Jump to content

Blackthorn

Member
  • Posts

    152
  • Joined

  • Last visited

  • Days Won

    23

Everything posted by Blackthorn

  1. I think it is very good, and look forward to seeing more.
  2. I hope I am not too late.. also is there a specific format that we should put our pictures in? I used PDF I hope that works. I would like to hear back from you about what you think. pic_1.pdf pic2.pdf pic_3.pdf pic4.pdf pic_5.pdf pic6.pdf pic_7.pdf
  3. mentioning the trap of imagination: it seems it is not <the> book of principles, but his personal interpretation alche seeks. not relying on what akasha thinks to know, he rather wants to discover the truth first hand -> a personal, subjective approach to understanding and handling the principles. so he is the first (or, counting akasha, the second) to discover a personal access to the forces that will change the means of war and peace forever, and others will have to follow his example to discover their personal truth about themself and the world (and herby the principles they choose) every personal truth is just a small aspect of the one real truth about principles, so the book will never be written, never be held by one person alone, but by all combined! Read Page 112 of the adventure log and you will see what I mean by trap. As for what Alche seeks that is for Alche to say. But I like where u r going with this. Can anyone really understand the principles, not as a tool or a means to an end, and not in a personal or subjective way, but in opening ones being to accept the objective forms of the principles? Very good question Suuljin. Can "the" Book of Principles be found. Deep. Very Deep. BlackThorn
  4. I am impressed by the priciples as they are to contain within themselves different aspects or lesser principles for lack of a better term. read any one of them carefully and with concentrated meditation and you will see what am speaking of. Then read another in like manner, with he idea of combining complimentary and opposing aspects of each toward a specific purpose, and think you will see that there really is no additional principles. BlackThorn
  5. I agree with Suuljin. I believe I have the Mount understood but which principle or priciples to use to gain access to understanding the Book of Priciples in it's purest form, I am not compleately sure of and I apprieciate very much his continued questioning of my theory. The quest is not over and it still remains to be seen if my theory helps at all. BlackThorn
  6. I struggled a long time to place the 6 principles represented with the six pyramids in the circle, and you may be right about time and transposition not being opposites: I disagree. light and darkness, and entropy and syntropy are rather obvious. but you must carefully read the transposition and time principles to see how they are quite opposite in relation to each other. not to say that they can't also compliment one anouther, as I also believe they can. also the Cyclicity Principle is represented not by a pyramid but by the shape of a circle that the 6 opposing princples are in, and the cycle is never ending but rather continously revolving "like a snake eating it's own tail". the top most pyramid, I believe is Balance, as you stated controlling all the principles except for Imagination, which was necessary only to create the spell. the post where Manu mentions one of the Akasha supporters "found the answer" was I believe in regaurds to "what will happen next" and was probably related to OmegaWeapon's rather briliant idea for Akasha to write the book herself, which of course she did. The question as see it is to understand the Book of Principles as it exist no matter the form: not to create an additional,personal, Book of Principles as Akasha did. we can't be sure what effect that will have, including falling into the Imagination trap. It seemed to me that when Akasha interjected with Alche, she was slightly Irrational and seemed more than a little off. I may be wrong about that, and Akasha please forgive me if I am, but she did lie to Alche and took pleasure in thinking of his destruction in the fire and rather demented in her demeanor I might add. Log, Page 112. I believe Akasha needs our help. That HER book of principles has somehow unhiged her. Alche needs to seek understanding of the pure and uninterpreted Book of Principles or I fear he will fall into the trap of Imagination as well. BlackThorn
  7. Sorry, I stayed up all night working on it. mind is running low on batteries. next time i'll send it to you for editing. BlackThorn
  8. It might be more like what Akasha did to disipate the storm. a spoken spell in combination with deep meditation on what Alche is truly seeking. be carefull what you Imagine Alche, in the principle of Imagination it warns of falling into It's trap more than once. also "Only confidence and sincere belief can hold (you) on to the right path, the one oscillating between fantasy and reality." be carefull what you Imagine because you will get it. I believe it's trap is insanity. BlackThorn
  9. Ok Alche I believe I understand what Mount Kelle’tha is and even how it was made, and what and where the Book of Principles is and how to reach it. I will try to explain my theory as clearly as possible but please bear with me. It is quite long and very complex. I will of course refer back to my research source materials to help explain it. I researched the principles themselves, the adventure log, and support forums as they relate firstly to Akasha’s quest and then secondly your quest. So we can all agree on what is there, here is the description of Mount Kelle’tha: There are 6 piramids formed in a circle, within each is a blank piece of paper (6), and an additional pyramid apart from the circle. Above them and within the circle sitting atop a large “pillar of flame” are 2 piramids; one up-side-down and the other atop totaling 9 piramids. There are of course 10 principles. The wizard tells Akasha: “…the Book of Principles (is) guarded by the fires of Mount Kelle'tha. The book is actually protected by the principles itself…” Log, Page 15. “…Akasha finally reaches the top of Mount Kelle'tha. Thinking at first that they are huge rocks, she discovers a circle formation of piramid shaped buildings,…” Log, Page 43. “She moves away as far as she can so that she can see what is causing that light above the huge floating piramid. Amazed by the view, Akasha realises that the light is caused but something that could be described as a "slow fire" , a fire that burns but its flames are moving really, really slow….” Log, Page 51. “…After inspecting all the pyramids she found out that each one contains an empty paper that looks like a page of some large notebook..or something similar. She now has 6 pages,…” Log, Page 68. I believe the 6 piramids built in a circle are physical representations of 7 of the principles. Firstly the circle itself represents the Principle of Cyclicity (the so-called missing Principle)…” Symbolic, all events occur (in) the shape of a circle, two opposites intertwining, just like a snake, biting its own tail…” Secondly, the 6 piramids are the representations of the opposing and complimenting principles of: Transposition/Time, Entropy/Syntropy, and Darkness/Light. The up-side-down pyramid is I believe the representation of the Element Principle and the pyramid on top is the Principle of Balance, which leaves us only the Principle of Imagination as the pyramid that is set apart from the circle. What we have here is the physical representation and manifestation of the Book of Principles as a place. I believe a spell of great power was cast to protect the Book of Principles (very possibly the source of all magic) and the 6 pages are actual pages of the Book itself. Now I will explain how I came to this conclusion. Firstly the Pages. There are 7 piramids on the ground and 10 principles but only 6 pages. If we take all 6 pages and put them together we have a front cover, using front and back, 10 pages on which to write, and a back cover. The log states that the pages were seemingly torn from a book, which I believe happened during the casting of this spell. We have the book but it is blank. The principles are no longer in written symbology but in physical simboligy. I’ll start with Transposition and Time which I believe are opposites, and therefore are in the Cyclical Circle of balanced apposing and complimenting principles. Transposition tells us “we must not take into account time and we must combine all the stages of that object’s existence into one continuous thought. For instance, an action can be condensed to a simple identity, understanding the beginning, the course and the end of that action as a whole..”, which is the exact opposite of the Time Principle. “A very important thing to understand is that a range of actions is temporally perceived as long as it cannot be perceived as a single thought, a single identity.” By apposing one another, Transposition and Time cancel out some of each others aspects, but not as they pertain to the group as a whole in which they compliment other principles. In like manner all the principles in the circle are balanced against its opposite, but also compliment, in some way either limiting or enhancing, all of the others principles including the circle itself as the Principle of Cyclicity, except Imagination, which I will get to. Transposition states; “Two identical or close identities will behave as if they belonged to the same source, no matter the physical distance that separates them. By reproducing the aforementioned identity in a place, that identity will be connected to all its similar identities… Remarkable phenomena occur when complex identities are reproduced and impregnated into less complex objects,…” like the very complex principles into pyramids. The fact that all the principles are in the “identity” or shape of a pyramid shows how Transposition is helping to maintain the balance of the spell and complimenting other principles like darkness. “Through its feature of canceling forms, darkness may be used for changing existing forms or for creating new ones…” When we add to it Time we can see how Time can limit and compliment other principles like darkness; “Darkness is a temporary state, extremely unstable, but which tends to become stable and amplify its features in combinations with other principles such as time…” There is also the “slow flame mentioned in the log suggesting that Time is also complimenting the Element of fire. Time being one of the most powerful principles affects almost all the other principles like Enthropy by limiting it, or like Light and Syntropy by enhancing there regeneration aspects and creation aspects. You can see that the other opposites of light and dark, and Entropy and Syntropy have similar relationships within the balance of the spell. I chose the up-side-down pyramid to be the form of the Element Principle because the shape of a pyramid is to focus energy from the base to its zenith. With the tip pointing down it would be in a position to focus the flame as an element component of the spell. The top I thought to be Balance which would pretty much bind the whole thing together combining all the other principles beneath it’s controlling power; “It ( the Principle of Balance) generally stands for all things opposite and applies both to individual situations and other inferior Principles. Each situation, object or action is formed by parts, that have opposites.” If further explanation of the opposing and complimenting of all the principles is desired , Ican supply them in time. That leaves us with only the Principle of Imagination as the pyramid that was built apart from the circle. The reason for this is because it was used to form the spell by combining all the opposites and compliments of the other principles into a single thought but then could not be further included without upsetting the balance “There is a very sensitive threshold between reality and imagination… For example, imagination has a very important role in the process of creation and in reaching the awareness of complex (concepts) by combining (more than one thought) into one coherent thought, but this is where it's role stops, the wielding and any other intervention over the identity created in imagination are made in reality, not in the imaginary, actually (realizing) those things… Only confidence and sincere belief can hold on to the right path, the one oscillating between fantasy and reality… The human body has an extraordinary ability to automatically apply what is imagined (into) the real world, such a fascinating ability that we can (think) of imagination as a temporary place only used to (assemble) thoughts, not a place in which to keep them captive… Imagining certain things must be made with care, (because) what many times seems as only the imagining of things, is actually (happening in the real world).” I believe this is why when our heros came to the bridge, carrying a map with a storm marked on it…the storm appeared. Akasha was able to use her understanding of the Principles to dissipate the storm. “i wonder if that could stop the bad weather...but that’s for more complex things... oh well since i have nothing better to do while i am waiting, lets imagine how this could be done... maybe add a bit of Fire to the Water and Wind outside, merge them into one, use the wind to spread the action and use Earth to attract the Water ..... OHH! look the sun is shining, and this delicate warm rain ...oh and the fog is clearing.. i guess i can stop thinking nonsense and move on now..." Log, Page 36. It is also why the Wizard gets upset at thinking that the book could actually exist, “"She will never find the Book of Principles ..nobody can..there is none ....and even if there was....arghhh!!i am thinking again fulish things!"”…because thinking (or believing) it actually exists…means it actually exists. King Manu said it in the support for Akasha forum; “she is climbing the stones to get near the fire because YOU suggested she might find something out if heating the papers ...how many times should i tell you ...you actually change the story! MANU” Thinking it or writing it makes it happen. Imagination is the Key. This place is hyper sensitive to what is said, believed and written. Alche, you did create the storm, with your map. Akasha it wasn’t nonsense, it was the Principle of Imagination working. Alche, if you want to get inside the Floating pyramid, then enter the Imagination Pyramid and believe you are in the Floating Pyramid and you will be. As for the Book, writing her own had a definite affect on Akasha, might be OK but that’s your call. I think that in the Top Floating Pyramid you will find a complete understanding (not nessessarily a copy) of the Book of Principles. And with the papers there you will be able to create a copy. Or not. : D BlackThorn
  10. Actually I had not heard that, but I would prefer Alliances to stay as an association based on war and that it's coucil be nominated by the guilds and clans supporting it. Unlike Protectors who are individuals, Clan and Guild identity could allow all fellow members of the same mp level to act as protection in the way of group retribution, ie attack me and my whole group will hunt you down and make you bleed (one day you need protection the next you provide protection). when 2 groups meet all hell breaks loose. It would also limit pointless attacks on players too weak to defend themselves who are trying to progress along quest lines. Again the point is to involve every player in the main STORY LINE of the game with each Guild keeping it's own log. It would also provide for may more quest and events like Guild tournaments and such. who is the strongest warrior?...or who is the craftiest?...smartest? etc... scavenger quests...riddle quests...ongoing rivalries between guilds or clans with the first to reach 1000 wins against the other gets some secret or time limmited ability, medal or md shop item or credit...ETC....so many more possabilities.
  11. I'm sorry if you took this the wrong way, Ren, (you are one of only a few who have been kind to me in the game, even though I am new, and I would not want to lose your respect) but if you will read my post more carefully, I stated that I was not suggesting that anyone at any MP level was being excluded. My motivation is to create more inclusionary opportunities within the game environment for all the players both old and new. The point of my suggestion is to have greater participation in the story line (adventure log) for all mp levels not just for a few high level MP5s that have earned the right to represent the rest of us. Being very new to the game I am constantly learning new things about how and why things are the way they are, and so it is very possible that I misunderstand, but my suggestion was for the benefit of others like myself who are new and would still like to PARTICIPATE in the STORY LINE at some level, even if it is only their personal story line. “ I am in X Guild and in Y Clan…I am on a mission/quest with others from my guild to ……?” My hope is that this gives every member social identity and camaraderie and a sense of involvement. It would have the consequence of creating small and large groups within the game which would also be interesting on many levels. Longevity of play is given a great deal of significance in this game, which is fine (not a criticism just an observation) but, what about the new members? How many quit because they feel unconnected to what is going on around them? (I am not making a statement but rather asking a question). by the way...I would be very interested in joining the Archivists as I am now the weakest mp5 ever and can do little but sit and read the forums and such untill my creatures age.
  12. Let me start by saying that I have not been playing for very long. The game is wonderful and so I am a proud supporter, and I hope no one (no not you No One) will be offended by what I write here, least of all our esteemed host. I am not a very gifted writer so please bear with me as I try to communicate this. I would like to suggest that there be multiple MP levels of involvement in the story line of the game, which if properly implemented would add greater depth and a sense of inclusion for all the players. The way I see to do this may not even be practical from a development stand point (I am not a programmer so I wouldn't know), or may not fit well with the creators vision of what this game is to become. Alliances are being formed, Quests are being undertaken, and a war seems imminent. It's all quite exciting, but not so much for the new mp3 players who are just trying to figure things out and who realize most of the excitement will not include them. To be fair, they are not qualified to undertake a significant role in these events, but that is the issue. to reward players who have been playing longer and earned their rightful place in an alliance is of course only proper, but what is left for the brand new player? (I am in no way suggesting that new players are being excluded) I have read many players speaking about Alliances as Guilds or Clans, and that along with an old forum post from Manu outlining his ideas of how magic will work in the game, is what gave me this Idea. Why not make a strong distinction between an Alliance and a Guild. An Alliance is the banding together for a common cause, in this case the defense/offence of impending war. A Guild is also a banding together, but for the combining of similar disciplines and skill sets for the furtherance of knowledge and prestige. A Clan is family and friends banding together for mutual protection. I propose that Guilds and Clans be implemented so that even the lowliest player will have camaraderie, and if necessary, protection while learning about the game. Alliances already exist and work well, so no need for me to comment. Guilds however would be an exciting change. Because it is formed around a particular discipline, a choice could be made as to what path in the story each player wishes to follow. Everyone is different and so everyone brings a unique set of skills to the game. Let's use that and allow a player the freedom to choose what discipline he or she would most like to follow. Be it magic (Wizards Guild), or martial skill (Warriors Guild), or stealth (Assassins Guild) which could be a blending of magical and martial skills, etc... And if it were to say be the Necrovion Wizards Guild, and then the magic would tend to be slanted towards the Shades and the darkness of that land. Loreroot's wizards Guild would have spells based more on faerie and tree lore. Etc... I hope you can see the possibilities. Quests could exist at every level and every rank to allow entrance so that it was not automatic, and ranks like Pledge and Apprentice and Journeyman could exist within each Guild. So that their Guild remains strong, the older Guilders would help guide, protect, and even recruit newer members. Also a Guild Master would need to be appointed (we already have the system in place for this: the Moderators) to take responsibility for the Guilds prestige and growth. A Guild scribe could then write a weekly guild log and include all the mp levels in the story. I'm sure you will have many more Ideas along these lines. Simple battles between two players now would take on a whole new and complex meaning. When a more established mp3 guilder is protecting a new member to his Guild from being pounded by other players from other Guilds. Well you get the Idea... little mini wars on almost a daily basis between rival Guilds. I would also suggest a removal of the maximum experience for mp3 and mp4, because getting 100 won battles under this system would be more difficult. Clans should also exist (mandatory and arbitrary; after all one does not choose one's family) to complicate things further and to keep a certain level of competitiveness between Guild members. Each player's Clan association could provide bonuses or penalties for honor or loyalty...or whatever...but the point is it would mean that one Clan member could not attack another Can member without losing some stat. any way you get the Idea. I realize this would be a tremendous change to how the game is played but I believe it will add to the experience while detracting nothing from the rich and rewarding tapestry that is Magic Duel. That’s it; I look forward to hearing what you think.
  13. Blackthorn

    Untitled Album

×
×
  • Create New...