Root Admin Muratus del Mur Posted April 21, 2021 Root Admin Report Posted April 21, 2021 (edited) [UPDATE] Generator available , please use just this way, as it has latest parameters and format. GENERATOR FOR MarkForCritAbilities It also shows already implemented ones ---- I decided to create each new ability as a fully configurable thing, so it can be used to a lot more other creature abilities that require same mechanism. For example, the one i tested recently called "BadluckToHealers" is not a general ability with several parameters. I will post on forum each new ability kind, and i would very much like to receive from you suggestions for abilities that could use it. Several from the suggestions you posted on the previous topic might fit here, see if you can tweak the parameters yourself to create a new ability based on same mechanism. As i code new kind of abilities, i will post each on its own topic. So here it goes: MarkForCritAbilities info: gives one of the existing marks to creatures in combat. You can select : - how many rounds that mark lasts (duration), - what intensity it has if its a mark that requires it (power) - if the target creature must die in combat to receive the mark, and/or is immune to this if it survives (deadoralive=onlydead / all / onlyliving) - who is affected by this ability and receives the marks, you the attacker (a), or the enemy (e), or both (a,e) - creatures with what attack ability will be affected by this (target_abilities) I will make a top of the people that provide the most interesting, implementable, and well configured shard abilities that make it to the combat forever, and there will be rewards for the top contributors. Example what i need from you: Quote [obsolete, use generator!!] "Bad luck to healers" Description: Gives badluck mark to all dead healers, making them unlucky for the next 10 fights. markforcritabilities|mark=badluck;power=50%;duration=10;deadoralive=onlydead;targets=a,e;target_abilities=regenerate,heal,protect Have fun! Looking forward to see amazing suggestions but also simple obvious ones. Edited April 24, 2021 by Muratus del Mur generator available Poppi Chullo and Aia del Mana 1 1 Quote
Root Admin Chewett Posted April 21, 2021 Root Admin Report Posted April 21, 2021 23 minutes ago, Muratus del Mur said: - if the target creature must die in combat to receive the mark, and/or is immune to this if it survives (mustdie) I assume if none are set, they just get the mark? Quote
Root Admin Chewett Posted April 21, 2021 Root Admin Report Posted April 21, 2021 "Energy Burnt" Description: Gives Energetic Burn mark to those hit by energy burn markforcritabilities|mark=energyburnt;power=20%;duration=5;mustdie=onlydead;targets=e;target_abilities=energyburn I think it would be interesting to mark creatures who have been hit by energy burn "strongly" and make them weaker over the next few fights. Similar to how a burn continues to hurt over time. Jubaris, Trola, lashtal and 2 others 5 Quote
Root Admin Chewett Posted April 21, 2021 Root Admin Report Posted April 21, 2021 --- Mur: this was implemented, slightly modified ---- Massive Mental Fatigue massivementalfatigue|target_player=a,e;target_abilities=aimedhit,haoticdamage;deadoralive=onlydead;mark=fatigue;val=70%;duration=5 All creatures doing Aimed Hit and Haotic Damage and dying during the combat, will be 70% mentally tired for the next 5 battles. Template: markforcritabilities Dependencies: Fatigue mark (added and available for other actions too) ----till here--- Also added an other one "Mental Fatigue" , that does this just to aimed hit and to enemy crits. "Enemy creatures doing Aimed Hit and dying during the combat, will be 30% mentally tired for the next 5 battles." "Mental Fatigue" Description: Gives the mental Fatigue mark to creatures attacking with aimed hit markforcritabilities|mark=mentalfatigue;power=20%;duration=1;mustdie=no;targets=a;target_abilities=aimedhit After a creature has used aimed hit they are mentally strained from the focus needed and will need some time to recover. During this time they will be slightly weaker and unable to focus as well. Jubaris 1 Quote
Root Admin Muratus del Mur Posted April 21, 2021 Author Root Admin Report Posted April 21, 2021 8 minutes ago, Chewett said: I assume if none are set, they just get the mark? because i saw an opportunity in your question, i just made some changes: deadoralive=onlydead mean crit has to die in that combat to get the mark deadoralive=all mean all crits get the mark deadoralive=onlyliving Chewett 1 Quote
Ungod Posted April 21, 2021 Report Posted April 21, 2021 -- Mur: this is different logic. Later i will add ability templates that will support it, but not this one 4leafclover Desc: gives the 4leafclover mark to those surviving a hit with less than 10% vitality (don't know how to write the param, it gives a 50% chance of ignoring damage from attackers for the next 5 rounds; a, e) Quote
Root Admin Chewett Posted April 21, 2021 Root Admin Report Posted April 21, 2021 (edited) "Shamed" (Mur: GOOD) Description: The shame mark is given to a creature who has lost the last battle when attacking with damage markforcritabilities|mark=shame;power=5%;duration=1;deadoralive=onlydead;targets=a;target_abilities=damage The creatures sense of honour has been lost after losing a battle and faces a slightly reduced attack Edited April 21, 2021 by Muratus del Mur mur Jubaris and Muratus del Mur 2 Quote
MaGoHi Posted April 21, 2021 Report Posted April 21, 2021 (edited) "high morale" (Mur: GOOD) Description: The high morale mark is given to a creature who has won the last battle when attacking with damage markforcritabilities|mark=highmorale;power=5%;duration=1;deadoralive=onlyliving;targets=a;target_abilities=damage The creatures sense of honour has been boosted after winning a battle and faces a slightly higher attack Edited April 21, 2021 by Muratus del Mur mur Jubaris and Muratus del Mur 2 Quote
Aia del Mana Posted April 21, 2021 Report Posted April 21, 2021 (edited) Suicide Pact (Mur: read edits below) Description: When this creature is killed by itself, it will return to the next fight with double the strength. logic means other ability markforcritabilities|mark=p;power=100%;duration=1;mustdie=yes;targets=a,e;target_abilities=martyrism, energyburn Edited April 21, 2021 by Muratus del Mur mur Quote
Root Admin Muratus del Mur Posted April 21, 2021 Author Root Admin Report Posted April 21, 2021 marks can have logic, abilities should fit the logic presented for that ability. Suggestions of rules or logic for an ability other than those presented, means you are suggesting a new ability, and not using the one presented. Quote
Aia del Mana Posted April 21, 2021 Report Posted April 21, 2021 Ah - apologies, I shall leave the post above as an example of a "new ability", and post an amended version in future posts. Quote
Poppi Chullo Posted April 21, 2021 Report Posted April 21, 2021 (edited) -- Suggestion removed -- Edited April 24, 2021 by Poppi Chulloz mur Quote
Poppi Chullo Posted April 21, 2021 Report Posted April 21, 2021 (edited) "Betrayal" Description: Betrayal mark is given to creature who did the last hit (kill) to creatures from the same land as them, making them unable to deal damage to same land creatures, and give 10% of their vitality for them instead. markforcritabilities|mark=betrayal;power=10%;duration=1;deadoralive=onlyliving;targets=a,e;target_abilities=damage Edited April 21, 2021 by Poppi Chulloz Quote
Aia del Mana Posted April 21, 2021 Report Posted April 21, 2021 (edited) Martyr's Resolve Description: Makes all defensive martyrs stronger for the next two rounds, provided they were able to survive the fight. markforcritabilities|mark=martyrsresolve;power=20%;duration=2;mustdie=onlyliving;targets=a,e;target_abilities=martyrism Edited April 21, 2021 by Aia del Mana Quote
Aia del Mana Posted April 21, 2021 Report Posted April 21, 2021 Karmic Weakness Description: Creatures who weaken others will be weakened for the next three fights. markforcritabilities|mark=karmicweakness;power=20%;duration=3;mustdie=all;targets=a,e;target_abilities=weaken Quote
Aia del Mana Posted April 21, 2021 Report Posted April 21, 2021 Enduring Weakness Description: Creatures weakened in battle will remain weak for the next round. markforcritabilities|mark=superweak;power=10%;duration=1;mustdie=all;targets=e;target_abilities=weaken Quote
Aia del Mana Posted April 21, 2021 Report Posted April 21, 2021 May I clarify the logic? If "targets=e" doth this refer to the enemy creature targeted by the ability in target_abilities=______ or to the enemy creature who doth possess of the ability? Chewett's "Energy Burnt" post would seem to imply the former, but the latter appears to be the otherwise described logic elsewhere. Quote
Demonic God Posted April 21, 2021 Report Posted April 21, 2021 Wild strikes Description: Killing more than one enemy with a single haotic strike empowers the creature depending on the amount of enemies killed. markforcritabilities|mark=wildstrikes;power=10/20/40/60/100%;duration=1;deadoralive=onlyliving;targets=a;target_abilities=haotic strike Quote
Demonic God Posted April 21, 2021 Report Posted April 21, 2021 Revigorate Description: Regenerate more than just vitality! markforcritabilities|mark=revigorate;power=15%;duration=20;deadoralive=onlyliving;targets=e;target_abilities=regenerate Aia del Mana 1 Quote
Demonic God Posted April 21, 2021 Report Posted April 21, 2021 I'd like to ask for clarification on a few things: How complex could the trigger condition be? How complex could the mark effect be? How much is... power? Especially for things that could be more complex than just buff/debuff I'd assume enemy more correctly stands for (targets), as some abilities targets friendly creatures? Can the targeting (all / weak / strong / random / etc.) be used as a criteria? Quote
Root Admin Muratus del Mur Posted April 21, 2021 Author Root Admin Report Posted April 21, 2021 pLEASE STOP SUGGESTING RANDOM ABILITIES THAT USE OTHER LOGIC THAN THE ONE PRESENTED. aS I WILL CODE MORE KINDS OF ABILITIES I WILL PRESENT THEM TO YOU AND THEN YOU CAN SUGGEST VARIATIONS BASED ON THAT ONE. mAYBE YOUR SUGGESTIONS ARE INTERESTING, BUT IF THEY DON'T FIT THE LOGIC OF THE ONE HERE, I WILL DISREGARD IT. sry for the caps Quote
Root Admin Muratus del Mur Posted April 24, 2021 Author Root Admin Report Posted April 24, 2021 ---This one got implemented ---- Bad luck to healers badlucktohealers|target_player=e;target_abilities=protect,heal,regenerate;deadoralive=onlydead;mark=badluck;val=50%;duration=10 Targets dead enemy creatures that do heal, protect or regenerate, and marks them with badluck, making them unlucky in future combats Template: markforcritabilities ----as Example--- Quote
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