I am currently trying to design a more balanced and fluid version of Dan's quest/adventure known as DOM, but there are a few problems with it.
Things I plan on changing:
You may only move one location per phase
Characters start with more AGI
Map is much smaller, think floating islands with portals connecting them
Add a spell/item that lets you open permanent portals between islands (portal ganks :D)
What should the new DOM map look like? I don't mean aesthetics, I mean how many locations, how the locations should be connected, etc. A great deal of how the game is played will heavily depend upon the map. Should there be special effects at certain locations? Perhaps one location might immolate?
Link to DOM ----> http://magicduel.invisionzone.com/topic/13983-dom-first-experience/
Vanilla DOM modlist:
[spoiler]
Basic character: 100hp,0mp,3def,8att, 1mvt,1agi,0range when you are to choose a mod, any of the following can be choose, given that you have its lower tier. +Spring:+1mvt->Windwalk:+1mvt +1agi->Time stands still (TTS):your first action or movement happens in phrase 0 +Thick skinned:+2 def -> Iron skin:+3def -> action-reaction:you gain The bump!:unearthly strength, be able to push a character 1 scene back , and reflecting:each time a character use strike on you, you dealt to them damage=your_def - their_def +bow: you gain shoot:rg=1, use "shoot [character] at [scene]" to deal range damage to target> upgraded bow:you gain shoot:rg=2, use "shoot [character] at [scene]" to deal range damage to targe > hawkeye:+1rg your range attack ignores target's defence +precision:+3att > deadly blow:+4att >break-point:+1agi, +2att, and each strike do {effect:-1def} +poison: each hit adds poisoned{1} to your target>toxic: each hit adds poisoned{2} to your target > virus:immune{poisoned}, and each hit adds infected{5} to your target -Edited- Poisoned is stackable. Poisoned{X} means at the end of each turn, character loses X hp. -Edited- Infected{X} means that character and everyone share the same scene with him have poisoned{max(1,X/n)}, with n the total number ofcharacter in that scene. -Edited- characters will lose poisoned when they move away from the infected character. +healthy: +50hp > giant:+100hp > Gaia's blessing: IF you have been at the same scene for X turns, have: [regeneration:+X hp/turn] +pole-arme: sweep attack: deals damage divided evenly to each character in the same scene as you > upgraded pole-arm: deals (your attack) to each character in the same scene as you > Skillful pikeman: choose X characters in the same scene as you, deal (your attack) to each of them. +sneaky: your move takes priority before attacks > cunning: +2attack +1def > backstabbing: your melee attack ignores defence +skinny: +1agi,+1mvt,-50Hp +obese: +2def,+50Hp, -0.5mvt +Mup the war-ax: {effect:+6attack to melee attack} +jerk: "inexplicably, other people seem to hate you" +20hp +1def + 1 attack + 5mp +chivalry: when use guard on another character, the damage dealt to you this way is calculated by damage= (attack)-(your defence)*3 +religious: +10mp,+1mp-regeneration/turns > devoted:+15mp,+1mp-regen/turn > awaken: restrain against doing any melee action, + 20mp,+5mp-regen/turn , and have faith: any damage dealt to you is subtracted from your mp before your hp +spell: fireball: range=1, damage=5, cost=5. Use "throw fireball at [character] at [scene]" to cast +spell: trap hole: range=1, cost=5, effect= target unable to move, upkeep=1mp/turn +agile:+1agi > athletic:+1agi +20hp > champion: +1agi, +1def +throwing-net: you gain throw net: rg=1,use "throw net on [character] at [scene]" to add disable to [character], the throwing-net will belong to [scene], [character] remains disable as long as the throwing-net belongs to [scene] +creative: +5mp,+1mp-regen/turn, have build Moving-Armour:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp. > innovative: +5mp,+1mp-regen/turn, have build Type-A:cost 10mp, Type-A has:1hp, explode, rg=1, when die, every character in range loses 20hp. +spell: devilish pact: for 10mp, chose 1 living character, any damage you take is divided between you and him, and vice versa. +leadership: +50hp, +5mp, +3att, +3def, +1mvt, +1agi, +1rg. At the beginning of each turn, choose some characters beside yourself, those characters get inspired during that turn : +2att,+2def, +1mtv, +agi, +1rg. Killing you gives an extra mod
[/spoiler]
What MODs/items would you like to see added/changed?