Aethon Posted July 19, 2015 Report Posted July 19, 2015 I was looking through the common item posts and announcements and read about how, at some stage, "recipes" could be created to make new items -- second tier, I guess you could call them. My idea is that the anvil (which is and isn't a clickable) at the Weaponsmiths could be used to automatically create such items. When the item recipe is accepted it would be added to a script in the clickable. This would then allow the user to select the recipe and have the item created instantly, should they have the required "ingredients". This means you could have more than one recipe for each item. So the same item could be created but out of different components, though base components should remain the same (imo). Alternatively, this could be only available to a select few who would then make the items for everyone else. This could be a suitable role for someone interested and, possibly, be a reason to reinstate the Crafters guild? I'm not sure what A25 is all about but perhaps it could be integrated into the system? This idea is open for suggestion and is only a foundation to something more. :) Feel free to discuss the pros/cons. Mallos 1 Quote
MRWander Posted July 19, 2015 Report Posted July 19, 2015 Sorta like the craftsman were you mean? Quote
Aethon Posted July 19, 2015 Author Report Posted July 19, 2015 Sorta like the craftsman were you mean? If those were the people from the Crafters guild, then yes. :D Quote
Root Admin Chewett Posted July 19, 2015 Root Admin Report Posted July 19, 2015 *does the mag summoning dance* MaGoHi and Kyphis the Bard 2 Quote
MaGoHi Posted July 20, 2015 Report Posted July 20, 2015 so far i thought of creating a map of ressources, to see what items are related and to find possible ways to create new items yellow/green is already implemented stuff orange/red is what i thought yould be implemented dark blue is a skill light blue is a possible skill for new Aethon, No one and dst 3 Quote
Root Admin Chewett Posted July 20, 2015 Root Admin Report Posted July 20, 2015 so far i thought of creating a map of ressources, to see what items are related and to find possible ways to create new items yellow/green is already implemented stufforange/red is what i thought yould be implemented dark blue is a skilllight blue is a possible skill for new How do you see this fitting in with what Aethon discussing, considering that in chat you told him all what he described was already being done? Quote
Aethon Posted July 20, 2015 Author Report Posted July 20, 2015 (edited) "Aethon: Hmm, I'm still not sure how this would work in conjunction to common items however? Aethon: Unless common items could be used to somehow help with the production/collection of resources -- but then that would be making the items usable which was a no-no" I had posted in chat but to keep things in context here, I have added it for reference here also. Edited July 20, 2015 by Aethon Quote
MaGoHi Posted July 20, 2015 Report Posted July 20, 2015 How do you see this fitting in with what Aethon discussing, considering that in chat you told him all what he described was already being done? well as i understood it, he wanted to create more items with clickies and certain recipes, that is roughly what i had in mind too, also with "ingredients" as he called it, but before i could start with the recipes, i had to know what already is implemented and what possible ressources i could combine for new items, i also added some "new" ressources that would be nice to work with because i really want to have "smithing", you can see the result in the map(plan) above the thing aethon mentioned with the anvil as clickie at the smiths shop could use stuff i already thought of Quote
No one Posted July 20, 2015 Report Posted July 20, 2015 @Aethon: you could simply bump older topics , or get write smth original. Anyway, I will not link others' topics so here is my Dream of an industry... from about 2 years ago. Mallos 1 Quote
Aethon Posted July 20, 2015 Author Report Posted July 20, 2015 @Aethon: you could simply bump older topics , or get write smth original. Anyway, I will not link others' topics so here is my Dream of an industry... from about 2 years ago. This was specifically about common items and an automated creation. Not about resources. :) dst 1 Quote
No one Posted July 20, 2015 Report Posted July 20, 2015 I am sorry to break this thing to you, but there is no such thing as "automated" in MD. If all you read there was about ... resources... then I wasted my time on you. You've blown it on your first reply. Here's a hint for a second chance : read, read carefully and try to understand what the other wants to say. Quote
Kaya Posted July 20, 2015 Report Posted July 20, 2015 Common items could be merged through the same means; the cauldron doesn't differentiate between resources and other items, and neither do other item combiners. Perhaps the archives could get a section with recipes used to combine common items. P.s. Magohi, add a link from water and branches to the teapot. :) Kyphis the Bard 1 Quote
Rophs Posted July 20, 2015 Report Posted July 20, 2015 Wiiya can be consumed by a Resource Grasan to produce Fat, Skin, Toxic Gas, and Grasan Ferment. Add that to the flowchart please. Constipated Grasan -> Grasan Ferment Farting Grasan -> Toxic Gas Exfoliating Grasan -> Skin Leaking Grasan -> Fat Source: https://magicduel.com/page/Announcement/view/2086 https://magicduel.com/page/Announcement/view/2087 https://magicduel.com/page/Announcement/view/2088 https://magicduel.com/page/Announcement/view/2089 Kyphis the Bard 1 Quote
Mallos Posted July 21, 2015 Report Posted July 21, 2015 (edited) Looks like a possible role items/WP reward interface that could create items without having to talk to the Item Crafters guild? Or less than WP with various inventory items instead? Or other resources like heat/fenths etc, maybe even certain stat prerequisites? Thought of an example = 30 wood sticks + woodcutting skill and 20 fenths (or grasan fat of some kind,etc) for a sticky base + 5 finness or so? and maybe some steel components, to put it together to make a wood cutting axe. Edited July 21, 2015 by Mallos Quote
Root Admin Chewett Posted July 21, 2015 Root Admin Report Posted July 21, 2015 Looks like a possible role items/WP reward interface that could create items without having to talk to the Item Crafters guild? Or less than WP with various inventory items instead? Or other resources like heat/fenths etc, maybe even certain stat prerequisites? Thought of an example = 30 wood sticks + woodcutting skill and 20 fenths (or grasan fat of some kind,etc) for a sticky base + 5 finness or so? and maybe some steel components, to put it together to make a wood cutting axe.Making role items wont be done without it being approved mainly since item names and descriptions make something "real". If your description explicitly (and not here, explicitly, not what you think it means) says something then its true.The more basic "common" type automatic items are going to be the ones that you can build and make to do things automatically and with items. Quote
MaGoHi Posted July 21, 2015 Report Posted July 21, 2015 (edited) P.s. Magohi, add a link from water and branches to the teapot. :) you can see that there is an arrow from water to TEA, so if someone looks at Tea he/she can see what she needs by following the arrows back to their origin will add branches EDIT : NEW MAP (tell me if i forgot something) also changed lumber and branches as ingredient for the forge so i dont have crossing lines xD Edited July 21, 2015 by MaGoHi Chewett, Kyphis the Bard and No one 3 Quote
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