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DARK DEMON

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Everything posted by DARK DEMON

  1. Wasn't there something to be done about these quests whose rewards weren't given out?
  2. Every single thing shows an error. The interface is horrible too, apparently there's no way to change font even? What the style/paragraph droplists are for? They don't do anything. I think this should be fixed. Currently you cant add images, change font color, background color or basically do anything other than add text.
  3. http://storenow.net/my/?f=38cd52b2753c27c7b9fd8172b46113f9
  4. Yes it is repeatable. The casting will say it failed, but the correct targets still get teleported, only the ones in nojump do not get teleported. Yet, no cast consumed.
  5. Currently the second option is already in place. I posted a bug about this a while back but it was... ignored... http://magicduel.invisionzone.com/topic/15977-cast-not-consumed-when-it-should-have/ It still happens. Eg: if I cast it on someone in nojump and someone on non-nojump, only the non-nojump guy will get ported, and no casts will be consumed I agree with the second option, but I think a cast should still be consumed.
  6. http://storenow.net/my/?f=431955a6b178f78dd42afb2d92cddcc5
  7. http://storenow.net/my/?f=ca4efe8e7daa6bc887ad80c8eab2b93e
  8. http://storenow.net/my/?f=cfb77c46ad4e472140234606536e9e05 Good one.
  9. A tamed pet rock would follow it's master's orders, like... Stay --- removed from inventory for X seconds and "fixed to the scene", increases visc in that scene to max for X seconds. (X = 10000? Acting as a blockage?) Morale --- moral support from your pet rock, by simply existing! Halves your regen time (from 100% to 50%) for 1 hour. Rock can be passed to someone else to give this effect too maybe? Play dead --- disappears from inventory for a day, but _reduces_ morale instead of increasing it, by simple not-existing! Increases regen time by half (from 100% to 150%) for 1 hour. Rock can be passed to someone else to give this effect too maybe? Return --- returns the rock to owner's inventory, removes all effects, etc. Roll over dance --- performs a rolling over dance to entertain you and your creatures! Heals all creatures to full vit! (1 day cooldown) Hit --- whacks itself on the enemy's head, reducing their VE by 10% (3 hour cooldown?) Will add more when I get more ideas :P
  10. 5 silver on the lot
  11. http://storenow.net/my/?f=70a08358ffb8ef6ac6fe5f13dadd8a9c
  12. The 'spoiler' BBCode is mostly used to put long stuff like logs or big pictures rather than actual spoilers. Its not very efficient at hiding spoilers since _everybody_ would click them anyway. I have edited and removed them from your posts. Grido's map is mostly hidden.
  13. Uhm... I just realized... your Laby maps are huge spoilers, Myth and Ary. Please remove them!
  14. http://storenow.net/my/?f=6ba03324f49492be9ad65dfcb27bad05
  15. Something different from what Miq intended, but just an idea that came to by mind that I want to blurt out: How about boxes (via a public clicky) to "package" a specific amount of a resource for sale, rather than selling entire stacks? There would be a fee of course :P
  16. I'm no brain specialist, the above was an exaggerated example. But then again, how can one possibly know for sure that the memory got permanently erased? :P ___________________________________________ Thank you all for your constructive responses. It is indeed interesting. What I meant when I mentioned madness was a person who doesn't have any ulterior motive to find his own path out, who doesn't want anything else other than to be lost, and seeks enjoyment from it. Who would call such a person mad? Yet, is he really mad? Was it ever his own choice to be this way or is "he" under his mind's control? It might have been, initially, but what if he regrets it and wants to return back? This is how I thought of the mind to be a dangerous maze. Since you are the one under its control, what if you end up losing the ability to navigate/explore it or return back to "normal", because you have pushed it too much? What if the time comes when the mind no longer offers "you" to choose a path, because it's something you shouldn't know anymore? (you're not the same person you were before; you don't have the same choices; some of the "should"s become "shouldn't"s and vice versa) What decides what your mind should/shouldn't know?
  17. The mind is a terrible maze to get lost in. The challenge of life... ____________________________________________ For most people, "getting stuck" in a problem is a bad thing, and that is normal. The mind is full of crossroads and there are many moments where we just don't know which path to take. Some of these paths were always present, some were enforced by getting influenced by others. In another situation, the mind offers nothing but a dead end. These are the times when it is difficult to move on. ____________________________________________ I'm gonna take a turn here and move to something else. "Getting lost" in the Labyrinth for most people is confusing and frustrating. Repeatedly running around in circles seeing the same scenes, then that spark of hope when you realize you found a new path, only to see it lead to a dead end. Nobody wants to get lost in there like that, its just normal. _____________________________________________ However, there are some people, very few people, who like to get lost, want to get stuck, for numerous reasons. Curiosity? Self-enlightenment? Intuition? It varies from person to person. These people want to explore their minds deeper than what is deemed as "normal". To see what the hidden side holds for them. And the results are baffling. Now, we all know that our mind controls us, not the other way around (whatever "us" is :P). Most of the time, our minds protect us from knowing/doing that which we should not. Quick question: When we search our minds for something (eg: what you had for lunch 236 days ago), are "we" actually searching for it? The mind already knows it, somewhere, but why can't we access it? (and yes, the mind indeed has it somewhere but it is inaccessible at times, that's why the word "reminding" exists). Think of the mind as a huge library here. What controls what "we" find in the library/mind? The mind itself? Does this mean the Labyrinth decides what path we take, even though we don't know ourselves? O.O (stay with me! :P). People often forget that we cannot reach the depths of our mind ourselves. We can try to make it happen, but we cannot be aware of what the consequences will really be. And in order to make it happen... you have to get lost in that maze. Why get lost, why not follow intuition or forge your path, one might say? Well, simply because when you are in control of what you're doing, you only see/get/attain what you were looking for. You restrict your vision (aka only look for the library shelf that interests you, rather than looking for what the library has to offer you as a whole). Now, the connection to what I initially said at the start. Wanting to get lost in the Labyrinth is not "normal". It's what people call "madness" in extreme cases. Similarly, getting lost in your mind, trying to access/explore your mind for nothing in particular, testing it to reveal what's hidden... can that be called madness too? Of course, the person himself won't be mad... the term "madness" is just a word we use to describe behavior that makes no sense. But, no sense to who? Us? What about the "mad guy" himself... surely it makes sense to him? Now I saw the length of this post and decided to stop here with one last thing: Is it worth knowing what you shouldn't?
  18. IMO "imperfect grammar" being a filter of sorts is stupid -_- (according to a newbie's first impression) Such things give wrong impressions about the game, eg: it may make newbies think that developers don't work hard, or are careless, etc. Sure, we don't want every single player in the world, MD is restricted to a certain type indeed, but this is just nonsense. Especially in a shop section which people pay for.
  19. You missed Kalamity getting tagged? http://storenow.net/my/?f=4fb0a94fa257fdc2ba2d14abf92615a7
  20. Exactly, but they aren't complete yet. What actual changes will occur if we won't see the effects of these game-changing plans? Advance the stage after the change occurs and you see people's reaction/opinions, not when you start working on the game-changing thing or midway. That way you will also be able to quickly make amendments rather than getting very confused later with loads of unfinished projects waiting to be fixed (clarification: 'you' is a general term here, not referring to Chew directly)
  21. In my mind Stages should have been either: 1) Focused plans, eg: one stage dedicated on lands development, one stage on combat-fixing, one stage on tutorial/newbie stuff 2) A "shift" in how people generally play MD every now and then (meaning that changes were introduced that changed gameplay in general, eg: citizenship voting introduction) Currently it seems like the second one, though not much of that either, since the foundations of loads of game-changing projects are laid, with so much potential, but no work is being done to complete them.
  22. There are also a lot of items with no caps or incorrect punctuation.... Kyphis wasn't supposed to fix those? edit: grammar errors too
  23. Or give credits based on the WP rating. $5 for each point (meaning automated WP's give $5, 4-point-rated WP's give $20 and 8-point-rated WP's give $40). According to the WP-awarding menu, automated WP's are 1 point.
  24. http://storenow.net/my/?f=6334d655071726a6b5646ec54fcfb997 (blackshade rider passed it to me earlier...)
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