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Posts posted by Tissy
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32 minutes ago, Zetsuei said:
8:00 am...blast. probably working then...unless its 8:00 at night.
I didn’t notice the time shift already began.
Then ST - 7hrs would be your time.
For example ST 1:00 is your 18:00 -
6 minutes ago, Zetsuei said:
Im in new jersey and not time savy so those times confuse me a quite a bit.
ST - 8 would be your time.
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ST 10:00 and 18:00 work better for me.
no specification on date. -
How about the trade logs?
could we put the unusable items deeper in the shop?
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It sounds like the mechanism of Bitcoin.
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Quote
Briskness:
Briskness is the attribute that adds to each heat increase during your adventuring in the realm and when you fight.
Having a high briskness value will let you gather heat faster.
For example you get 4-6 heat seconds for each new location you visit, but if you have 20 briskness you would get 24-26 heat seconds every time you move, making you reach maximum heat very fast just by going to a place.when walking on the outland, briskness plays no roll.
and on homeland, the multiplier on briskness is not 1.
why visiting a location for the first time during a period will grant some extra heat seconds?
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they (me) may not be able to play at the time of start. But it would be an excellent quest
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there are only 3 MP3s man!
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I saw the same on Safari. But with Chrome it’s OK.
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Did you refresh or try a third purchase?
I bought the same items several days ago and it seemed normal. What it increase is the base AP. I didn’t see anything said about extra AP other than the 20 it indicates.
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I think we are talking about a solution about how to identify a player from a crowded position.
The problem is if it’s actually usable and if it needs to be fixed. how it looks like is just one option of many.
it is usually not a big deal for the current amount of online players. But if there would be incoming more players it would be a problem. The simplest way without changing the current look is to return a full list of players in that position when clicking on that bunch of dots. -
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I keep in MP3 for some other reason though, a thorough plan was also made in preparation for a huge stats boosting when the time come. And it includes investing an amount of credits to maximize that effect.
it would still be frustrating to get nothing from it by even knowing stats are not that important.
But I would be gladder to see the fight be more about strategy and art of spell other than stats accumulation. -
9 minutes ago, Aia del Mana said:
This is the same bug that I have mentioned in a previous thread:
Yes exactly. and there was the error:
QuoteThere was a problem in using this item
Issue 1: This is item is a template item, it does not belong to one player. Set 'public' tag to allow opening.
Issue 2: This is not your item. You may not use it.
Issue 3: This item doesn't have an associated script.
maybe if I used up the cast it would work.
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three or four times I don't remember.
No bother. just take it on the note, we will clear it in the future.
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Sorry I’m not arguing. Just sometimes I cannot capture the full meaning of the post because of my English level. ????
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I prefer showing the MP. it’s easier to find peers especially for fight.
MP doesn’t stand for power. And players of different mp won’t have the chance to feel the difference usually except during the alliances war. But most of the time it stands for lore.
So fight or lore, people could choose by the map. -
20 minutes ago, Aia del Mana said:
This were certainly an improvement over the present, although I feel that some information were lost compared to the present - namely, the Mind-Power of those on the map in an area of congregation, which I believe were especially useful for those of lower Mind-Power.
If I may, I should like to suggest an alteration to this idea - instead of ever enlarging circles, consider merely a single circle with a number contained within, corresponding to the number of players present, as well as to change the colour of names to correspond to the Mind-Power.
That's what I'm saying, interaction on the location.
the dots are just mark there, but when you hover the map, the location responds with the name of the location and the list of players.
As the resolution of the map is not high enough, sometimes it's hard to recognize the location. It also helps on identify the location.
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Agree. The interface interaction could be based on the location other than players.
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If the vault status is 1/8 I think it should be a bug as no avatar is in your vault atm.
if it was returned to the shop, should it be 0/8?
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3 hours ago, Aquellia said:
Aquellia
Currently active on Gateway Island.Category I (3/10)
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^.^
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I do not know how to sacrifice creatures, also mine are 2400-2600 days old.
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I have 2 bursts... although they are from a past life.
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Visited in a past life, unsure on tools.
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I've made some Thin Wood and Paper on Gateway Island.
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4/14 consecutive days.
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2 x 1000 heat stored.
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4 Achievements in a past life.
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I recall an avatar... I ought to find it.
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I have no idea what my exp cap is, or damage relation (I'm capped though)
Category II (1/6)
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Unknown number of MP5+ players spoken to, from unknown lands.
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Personal Papers are forever evolving, I have updated them since waking though.
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0/15 Cartography
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Yokin Defense undefeated
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0 Exits of the 2nd Labyrinth
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We'll come back to this
Category III (0/3)
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Might have defeated the Loreroot Guardians II in a past life.
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0/1 wish points awarded from others
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4/30 consecutive days.
Great!
I’ll send you the coin in game. Keep going????
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The description on briskness is inaccurate
in General Forum
Posted
Briskness:
Briskness is the attribute that adds to each heat increase during your adventuring in the homeland and when you fight.
For every time you move in the homeland, you would get extra heat seconds amount to a quarter of your briskness value.
Having a high briskness value will let you gather heat faster.