Aysun Posted December 16, 2010 Report Share Posted December 16, 2010 (edited) ^ I think a significant thing is that MD does not have the mechanics one would normally first think upon to try and use to cause havoc- we cannot raid a place, we cannot kill anyone, we cannot destroy structures, we cannot set up destructive structures to cause damage to opposition, etc. Basically, we can sit around, plan, foment, and complain at the gates and that's about it. I know one person had an idea to leak liquid dust about no man's land simply to cause havoc, but how would that be done outside of roleplay that a handful of people may or may not see or even take seriously? Such a thing would not even be reflected in the landscape without Mur deciding to do it if he even wanted to. That's the reliance issue- in order to make a real impression on something, it requires someone else with the scripting permissions and the inclination to help us affect things, and I can only really think of two people who might have that kind of sway. I think it would be helpful, and not just in a rebellion system sense but in a larger realm type sense, that if, say, a certain resource(s) is gathered that it triggers in the system the ability to do something related to that gathering- such as collecting enough....I don't know- let's say wodin's seal- if someone has all the pieces in their inventory you'd have a button or something saying 'summon wodin'. The issue with how things are now is that in order to try something like that today you'd have to send a message to Mur saying, "Oh, by the way, we're doing this at such-and-such time on the clock, so would it be ok if you made this work?" instead of it being within the player's power to just do it themselves after the effort of gathering the pieces themselves. And this could be applied to anything- gathering bits of anything to trigger something specific. The issue right now is that the only thing really player-controlled is quest making, otherwise everything else goes through a really heavy filter before it's even considered being put into action and it's hard to move with that sort of thing. To add, I don't think this is 'robotic automation' either or that it takes away from a single thing, but that it adds more interaction, more goals that can actually be accomplished if an individual or group works towards it without outside influence saying, "You can do this, or not do that," in order for them to proceed- they can just go for it, and others can try to stop them or not. I think that sort of interaction would add not only another dimension to player interaction but kingdom relations as well. As for the rebels, the idea is that a certain number of rebels would trigger an election, but there is no set number- or maybe no number at all, and to what sort of ratio?- and a trigger isn't going to happen automatically, someone with the ability has to come by and be inclined to see it and start it. I suppose they could also see it and go, "Ehhhhh, no." even if the numbers are high enough, and how are we to know when there's no set number for the sides to keep track of outside of personal tallies? It's all incredibly subjective, I think, and extremely hard to work with although we are trying, and because we ARE trying to work with the current system it IS taking awhile, but I can at least say that we ARE doing things even if they aren't quite so obvious to the public eye just yet. Still, this is all very off-topic to the topic of alts which has already been sorted out, I think, so my apologies for the length of this post. It's just an interesting problem to try and work with and/or around, I think, and as a rebel I've been equally intrigued, as well as just as frustrated, with the challenge. [size="1"]edited for commas.[/size] Edited December 16, 2010 by Aysun Shemhazaj, Indyra, Tarquinus and 5 others 3 5 Quote Link to comment Share on other sites More sharing options...
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