with 4856 vitality movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 1 damage and remains with 2206 vitality ###### START ROUND "9" ###### Applying temporary effects for duxie, slot 4 : Applying temporary effects for duxie, slot 2 : duxie's dundux the calm does energyburn to strong creature(s) of movileanu and: - Aramor receives 518 energy burn (attacking creature consumes 87 Ve and remains with 4769 Ve) creature DIES! duxie's paukshtux is upgraded beyond maximum allowed for his MindPower level and remains inactive movileanu's Aramor does damage to random creature(s) of duxie and: - paukshtux receives 1 damage (luck: cancel effect) and remains with 2205 vitality ###### START ROUND "10" ###### Applying temporary effects for duxie, slot 4 : Applying temporary effects for duxie, slot 2 : duxie's dundux the calm does energyburn to strong creature(s) of movileanu and: - Aramor receives 509 energy burn (attacking creature consumes 86 Ve and remains with 4683 Ve) and remains with 254 vitality duxie's paukshtux is upgraded beyond maximum allowed for his MindPower level and remains inactive movileanu's Aramor does damage to random creature(s) of duxie and: - dundux the calm receives 1 damage and remains with 4682 vitality ###### START ROUND "11" ###### Applying temporary effects for duxie, slot 4 : Applying temporary effects for duxie, slot 2 : duxie's dundux the calm does energyburn to strong creature(s) of movileanu and: - Aramor receives 500 energy burn (attacking creature consumes 84 Ve and remains with 4598 Ve) creature DIES! duxie's paukshtux is upgraded beyond maximum allowed for his MindPower level and remains inactive ###### START ROUND "12" ###### Applying temporary effects for duxie, slot 4 : Applying temporary effects for duxie, slot 2 : duxie's dundux the calm cant find any enemy creatures to target, skipping turn ... duxie WINS! Creature Heat reward for movileanu - Losing player Elemental I recovers 4 Vitality Elemental I recovers 4 Vitality Aramor recovers 3.3 Vitality Aramor recovers 3.3 Vitality Aramor recovers 3.3 Vitality Aramor recovers 3.3 Vitality No creatures survived the fight for this player, no heat reward Creature Heat reward for duxie - Winning player paukshtux recovers 16.38 Vitality dundux the calm recovers 270 Vitality No creatures survived the fight for this player, no heat reward Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented! [/log] [/font][/size]
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