Then it makes no sense...
If I win, lets say without any losses:
My character get xp and my creatures get xp, this is great.
If I loose, let say no survivors left:
My character get xp, but my creatures don't, ok, I'm ok with that. This is the idea of the game.
But I always have to balance my fights, so I have to loose! In order to avoid xp gain upon loss I must create defense rituals with only one creature and 0% VE bonus... So I need lots of different rituals, with different creatures set to defense...
Only this way my character won't get xp if I loose the battle...
Am I right?