[quote name='Kyphis the Bard' date='01 December 2009 - 04:49 PM' timestamp='1259707757' post='48871']
Personally I think this is dead on target, Kamisha.
But if skill damage was to go, to help prevent the stat farming through honor from returning I would suggest that the loss cap is different for each MP level. First at MP3 1000, then at MP4 750, then at MP5 500.
I like Skill damage. I don't think it should be removed, and I think Kamisha's idea is a good one (so long as 1000 is a hard coded loss cap and not a psychological one). But because this will mean more people will operate from the region of skill damage, I think it best if there is also an adjustment to the caps anyway (as I suggested prior)
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I think lowering the cap would be a fantastic idea. But as far as you like skilldamage?? People used to be on MD 24/7, you could find any range and calibur of opponent in 1 room. Now people don't want losses to pile up, so they only get done what they need to and get out. Stat farming is going to go on no matter how hard they try to limit it, some people just like to fight. But they wont be stat farming via bonus xp anymore, Only good old fashioned fighting. It shouldn't keep everyone from still spending the better part of their day online here. Having the cap lowered would reduce the amount of honor lost by some, but not as much as you think. I believe rewarding those balanced or close to it more somehow, so that they dont suffer the honor penalties would be a good idea to include in there.