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Rophs

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Everything posted by Rophs

  1. Rophs

    Teams? Teams!

    I think Mur is telling us to prepare by forming teams. What team are you on?
  2. dst all of those methods do exist now, but are very unintiutive. The ~~Logged Out~~ indicator would improve game clarity which, despite what some people appear to think, tends to be a very good thing for videogames to have.
  3. bumpitty bump
  4. I will participate edit Rophs - 247146
  5. There are many ways to hide your presence dst, and they would only be able to see you were logged out if there was a chat message from you, you were at the scene, or left a track there. Something that is still possible. Click on playername to open player card If they are not idle add them as friend If name is orange on friends list they are online, if it is black they are offline This change would expedite the process slightly and improve communication between the game and the player.
  6. HBD mallos huehuehuehue
  7. I think the Postman would have to know who has how many title documents, who is sending out titles to whom, when titles are sent, and keep track of general logistics. In theory this role could be done by the MD servers if an interface is coded allowing those with titles to submit data about where the titles are being sent, who has them, etc.
  8. Just to watch him die.
  9. To elevate Mur as a god to another level.
  10. it would make more sense if continue sent the player back to the scene rather than doing nothing, it will confuse people
  11. The four nominees are: Aeoshattr Kamisha Assira the Black Ars Alchemy Currently we are electing WHO TO REMOVE. If you are a nominee post ITT who you are voting to remove, all others send me a Forum PM. Voting for this round ends on Sep 2 at 23:59:59 ST.
  12. Forum PM me your google account and I well let you edit the map/modlist. If you grief with it then you lose privileges to help with DOM permanently. DOM Map DOM Modlist
  13. Groups camping away from other people would be remedied (hopefully) by a portal key item which creates a PERMANENT link between two locations. MDA map might also work really well, but also might be a bit too "open".
  14. Leadership is going to be removed. I'm going to rework faith so that at the end of each phase your mana is put into your healthpool, any extra hp is put into your manapool, you regen mana, and then as the final "upkeep" any hp/mp over max is removed and players with less then 0 hp die and are removed from the game.
  15. Poker and backgammon are very old games that have stood the test of time. Dan also created a second version of DOM with new mods and some mods changed. Now I am developing DOM 3.0 You are comparing plums and prunes.
  16. The reasons are likely somehow connected to lash's forum sig
  17. Mur had something that the killer wanted
  18. Can you draw one up? Maybe a LotE map but with more alleys and secret passages to make the map more "open". This is a discussion for a rework. The definition of rework is "make changes to something, especially in order to make it more up to date."
  19. I am currently trying to design a more balanced and fluid version of Dan's quest/adventure known as DOM, but there are a few problems with it. Things I plan on changing: You may only move one location per phase Characters start with more AGI Map is much smaller, think floating islands with portals connecting them Add a spell/item that lets you open permanent portals between islands (portal ganks :D) What should the new DOM map look like? I don't mean aesthetics, I mean how many locations, how the locations should be connected, etc. A great deal of how the game is played will heavily depend upon the map. Should there be special effects at certain locations? Perhaps one location might immolate? Link to DOM ----> http://magicduel.invisionzone.com/topic/13983-dom-first-experience/ Vanilla DOM modlist: [spoiler] Basic character: 100hp,0mp,3def,8att, 1mvt,1agi,0range when you are to choose a mod, any of the following can be choose, given that you have its lower tier. +Spring:+1mvt->Windwalk:+1mvt +1agi->Time stands still (TTS):your first action or movement happens in phrase 0 +Thick skinned:+2 def -> Iron skin:+3def -> action-reaction:you gain The bump!:unearthly strength, be able to push a character 1 scene back , and reflecting:each time a character use strike on you, you dealt to them damage=your_def - their_def +bow: you gain shoot:rg=1, use "shoot [character] at [scene]" to deal range damage to target> upgraded bow:you gain shoot:rg=2, use "shoot [character] at [scene]" to deal range damage to targe > hawkeye:+1rg your range attack ignores target's defence +precision:+3att > deadly blow:+4att >break-point:+1agi, +2att, and each strike do {effect:-1def} +poison: each hit adds poisoned{1} to your target>toxic: each hit adds poisoned{2} to your target > virus:immune{poisoned}, and each hit adds infected{5} to your target -Edited- Poisoned is stackable. Poisoned{X} means at the end of each turn, character loses X hp. -Edited- Infected{X} means that character and everyone share the same scene with him have poisoned{max(1,X/n)}, with n the total number ofcharacter in that scene. -Edited- characters will lose poisoned when they move away from the infected character. +healthy: +50hp > giant:+100hp > Gaia's blessing: IF you have been at the same scene for X turns, have: [regeneration:+X hp/turn] +pole-arme: sweep attack: deals damage divided evenly to each character in the same scene as you > upgraded pole-arm: deals (your attack) to each character in the same scene as you > Skillful pikeman: choose X characters in the same scene as you, deal (your attack) to each of them. +sneaky: your move takes priority before attacks > cunning: +2attack +1def > backstabbing: your melee attack ignores defence +skinny: +1agi,+1mvt,-50Hp +obese: +2def,+50Hp, -0.5mvt +Mup the war-ax: {effect:+6attack to melee attack} +jerk: "inexplicably, other people seem to hate you" +20hp +1def + 1 attack + 5mp +chivalry: when use guard on another character, the damage dealt to you this way is calculated by damage= (attack)-(your defence)*3 +religious: +10mp,+1mp-regeneration/turns > devoted:+15mp,+1mp-regen/turn > awaken: restrain against doing any melee action, + 20mp,+5mp-regen/turn , and have faith: any damage dealt to you is subtracted from your mp before your hp +spell: fireball: range=1, damage=5, cost=5. Use "throw fireball at [character] at [scene]" to cast +spell: trap hole: range=1, cost=5, effect= target unable to move, upkeep=1mp/turn +agile:+1agi > athletic:+1agi +20hp > champion: +1agi, +1def +throwing-net: you gain throw net: rg=1,use "throw net on [character] at [scene]" to add disable to [character], the throwing-net will belong to [scene], [character] remains disable as long as the throwing-net belongs to [scene] +creative: +5mp,+1mp-regen/turn, have build Moving-Armour:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp. > innovative: +5mp,+1mp-regen/turn, have build Type-A:cost 10mp, Type-A has:1hp, explode, rg=1, when die, every character in range loses 20hp. +spell: devilish pact: for 10mp, chose 1 living character, any damage you take is divided between you and him, and vice versa. +leadership: +50hp, +5mp, +3att, +3def, +1mvt, +1agi, +1rg. At the beginning of each turn, choose some characters beside yourself, those characters get inspired during that turn : +2att,+2def, +1mtv, +agi, +1rg. Killing you gives an extra mod [/spoiler] What MODs/items would you like to see added/changed?
  20. Deadline approaches. Bump
  21. When you read the Sandcastle Instructions Manual and click continue at the bottom nothing happens
  22. The killer wanted to become the new God of MD.
  23. Whoever killed Mur must have the ability to kill people (duh!), but only a limited amount of people have the ability to kill... dst has a kill weapon Eon has his contracts Chew had Wookie magic Mur can do it Who else can kill?
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