March 14, 201214 yr Author comment_106520 Redacted Edited December 29, 20178 yr by Fang Archbane Report
March 14, 201214 yr comment_106531 This is just a thing i considered for a while now, but about resource regeneration. Rather then using percentage to calculate how much the resources regenerate then next day, i think the actual process is calculated using something more like this: If(x mod 2 == 1) (Where x represents the amount of resources) x = x + x div 2 + 1 else x = x + x div 2 Meaning that if the amount of resources left is odd, it is calculated as x + x/2 + 1. Example. If there are 5 herbs left, then 5 + 2 + 1 = 8. If there are 15 left, then 15 + 7 + 1 = 23. If there are 29 left, then 29 + 14 + 1 = 44. If there are 14 left, then 14 + 7 = 21 If there is 1 left, then 1 + 0 + 1 = 2 Though i really have no idea how the resources regeneration is coded, If you calculate using this formula at least you will know for sure how much resources will regenerate the next day and who gathered more then he should. Edited March 14, 201214 yr by stavaroiu Report
March 14, 201214 yr comment_106547 Spell Name: Protect the Land Description: Guard the citizen and alliance Actions on player: Effect Citizen and alliance Report
March 14, 201214 yr Root Admin comment_106548 [quote name='SkyArmy' timestamp='1331734804' post='106547'] Spell Name: Protect the Land Description: Guard the citizen and alliance Actions on player: Effect Citizen and alliance [/quote] You relise you have to email council to submit spells and not post them on the forum? Report
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