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cutler121

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  1. Upvote
    cutler121 got a reaction from Ackshan Bemunah in 2481 vs 1028   
    [quote name='Chewett' timestamp='1295797723' post='77920']
    arnt murs Numbers 2481 and 1028? Thusly The series doesnt include 1028 as you have highlighted 1024
    [/quote]


    Lol

    OOps I read the number incorrectly.

    Feel free to keep neg repping me though.

    Lol

    Cutler
  2. Upvote
    cutler121 got a reaction from Ackshan Bemunah in Wts Property In Ravenhold Astral Plane   
    There are the top four bids.


    1. Bottom Left location - [Phantasm + Sagewoman]
    (property paid in full)
    4 Gold + 5 silver + very old santa

    2. Top Right location - [Gremlin]
    (property paid in full)
    4 Gold + pimped grassan + joker

    3. Middle location - [Grim Angel]
    (property paid in full)
    2 very old jokers + 40 silver + (background artwork)

    4. Top Location - (Rockistah)
    (paid 2 Gold + 5 Silver)

    2 Gold + 5 Silver +
    2 Imperial Aramors



    (Coins and items are worth more than creatures here. 1 Gold coin = 15 Silver coins)


    Cutler
  3. Downvote
    cutler121 got a reaction from J-D in Discussion   
    [quote name='Ivorak' timestamp='1284161051' post='68176']
    I believe this is the only attempt to be constructive, but I'm afraid it doesn't make any sense. Why should someone act before thinking? (As I think you seem to have stated.)

    I think Jazira is putting forth a solid effort, even if I disagree with a few things on a personal, or emotional, level. I would just like to bring up one concern: where is the "church" in the Savelites Church? My understanding of a church is that it is a place (or congregation) for worship. I see that you plan sermons, but none have the element of worship.

    If you are intentionally minimizing religious elements, could you clarify your intent?
    [/quote]

    One of my happiest moments in MD was when Savelfuser left MD for good and at the time I had hoped that the Savelites would die with him. Unfortunately that hasn't happened.

    But in the end, the constant swapping and takeover of the savelite alliance has been a more fitting demise by taking away any semblance of dignity it might have had. At this point I am just as happy for it to be swapped like an old toy that is no longer loved.

    Jazira I wish you good luck but unfortunately the Savelite alliance is fundamentally corrupted and it will ultimately suck the enjoyment out of you as it has all of its previous "owners".

    Cutler
  4. Downvote
    cutler121 reacted to No one in Things gone wrong   
    I said that this is not a topic for commenting. But anyway, it is your choice.

    [quote] Gathering tools


    - tools were created for all
    - tools were then given for few & few got in business, mostly for self
    - tools got shared, tools didn't get used as [b]some [/b]wanted
    - tools got restrited even more.
    - tools no more for all
    [/quote]
    To be continued ...
  5. Downvote
    cutler121 reacted to xrieg in Taking Shared Tools   
    [color=#0000ff]Split from [url="http://magicduel.invisionzone.com/topic/10924-eons-help/"]http://magicduel.inv...0924-eons-help/[/url][/color]
    [color=#0000ff]-Burns[/color]

    I hope Mighty Pirate didn't get jailed for heat jars incident. It would be pathetic to punish somebody who stirred the community into some action hiding jars (BTW I got one 18k quite a long time after tools reset, PM me if you need it) and letting resources deptetion (herbs depletion in most low lands makes the 'most accesible and public' Herbs Basket useless for most game population) go unattended.
    After all, you could pick up heat jar if you went there early enough, you could ask ppl to loan it (you could get it for free, not only Mighty Pirate monopoly after all) - tools of the given type were still in circulation. On the other hand resources that are gone... are just gone - hence herbs baskets are available even several hours after reset.
    To summarize... I do not think items hoarding should be a jailable offense. It's minor tools abuse comparing with depletion.
    ... unless depletion is also consider jailable offense only nobody reported it as such?
  6. Upvote
    cutler121 reacted to Yrthilian in How kings should have handled "eon issue"   
    I have not read all the stuff in here but mur your sample is flawed. I asked you details in chat about the spell and you would not answer. This was when you pulled the kings to a private location. I told you in chat what I thought the spell could be used for. You where suppose to give us the spell at that location but didn't give it a kept going on about other things. Since you ignored me and the other kings on that sell I figured you didn't want to bother with it.

    So in essence you are as much at fault here for asking us to talk with you and then ignoring us because you decided something else was more important. Remover you called the kings to the location and told us it was to give us the spell and to explain the tags system but didnt do it even when asked

    Sorry for bad spelling and formatting doing this from my iPhone
  7. Downvote
    cutler121 reacted to Pipstickz in How kings should have handled "eon issue"   
    No, you shouldn't have waited for the public to test the needle, you should've done some tests yourself, and Mur may have talked about other things at your meeting about the tags spell, but it was announced back in July, what were you doing since then that you couldn't have asked him "Where is this spell you said you'd give us?". Of course, you could have also come up with any other solution, Mur is only saying what he would have done in your positions. As for whose fault it is, I don't think anybody cares at this point, because the fact remains that you didn't or couldn't solve the "problem" that Eon represents, in a way that was fair. That doesn't make you a bad king, it makes you human. We all have shortcomings, and in your place, I can't honestly say I would've done any different.
  8. Upvote
    cutler121 reacted to Yrthilian in How kings should have handled "eon issue"   
    Agin you say we assume. Agin you say we don't read. But the you do just that. As I said the chat was not casual in fact the reason YOU moved the kingship to the private location was to talk to us about that spell or at least that is what YOU said.

    I don't care who may be at fault. I already admit that I am partly at fault for failing in areas but you are quick to shift the blame or even the focuse of what the issues are.

    I don't care for the issues. In fact I used thinks in md and got punished for useing them so why would I bother useing more inventive way when you punish for it.

    When I am more awake I may respond better another time. With regard eon I helped with taking action after waiting to see what the public could do with the needle but you seem to say we should not have waited???
  9. Downvote
    cutler121 reacted to Muratus del Mur in How kings should have handled "eon issue"   
    how the f* could i give you a spell that is BOUND TO A TAG when you don't name that tag in the first place? What do you want? you think i will do a casual chat about each announcement i post just because you are to bored to read it fully??? You don't read what i write not even now, you say where is the spell, trying to see who you can shift the blame on. There were lots of ways to handle the situation, this was just one. I was waiting simply for the request accompanied by the tag it will work on... if say you waited for the spell first and then decide what it will be used on, you are just dragging.


    I will give the spell out, for a testgroup, because i am sorry to see it move to md cellar and get forgotten there together with other many many things. Who will get it or why, that is something i will decide on the moment, please don't give me suggestions.
  10. Downvote
    cutler121 reacted to The Great Pashweetie in Md Calendar Completion   
    Id like to expand the calander, but i have little to no information on how to program, id like to write it about something i will not share because if I did then i would probably get the idea stolen :/
  11. Downvote
    cutler121 reacted to Pipstickz in Grasan Training Ground   
    If this were just a small group, then I'd be ok with it, but since you've made it a public thing, I am not. If I see this happen, I'll probably just go attack everybody there. There's your fair warning.
  12. Upvote
    cutler121 reacted to Yrthilian in Resignation letter of Yrthilian - King of Golemus   
    Well i would have preferd to have done this myself.
    I at least waited until i got a reply before i made it public.

    So yes i have decided i should step down as king. I have many reason
    some are personal and RL issues some are in game issues.

    As most of you know i have been on-line less and less this is for RL reasons more so than
    anything else.

    I also felt it best to step away from what i see is a big issue and lack of respect from comunity
    towards the kingship. Players like Eon whom have a complete disregard towards land rule
    and cannot be punished for it is what broke the camels back so to say.

    Yes i could have used a tool to hurt Eon and i do not speak of the needle. But I fear if i was to use it
    in the way i planed i would be punished again for it. But that is only a small matter.

    The position of King was to enforce land rules. when there becomes a lack of respect for the kingship
    the king cannot enforce anything without support. I had made request to have players punished for
    things they have done and they were not done or take too long to do that the community forgets about
    it to the point of the punishment being pointless.

    For now until the voting is done i will still act as king to keep things in order.
    I do not wish to get into arguments over who didn't do what or what could have been done by the king
    I just wish to step away while i can be considered a fair king before i do something drastic and damage my rep further


    Just to add

    I do NOT blame Mur for any of this. When i say lack of support yes Mur and council are part of it but the main support
    comes from the community so in turn i blame the community and myself for failing in this.
  13. Downvote
    cutler121 reacted to Yrthilian in Is this allowed?   
    moan moan moan

    I dont care dont you get that???

    have fun with the moaning session.
  14. Downvote
    cutler121 reacted to Kiley in Is this allowed?   
    As leader of the Fusioneers, I take full responsibility for the actions of all guild members. I was aware of MPs actions and supported it, but will go on record saying that greed was not my motivation. Anyone that has dealt with me knows that the last thing I am is greedy. In truth I thought it humorous and that it would lead many to a scavenger hunt of sorts. The who, what, and what the hell happened:) I do hope this does not turn into a forum war as this is the last thing I wanted. Mighty Pirate's character goes hand in hand with his actions. He is a pirate afterall. As for the other members of the guild, they were not aware of his actions.
  15. Downvote
    cutler121 reacted to Mighty Pirate in Is this allowed?   
    [quote name='Ivorak' timestamp='1320861280' post='95541']
    What Mighty Pirate has done may be considered abusive, but it certainly shouldn't be punished by any action other than that of the players in game. If this is the role Mighty Pirate wishes to play, he should be allowed to do so. After all, if you need a heat jar, simply beat him there.

    I feel as if MD could use more intrigue of this sort (as opposed to forum arguments and complaining) as it leads to action and creative solutions--something fun. For example, the events surrounding the murder of Mya Celestia had a number of flaws and thus (deserved) criticisms, but it also lead to great fun for many.
    [/quote]

    Thank you, this is is exactly why I did it. I thought this was a creative way to support a discussion on the role of guilds. That part worked Those who really feel betrayed can contact me or Kiley in game to receive your jar. If you can't see the fun in my actions - my advise for you is not to take things too serious and not to make a mountain out of a molehill

    (Of course I will not continue with this - it takes a lot of time to move all these jars and it took almost three weeks until someone complained in public
  16. Upvote
    cutler121 reacted to Burns in Is this allowed?   
    Kings get penalty points for abusing king tools, which Yrth didn't.
  17. Downvote
    cutler121 reacted to Pipstickz in Is this allowed?   
    I suggest Yrth gets a penalty point for condoning such abuse, and MP gets off with a warning. Anyone else?
  18. Downvote
    cutler121 reacted to Mighty Pirate in Is this allowed?   
    Some remarks (explicitely not for Pips).

    Currently, the heat jar market is unbalanced. Compare that to resourses where there are land rules in place to balance supply and demand. Currently we have very high supply of heat jars for low demand. So what I do is just a way to balance the market.

    Remember that the guilds goal is to make money with heat jars. Read the related annoucements. I know that not everybody likes this but that's the way it was announced.

    As for permission - I asked for permission before and I got permission.

    As for the announcement cited several times here: I did not use alts for this. I did not hoard items. (Many people hoard stuff, most popular are probably memory stones. I do not.)

    Items are meant to be used by many people - I absolutely agree to this. Actually, they can be used by all, I'm not aware that there is a single person in this realm who is unable to use a heat jar.

    If you interpret this announcement as "all should get heat jars for free" - No, this contradicts our guilds goal and it has never been announced that way.

    A final word to all police men and judges: There is no injured party and no denied privilege. This is just something that you might not like. But that's nothing new, all threads dealing with resources and land laws are full of similar complains.

    I'm happy to discuss more in a calm way.
  19. Downvote
    cutler121 reacted to Mighty Pirate in Is this allowed?   
    [quote name='Pipstickz' timestamp='1320823522' post='95500']
    Mighty Pirate: Care to explain yourself further than your blatant advertising?
    [/quote]

    Perhaps, if you ask politely.
  20. Downvote
    cutler121 got a reaction from Watcher in Research and Connections   
    The addition of the research and connections seemed like one of the most exciting additions to MD for me in a long time. Since it has been almost a month and nothing new has happened (ie no new clues, no ability to submit research, no way to unlock level 3+ clues) I wanted to check back to see if this feature was still going to be implemented.

    As far as I can tell I have already unlocked the 16 readily available clues (+2 new ones in necro with the halloween party) is there any way to help with this feature? I would be happy to help if there was a mechanism or desire for volunteers by the PTB.

    Cutler
  21. Upvote
    cutler121 got a reaction from Mighty Pirate in Research and Connections   
    The addition of the research and connections seemed like one of the most exciting additions to MD for me in a long time. Since it has been almost a month and nothing new has happened (ie no new clues, no ability to submit research, no way to unlock level 3+ clues) I wanted to check back to see if this feature was still going to be implemented.

    As far as I can tell I have already unlocked the 16 readily available clues (+2 new ones in necro with the halloween party) is there any way to help with this feature? I would be happy to help if there was a mechanism or desire for volunteers by the PTB.

    Cutler
  22. Upvote
    cutler121 reacted to Kyphis the Bard in First Impression Feedback   
    Due to the Review of MD [url="http://massively.joystiq.com/2011/10/23/rise-and-shiny-recap-magicduel/"]here[/url], I have made a new alt today called Manifold.

    Its job is simply to go through the starting orientation, and see what simple and important concept need to be made clearer to help new players understand the game better.

    [i][s]The first thing I have noticed is that the screen it takes you to after registering an account is incredibly bland:[/s][/i] [b]FIXED[/b]
    [log=[i][s]Registration Screen[/s][/i]]
    [img]http://i55.tinypic.com/viiq81.jpg[/img]
    [/log]

    [i][s]The Account activation screen also lacks a lot of MD's style, however the main thing it lacks is a background:[/s][/i] [b]FIXED[/b]
    [log=[s][i]Activation Screen[/i][/s]]
    [img]http://i54.tinypic.com/fcp93a.jpg[/img]
    [/log]

    Upon actually logging in, the first thing that appears is not a welcome screen, not the paper cabin, not even the game, but the DNA choice screen. For a new player, this is going to make the game look like spam.
    While I suspect there is a reason for this to be the case, I would encourage that interface to be altered to not turn up until the player has at least 5 active days.


    After the DNA screen, the welcome screen comes up. The first page is very good, however from the second page unnecessary vagueness comes into play:
    [quote]
    You are now in interactive story mode. First thing you should do is to click the shiny scroll and see what it tells you to do. You can also chat with other players, [b]click them[/b] to see details about them. Slowly you will unlock hundreds of unique map locations, recruit creatures to fight for you, participate in [b]multiplayer[/b] quests and much more ..
    ... but not right now, for now just read on...
    [/quote]
    [b]Click them[/b]: I have heard a LOT of new players confused about what that even means. It should make more sense if it said "click their name"
    [b]Multiplayer[/b]: I have heard a LOT of players asking about where the quests are and why they can't find any. A lot of this confusion could be alleviated if it said "player created" instead.

    Page 5 of the welcome screen begins talking about events in the game which don't occur for quite a few tasks, and also give the impression that you are supposed to fight monsters a lot:
    [quote]
    Dont expect to defeat those shades the first time you try they are like this so you can learn how to regenerate your creatures.
    [/quote]
    I would suggest moving these two sentences to the story page, rather than the welcome screen, as it gives the impression that a main goal in the game is killing shades, and can be confusing when you will not see the shades for quite some time, and then not again for a very long time after that.

    Page 6 introduces yet more confusion:
    [quote]
    After story-mode, you are out again. This stage is the main part of the game where you will upgrade creatures, unlock map areas and much more. Don't search for npc's to fight, you must train your character by fighting other players, talk to them, everybody will jump in to help you as they can. [b]Try to solve the puzzles you find, they are usualy interconnected and will get you deeper in the game.[/b]
    Communication with other players is most important, you could gain access to places and achieve interesting things just by talking and making new friends.
    [/quote]
    There are only [b]two[/b] puzzles in this game that look like normal puzzles: The Sphere and the Gazebo. The majority of obvious puzzles are player created quests, which are generally NOT interconnected and generally WON'T get you deeper in the game. While there are literally thousands of puzzles that are interconnected in the game, they do not look anything like a puzzle until you have been in the realm for a very long time, long enough to understand what it means by puzzle.
    I would suggest revising that line, if not completely removing it. If revised, I would suggest something like: "Many players create quests you can do which have interesting rewards, and are a great way to have fun while socializing and learning about the realm"

    Page 8 continues with yet more confusion due to a MAJOR need for an update:
    [quote]
    Each creature under your control has its own weak and strong aspects. Setting up the right ritual is always important. Its not brute force that wins a fight but the right ritual. Experiment different rituals and ask around other players for their best fight strategies. [b]Heat, indicated by the "Erolin device" in the upper right corner of the interface[/b], is very usefull and helps you get better reward from the battles but also lets you cast magic at later game stages. On the other hand, heat makes you get more [b]XP[/b] and you will hit your [b]XP[/b] cap faster and thats not good.
    [/quote]
    [b]Heat...[/b]: Firstly, MP3 players do not have an Erolin device. They cannot use that interface. It is not something that they need to know about there, they will learn it fast enough in the game.
    [b]XP[/b]: This is a MAJOR point of confusion, which is going to need some serious looking at due to the decisions that have been made in game development. Firstly, the obvious: XP does not exist, it is called.... heat.
    However, what sort of confusion does this create for a new player who looks at the list of things that you gain for moving location, when it says that your heat increases? And what about when they look at the explanation for worshiping, that says you sacrifice heat?
    Or any of the other references to heat, that mean the magic gained heat, but there is no explanation that it is different from the Experience heat?
    If I was a new player, this would be a major point of frustration and confusion to me, and I know a lot of people would quit because of this.
    Some kind of decision needs to be made about the choice to name two incredibly important, yet completely different, concepts and mechanics the same thing. It is unnecessary confusion.


    Wow, I discovered this by accident... If you go Idle while the welcome screen is open, it just takes you straight to the story and doesn't have a link to reactivate the welcome tutorial. Um... what?
    I would seriously recommend making the game keep track of whether a player has reached the last page of the welcome tutorial and opening it automatically whenever they resume the game, just like it opens on the first login.
    And obviously, fixing it so the link to re-read the tutorial, y'know, sticks around for a while? Maybe for the first 5 active days, keep the link there?
    EDIT: Found the link, however had to do a lot of searching to find the tiny, unobtrusive link along the top. I would recommend changing it to a banner link at the top that stands out, sort of like the other banners that have been used in the past, for the first 5 active days.

    Page 9 of the welcome screen again has unnecessarily confusing text:
    [quote]
    Each character will evolve on its own path, depending on the story he choses and on the way he is playing. Solve the puzzles , talk to other players about clues, try to reach beyond the aparent restrictions...[b]there is a reason why there are weapons that cost 40k value points and your maximum is just 1k[/b]. Most of the players will see just 80% of the game, the secret 20% left is up to you to discover. The true secrets of this game are not behind a puzzle or a door, but behind the way you will play it...and remember, even the newest noob can manage in time to "defeat" the oldest veteran if he understands the game mechanics well.
    [/quote]
    The bolded section is quite unnecessary, and actually missleading. The maximum isn't 1K. You will go above that number [i]before you even [b]see[/b] your first weapon[/i]. I started with 1011, before I could even explore. And almost everyone (we are talking close to 100%) will realize when they see an item like that that they just need to raise their VP until they can afford it. It is a basic gaming concept.
    However, the message it is sending IS a very important one, so something like this should mentioned.
    The solution? Viscosity.
    Eon tells me that a lot of the newer players ask about what viscosity is and does. Since the newer areas are generally free of viscosity, I wasn't going to talk about it until later, however here is the perfect opportunity to utilize a brief reference to get people thinking about it.
    Instead of the old bold text, I would recommend saying something like: "there is a reason why some locations need more than 600 action points to access, when you only start with 100 maximum."

    As a member of the CLC, page 11, the last page, has a confusing bit of text that really bother me:
    [quote]
    This game is thought to be played a bit every day, comming back daily will give you certain advantages over time. Talk to the other players, share ideeas and work together to upgrade your characters, they are always willing to help someone new out. [b]A lot of things like fast regeneration of creatures are possible only with help from other players, and no its not cheating, its a unique form of collaborative play so that you can bend the rules of the game in your favor[/b]. keep an eye on the changelog, things are updating frequently. From time to time "Game Borders" are expanded and new features, quests or even entire lands open for more adventure.[center][center] [/center][/center]
    [center][center]


    [/center][/center]
    [center][center] [/center][/center]
    [center][center]Welcome to my world, a one of a kind game, Enjoy
    [/quote]
    The message that this presents is not clear. While the statement is true, it doesn't mention that a lot of the ways that you might try to "collaboratively" play useing alts is against the rules. It needs to be clear that when it says other players, it means other players and not other accounts. However, this message is quite a good one for new players to see.
    Solution? Add another page explaining another one of MD's unique aspects: Alts.
    In MD, you are allowed to use alts. I'm only able to offer this review of the early game BECAUSE we can use alts. But there are a lot of things that need to be remembered when useing them, and none of this is made clear to players who won't know about the restrictions untilt hey have known for a while that hey, alts are okay.
    In a lot of other games, the only reason for having alts is to abuse the system. In MD, they have a genuine purpose.
    Think of it like the sex talk: You can be a good parent and make sure they get the facts straight up (from yourself or the school, or someone else you trust), or you can hide away from it and let them learn it on the street, with no real idea what they know and don't know.

    Having read through the entire welcome, I have to say that the spelling and grammar is not very good. The whole welcome tutorial needs to be heavily looked at, as a lot of the data is out of date, missleading, and poorly written. A lot of the reasons that players leave that have nothing to do with the filters could be fixed right here.

    [b]Further first impression, before going deeper and exploring[/b]:



    [/center][/center]
    [list]
    [*]At no point was any mention of LHO's made.
    [*]At no point was any reference to the LHO button made, it is a crucial tool for new players who have a lot of questions and a large chunk of them don't find it until they don't need it.
    [*]Official signposts, that aren't editable by most players, often contain important information that is missed. These sorts of signposts would be harder to miss if they had an orange glow until they have been opened by a player a least once.
    [/list]

    Into the actual story now, the story scroll page when you have acquired your first creature and need to head back tot he land guardian displays this message:
    [quote]
    "Now it is time to return to the Land Guardian. However, once you have a creature bound to yourself, [b]you begin to attract other creatures[/b] which desire only to devour your vitality."

    [b]Tasks:[/b][list]
    [*]- Deal with all the threats you encounter on your way back
    [/list]
    [/quote]
    For the reasons stated before, this is going to confuse new players. There are almost no NPC's in this game, fighting is between players. It is an important warning, however the wording definitely needs to be changed.
    I would recommend changing this to just tell you to head back the land guardian with your new creatures so you can continue exploring the land, and have a new page come up when you return to Old Mans Road telling you that Shades seem to be attracted to your creatures now.
    ie, for the exploration pop-up:
    [image of shade]
    "A strange creature has formed in front of you, consult your scroll"
    For the Story Page:
    "Now that you have creatures of your own, new creatures seem to be attracted to your presence, and threaten your life.
    Almost all the combat you engage in in this world will be against other players, very few creatures will threaten you as these ones do. Use this rare opportunity to learn how to fight, and how to control and look after your creatures."

    Generally, the combat interface is very friendly and user friendly now (thankyou Rendril) however one problem still remains obvious: The Battle Results tab and Summary tab still refer to XP instead of heat.



    This is as far as I will take the alt for now. Once a player leaves story mode, they are into the game proper. My main concern is with the first impressions upto this point.
    If anyone has any specific concerns with later stages of the game they would like me to look at, please post below and I will look into it as soon as I can.
    I would really appreciate if someone could provide me a link to the topic "What makes you quit MD" since I can't find it, and it was supposed to be pinned.
  23. Upvote
    cutler121 reacted to Chewett in "Be at this location, NOW" Attutide?   
    Over the past few years, Events organised by mur have tended to have moved towards a format where the location is not announced until hours or minutes before the event.

    This is all perfectly fine for events where you need to be online and talking, but this has also applied to vet of the year medal celebrations among other important events whereby you only get your "reward" if you can log on at a specific time and get to a specific location before mur leaves.

    With MD spread across every timezone, there will always be times when an event location is announced, organized and held all before someone wakes up, and they miss it.

    In my personal opinion keeping a location secret until the last moment, then revealing it and expecting people to be there, even just logging in to go to said location and idle, is pretty mean when they lose the chance of getting some reward they worked for.

    Add to it the comments that have been made before about these events, and to quote the most recent announcement "Either be there in person or it means you don't care that much." Which quite frankly I'm sick of such an attitude.

    When i have raised such a point directly to mur he seemed not to understand the fact that not everyone can play MD 24/7 or even have access to a computer to just login and move somewhere. There are times when people work and therefore cannot access it. Its not that they dont care about X or Y, but that they cant log in. Holding such events announcing location an hour before the event just means you selectively pick certain timezones to participate, Nothing at all to do with if people care. If you really wanted to see who cared about something it would be announced days before, to see who would take the "hit" of idleing in the location (attaining losses for most) waiting for the event. Wheras now you count how many people were on MD to see the announcement...

    I doubt mur will change his mind in regards to this style of events, Given that his attuide at the moment seems to favor whatever timezone he picks, But i wondered what the community felt in regards to these type of events.

    Thanks for reading this post
    Chewett
  24. Downvote
    cutler121 reacted to Yrthilian in Grido's Actions   
    I dont know why you waited that long and decided to use this as a fight agents Grido.
    Now if grido did not report the issue then that is another matter.

    This is yet another attack on Grido that you decided to use since he demoted you.
    That is dont in very bad taste. Tis lessens my view of you. I thought you where better than that.
    It is a shame really.

    It is easy to find out the email for the council it has been given many times
    it is public so not hard to find oh and a simple question is to ask on forms or in game
    "What is the council's email address"

    I am sorry but i am very disappointed in this if the issue you are saying is as bad as you say
    then why the hell did you wait 44DAYS??????

    So you can see why i would think this you are making this personal.
  25. Upvote
    cutler121 reacted to Phantom Orchid in Grido's Actions   
    44 days ago I confided in Grido with a request for help with a situation regarding another player's sexual harassment towards me, along with using out-of-game judgments and prejudices to slander my character in-game, repeatedly. 44 days ago...

    All I heard from him, after repeated requests - was "I will talk to Mur about this."

    For the first month, I waited, and waited. I did not feel comfortable in-game because this situation has remained unresolved.

    As head LHO and Inquisitor, I expected more.

    There are clear rules/restrictions in place... yet, when evidence was presented to Grido, and I have not heard one word besides "I will talk to Mur" about this... no rush to the Council with this information.

    At least I could have been given the e-mail address for council ( I did not want to publicly post my proof in forums because of the explicit nature of the content).

    Contrasting the expediency with which he chose to act in regards to the 'exploit' with -this- situation... leaves me to question the legitimacy of the head LHO position.

    In fact, I have questioned whether or not I will continue to play this game.

    If the rules/regulations will only be -selectively- enforced (or evidence routed through the proper channels in a timely manner, especially for grave offenses), then I will more heavily consider leaving this game. Because it -should- be a safe place for everyone.

    I confided in Grido with a very serious grievance, but gave up on him after 44 days...

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