April 27, 20215 yr comment_188904 As title - the aura does not provide any attack (supposed to be 50%) This is reflected on both the stat page and the actual combat damage. Tests done: Lorerootian archers + 2 Winderwild vs no Winderwild: Same piercing damage (attack based). Boosted percentage damage (power based). Winderwilds lowered defense by 50 (attack based - same as base attack) 2 Chaos archers + 1 winderwild; 2 Chaos + 1 colored Winderwild: Dealt 40 damage (90 attack from Chaos - 50 defense from Reanimated Roots). Not boosted. Report
April 27, 20215 yr Root Admin comment_188907 @Muratus del Mur do you think this is related to the recent changes? Report
April 27, 20215 yr Root Admin comment_188908 i don't think its related to the recent changes, unless ALL auras stopped working. Report
May 5, 20215 yr comment_189170 I would there are more auras not working or partially working: Imperial Aramor creature ID: 706529 Rustgold Madhorn creature ID: 877431 First test at 0%: So I guess the damage is calculated: Imperial Aramor attack 130*1.5=195 elemental def after first defense reduction: -138 damage for first attack -> 195 -(-138) = 333 So only one of the 2 attackbonus is working.... Report
May 5, 20215 yr comment_189171 Second test at 100%: Aramor Attack: 2686x1.5=4029 Elemental Def: 162 Damage: 4029-162 = 3867 So only one of the 2 attackbonus is working. Report
May 17, 20215 yr Author comment_190000 Using Else's finding, some understanding about programming, and some further testing, I've confirmed that: All attackboost aura targets only a single creature level This implies the Imp auras are different, one targets level 2, and one targets level 3. Working as intended based on announcement. Winderwild (maxed VI - noncolored) targets level 1 creatures This was tested, and calculated, step by step and manually rounding, with a 0 difference between calculation and observation Colored Winderwild (near-maxed) targets level 2 creatures Since there wasn't any explicit announcement regarding it, I suspect these are an unintended change stemming from the imperial change. As it stands however - it also make the aura quite weak/unusable. For now, I propose that the description be, at least, updated to reflect what the aura actually does. While an ambiguous description may be fine - a strictly "wrong"/deceptive description should be modified. Report
May 17, 20215 yr Root Admin comment_190001 @Muratus del Mur This sounds like a bug (or at least a big change) and it would be good if you could investigate/fix it. Report
May 17, 20215 yr Root Admin comment_190005 Please answer clearly to this: 1) You said : "So only one of the 2 attackbonus is working." Could you detail that pls? 2) also, put it simple, (its super hard for me to follow fight logs) what is the way it currently works and how was it supposed to be 3) Are you talking about something that used to work right and suddenly it changed, or something that you just noticed its not working as described. Know these i hope to be able to understand the error, if it is one, and its cause. Thanks Report
May 17, 20215 yr Author comment_190006 32 minutes ago, Muratus del Mur said: Please answer clearly to this: 1) You said : "So only one of the 2 attackbonus is working." Could you detail that pls? 2) also, put it simple, (its super hard for me to follow fight logs) what is the way it currently works and how was it supposed to be 3) Are you talking about something that used to work right and suddenly it changed, or something that you just noticed its not working as described. Know these i hope to be able to understand the error, if it is one, and its cause. Thanks Else testings showed that the Imps are working as intended. Specifically: They have 2 auras, 1 for level 2, and 1 for level 3 creatures (at max rank) This matches with this announcement What we suspected to be a bug/issue, is with the Winderwilds: Their aura works ONLY for level 1 creatures Colored version works for level 2 creatures only, I confirmed that this is due to @Aia del Mana's misunderstanding of the aura (via PM), as she is in charge of it There exists no announcement in the game that this is the case We suspect that it was an unintended side effect from the Imperial changes If that is the case, it had been broken for years and only noticed now And finally, I'm proposing that attackboost description to be updated. As of now, it does not show that the aura has any criteria - which it does (targeting specific levels) Edited May 17, 20215 yr by Demonic God Report
August 3, 20214 yr Root Admin comment_191109 Could someone confirm whether it is still not working? Report
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