Junior Posted April 3, 2016 Report Posted April 3, 2016 (edited) 12 minutes ago, Muratus del Mur said: Bones -> Headless Skeleton (Later to be combined with a skull for a full skeleton) YES, i love this, can be a way to assamble a skeleton and then later on use the combiner to create a skeleton creature This is what i meant in my post there is already CID 19 maybe finally bring it out? its skeletony junior Bushies > orange JUICE (absolutely a yes, this will make it interesting because bushies are hard to gether when anyone can steal your progress . I like the use of bushies, but maybe not orange juice, but something related to bushies otherwise. Juice is by definition something that expires and it will be to expensive to make just to expire, unless it offers a significant advantage?) By MD item definition Bushies are from oranges (MD is slow so I can't look (its not loading) but i'll update the post) so unless we change the definition to go along with the new concept.. Edited April 3, 2016 by Juni0r
Root Admin Muratus del Mur Posted April 3, 2016 Author Root Admin Report Posted April 3, 2016 Lets stick to simple step by step conversions now. Not complex chained conversions. My purpose in this is to find just the first level after basic resources. Maybe i organized this bad and i should have asked more clearer: what sort ot things can you do out of bones lets say, or resin. And start with that. get my point? Please try to write short, i enjoy your artworks but start with the initial ideea and specify if you like (i have artworks)...that way i can select what ideas i find doable, then we go into details on each. I will try to move the things i will work on into sepparate topics, mods if you think i put them in the wrong category please reorganize, thanks
Miq Posted April 3, 2016 Report Posted April 3, 2016 I never said any of my ideas where 1 on 1. The point of many to less was clear and did not need repeating Aeoshattr 1
Aeoshattr Posted April 3, 2016 Report Posted April 3, 2016 What Miq said. I assumed many-to-one was the default. Resin (many) > Cloudy Amber Bead (1) Resin (many) > Pot of Glue Skin (many) > Tanned Leather Square Branches > Makeshift Wood Frame
Assira the Black Posted April 3, 2016 Report Posted April 3, 2016 A bit more specific on the items I posted before 20 memory stones= 1 stone tablet 1 stone tablet records all casts and spells of that player Up too 20x3 (I think 3 is the standard number of casts in a memory stone)- the tablets name then changes to the "Player's name' Tablet" The tablets could be passed over to apprentices if training someone to take over a position. Though I think that if a stone tablet is made useable that certain spell be made to where it is too complex to be stored in memory stones/tablets. This way rare spells are not automatically copied over. 50 glass (already a 2nd level resource) = 1 glass dome Use a smelter Glass dome is used to keep everybody from harvesting a specific resource at that scene. The glass dome will stay there until resources reach its max for that location. Glass dome has 5 uses before it shatters and turns into glass dust. Newer stuff: 10 glass = 1 pile of glass dust Use a grinder. Later use -> Glass dust ball- blinds target player, unable to move or attack 30 tree bark = 1 willow bark powder Uses a grinder Gives 1000 vitality (Might later be able to combine with teas or other herbs/powders for different/stronger affects) 20 tree bark = 1 cinnamon powder Uses a grinder Gives 2% to briskness 40 branches= 1 trap is placed at a location Has the potential to trap someone but may require a combiner later to make it useable. Like adding toxic plants to do damage or add a movelock spell stone to cast move lock on who ever happens to become victim to it. 300 lumber = 1 barrier Raises ap of moving out of that scene by 250 points. 100 timeless dust = 1 timeless gem Uses smelter Maybe used later to combine creature totems into new or twisted/corrupt creatures. For toxic plants if you want a standard Toxic extract then the current fillable is used. But if you want specific toxic extracts or poisons then the Toxic plants can be identified into new toxic based plant resources (nightshade... I would have to find my toxic plant book to put down more... I moved and now can't find it). 20 Mineral water = 1 pile of silver dust Uses a sieve Later may be able to make a silver coin. 20 Mineral water = 1 pile of gold dust (rarer to obtain, will most likely get silver dust) Uses a sieve Later might be able to use smelter to get a gold coin from the gold dust 15 silver coins = 1 silver bar Uses smelter 5 Gold coins = 1 gold bar uses smelter Bars might be able to be used later in an item combiner to create silver or gold items. 5 memory stones = 1 memory powder uses grinder May later be used with combiners to give a common item a spell ability but the player using the combiner would have to have the x# powder and item on them, as well as know the spell. So in some cases a person may have the items but may have to go to someone else to do the enchanting part. 10 memory stones = 1 mysterious gem Rock crusher Mysterious gem later to be identified. A little random thought below Might be able to make quests where only after creating x # of silver bar can a person make a silver orb and after making 1 of each orb type they gain access to a secret location. Another words I see the potential of being able to make more items from resources and how it might make quests and tasks more interesting. Muratus del Mur and lashtal 2
Root Admin Muratus del Mur Posted April 3, 2016 Author Root Admin Report Posted April 3, 2016 I LOCKED the topic for a while, so i get time to implenent some of the stuff here. I will open it after I had to chose just some of the things suggested, many are indeed good, many are absurd. I can't implement all nor eplain for each why not. I discussed with chew about this and we agreed i will make the first items and later if time allows him he can do others if they fit. For now i need to pick jsut the most relevant ones so i can give an example of what exactly i want out of this feature. I will update this topic while locked with all the things done, and re-open it when i will be able to do some more. About the drawings, those that posted drawings also thanks a lot. I enjoy drawing myself so i will probably provide my own but not sure yet. To sepeed things up i will use a default image at first and then update it to something permanent, but for now i will focus on the functionality. functionality might be added later, one at a time, otherwise i will stay too much on just one item and wont be able to "draw" the big picture of this global change Rewarding for your efforts and sugestions will happen later once the items are in place and based on their impact on the gameplay. I have not decided on a reward yet, but i hope it will be more than decent. However, if your idea is just close to what i will implement, and it was just a suggestion for something else i implemented in the end, the reward might not be as great as for an ideea that was implemented as it was presented more: aeoshattr Resin (many) > Pot of Glue assira 20 memory stones= 1 stone tablet (not functional yet) 300 lumber = 1 barrier (Raises ap of moving out of that scene by 250 points.) 100 timeless dust = 1 timeless gem - Uses smelter- Maybe used later to combine creature totems into new or twisted/corrupt creatures. 15 silver coins = 1 silver bar (general concept to use valuables to group ) 5 Gold coins = 1 gold bar (group valuables for either use as coin or building stuff) NOTE: gold and silver can be used in items that require them (gold for kill items) regardless of the form they come in. For example a kill item can use a gold coin or a gold bar too A silver bar can and should be accepted as trade currency same as the coins. So grouping silver coins into silver bars might be a way to do large transactions easier now time to work, wish me luck watch the announcements soon Aeoshattr, Sephirah Caelum and lashtal 3
Root Admin Muratus del Mur Posted April 4, 2016 Author Root Admin Report Posted April 4, 2016 (edited) finished the first two , by samon (both announced) samon gets 2 Gold and one wishpoint (unless we agree on somthing else later) (rewards will vary based on idea, its how much i consider their ideas impacted the realm. A wp for a good ideea implemented exactly, and something else for a similar idea implmeneted based on something you suggested) You can get extra rewards any of you while you help me test stuff , as in free resources and resulting items from the test remain yours If you specify also the perfect place to put the fillable clickie, and a fucntionality that got set exactly the same, you might get a bigger reward at the end , please all those that are announced here that they received something, meet me ingame, i will set a place and time, to give your rewards. If you don't remnd me about this i might forget ot delay indefenetly ...so bump it if i forget The best and most suitable suggestion from all will get an extra prize You can start a new topic and share your opinion if these rewards should be overall bigger or smaller or different Edited April 7, 2016 by Muratus del Mur colored reward Sephirah Caelum 1
Root Admin Muratus del Mur Posted April 7, 2016 Author Root Admin Report Posted April 7, 2016 Junior gets 4 Gold for the bushies ideea (the timing of these clickables fir fermentation was my ide)
Root Admin Muratus del Mur Posted April 8, 2016 Author Root Admin Report Posted April 8, 2016 Assira the Black gets 1 wishpoint for suggesting : 300 lumber = 1 barrier (Raises ap of moving out of that scene by 250 points.) note that functionality of the barrier itself is not ready yet, but all barriers produced will be functional once this functionality is ready. Do not use the created barriers till then.
Root Admin Muratus del Mur Posted April 8, 2016 Author Root Admin Report Posted April 8, 2016 Assira the Black gets an other Wishpoint for : 20 memory stones= 1 stone tablet (FUNCTIONAL FOR NOW)
Root Admin Muratus del Mur Posted April 10, 2016 Author Root Admin Report Posted April 10, 2016 Aeoshattr gets a wishpoint for suggesting resin to glue Aeoshattr 1
Root Admin Muratus del Mur Posted April 10, 2016 Author Root Admin Report Posted April 10, 2016 TOPIC IS OPEN AGAIN, all rewards have been given (check and let me know if i missed any) I am waiting for more amazing ideas!
Aethon Posted April 10, 2016 Report Posted April 10, 2016 (edited) 30 Timeless dust --> 1 Memory Stone Uses some sort of compressor. Compresses timeless dust under intense heat to reform a new memory stone. Territory: MagicDuel Archive Lands Coord: 4_1x2_28 300 Sand --> Sand Fortress (Bucket?) Placed at scene Allows the user to become unattackable for 5 minutes (like a temporary creature shield) Territory: Golemus Golemicarum Coord: 1_-2x-3_1 100 Branches --> Fence Placed at scene Defends an area's resources from being harvested for <x> time. Territory: Loreroot Coord: 1_-3x0_1 10 Sticky Goop --> Rainbow Candy Bowl placed at Scene Sticky goop is heated and then left to cool in moulds to re-create a rainbow candy. Territory: Lands Of The East Coord: 7_kitchen_1 20 Wiiya --> Toxic Gas Placed at Scene Territory: MagicDuel Archive Lands Coord: 3_1x0_1 Sawdust --> Chippings Placed at scene Can be spread at a scene with herbs to slow down the regen rate (sawdust stops plants from growing when placed in soil :D) Edited April 10, 2016 by Aethon
Aeoshattr Posted April 10, 2016 Report Posted April 10, 2016 Ideas! MOAR. IDEAS.Unidentified herbs (200-ish?) -- Compost (1); ferments over 48hrs.Compost(use): doubles regeneration rate of herbs in the scene it is used in for the next week (?). Clickable is a wooden barrel, in MDA Basement. This could also work with Garbage but currently garbage is a fairly rare resource, isn't it? Not sure if it's suitable for this.
Aethon Posted April 10, 2016 Report Posted April 10, 2016 (edited) Mineral Ore --> Metal Bullion Smelter Weapons smith in NML. Mineral Ore --> Mineral Salts Placed in Scene Used to lower the regen counter but increases AP Edited April 10, 2016 by Aethon MaGoHi 1
dst Posted April 10, 2016 Report Posted April 10, 2016 (edited) 1) 50 Tree Bark turned into Paper (one Page). Location: 4_1x2_28 - MDA 2) 10 Colored Paper into Confetti or 1 Colored Paper into 1 Candy Wrapper Location: 4_1x2_28 - MDA 3) 10 resin into 1 wax (later 10 wax into candle?) Location: MDA Basement 4) 10 solid stench into 1 grassan soap (yuck). Later add some toxic something to extract the stench and as last step add some aromatic herbs for a nice bar of soap. 5) 300 bones to 1 Bone Flute 6) Skull to Skull cup which later can be carved. 7) 300 bones to a kangling (“leg” (kang) “flute” (ling), it is the Tibetan name for a trumpet made from a human femur). 8) 100 raw glass turned into a Flask. Flasks can be filled with different things later on. 9) 50 sawdust turned into XX amount of charcoal Edited April 10, 2016 by dst MaGoHi and Ungod 2
Aethon Posted April 10, 2016 Report Posted April 10, 2016 100 Rock salt --> <x> Purified Salt Boiling cauldron. Salt that's been added to boiling water and boiled, leaving only pure salt.
rikstar Posted April 10, 2016 Report Posted April 10, 2016 (edited) EDIT: Removed, because I haven't read the topic that good. So my submission did not fulfill the requirements. Edited April 10, 2016 by rikstar
Aethon Posted April 10, 2016 Report Posted April 10, 2016 (edited) Gems --> Gem Shield Requires medium heat donation and time waited. Provides a small defence boost for <x> amount of time. Crystal --> Crystal Shield Requires large heat donation and time waited. Provides a medium defence boost for <x> amount of time. Uncut Diamonds --> Diamond Shield Requires huge heat donation and time waited. Provides a large defence boost for <x> amount of time. Lonsdaleite --> Lonsdaleite Shield Requires massive heat donation and time waited. Provides a large defence boost for <x> amount of time. (Either <x> uses or for <x> days) Area: Weapons Smith, NML Iron Ore (or iron sheet) --> Shovel Used to collect bones - Only useable <x> times. Iron Ore --> Metal Sheet Used for item creation. Edited April 10, 2016 by Aethon Added more to the list. MaGoHi 1
Syrian Posted April 10, 2016 Report Posted April 10, 2016 iron ore > iron bar (weaponsmith, nml) (can be used for further processing) sawdust > wood flour bones > fertiliser (can potentially be used for farming or to increase the regeneration of herbs in some way) MaGoHi 1
Lintara Posted April 10, 2016 Report Posted April 10, 2016 1) 200 unidentified herbs -> Camouflage Cloak (48 hours to weave) Hides you in the Active Players in scene list for 30 minutes. Alternatively works like the ghost spell but changes your name to ~Camouflaged~. Device: Frame Loom Location: Defensive Quarters Interior 2) 200 branches or 400 sawdust (3-4 hours for burning) -> A pile of Ash Use: can be used as a fertilizer for increasing herbs regeneration rate or gives the user the effect that increases the amount of bushies gained from 1-8 to 3-10 per plant for 10 minutes. Alternatively can be used as a resource, for example, mixed with Fat to create Soap which then can be used with Essential Oil to create Aromatic Soap. Device: Brazier Location: Ash Arch 3) 200 lumber -> A pile of coal Use: for refining mineral ore later Device: Kiln Location: Golemus Golemicarum, Siege's Crest 4) 2 barriers -> fixed bridge (lasts 7 days) Makes the bridge from Oak Fort to Fortune's Well passable. (transforms a broken bridge clicky to a fixed bridge with 250 ap cost to pass when loaded into it) Location: Oak Fort 5) 100 branches -> Broom When used: makes your steps lower the viscosity in a scene by 8 rather than 4. Lasts 20 minutes. Location: MDA Basement 6) 100 flowers -> random color pigment Use: as an item it can be thrown at someone to make their name or the text they type to appear as a different color for 30 minutes or until rain falls. As a resource it can be used to create colored items (colored paper, colored candy, etc.). Location: Laboratory in Lands of the East 7) 10 solid stench -> a stench bomb Use: intoxicates a random number of players in scene, including the caster, for 20 minutes Location: Golemus Golemicarum, Wraith's Wreck. MaGoHi 1
Sunfire Posted April 10, 2016 Report Posted April 10, 2016 10 lumber => plank sawmill Forest mansion LotE 20 treebark => cork cork press sanctuary's view 50 raw glass => erlenmeyer furnace weaponsmith 10 skin=> leather tan pit heresy lane MaGoHi 1
Ivorak Posted April 10, 2016 Report Posted April 10, 2016 5 Fat → (Cooking pot) → Tallow Tallow can then be used by another fillable clickable or an item combiner to make candles/torches, soaps, pemmican, lube, or salves for blisters.40 Tree bark → (Mulcher) → Mulch Mulch can be used for gardening purposes (bushies, the community garden plots, etc.) MaGoHi 1
Assira the Black Posted April 10, 2016 Report Posted April 10, 2016 (edited) 4 Bushies = 1 orange ink (or red... not too sure what color the bushies actually are) Uses a ink well as a press MDA study room 5 branches = 1 stylus Uses a sharp implement to create Sages Keep 2 bushies wine = brandy Uses a distiller Effect- increases briskness in addition to becoming drunk In the Tribunal Pub or outside it 20 Syntropic Dust = 1 living orb uses a barrel Underground near the spiral staircase. 50 Rainwater = Flask of Water Uses water pump Use- water can clear the effects of silver tongue or later be used in alchemy Fortunes well NML 5 Rainwater = 1 Water This way it can be used to water plants. MB at the Willow tree 10 branches = 1 batch of small spikes Uses a Saw Outside LR defensive quarters 10 paper (colored or plain)= 1 book News room at MDA Later might be able to use ink and stylus to write in the book, then pass the book on to someone else when it is finished. 100 rock salt = Salt Crystal Uses a jar Effect= protects one from being attacked for 10 minutes GG lighthouse 20 Salt Crystals = Salt Skull Effect= turns location into a sanctuary for x amount of time Underground tunnel 300 rocks = headless golem (edit: or a Heartless golem that requires a Mechanical heart later to become functional) Uses a magical boulder Outside the fenths press in GG Edited April 10, 2016 by Assira the Black MaGoHi 1
Rophs Posted April 10, 2016 Report Posted April 10, 2016 Can we turn unidentified herbs into flour at the Golem's Mill?
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