-
Images

DARK DEMON
Member-
Posts
2,042 -
Joined
-
Last visited
-
Days Won
23
Content Type
Profiles
Forums
Events
Gallery
Downloads
Everything posted by DARK DEMON
-
Honestly, I'm willing to sit there and do it one by one under supervision of the avatar managers, with anyone else who is interested. Edit after seeing above post: okay Mur, yay :P
-
Then uploading of whatever quality may be allowed for one's self for one's own avatar, or drawing for a friend, but the shop itself should have standards imo and it should not accept such avy's until they are manually approved by artists. @Ary, yes, and I think that the fact it shows 8 avatars at a time, and it says there are 700+ avatars in the shop, and the fact that the avatar quality is very poor.... nobody is likely to use that shuffle option. Nobody new, at least. Until a few times, before they realize the truth. This isn't a discussion as to why such avatars were uploaded. Right now they spoil one of the attractive parts of MD and will make anyone new feel disgusted, simple as that (eg: see Azrafar's reaction). Hence I think they must be removed.
-
This is precisely the reason we initially tried to limit the possibilities into what's already coded and what can be done with A25 tools, and suggest work which can be done by players themselves rather than requiring huge amounts of coder-only work, eg: Hiria drawing shrines, someone who would use scene editor to place those shrine clickies, etc. @Myth, I'm really tired to read your long post at the moment, will reply later :P Quests to some extent are already present via Molquert and another person who's got this role: sasha lilas. I don't think a full rework will make much of a difference as to how difficult it is to revive someone. The foundation should stay the same, but making the method more interesting (and as Mur said, creative) is what we should go for, imo, rather than getting wishy wishy like "Oooh ooh, the death system should have XXX or YYY too and also be integrated with ZZZ" etc :P Though its never bad/wrong for people to post their thoughts, imo they should be do-able and not something Chew would look at and say "Okay uhh.... next!" :)
-
I'm a newbie. I go around watching people's wonderful avy's, all not only accurately representing the characters but also being wonderful pieces of work. I look at (for example): http://storenow.net/my/?f=f9102cd097fc58e471d416cd1ffc4292 http://storenow.net/my/?f=d097103a7b4fae61fdd033ba6163f2b4 http://storenow.net/my/?f=2ceb254788d702c6eb8423d8d53560b2 http://storenow.net/my/?f=c1f44b52da9d2cdd42c871e7c4f6fbc3 So I decide to get myself one too! I buy some credits, unlock the avy shop and then take a look. I see.... huh, what? http://storenow.net/my/?f=e1e766746a7b8bcc51a4d09bb5ebec26 http://storenow.net/my/?f=88c58d457d5087452351011611b70a80 http://storenow.net/my/?f=dd76479e27538a2ce3c159a5e0fffeb0 Now what would my reaction be? ____________________________________________________________ The point of this is to show that there are a LOT more than 70 low quality avatars. IMO that isn't a bad thing: it shows that our artists are doing a really good job and the quality-level has increased greatly. I think almost all 2-D avatars at least should be removed. There are hundreds of these kinds, probably. Almost every "good" avy you see nowadays is usually custom-made for the player by an artist, or put up for direct sale rather than sold to the shop. It's been happening for years. Even though it says here that this is not allowed... ---> http://storenow.net/my/?f=7f3e6299ee7c80f0b7ec2bb1cb52a8aa Who here would actually spend credits on at least 70% of the shop avy's currently, when you know that there's a much better option to get it custom-made from an artist? IMO this has made the avy shop totally redundant. I've seen from others' reaction too that its better off that most of the "junk" there gets removed Edit: clarified something
-
What about it? (aka please speak what you have in mind! This sounds interesting :D) This would be amazing. Does this mean like, the dead would have the same functions as the living in the land of the dead? Or reversed? Kill/revive item owners can't be "dictated" to, unfortunately. Like any other thing in MD, if you have it, you can use it whatever way you like as long as it doesn't break the rules. How about a role for someone interested in this kind of thing, then? Eg: sasha lilias. Someone who can make things interesting for the dead and offer death-related tasks. I spoke to Molquert and although I'm not entirely sure if he means it, he feels he doesn't belong here and wants to be freed from this burden... as unfortunate as that sounds :( I don't understand the direct connection/effect of principles and death that you spoke of. May you please restate it in an easier way? XD I'm not in favor of the followers system though. The dead aren't leaders and its not some contest etc. What if there are more than one dead? How would the "high %" be working then? It would be halved instantly :P IMO even one man should be able to cause a revival (even though it would be almost impossibly difficult).
-
4 silver imp
-
I also disagree with a system where every bit of attention is put into revival. That goes against what's really needed: to give death a purpose. About mini-quests or quests for revival... well, the dead can't move, so clicky-quests crossed out there and then. You have Molquert who offers tasks/riddles for revival too, but apparently people find that special treatment since it doesn't involve defeating his guards. I'm not sure what sort of automatic quest could be integrated into the system that a dead person could do/complete. For all intents and purposes, I can design a monstrously difficult Labyrinth of the Dead or something similar. But again, the dead can't move... Death is a game-quitting experience as it is currently, you have no freedom except chat in the scene you're in. Making it permanent is very wrong imo The blurred effect seems interesting and although its easy, it's extremely time consuming. I mean, who would do it? lol How many scenes there are in MD, and the task to edit all of them... Edit: not to mention that a terribly difficult revival task, or a permanent death system, would make both kill and revive items extremely overpowered. Kill items may potentially become ban items... Edit 2: By dead-only content, I was more referring to possibly things like obelisks that are only visible to the dead, or clickies that "mess around" with the living world, eg: clicky-obfuscator, etc.
-
1 silver for imp.
-
In the current game, killing is way too easy to make death a permanent or long-term penalty, in my opinion. Death should change you for when you return to life, not make you quit forever. If the handicaps had to be insanely huge, then people might survive death in MD the first time they're killed, but definitely not the second time. And then you have people including me who've died 4 times by now -_- To stop communication etc, there's jail for that, not death. But I think, and so do others from what I've observed, that the death system should allow more interaction, and a different type of it. Menhir, with all due respect, I'm not shunning your ideas or anything, but since this isn't a priority, any work imo should not be ultra difficult to code nor change every single thing. At the same time, "quality" matters too of course. But so does time and effort, and we only have one coder. _______________________________________________________ Hiria has already started to draw the shrines, and the points in my first 2 posts were all discussed and listed down by many people. I think the feedback is positive enough for creative solutions to be drawn out from it :) Currently according to the suggestion: 1) More restriction in a way (due to leashes not moving the player, only the body, and because the body would return to graveyards when the 4400 heat would run out, not at the end of the day) 2) Allows "plan-kills" rather than simply killing anywhere for the sake of killing 3) More realistic (eg: bones/skull/maybe blood produced at kill site) However, please feel free to point out any flaws you may notice. For dead-only content, would anyone like to suggest ideas?
-
Actually I'll be able to reach on the 11th, if before 19ST
-
I will be able to attend, unless an emergency arises. Edit: 11th won't work for me. Sorry Aeo :)) I'll be able to attend on the 9th or any time earlier, but not after the 10th.
-
These explain everything: [spoiler] http://storenow.net/my/?f=03fd2fd9d7d62253db10cd80f2ddbb59 http://storenow.net/my/?f=9b393de1ec5eceb224e3dd73740d7659 http://storenow.net/my/?f=b5b374dba23d11d83c9e2d60b5599fca [/spoiler]
-
Many apologies. Though it isn't relevant at all, just used as an example :P
-
While I thank powle/Myth for clarifying, I think this topic and following posts were stupid of me, plus the conversation has now gone off-topic. I want to thank those that reminded me what I play MD for. Requesting the topic to be closed.
-
*cough* May we get some opinion from the game admin/s as to how we should go about this in order to show enough data/support/ideas to consider implementation? I am well aware that such things will not be top priority at all, but in my opinion (and I think the community's :) ), its something that should definitely be improved to add depth to the game.
-
Thanks for the heretic archer too :P
-
Wow, so something similar has already been thought of? That's great XD I don't get how these "graverobbers" would be able to obtain leashes, though... Yeap, but I think what Amber means is that corpses from the cemetery could be stolen, preventing it from reaching the kill site? Would be an interesting use for leashes.
-
Because death is the opposite of life :D However, its still restricted because in order to move to those heat-giving areas, you may need heat from heat donations in the first place. Also, its capped at 4400, so its not like it'll last terribly long if you're idle/logged out. PLUS, the dead will still not be able to gain heat through fighting. Some would say its still too easy, so maybe its time for killers to start planning and thinking where exactly they would kill their victims and ensure its difficult for the spirit to get back to that location... ;) The only thing that would counter this is if the dead person has a leash, to move the body from the kill site to a much easier to access location. That would be the advantage of having a leash, I suppose.
-
Yes. Please send me the list after its all done.
-
I sponsor an additional 1 silver to all winners.
-
Vici's death-life affinity suggestion is a great one that may be used to make the death system much more complex and an interesting side to MD, but I think such things need to wait till we've fixed the base mechanics :) I'm glad people are participating! Hmm.... a few temporary fun spells you mean, periodically maybe after being dead for 3 days, then 6 days, then 10 days, etc? :P We needz blood extractors! Though seriously, maybe this can start a new "alchemy" field in MD to make poisons or cures or healing potions or something :blink:
-
The leash is a physical item, and the spirit is mostly referred to as "ghosts" :P Suggestions-post-list edited
-
-heat loss/gain reversed -heat required for actions and movement -heat shrines (clickies) at graveyard(s) where people could "donate" heat to the dead (same system as donating heat to protectors, except that the "clicky" would be the shrine instead of the compass -resource "offerings" to the dead, allowing them to initiate shrines (???) -leashes would no longer work on the dead <--- because its always seemed illogical -"body" would always remain at the spot where the person died -"spirit" (aka the player) would be ported to the shrine each time they run out of heat; they can only get heat from donations at shrines -revival can only take place at the location the person died, which means that considerable effort may be required to "move the spirit" from the shrine/graveyard to this location -dying produces blood resource at the kill-site, just like fenths! -dying also produces bones and skulls -method of regeneration designed by Molquert must be solved from the dead-person's side(???)
-
I think the Death System needs a bit of polishing. Currently it is boring, purposeless and the opposite of an interesting mode people would like to see it as. No, it should not be fun, but it should have a clear purpose and greater meaning than being used as a punishment/amusement in regards to the killer. For most people, death in MD has no more meaning than a bit of extra time needed to be spent for the revival, which I think is sad because it has the potential to be much more than that. Anyone else thinks the same way? Please post your thoughts! Personally I've received a few suggestions: ~ possible movement via heat veins ~ different graveyards for each land ~ dead-only content ~ ?
-
Because none of it matters anymore. I used to think that it's no big deal if people didn't love or respect me (I never wanted those). My path didn't allow me to be sociable. But all I wanted was for people to accept what I did, to accept the time I spent, to see the intention behind what I did and just think of that as a reason for me to exist and be playing MD. Of course, I loved those people back who loves me regardless of my flaws (keep in mind that it's something I cannot help with, not something I do on purpose). My kingship is still there. Mur is still there. The Labyrinth is made, yet I'm quitting. Doesn't that mean that a lot more mattered to me that shinies and a title? For all the times dst spoke against me, why is this the time I'm leaving? (Apparently this is "my best time in MD" as told by some people) It's simple: I have zero motivation. I simply didn't imagine the extent of "want-to-leave" people thought of me. I knew that the moment my motivation to do anything in MD stopped, that would be the day I'd have to leave.