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duxie

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Everything posted by duxie

  1. [size=3][font=verdana,geneva,sans-serif]boohoo![/font][/size] [size=3][font=verdana,geneva,sans-serif]i'd like to join the guardians. i'm neither smart nor beautiful, i'm just a simple nature being and i'd like to stay like one.[/font][/size] [size=3][font=verdana,geneva,sans-serif]for that i need to keep the forest safe and secure. [/font][/size] [size=3][font=verdana,geneva,sans-serif]my main trait - i can bite![/font][/size] [size=3][font=verdana,geneva,sans-serif]my hobby - i like to follow wise people around...[/font][/size] [size=3][font=verdana,geneva,sans-serif]my drawback - i'm easily irritated.[/font][/size] [size=3][font=verdana,geneva,sans-serif]thank you for considering my application *smiles*[/font][/size]
  2. [size=3][font=verdana,geneva,sans-serif]for all of the rest. might sound as a nonsense, but also might sound like a better idea then to sac them *shrugs*[/font][/size] [size=3][font=verdana,geneva,sans-serif]just an offer *winks*[/font][/size]
  3. [size=3][font=verdana,geneva,sans-serif]i would take all the rest low value crits for 3 sc if none bids [/font][/size]
  4. [size=3][font=verdana,geneva,sans-serif]if i understand the idea of Fyrd, the possible solution would be to encode/zip text strings before storing them and unzip on displaying. there you should go on research about zipping text strings. might decrease memory usage for few times.[/font][/size] [size=3][font=verdana,geneva,sans-serif]but that's not only your problem anymore. every quest will start getting the same error as the storage is common. this should be normal, as there are more quests created. old/invalid quests should be removed and the storage increased... also, would be great if it would be documented somewhere (maybe it is, but i cant find) how the storage works, i.e. what is the max size and per whom. player/quest/common to all/etc. so it would be more clear for quest creators what type/quantity of information they can operate with.[/font][/size]
  5. [size=3][font=verdana,geneva,sans-serif]but you do agree that it is easier for elders? *smiles*[/font][/size] [size=3][font=verdana,geneva,sans-serif]that's what makes even bigger gap between newbs and them.[/font][/size]
  6. [size=3][font=verdana,geneva,sans-serif]MD [i]is[/i] a game. this need to prove otherwise proves vice versa... the other thing is what you take from the game to your real life...[/font][/size] [size=3][font=verdana,geneva,sans-serif]while i do agree with Burns that you should award dedicated players to keep the game alive, to keep traditions, to keep history - you won't keep it alive without pupil having possibilities to excel their masters. we have enough dead culture examples of this sort. now all the ideas i've heard except Xrieg's sounds like Greek mythology - God's are immortal, people... well, they're people. guess what? it's sort of dead...[/font][/size] [size=3][font=verdana,geneva,sans-serif]Xrieg is right. you can award elders, just make it achievable for everybody, not like the old joke of sort "we are opening tomorrow"... and there are already enough of that, just most of them even without "we are opening"...[/font][/size] [size=3][font=verdana,geneva,sans-serif]in short - this game is totally newbie unfriendly. players might be (might be not), but the game is NOT. and it moves the same direction. old community tends to die (not in direct meaning, of course).[/font][/size]
  7. [size=3][font=verdana,geneva,sans-serif]i'm not sure how your 3d quest is storing data, and what type of data, so i wont be giving any predictions, but from what i saw - it is dependent on user's "storyline", or even on community storyline (dst came with this issue at her first try after we had it for few times). at first i would check what type of info i am storing, and the type of the storage. oh well... just one guess... you are not storing the whole "path" of the text into some sort of array for each person? [/font][/size]
  8. duxie

    labyrinth trip

    [size=3][font=verdana,geneva,sans-serif]hehe, congrats patience here is a must...[/font][/size]
  9. duxie

    WTS

    [font=verdana,geneva,sans-serif][size=3]sorry guys, already sold to unknown player. close this topic, please.[/size][/font]
  10. duxie

    WTS

    [size=3][font=verdana,geneva,sans-serif]cmon, they all are young and filled with newbish combat rage! best to use them now, not when they're old and barely move![/font][/size]
  11. duxie

    WTS

    [size=3][font=verdana,geneva,sans-serif]auctioning 4 fresh pimps + joker. min cost 2sc for each if anyone interested.[/font][/size]
  12. [size=3][font=verdana,geneva,sans-serif]as a drunk would care about any purpose don't mix those two things and you'll be safe! [/font][/size]
  13. [size=3][font=verdana,geneva,sans-serif] [/font][/size] [size=3][font=verdana,geneva,sans-serif]first a wall i agree with Brulant. rules must be in restrictions page. it should be clearly defined - you must obey the rules in _restrictions_ page. not in announcements, not in AL, not in page footer or someones PL. cmon, people, that should be pretty clear why...[/font][/size] [size=3][font=verdana,geneva,sans-serif]secondly, i think you must show the proof when accusing someone. not sure how, so unwanted eyes doesn't see it, but it is a must. at least for the person to try to explain himself. i've seen the chat dst is talking about in her first post. i was first in there to see it, so dst couldn't see more - it was the end of the conversation, and she came after me. there was nothing sexy in it. it was a conversation of a type: "you know i like you, i find you pretty", "oh, it's a pleasure to hear that".[/font][/size] [size=3][font=verdana,geneva,sans-serif]and the third issue connected to the second one: not like i'm the type of such person, but i'm really interested in definition of cyber sex. can anyone explain me where are the limits of this thing? where it starts? i don't want to get blamed for leaving a compliment for someone in chat.[/font][/size] [size=3][font=verdana,geneva,sans-serif][edit:][/font][/size] [size=3][font=verdana,geneva,sans-serif]hmm... log spell... still lots to learn... welp, maybe dst used that and knows more then i do, then i do apologize. but i saw her wandering around, just after i left *shrugs*. anyways, none saw more then i did in normal way, and it was nothing serious.[/font][/size]
  14. [size=3][font=verdana,geneva,sans-serif]try not to use iframes to display info, they're evil...[/font][/size] [size=3][font=verdana,geneva,sans-serif]i'd suggest you to look at AJAX technology. [/font][/size] [size=3][font=verdana,geneva,sans-serif]in short it's basically sending request to server-side through hidden iframe, and getting response back to it. after response you just set all the info into your page with javascript.[/font][/size] [size=3][font=verdana,geneva,sans-serif]it's something like Chewett has done + ability to retrieve info from server-side (info from db for example), and no need to hold all the page in invisible divs which makes the page few times "heavier" then it should be at the time [/font][/size]
  15. [size=3][font=verdana,geneva,sans-serif]yay! happy birthday! [/font][/size]
  16. duxie

    WTB Rein

    [size=3][font=verdana,geneva,sans-serif]*yawns* i mean it, really, just tell me your price and we might think something out [/font][/size]
  17. [size=3][font=verdana,geneva,sans-serif]make him straightened up and sitting. then wings would go more vertically and it would fit into dimensions. i wonder who's that poor guy with MD shield *chuckles*[/font][/size]
  18. duxie

    WTB Rein

    [size=3][font=verdana,geneva,sans-serif]offering ~14gc depending on age/tokens.[/font][/size] [size=3][font=verdana,geneva,sans-serif]if that's too low, don't hesitate to PM me your price [/font][/size]
  19. [size=3][font=verdana,geneva,sans-serif]hm... that might be. situation: i logged off, made few new characters and tried to get them all through story mode. some of them managed to lose vs shades, and with each of them i kept getting that ban-warning msg for cooldown time.[/font][/size]
  20. [size=3][font=verdana,geneva,sans-serif]you can test this by losing the first fight with shades on your way back from aramory (for the first time with new char).[/font][/size] [size=3][font=verdana,geneva,sans-serif]it shows a threatening message about getting a ban instead of "you need to wait for X minutes till the next fight" (i guess).[/font][/size] [size=3][font=verdana,geneva,sans-serif]should be pretty important, we don't want to frighten new players, do we? [/font][/size]
  21. [size=3][font=verdana,geneva,sans-serif] i was about to cry even without Rendrils explanation. I love the way you fix bug's, I really do! but try to understand the ordinary man's thoughts. it's like:[/font][/size] [size=3][font=verdana,geneva,sans-serif]- you bought one cup of tea, but you drank two![/font][/size] [size=3][font=verdana,geneva,sans-serif]- (wth?!)[/font][/size] [size=3][font=verdana,geneva,sans-serif]- pay for them!..[/font][/size] [size=3][font=verdana,geneva,sans-serif]i'm not sure about implementation, but c'mon, i'm pretty sure you can put "$activeDays = '(select whatever from whatever)'; if ($activeDays == 0) $activeDays = 1; else { (ordinary way) }" instead of skipping else statement [/font][/size] [size=3][font=verdana,geneva,sans-serif]and yeah, i know, it's way more complicated, but believe me - i'm not judging your voluntary job or something, it's just a friendly teasing [/font][/size]
  22. duxie

    HC Contest

    [size="2"][font="Verdana"] heh... so here's that joke about skiing championship... three skiers come to a hotel in championship town to take their reservations, but it appears that a mistake happened and the only one single room left free... newly married ones. you know - one huge bed, lots of red hearts, flowers, etc... welp, skiers need to sleep somewhere as early in the morning they need to take a competition. so they do agree to take that room and sleep in one bed. oh, forgot to mention, naturally they were all from different countries. no offence, will pick them sort of random. so, they were german, french and russian. as night comes, they go to sleep. german at one side, french at another and russian in the middle. the morning comes, they all wake up. german yawns and starts talking: "guys, you won't believe what a dream i had... i've met such a gorgeous woman here in hotel, we talked a bit, came to my room and we had an awesome sex! that was really something...". french: "oh... i had a pretty similar dream too, just with three gorgeous women, and yeah, sex was terrific". russian sniffs sadly: "well... i had a wonderful dream too, just the ending i really didn't like... so i am taking a part in our contest, holding my skiing sticks firmly, going at full strength, nearing to the finish in the first position... i add up the last bits of my energy, i already see the finish line, i hear the crowd screaming! few more pushes, and!.. skiing sticks melted..." welp... what i want to say by this story - i feel almost the same as that russian. few meters left to the finish line and now i can just look as my score is melting. sad, heh i hope at least i helped to make this HC a bit fun and pleasant for some of you. not like for that german and french, but still huge thanks to everyone who helped me! huge thanks to all who made me to learn! cya, time to sleep [/font][/size]
  23. duxie

    HC Contest

    [size="2"][font="Verdana"]if the browser is still "alive" you will, but if you close MD window or the browser itself - it wont. but anyways, better to do that manually to be sure [/font][/size]
  24. duxie

    HC Contest

    [size="2"][font="Verdana"]what i've noticed is that if player logs off (dumps stolen heads), his trail disappears pretty quick (~ half an hour, hour max). the same happened to me, i've lost ~400 heads. thought a bit, here's what i came to: 1. you should look at your score too, not only at your head count. if it decreased - you were logged off; if not - you were hit and robbed. not sure about Guillak, but i'm pretty sure i saw Princess Katt offline this morning. 2. idle checker on MD is implemented pretty strange... this is more for Rendril or Mur: i think your idle checker on server-side should move people into idle status, not into logged off. "logout" should be more manual action not "go idle". it's pretty confusing if you leave your character logged on and close the browser, or shut down the comp - in few mins MD understands that you logged off. welp, not for me to decide, but this might be the problem confusing people. in most browser based games first you move idle, only then you're logged off in short: if you want to be sure you're idle - do that manually, click "go idle" link, or wait till "idle" screen shows up. otherwise you're risking that MD will log you out. pretty sure that's what happened to me and to you two try to remember if you saw the "idle" screen before going away from comp? oh, and thanks to Shem for pointing this out! [/font][/size]
  25. [size="2"][font="Verdana"]I agree with Nad on what's the most important change has been done, and with Burns on what has to be done to move to stage 11 [/font][/size]
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