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Mallos

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  1. Downvote
    Mallos got a reaction from nadrolski in Magic Duel Festival   
    Maybe we could have a carnival in Marind Bell?
  2. Upvote
    Mallos got a reaction from Phantom Orchid in Magic Duel Festival   
    Maybe we could have a carnival in Marind Bell?
  3. Upvote
    Mallos got a reaction from Udgard in security letters   
    I don't think so but I'm not sure. I know it wasn't because of a wrong playername, password, or security letters though.
  4. Downvote
    Mallos got a reaction from Chewett in security letters   
    [quote name='Muratus del Mur' timestamp='1310500318' post='87764']
    so far these letters were not working: DH, DL, EE ..add yours when its happening but be sure you are 100% sure of them.
    [/quote]

    Just got the logout cooldown a minute ago.

    The security letters were: VL
  5. Downvote
    Mallos got a reaction from Chewett in security letters   
    I don't think so but I'm not sure. I know it wasn't because of a wrong playername, password, or security letters though.
  6. Upvote
    Mallos got a reaction from MoM in ap cost of exiting GG gate   
    I think MoM has a point here, a lower AP cost to exit would be more reasonable. Perhaps the exit cost should be something around 80-140, so it is still reasonable to get out. You want them to stay out but why make them stuck in if they get there through other means? I believe there are people who can summon other people... what if they were a bit mischievious and summoned people inside the gates to get them stuck?

    (I laughed at myself when I saw the announcement. If my activity days were at 100% I would just be gaining the ability to enter Golemus Golemicarum today. Still got a long way to go though.)
  7. Upvote
    Mallos got a reaction from lashtal in Community Garden Research   
    [quote]The first is among the researchers. I think we could start with the four cubes, the three roads, and the dark slime, as these elements stand out quite a bit.
    [/quote]

    Lots of speculation is done while researching when there is little factual information to study, so I will speculate on a few things.

    In my opinion the cube we encounter in the storyline in some ways represents the world we are in, and we are within its walls. Now these four cubes, lesser in significance to the first cube, are within this world (and the first cube) and could therefore be representing places within the world. When standing in the Meeting Of Roads the road to the left leads to Loreroot, the road to the right leads to Marind Bell, and the road to the bottom leads to No Man's Land which in turn leads to Necrovion and Golemus Golemicarum. I believe the four cubes are representing these four kingdoms and the three paths are guiding the way to them. My reason for thinking the third path connects the way to the other two kingdoms is the slime. It consists of a shade and an elemental. These two beings seem to represent the other two kingdoms, the shade Necrovion (for the kingdom is of darkness) and the elemental Golemus Golemicarum (in their devotion to magic).

    Rumi you thought the steps to each kingdom could be of some importance, maybe these extra numbers are of some importance too.

    Steps, 2 Loreroot, 3 Marind bell, 5 Necrovion, 10 Golemus Golemicarum.

    1 sun, 2 clouds, 3 paths, 4 kingdoms.

    It also eludes what me the meaning of the numbers may be, perhaps someone else could figure it out.
  8. Downvote
    Mallos got a reaction from Watcher in Community Garden Research   
    [quote]The first is among the researchers. I think we could start with the four cubes, the three roads, and the dark slime, as these elements stand out quite a bit.
    [/quote]

    Lots of speculation is done while researching when there is little factual information to study, so I will speculate on a few things.

    In my opinion the cube we encounter in the storyline in some ways represents the world we are in, and we are within its walls. Now these four cubes, lesser in significance to the first cube, are within this world (and the first cube) and could therefore be representing places within the world. When standing in the Meeting Of Roads the road to the left leads to Loreroot, the road to the right leads to Marind Bell, and the road to the bottom leads to No Man's Land which in turn leads to Necrovion and Golemus Golemicarum. I believe the four cubes are representing these four kingdoms and the three paths are guiding the way to them. My reason for thinking the third path connects the way to the other two kingdoms is the slime. It consists of a shade and an elemental. These two beings seem to represent the other two kingdoms, the shade Necrovion (for the kingdom is of darkness) and the elemental Golemus Golemicarum (in their devotion to magic).

    Rumi you thought the steps to each kingdom could be of some importance, maybe these extra numbers are of some importance too.

    Steps, 2 Loreroot, 3 Marind bell, 5 Necrovion, 10 Golemus Golemicarum.

    1 sun, 2 clouds, 3 paths, 4 kingdoms.

    It also eludes what me the meaning of the numbers may be, perhaps someone else could figure it out.
  9. Upvote
    Mallos got a reaction from Hedge Munos in Community Garden Research   
    [quote]The first is among the researchers. I think we could start with the four cubes, the three roads, and the dark slime, as these elements stand out quite a bit.
    [/quote]

    Lots of speculation is done while researching when there is little factual information to study, so I will speculate on a few things.

    In my opinion the cube we encounter in the storyline in some ways represents the world we are in, and we are within its walls. Now these four cubes, lesser in significance to the first cube, are within this world (and the first cube) and could therefore be representing places within the world. When standing in the Meeting Of Roads the road to the left leads to Loreroot, the road to the right leads to Marind Bell, and the road to the bottom leads to No Man's Land which in turn leads to Necrovion and Golemus Golemicarum. I believe the four cubes are representing these four kingdoms and the three paths are guiding the way to them. My reason for thinking the third path connects the way to the other two kingdoms is the slime. It consists of a shade and an elemental. These two beings seem to represent the other two kingdoms, the shade Necrovion (for the kingdom is of darkness) and the elemental Golemus Golemicarum (in their devotion to magic).

    Rumi you thought the steps to each kingdom could be of some importance, maybe these extra numbers are of some importance too.

    Steps, 2 Loreroot, 3 Marind bell, 5 Necrovion, 10 Golemus Golemicarum.

    1 sun, 2 clouds, 3 paths, 4 kingdoms.

    It also eludes what me the meaning of the numbers may be, perhaps someone else could figure it out.
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