Some Newb stuff and "Newb Protection"
I asked some New players (5 days or below) about their first impressions in-game and asked them what confused/frustrated them the most.
1st Review
Shimmkid:
When I first started the game I was very confused (though most people are with a new game) I got through the turtorial no problem but once I got out of it and into Marble Park I was very confused. Luckily I was helped by a few kind players and now find the game quite simple.
Me:
Well what did you think of the fighting system did it bother you or anything?
Shimmkid:
That actual still kinda bothers me, It goes too fast and I feel like I can't put too much strategy into the battle I just have to set up the rituals at first, though i was told as you upgrade your creatures that gets easier since they have different targeting choices which i've noticed. One that about the rituals that bothers me if that if you lose with the ritual you have to remake it.
2nd Review
Kyouko: I like the story line and the puzzles throughout the game, and the player community I've seen makes the game vastly better with thier own story involvement. RPCs are doing a pretty nice job.
However, the game interface itself is akward and difficult to work with - especially when it comes to combat.
I hate the fact that I can't set a defensive ritual without first "attacking" a player, and then once the ritual is defeated, it reverts to one that is unpredictably weak and sucks away my personal vitality. The defensive ritual is something I should be able to set up anywhere and at any time (perhaps as an option from the creature page). Also, when a battle happens, I get either a very late warning about it, or sometimes none appears at all.
The page is also too tall. If I want to see chat activity, I have to scroll down at each page.
I guess that's all I have to say so far.
Extra
And I had a look around MB lands (where New players which got out of Chap 1 hang out) and saw that some New players were complaining about how they get wiped out easily at the start and they quit just right after that.
Conclusion
From the above points, I see that with a little good help from experienced players will keep the new player playing longer and will also leave a great first impression also most new players found the graphics and story interesting, so if we could develop more in the story= new players more happy because the story is one of the first things they meet. And some similar points in both reviews is that both players and other new players found the interface/combat system frustrating and was hard to understand (I don't really understand it too... ).
Suggestions
What I suggest is that we provide new players with "Newb Protection" for 1 or 2 days so they could learn more about the game, ask other players for suggestions, socialize with others (etc.) without the worry of getting attacked estensively by better players. Also I think that the tutorial should include some info on the Battle system/setting up rits and stuff, as PvP is a important feature in MD, new players should learn how to protect themselves and attack others with specialized rituals. Also I think that since we have such a great community, I would like to suggest having a few people specialized in teaching newbs (on duty when most people are online) posted at the places where new players need help so new players would feel that they are helped and that they are cared about.
More on the "Newb protection"
Maybe newb players with the "Newb protection" could only attack other newb players under this protection but if they win/lose they don't lose creature vit but still gain the XP. Also other players could not attack the "Newb Protection" players so the new players wouldn't feel vulnerable. As waiting for Regen kinda puts new players off the game especially when they get attacked over and over again when they are trying to regain Vit.
Hope you read this and post comments (Hope you don't get bored also too).
Sol.