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Ren

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Everything posted by Ren

  1. oh yeah... lol. and wow, now that you mention it...that's not a loophole at all. lol, that's just the exact same way the game will normally run off your principles.. okay, problem solved. good work glaistig
  2. Okay, I just tried it out again and at first I thought it definitely accumulated. I chose Dark when all were +1. I chose it again the next time and it was +2 but all the others were +1. The next time all were +1 and it was +3. After that it went back to +1 though, so I chose Transposition, but at the next choice the +2 was on Time. So, they fluctuate just as they should based on your decisions, but there is most definitely a loophole that lets you choose the same principle multiple times...however I'm not sure how long it lasts. what happens if you never choose a third principle right up to the end of the story?
  3. Ren replied to Ren's topic in Resolved Bugs
    Which is what the report said at the top in big green letters, but we BOTH got the message in bold black saying we were penalized for losing the battle.
  4. edit: just realized what i said. nvm
  5. yep. i meant he can't do it til he figures out what to do to get into the willow shop
  6. welll.....then what about when you reach 100 wins but not the exp? the way that is, the creatures would stop getting exp at max wins...on the other hand, 100 wins isn't max like exp, so nevermind. just a thought, lol
  7. Ren replied to Ren's topic in Resolved Bugs
    Right, that's what I'm saying. No healing or damage was done throughout the battle. And also like I said, there isn't really too much point in having a tie because the only plausible time it will happen is with two healers not healing, which will probably only happen if two people are goofing off like I was. That's why I say the only reason to fix it would be for OCD cleanliness of the coding. lol
  8. my answer: you won't be able to until you figure out what you need to do
  9. Ren replied to Ren's topic in Questions and Answers
    alright, thanks for that clarification.
  10. I'm trying it out again shortly. Give me a few min
  11. Ren posted a topic in Resolved Bugs
    I know, there's no point for it, but I did a healing rit when both our rits were already full life, so no damage or healing was done to either side. Thus it was 0% v 0% and while the attacker was told he won, and the attackee told he lost, the little stats report says "you were penalized 1 honor point for losing this fight" for both players. Shouldn't neither player be effected by a tie? For all practical reasons I know this makes no sense, just wanted to make sure it was a known fact.
  12. ROFL that's funny although I was just rethinking the strategy and I can't believe how simple the answer is that I was overlooking. XD
  13. Okay, so following the story you get to the end and need to get 280k exp and 100 wins to advance to next stage, right? And while you're looking at the page where it tells you what you need left and tells you your Current Experience. Mine tells me I have roughly 190k current experience. However, the total experience we have is an accumulation of our creature's experience (from what I've seen and read). Thus, do to sacrificing some creatures and using healing rits that end in negative experience, I can click on my name and only see 100k exp. Which one do I need to keep a better eye out for? Or, does the xp on my name only give my current creature's exp whereas I have to look somewhere else to find my total experience? That having been said, it might not be a bug, just misreading on my part.
  14. so, can you get more honor still since you broke the limit?
  15. Ren replied to Glaistig's topic in Resolved Bugs
    whoa... it was gone for me too...then i refreshed and it popped back up. try that oh. lol, k. that's nice to know for future reference
  16. I know there are lots of talks about rituals in random tidbits here and there, and I think I might know which ones to use. Just need to wait for the age to try it out with upgrading them all one more level. (just to be on the safe side. XD)
  17. Ren replied to Robin hood's topic in Resolved Bugs
    Maybe you should ask Manu directly. This sounds like it's a bit out of our league.
  18. Ren replied to Rob's topic in Storyline
    Once you start figuring out how to do the system, it won't take too long. I've doubled my wins since yesterday.
  19. I remember when I was doing it. I chose darkness first. The very next time I was given the option of choosing a principle, i saw that I could choose Darkness again, and it would me +4.9 instead of +1.9 as the others did.
  20. So, am I right in believing Syntropy and Time are closely connected? I get the feeling that you could increase your perceptibility of the future if you have a firm understanding of the flow of time...but for that matter, I enjoy seeing the web of interconnections between all of the principles. Perhaps a combination of closest ties in the giant web is what creates the most powerful magic? I think of it as similar to the flow of chi. The correct principles can flow from one to the next to induce a torrent of destruction or an ebbing pool of gentle healing. I can see a wonderful connection from Element to syntropy to time to balance to cyclity which would start us right back at element. This is truly an ingenious creation Manu. Judging by your word choices, I'm sure you knew this already, but I have to say these deeper concepts are amazingly needed in our world of simple cliche's as was mentioned in one of the other threads. I hope you can find the right programing to properly connect all of these concepts with the game and magic the way they are in life: all connected in a smooth flowing form.
  21. yeah, i'm going to have to look into that rit again, cause i got royally screwed the first time. XD
  22. I don't know what the big deal is...I brought the whole thing up and I'm from a southern state.......maybe that's why I actually could read it and figure out what was being said without too much difficulty at all. o.o; lol
  23. Ren replied to frooo's topic in Resolved Bugs
    haha, Run with the head! I don't know if it's a bug or not...but If it is, cool. if it's not...looks like we're in for another war.
  24. Ren replied to Alisa's topic in Storyline
    I think it has to do with what principles you have...like there's a situation and it grants the possibility for that skill to be raised, but because of the principle you chose, it didn't get the initial move from 0, so it remained thus after the 6% multiplier... This is just a speculation I made. I'm not claiming it's true.
  25. @.@ Holy crap it's annoying to read an accent. do you think that way? o.O

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