Root Admin Muratus del Mur Posted July 21, 2013 Root Admin Report Posted July 21, 2013 I would like to hear some feedback for the event and if you would like similar things to happen in the future or you prefer an other way of doing it (whenever it happens i add new things) The concept behind it is that i want to get people involved into bringing to life certain parts of the realm. This can however come at a cost sometimes, because regardless how much work i put into something, i will not release it if the requirements are not met, once i decide on any requirements Alternatively, i could spend that time working on other stuff, like item functionality instead of scene looks (clickables). Kyphis the Bard 1
Yrthilian Posted July 21, 2013 Report Posted July 21, 2013 I like the concept of this and what it brought with it. it created a community event to make it happen and many enjoyed the spark of life it brought with it. For many i would guess clickables are no use they cant or make crappy quests. clickables are of very high importance to thoes that bother to make good quests and use the community to help create it is the modifications that make MD grow and become more of what players invest in. Kyphis the Bard 1
Laphers Posted July 21, 2013 Report Posted July 21, 2013 I would echo what yrthilian is saying about clickables. A few years ago you issued a challenge encouraging people to try to build a compass quest in the clickables. While building something along those lines I found it odd that there seemed to be no rhyme or reason to where clickables were or were not. I would say that putting a clickable in (almost) every scene could be very useful to those who would like to build something that spans the entire land. Kyphis the Bard 1
rikstar Posted July 21, 2013 Report Posted July 21, 2013 I think this is a very good idea, trying to let the community act as a whole and less than individuals for some things. But I would like to see that the clickables could do something. I know all those new clickables will get features overtime. But it's maybe a bit unfair? to let us pay a lot of resources, for only a clickable that doesn't do anything yet. So maybe make those new clickables editable for questmakers? Kyphis the Bard 1
Root Admin Muratus del Mur Posted July 21, 2013 Author Root Admin Report Posted July 21, 2013 i intentionately keep functions of new clickables for later because i have a secret plan that might or might not work, to add some cyclicity in the real... making them regular editable items will be the last solution if i won;t be able to make something else out of them Kyphis the Bard 1
Soothing Sands Posted July 22, 2013 Report Posted July 22, 2013 I thought the event was fun. (winning was obviously nice, but that's beside the point) I think clickables in general should be low priority, but I only said that because some of them make the scenes feel cluttered where they used to be elegant. Tranquil planes, and now the view, have both had a LOT of things added to them, and in such a small space, it really does make a huge change to the scene. On the other hand, the community aspect of the event was great, i'm glad we used glass even if I didn't have to melt any. It makes people more active, and more active people is a good thing. :) Kaya, Zyrxae and Aelis 3
Root Admin Muratus del Mur Posted July 23, 2013 Author Root Admin Report Posted July 23, 2013 yeah the scenes look cluttered. I was kind of overexcited by the new way to add clickables and flooded with too many things. I will try to make more elegant changes in the future :)
dst Posted July 23, 2013 Report Posted July 23, 2013 Personal opinion and don't hate me for it: I hate how most of the new items look on the scenes...They seem fake and added. They don't blend with the scene :( Maebius, Jubaris, Ivorak and 1 other 4
Aelis Posted July 23, 2013 Report Posted July 23, 2013 (edited) I agree with dst. Looks like everything is becoming a bit "techno". And why is there a bench in front of MB gates (and it's floating!)? I personally think key scenes shouldn't be changed/have something added (but then every scene is a bit "key"...with gates being very important among the important scenes) ~Aelis Edit: Changed a bit the parenthesis part to make it clearer. Edited July 23, 2013 by Aelis
Root Admin Chewett Posted July 23, 2013 Root Admin Report Posted July 23, 2013 I agree with dst. Looks like everything is becoming a bit "techno". And why is there a bench in front of MB gates (and it's floating!)? I personally think key scenes shouldn't be changed/have something added (but then every scene is a bit "key"...with gates being very important among the important scenes) ~Aelis Edit: Changed a bit the parenthesis part to make it clearer. Bench really does need to A) be stopped floating but B) be moved somewhere that isnt MB gates, that scene has enough items thanks Requesting this, as King of MB :) Maebius, DARK DEMON, nadrolski and 1 other 4
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