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Rophs

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Everything posted by Rophs

  1. It stops merging if you wait a certain amount of time before making the second post.
  2. It's about the journey, not the destination.
  3. It might be whoever took the shortest amount of time between starting the first puzzle and finishing the last one.
  4. HBD, diamondtongue
  5. A bird with 5 tokens according to the public trade logs I bought an Angien from Myth for 1GC
  6. We haven't yet addressed levelscare. Change it? Remove it? Keep it as it is?
  7. I will generate a world in Dwarf Fortress and post a screenshot of it here then. BRB Generated using Dwarf Fortress version 40.05: The yellow x on the left side is the cursor, not an actual landmass.
  8. More hopeless bumpage. Nobody wants to draw a map for this at all?
  9. 7 - 1gc and a BMMO Bronze Gift if that bid is not acceptable then: 7 - 1gc 1sc (16sc total)
  10. How I think TS aura should work: Assume FRAC is used. Take the sum of all influence. The player with more influence would get 60% of the total influence The player with less influence would get 40% of the total influence.
  11. Lash killed mur because he had to act in accordance with his nature Lash killed Mur to negate a god (god slayer) Lash killed Mur to break the limits Lash killed Mur to create a new path Lash killed Mur to bring balance Lash killed Mur to further explore the meaning of his exitstance Lash killed Mur to start a chain reaction Lash killed Mur to distract from a different plot Lash killed Mur to draw attention to Necrovion Lash killed Mur to bring knowledge of a different principle
  12. Necropost, now that rain has an effect Sunny needs one to balanced it out. Sun could: Drain water via evaporation Reduce regen timer Increase heat gained Cancel night mode All/some of the abov
  13. 7 - 1gc
  14. You could probably figure out all 5 reasons if you look at 11 pages of forum posts and use process of elimination. You'd even get wind drach for doing such a mundane task.
  15. Keep multirandom as is. Make moraleaura affect other creatures (it currently only affects the imp) Keep its attackboost the same
  16. Discussing morale etc is getting us offtopic... My ideas so far on targets: All should be nerfed with the n*m**(n-1) formulum and a value for m needs to be determined Multiple should hit 3-6, so that a ritual consisting of two creatures cannot be hit. Single target creatures should be able to deal more damage to a single target, the imp does this well with his attackboost auras, the Sharpter does this well with aimedhit and creatureboost.
  17. Because some things don't need creatureboost. A pimp/knator would need creatureboost to compete with bloodpacts and drachs at higher levels, while in a black and white competition normal Knators would still be useful.
  18. Pimps have weaken too IIRC but a vanilla knator has higher attack than a vanilla grasan but lacks the option of weaken. Examples updated. Premium knator with creatureboost? *drools*
  19. FRAC Version 0 (First version where I start counting :P) [spoiler] Freeze will always target a slot containing a creature and will target slots containing frozen creatures with a lower priority than slots that contain frozen creatures A random slot containing a nonfrozen creature set to damage, weaken, or lifesteal A random slot containing a nonfrozen creature If there are no more slots containing a nonfrozen creature then the aura will stop searching for targets Antifreeze will always target a slot containing a creature and will target slots containing frozen creatures with a higher priority than slots that do not contain frozen creatures, if a creature with antifreeze is frozen it will unfreeze itself before unfreezing other creatures. A creature's antifreeze aura will always trigger, even if that creature is not frozen. A random slot containing a frozen creature set to damage, weaken, or lifesteal A random slot containing frozen creature A random slot containing a creature If there are no more slots containing creatures then the aura will stop searching for targets Auras will be applied in following order: All freeze auras All antifreeze auras All of the auras from whichever player has more stats invested in the fight except for freeze, antifreeze, skillvampire, and vampiricaura All skillvampire and vampiricaura auras All of the auras from whichever player has the least stats invested in the fight A player's invested stats would be the sum of all stats on their player profile related to combat multiplied by the percent of influence they have in the fight. A creature's auras will still be applied if it is frozen. [/spoiler] SW should not have a stronger skillvampire aura than a TS. SW should have higher base stats than TS but should affect influence in the same manner.
  20. Every creature/creature family should fill a niche not filled by any other creature/creature family Five examples designs implementing the above design goal: Aramors might have strong single target damage and morale Bloodpacts might have aoe damage/weaken (using the n*m**(n-1) formulum for all) Sharptears might have strong single target damage Pimps might have strong aoe damage/weaken (keeping target multiple at all levels and not having access to all) Drachs might offer a mix of utility and damage Knators might have strong aoe damage
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