April 17, 20215 yr comment_188456 We all have a very long list of items in our inventories and it is very annoying to switch between your own inventory and another players inventory so my suggestions is: In the hover over field add information if you have the item in your own inventory already, like this: Report
April 17, 20215 yr Root Admin comment_188457 Ah so we could make a stack system for common items? So they need to be traded as bulk? Interesting. Report
April 17, 20215 yr comment_188458 37 minutes ago, Chewett said: Ah so we could make a stack system for common items? So they need to be traded as bulk? Interesting. I think he means it should display how many of an item you own when you're looking at someone else's inventory. Report
April 17, 20215 yr comment_188459 Ugh. Only if it's optional. I want to be able to give ONE common something, even if it means having to do it 12 times for a dozen. Report
April 17, 20215 yr Author comment_188460 28 minutes ago, Fyrd Argentus said: Ugh. Only if it's optional. I want to be able to give ONE common something, even if it means having to do it 12 times for a dozen. my idea was just to show in the box how much you have or if you have that common item, so if you scroll through the inventory of another play and something catches your eyes you immediately see if you have it or not, without having to enter your inventory to check if you have it Report
April 17, 20215 yr Author comment_188461 1 hour ago, Chewett said: Ah so we could make a stack system for common items? So they need to be traded as bulk? Interesting. Report
April 17, 20215 yr comment_188463 Okay, Mago is talking about extra info. Chewett is talking about streamlining the transfer of many, many common objects like piles of resources. My "ugh" refers to the stack being NOT optional, as I want to retain the ability to move just one of a common item. I don't like stacks in that they are all or nothing. I want control. Edited April 17, 20215 yr by Fyrd Argentus Report
April 17, 20215 yr Author comment_188464 4 minutes ago, Fyrd Argentus said: Okay, Mago is talking about extra info. Chewett is talking about streamlining the transfer of many, many common objects like piles of resources. My "ugh" refers to the stack being NOT optional, as I want to retain the ability to move just one of a common item. I don't like stacks in that they are all or nothing. I want control. yes i agree Report
April 17, 20215 yr Root Admin comment_188468 1 hour ago, Fyrd Argentus said: Okay, Mago is talking about extra info. Chewett is talking about streamlining the transfer of many, many common objects like piles of resources. MaGoHi likes the stack system, its primarily his brainchild (somewhat), I believed he wanted to extend it further but maybe this was not his intention. Report
April 17, 20215 yr Author comment_188470 31 minutes ago, Chewett said: MaGoHi likes the stack system, its primarily his brainchild (somewhat), I believed he wanted to extend it further but maybe this was not his intention. you break my heart sometimes, i almost downvoted that Report
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