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Everything posted by Rophs
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There is a new version of Freeze and Antifreeze and some other auras floating around in my head that the reworked Drachs in one of my other recent posts would use so that a Drach is weak on its own but has considerable synergy with other Drachs. I'll post some incomplete ideas here: A freeze aura that changes targets depending on how many other creatures from the same family are used in the ritual. An antifreeze aura that changes targets depending on how many other creatures from the same family are used in the ritual. A creatureboost aura that changes in power depending on how many other creatures from the same family are used in the ritual. An attackboost aura that changes in power depending on how many other creatures from the same family are used in the ritual. So.. almost a ripoff of the Sliver creatures from MtG... :P
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Golemians are barely existent, but the ones that do exist are fully aware of their libraries and simply have not written about them yet.
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I have planned revisions to the partial reworks stated above and will write them up ASAP.
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Certainly not EVERY single creature, although a large majority of creatures should be viable in a competitive environment. A few examples of well-designed creatures that have appropriate power levels are Imperial Aramor, Anniversary Aramor (although in need of upgrades to be properly viable), Max Elemental, and Water Being. Some Drachs are invariably better than other Drachs. Why use a GG if I have a Rein? Giving each Drach something interesting and unique so that when making a ritual using Drachs the player is forced to make multiple meaningful decisions about which Drachs to use would eliminate large amounts of imbalance. Stuff every Drach Has: Target All Damage Creatureboost Stuff only some Drachs Have: Freeze Antifreeze Probably something else I don't know about I propose that each Drach receives a partial rework so that somebody using Drachs in their ritual will need to make multiple meaningful choices about which Drachs to use. I propose that each Drach receives a partial rework so that a ritual containing Drachs has a power level similar to other rituals when used in a competitive environment. The following four proposed partial reworks to Drachs are made with the intent of giving each Drach an individual niche so that the two statements preceding this statement are fulfilled by the four proposed partial reworks to Drachs postceding this statement: New GG Drach: Single Target Creatureboost (maybe double creatureboost) The GG Drach is currently weak when objectively compared to other Drachs. Because the GG Drach is objectively weaker than the other Drachs there is no reason for a player to use the GG Drach when that player has other types of Drachs available in a competitive environment where game theory is applied in such a way to maximize a player's chances of victory. I claim that if the GG Drach has a niche filled by none of the other Drachs then the GG Drach will be viable and useful in a competitive fighting environment. In order to give the GG Drach a niche filled by none of the other Drachs. I have removed the creatureboost aura from all of the other Drachs with the intent of changing the GG Drach's niche so that GG Drach fills the niche of a creature that will not deal significant amounts of damage on its own but will make its allies deal more damage. New Rustgold Drach: Single Target Double Freeze The Rustgold Drach is currently weak when objectively compared to the Reindrach. Because the Rustgold Drach is objectively weaker than the Reindrach there is no reason for a player to use the Rustgold Drach when that player has other types of Drachs available in a competitive environment where game theory is applied in such a way to maximize a player's chances of victory. I claim that if the Rustgold Drach has a niche filled by none of the other Drachs then the Rustgold Drach will be viable and useful in a competitive fighting environment. In order to give the Rustgold Drach a niche filled by none of the other Drachs. I have removed the Freeze aura from all of the other Drachs and changed the Rustgold Drach's Freeze aura to a Double Freeze aura with the intent of changing the Rustgold Drach's niche so that the Rustgold Drach fills the niche of a creature that will not deal significant amounts of damage on its own but will freeze enemy creatures so that the enemy creatures will not be able to act during combat. New Reindrach: Single Target Triple Antifreeze The Reindrach is currently strong when objectively compared to any other Drach. Because the Reindrach is objectively stronger than all other Drachs there is no reason for a player to not use the Rein Drach when that player has other types of Drachs available in a competitive environment where game theory is applied in such a way to maximize a player's chances of victory. I claim that if the Reindrach has a niche filled by none of the other Drachs and that the niche the Reindrach fills is not the niche of the most powerful Drach then the Reindrach will remain viable and useful in a competitive fighting environment. I have removed the antifreeze aura from all other Drachs so that the Reindrach fills the niche of a creature that will not deal significant amounts of damage on its own but will unfreeze friendly creatures allowing them to act during combat. New Wind Drach: Target All Attackboost (as opposed to creatureboost) I do not know what the Wind Drach does when maxed. I have changed the Wind Drach so that it fills a niche missing from the Drach family under the four proposed partial reworks to Drachs contained in this forum post. I have removed Target All from all other Drachs and given the Wind Drach the Attackboost aura so that the Wind Drachs fills the niche of a creature capable of doing moderate damage on its own and significant damage when supported by other allied creatures. The following two paragraphs refer to the rest of this forum post are exist to allow other players to better understand this forum post: The above four partial reworks to Drachs is under the assumption the that FRAC Anti/Freeze system. I state the above four partial reworks to Drachs as my ideas and personal opinions. I do not claim the above four partial reworks to Drachs to be perfect. I claim that the above four partial reworks to Drachs are imperfect. I claim that the above four partial reworks to Drachs are probably less imperfect than the current state of Drachs. I claim that if the current state of Drachs less is imperfect than the proposed above four partial reworks to Drachs above then the above four partial reworks to Drachs can be modified so that they are less imperfect than the current state of Drachs. If you disagree with any parts of these claims then I encourage you to post a reply to this thread stating that you disagree with parts of these claims (including potentially all parts) and explanations as to why you disagree with each of the parts of these claims so that there will be minimal miscommunication of your intents, thoughts and ideas between you and anybody reading your forum post by directly refuting my claims and changing them in a way that you find less disagreeable. This forum post contains my opinions. I do not claim that my opinions are facts. This forum post contains some statements which are factual. To help differentiate between statements containing my opinions and statements containing facts I have italicized every factual statement. If you think that I have mistakenly italicized text containing opinions or left text containing facts unitalicized then I encourage you to send me a Forum PM stating that you think that I have mistakenly italicized text containing opinions or left text containing facts unitalicized and references indicating which sections of text you think should be italicized or unitalicized.
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What is 8-fold balance and how to depict it?
Rophs replied to Ary Endleg's topic in Questions and Answers
2 fold is to 4 fold as 4 fold is to 8 fold -
So when your inventory is empty, you have a valid ITC code, and are at a location tagged with "item collecting" an attempt to redeem the ITC code will produce the error?
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Bump, remember that whoever wins this election of sorts will likely make first contact with whatever intelligent life that may or may not be in the west.
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The 2 hollows and 3 angiens ritual would be quite powerful in the system I described, and with my limited general knowledge of how angiens work etc I'm not sure what the potential counter to this is if such a counter exists. Is there a counter? Does anybody have any potential revisions to the system I described to prevent 2 hollows and 3 angiens from being overpowered? Also... that system needs a name Freeze Related Auras Simultaneously Cancelling FRAC :D
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Attacking with a ritual containing 0 freezes would then be the counter to a sextuple antifreeze ritual. Having three hollows in a ritual where their antifreeze won't be used is an awful waste of three creature slots. Reindrachs, in my opinion, have a power level much higher than what would be needed for a healthy and moderately balanced metagame and are not considered in my proposed reworks of various of the combat system (I think they need a rework too, so that there should be a reason you would want to pick a GG drach instead of a Reindrach in various situations)
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If you don't want .75 then here's how much damage would be dealt with the formula n*m**(n-1) where n is the number of targets and m is the coefficient of reduction for every coefficient of reduction between 0 and 1.0 with two or fewer significant figures: [spoiler] mult: 0 1: 1 2: 0 3: 0 4: 0 5: 0 6: 0 mult: 0.01 1: 1.0 2: 0.02 3: 0.0003 4: 4e-06 5: 5e-08 6: 6e-10 mult: 0.02 1: 1.0 2: 0.04 3: 0.0012 4: 3.2e-05 5: 8e-07 6: 1.92e-08 mult: 0.03 1: 1.0 2: 0.06 3: 0.0027 4: 0.000108 5: 4.05e-06 6: 1.458e-07 mult: 0.04 1: 1.0 2: 0.08 3: 0.0048 4: 0.000256 5: 1.28e-05 6: 6.144e-07 mult: 0.05 1: 1.0 2: 0.1 3: 0.0075 4: 0.0005 5: 3.125e-05 6: 1.875e-06 mult: 0.06 1: 1.0 2: 0.12 3: 0.0108 4: 0.000864 5: 6.48e-05 6: 4.6656e-06 mult: 0.07 1: 1.0 2: 0.14 3: 0.0147 4: 0.001372 5: 0.00012005 6: 1.00842e-05 mult: 0.08 1: 1.0 2: 0.16 3: 0.0192 4: 0.002048 5: 0.0002048 6: 1.96608e-05 mult: 0.09 1: 1.0 2: 0.18 3: 0.0243 4: 0.002916 5: 0.00032805 6: 3.54294e-05 mult: 0.1 1: 1.0 2: 0.2 3: 0.03 4: 0.004 5: 0.0005 6: 6e-05 mult: 0.11 1: 1.0 2: 0.22 3: 0.0363 4: 0.005324 5: 0.00073205 6: 9.66306e-05 mult: 0.12 1: 1.0 2: 0.24 3: 0.0432 4: 0.006912 5: 0.0010368 6: 0.0001492992 mult: 0.13 1: 1.0 2: 0.26 3: 0.0507 4: 0.008788 5: 0.00142805 6: 0.0002227758 mult: 0.14 1: 1.0 2: 0.28 3: 0.0588 4: 0.010976 5: 0.0019208 6: 0.0003226944 mult: 0.15 1: 1.0 2: 0.3 3: 0.0675 4: 0.0135 5: 0.00253125 6: 0.000455625 mult: 0.16 1: 1.0 2: 0.32 3: 0.0768 4: 0.016384 5: 0.0032768 6: 0.0006291456 mult: 0.17 1: 1.0 2: 0.34 3: 0.0867 4: 0.019652 5: 0.00417605 6: 0.0008519142 mult: 0.18 1: 1.0 2: 0.36 3: 0.0972 4: 0.023328 5: 0.0052488 6: 0.0011337408 mult: 0.19 1: 1.0 2: 0.38 3: 0.1083 4: 0.027436 5: 0.00651605 6: 0.0014856594 mult: 0.2 1: 1.0 2: 0.4 3: 0.12 4: 0.032 5: 0.008 6: 0.00192 mult: 0.21 1: 1.0 2: 0.42 3: 0.1323 4: 0.037044 5: 0.00972405 6: 0.0024504606 mult: 0.22 1: 1.0 2: 0.44 3: 0.1452 4: 0.042592 5: 0.0117128 6: 0.0030921792 mult: 0.23 1: 1.0 2: 0.46 3: 0.1587 4: 0.048668 5: 0.01399205 6: 0.0038618058 mult: 0.24 1: 1.0 2: 0.48 3: 0.1728 4: 0.055296 5: 0.0165888 6: 0.0047775744 mult: 0.25 1: 1.0 2: 0.5 3: 0.1875 4: 0.0625 5: 0.01953125 6: 0.005859375 mult: 0.26 1: 1.0 2: 0.52 3: 0.2028 4: 0.070304 5: 0.0228488 6: 0.0071288256 mult: 0.27 1: 1.0 2: 0.54 3: 0.2187 4: 0.078732 5: 0.02657205 6: 0.0086093442 mult: 0.28 1: 1.0 2: 0.56 3: 0.2352 4: 0.087808 5: 0.0307328 6: 0.0103262208 mult: 0.29 1: 1.0 2: 0.58 3: 0.2523 4: 0.097556 5: 0.03536405 6: 0.0123066894 mult: 0.3 1: 1.0 2: 0.6 3: 0.27 4: 0.108 5: 0.0405 6: 0.01458 mult: 0.31 1: 1.0 2: 0.62 3: 0.2883 4: 0.119164 5: 0.04617605 6: 0.0171774906 mult: 0.32 1: 1.0 2: 0.64 3: 0.3072 4: 0.131072 5: 0.0524288 6: 0.0201326592 mult: 0.33 1: 1.0 2: 0.66 3: 0.3267 4: 0.143748 5: 0.05929605 6: 0.0234812358 mult: 0.34 1: 1.0 2: 0.68 3: 0.3468 4: 0.157216 5: 0.0668168 6: 0.0272612544 mult: 0.35 1: 1.0 2: 0.7 3: 0.3675 4: 0.1715 5: 0.07503125 6: 0.031513125 mult: 0.36 1: 1.0 2: 0.72 3: 0.3888 4: 0.186624 5: 0.0839808 6: 0.0362797056 mult: 0.37 1: 1.0 2: 0.74 3: 0.4107 4: 0.202612 5: 0.09370805 6: 0.0416063742 mult: 0.38 1: 1.0 2: 0.76 3: 0.4332 4: 0.219488 5: 0.1042568 6: 0.0475411008 mult: 0.39 1: 1.0 2: 0.78 3: 0.4563 4: 0.237276 5: 0.11567205 6: 0.0541345194 mult: 0.4 1: 1.0 2: 0.8 3: 0.48 4: 0.256 5: 0.128 6: 0.06144 mult: 0.41 1: 1.0 2: 0.82 3: 0.5043 4: 0.275684 5: 0.14128805 6: 0.0695137206 mult: 0.42 1: 1.0 2: 0.84 3: 0.5292 4: 0.296352 5: 0.1555848 6: 0.0784147392 mult: 0.43 1: 1.0 2: 0.86 3: 0.5547 4: 0.318028 5: 0.17094005 6: 0.0882050658 mult: 0.44 1: 1.0 2: 0.88 3: 0.5808 4: 0.340736 5: 0.1874048 6: 0.0989497344 mult: 0.45 1: 1.0 2: 0.9 3: 0.6075 4: 0.3645 5: 0.20503125 6: 0.110716875 mult: 0.46 1: 1.0 2: 0.92 3: 0.6348 4: 0.389344 5: 0.2238728 6: 0.1235777856 mult: 0.47 1: 1.0 2: 0.94 3: 0.6627 4: 0.415292 5: 0.24398405 6: 0.1376070042 mult: 0.48 1: 1.0 2: 0.96 3: 0.6912 4: 0.442368 5: 0.2654208 6: 0.1528823808 mult: 0.49 1: 1.0 2: 0.98 3: 0.7203 4: 0.470596 5: 0.28824005 6: 0.1694851494 mult: 0.5 1: 1.0 2: 1.0 3: 0.75 4: 0.5 5: 0.3125 6: 0.1875 mult: 0.51 1: 1.0 2: 1.02 3: 0.7803 4: 0.530604 5: 0.33826005 6: 0.2070151506 mult: 0.52 1: 1.0 2: 1.04 3: 0.8112 4: 0.562432 5: 0.3655808 6: 0.2281224192 mult: 0.53 1: 1.0 2: 1.06 3: 0.8427 4: 0.595508 5: 0.39452405 6: 0.2509172958 mult: 0.54 1: 1.0 2: 1.08 3: 0.8748 4: 0.629856 5: 0.4251528 6: 0.2754990144 mult: 0.55 1: 1.0 2: 1.1 3: 0.9075 4: 0.6655 5: 0.45753125 6: 0.301970625 mult: 0.56 1: 1.0 2: 1.12 3: 0.9408 4: 0.702464 5: 0.4917248 6: 0.3304390656 mult: 0.57 1: 1.0 2: 1.14 3: 0.9747 4: 0.740772 5: 0.52780005 6: 0.3610152342 mult: 0.58 1: 1.0 2: 1.16 3: 1.0092 4: 0.780448 5: 0.5658248 6: 0.3938140608 mult: 0.59 1: 1.0 2: 1.18 3: 1.0443 4: 0.821516 5: 0.60586805 6: 0.4289545794 mult: 0.6 1: 1.0 2: 1.2 3: 1.08 4: 0.864 5: 0.648 6: 0.46656 mult: 0.61 1: 1.0 2: 1.22 3: 1.1163 4: 0.907924 5: 0.69229205 6: 0.5067577806 mult: 0.62 1: 1.0 2: 1.24 3: 1.1532 4: 0.953312 5: 0.7388168 6: 0.5496796992 mult: 0.63 1: 1.0 2: 1.26 3: 1.1907 4: 1.000188 5: 0.78764805 6: 0.5954619258 mult: 0.64 1: 1.0 2: 1.28 3: 1.2288 4: 1.048576 5: 0.8388608 6: 0.6442450944 mult: 0.65 1: 1.0 2: 1.3 3: 1.2675 4: 1.0985 5: 0.89253125 6: 0.696174375 mult: 0.66 1: 1.0 2: 1.32 3: 1.3068 4: 1.149984 5: 0.9487368 6: 0.7513995456 mult: 0.67 1: 1.0 2: 1.34 3: 1.3467 4: 1.203052 5: 1.00755605 6: 0.8100750642 mult: 0.68 1: 1.0 2: 1.36 3: 1.3872 4: 1.257728 5: 1.0690688 6: 0.8723601408 mult: 0.69 1: 1.0 2: 1.38 3: 1.4283 4: 1.314036 5: 1.13335605 6: 0.9384188094 mult: 0.7 1: 1.0 2: 1.4 3: 1.47 4: 1.372 5: 1.2005 6: 1.00842 mult: 0.71 1: 1.0 2: 1.42 3: 1.5123 4: 1.431644 5: 1.27058405 6: 1.0825376106 mult: 0.72 1: 1.0 2: 1.44 3: 1.5552 4: 1.492992 5: 1.3436928 6: 1.1609505792 mult: 0.73 1: 1.0 2: 1.46 3: 1.5987 4: 1.556068 5: 1.41991205 6: 1.2438429558 mult: 0.74 1: 1.0 2: 1.48 3: 1.6428 4: 1.620896 5: 1.4993288 6: 1.3314039744 mult: 0.75 1: 1.0 2: 1.5 3: 1.6875 4: 1.6875 5: 1.58203125 6: 1.423828125 mult: 0.76 1: 1.0 2: 1.52 3: 1.7328 4: 1.755904 5: 1.6681088 6: 1.5213152256 mult: 0.77 1: 1.0 2: 1.54 3: 1.7787 4: 1.826132 5: 1.75765205 6: 1.6240704942 mult: 0.78 1: 1.0 2: 1.56 3: 1.8252 4: 1.898208 5: 1.8507528 6: 1.7323046208 mult: 0.79 1: 1.0 2: 1.58 3: 1.8723 4: 1.972156 5: 1.94750405 6: 1.8462338394 mult: 0.8 1: 1.0 2: 1.6 3: 1.92 4: 2.048 5: 2.048 6: 1.96608 mult: 0.81 1: 1.0 2: 1.62 3: 1.9683 4: 2.125764 5: 2.15233605 6: 2.0920706406 mult: 0.82 1: 1.0 2: 1.64 3: 2.0172 4: 2.205472 5: 2.2606088 6: 2.2244390592 mult: 0.83 1: 1.0 2: 1.66 3: 2.0667 4: 2.287148 5: 2.37291605 6: 2.3634243858 mult: 0.84 1: 1.0 2: 1.68 3: 2.1168 4: 2.370816 5: 2.4893568 6: 2.5092716544 mult: 0.85 1: 1.0 2: 1.7 3: 2.1675 4: 2.4565 5: 2.61003125 6: 2.662231875 mult: 0.86 1: 1.0 2: 1.72 3: 2.2188 4: 2.544224 5: 2.7350408 6: 2.8225621056 mult: 0.87 1: 1.0 2: 1.74 3: 2.2707 4: 2.634012 5: 2.86448805 6: 2.9905255242 mult: 0.88 1: 1.0 2: 1.76 3: 2.3232 4: 2.725888 5: 2.9984768 6: 3.1663915008 mult: 0.89 1: 1.0 2: 1.78 3: 2.3763 4: 2.819876 5: 3.13711205 6: 3.3504356694 mult: 0.9 1: 1.0 2: 1.8 3: 2.43 4: 2.916 5: 3.2805 6: 3.54294 mult: 0.91 1: 1.0 2: 1.82 3: 2.4843 4: 3.014284 5: 3.42874805 6: 3.7441928706 mult: 0.92 1: 1.0 2: 1.84 3: 2.5392 4: 3.114752 5: 3.5819648 6: 3.9544891392 mult: 0.93 1: 1.0 2: 1.86 3: 2.5947 4: 3.217428 5: 3.74026005 6: 4.1741302158 mult: 0.94 1: 1.0 2: 1.88 3: 2.6508 4: 3.322336 5: 3.9037448 6: 4.4034241344 mult: 0.95 1: 1.0 2: 1.9 3: 2.7075 4: 3.4295 5: 4.07253125 6: 4.642685625 mult: 0.96 1: 1.0 2: 1.92 3: 2.7648 4: 3.538944 5: 4.2467328 6: 4.8922361856 mult: 0.97 1: 1.0 2: 1.94 3: 2.8227 4: 3.650692 5: 4.42646405 6: 5.1524041542 mult: 0.98 1: 1.0 2: 1.96 3: 2.8812 4: 3.764768 5: 4.6118408 6: 5.4235247808 mult: 0.99 1: 1.0 2: 1.98 3: 2.9403 4: 3.881196 5: 4.80298005 6: 5.7059402994 mult: 1.0 1: 1.0 2: 2.0 3: 3.0 4: 4.0 5: 5.0 6: 6.0 Source: http://repl.it/ZTV/2 [/spoiler] Pick the one you feel is best :D Bonus points of you can justify why not to use the one before or after it Also, as to why multirandom has a better scaling: With the formulum stated above target all would deal 100% damage to a single creature ritual, but multirandom wouldn't deal any damage. Give multirandom some scaling too. Any statisticians?
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This is bullcrap, you're oversimplifying a complex situation to the point of no longer adding anything useful to the discussion. Under the new freeze design I mentioned above it was implied that a frozen creature's antifreeze auras would still trigger normally. I will repost it here, with slight changes to explicitly communicate how I intend for antifreeze to work. Freeze will always target a slot containing a creature and will target slots containing frozen creatures with a lower priority than slots that contain frozen creatures A random slot containing a nonfrozen creature If there are no more slots containing a nonfrozen creature then the aura will stop searching for targets Antifreeze will always target a slot containing a creature and will target slots containing frozen creatures with a higher priority than slots that do not contain frozen creatures, if a creature with antifreeze is frozen it will unfreeze itself before unfreezing other creatures. A creature's antifreeze aura will always trigger, even if that creature is not frozen. A slot containing a frozen creature with the antifreeze aura A random slot containing frozen creature A random slot containing a creature If there are no more slots containing creatures then the aura will stop searching for targets Auras will be applied in the same order as they are now, with the exception of Freeze and Antifreeze. Freeze will always be applied first. Antifreeze will always be applied second. All other auras will be applied in the same order they are no applied in. All freeze auras All antifreeze auras All of attacker's auras except for freeze and antifreeze All of defender's auras except for freeze and antifreeze
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Why can't multirandom hit a single creature? Thematically the Grasan should be able to hit a single creature if it can also hit a ritual containing two creatures. The same argument exists for current mechanics. In pokemon double battles there are moves that hit both enemy pokemon. Notable examples include rock slide and dazzling gleam. But these moves do .75 as much damage as if they would be used in a single battle. You still do 1.5x damage but you lose the ability to quickly remove a single major threat. Adding a .75 multiplier for every creature hit after the first one leads to a creature on target all dealing about 1.42x as much damage compared to when it would have hit only a single creature. I propose another solution: Let n be the number of slots in the opponent's ritual containing creatures with vitality above zero A creature targeting all in your ritual would deal .75^(n-1) to each individual creature in the opponents ritual when it acts Could also be applied to healing/martyrism of all allied creatures, or to lifestealers.
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If your drach is on 100% then it has an absurd amount of vitality, two reindrachs to provide full antifreeze coverage along with a tormented soul to reduce your damage and bolster my defenses plus two single target lifestealers would allow me to effectively take zero damage from that ritual while still quickly whittling it down via lifesteal and finishing it off with my drachs. If your "fat baby" doesn't have freeze then the counterritual could be further improved by using sharptears, single target lifestealers, and a tormented soul.
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HBD
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I propose this: Freeze will always target a slot containing a creature and will target slots containing frozen creatures with a lower priority than slots that contain frozen creatures A random slot containing a nonfrozen creature A random slot containing a creature Antifreeze will always target a slot containing a creature and will target slots containing frozen creatures with a higher priority than slots that do not contain frozen creatures. A random slot containing frozen creature A random slot containing a creature Auras will be applied in the same order as they are now, with the exception of Freeze and Antifreeze. Freeze will always be applied first. Antifreeze will always be applied second. All other auras will be applied in the same order they are no applied in. All freeze auras All antifreeze auras All of attacker's auras except for freeze and antifreeze All of defender's auras except for freeze and antifreeze
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The niche role that all fills is the "you will always damage/weaken everything" role, which means that with very few exceptions choosing target all will be the best decision. When choosing the targets for a creature targeting all there is very little in the form of meaningful decisions that must be made. Because of this it can be said that All is toxic to the metagame because it eliminates the player's need to make meaningful choices at higher levels of combat. Toxic mechanics should be reworked to make the metagame more healthy. To rework All it can be useful to decide why it was decided for All to work the way it does now. It appears to me that All was meant to be a direct upgrade from Multirandom, instead of hitting anywhere from two to four creatures you will always hit all six. That's a simple idea, but it also means that there would be no reason to use All instead of Multirandom or Single Target when it is available. All should be replaced with one or more abilities that allow a player to make a meaningful decision that thematically fits with the idea of Multirandom and feels like an upgrade, but still forces the player to make a meaningful choice. My proposed solution is to replace All with two separate abilites. One would hit 1-3 creatures, the other would hit 4-6 creatures (doing nothing if there are only one, two, or three creatures). This gives both sides of the fight a meaningful decision. Players would very how many creatures they use in a ritual along with what targets the creatures would use.
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You mean MD was just Romania contracting Mur to develop nuclear weapons from tomatoes?
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Still in Stage I As for not allowed spells... attacklock, mirrorritual, otherarmy, guardianarmy affect a player's ability to attack directly.. would lockinchaos and movelock be allowed?
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Log: [spoiler] [17/09/14 23:23] *Chewett*:What text you want? [17/09/14 23:23] Rophs:Rophs plants an Apple Seed [17/09/14 23:24] :[Spell] testing12156465467 Rophs plants an Apple Seed [17/09/14 23:24] Rophs:It worked [17/09/14 23:24] Rophs::D [17/09/14 23:24] *Chewett*:Ok im leaving now, enjoy [17/09/14 23:24] *Chewett*:Sorry [17/09/14 23:24] Rophs:Have a nice sleep Chew [17/09/14 23:25] Rophs:Don't be sorry [17/09/14 23:25] Rophs:You made a mistake, people do that. [17/09/14 23:25] Rophs:Thank you for making the jumplink and announcement [17/09/14 23:25] Rophs:You rock Chew [17/09/14 23:28] Rophs:I'll start it at 23:30ST [17/09/14 23:28] Rophs:Give people a few minutes to arrive and stuff [17/09/14 23:30] Rophs:Just Haedrin and matjaz then? [17/09/14 23:30] Rophs: *nods* This is fine. [17/09/14 23:30] Rophs:Haedrin you trained here as an mp3 right? [17/09/14 23:30] Haedrin:I have no idea Rophs... [17/09/14 23:31] Haedrin:That was 4 years ago... [17/09/14 23:31] Haedrin:But probably... [17/09/14 23:31] Rophs:I formed the mp3 training garden here about one and a half years ago [17/09/14 23:31] Rophs:I think you, Bash Chelik, and TheRichMerchant trained there [17/09/14 23:32] Rophs:Well, now I'm reopening it for mp3 and mp4 players [17/09/14 23:32] Rophs:Because both are becoming quite sparse [17/09/14 23:32] Rophs:I also wanted to plant a Seed at the Training Garden. [17/09/14 23:33] Rophs:Without it people might be confused as to what to plant there. [17/09/14 23:33] TheRichMerchant:well, i didnt fight here much. more at the scene after road of battles [17/09/14 23:33] TheRichMerchant:forgot the name [17/09/14 23:34] matjaz:clash of ages [17/09/14 23:34] matjaz:bash's home :) [17/09/14 23:34] TheRichMerchant:yeah. but this is a good spot for an apple seed [17/09/14 23:34] Rophs:For a bit of time I was puzzled wondering what to plant here, until I eventually decided upon an Apple Tree. [17/09/14 23:34] Haedrin:Agreed! [17/09/14 23:34] Haedrin:Will it grow apples?! :D [17/09/14 23:34] Rophs:I wanted a tree that would lend its strength to weary figheters. [17/09/14 23:35] Rophs:So that after a few fights, you could rest in its shade and munch on an Apple. [17/09/14 23:35] Rophs:An Apple Tree! [17/09/14 23:35] Rophs:So now... [17/09/14 23:36] Rophs:Rophs takes the Apple Seed and plants it in the ground while he is watched by Lintara, Haedrin, matjaz [17/09/14 23:36] TheRichMerchant:weell? [17/09/14 23:36] Rophs:Gah [17/09/14 23:36] :TheRichMerchant [17/09/14 23:36] :Rophs checks his castwords [17/09/14 23:36] TheRichMerchant::)) [17/09/14 23:37] :[Spell] Rophs takes the Apple Seed and plants it in the ground while he is watched by Lintara, Haedrin, matjaz [17/09/14 23:37] Rophs:The other two already have the acheivement, and it bugs out if I give it to somebody who already has it. [17/09/14 23:37] Rophs:And dst is late to the party! [17/09/14 23:38] Rophs:But now the Seed is planted we must water it. [17/09/14 23:38] TheRichMerchant:she can water it:/ [17/09/14 23:38] Rophs:Water it with blood from out creatures as they fight. [17/09/14 23:38] :::::::: Rophs asks everyone to mass attack everyone until death :::::::: [17/09/14 23:39] TheRichMerchant:i was thinking more like ”ask your water daimon to burst” [17/09/14 23:39] Rophs:That could work too. [17/09/14 23:40] Rophs:Fight, warm up your creature's for the BHC, spill blood on the ground, and water the seed! [17/09/14 23:40] Rophs:Make use of the Training Garden! [17/09/14 23:40] :Rophs doesn't have an mp4 to attack [17/09/14 23:40] TheRichMerchant:May this seed grow into a strong tree! (i like apples) [17/09/14 23:41] TheRichMerchant:done my share o.O. [17/09/14 23:42] TheRichMerchant:i leave you peeps here, ima go pick on ary a little and then head to MB. good luck with it [17/09/14 23:42] Rophs:Cool, seed is planted. [17/09/14 23:42] :::::::: Never drive faster thant you guardian angel can fly ! :::::::: [17/09/14 23:42] Rophs:Enjoy the fighting, you are never safe. [/spoiler]
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There are different uses of commas. For example: Ary Endleg, who is a kitty, likes to eat mice. You can remove the "who is a kitty" part to just be Ary Endleg likes to eat mice.2
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I'm thirty minutes late and nobody's here! Looks like I'll cancel this event :P
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But 1000 losses is skilldamage. source: I've been there and back