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Jubaris

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Everything posted by Jubaris

  1. I would like to call upon that general rule of "no spoilers" that MD holds. If it wasn't present, I would like to share a lot of my thoughts on the open forum. Take a look on Mur's Show of Force. This is just an example of how in MD research conclusions should be shared carefully. One more proof to it - research clues, they are not openly distributed, you have to invest points to get them, a lot of effort. There is one more thing to it. If you openly share your conclusions, you 'violate' opportunity of others to understand a said subject, and to understand is a delicate process, it has to be bent individually - I personally am not too trustful of my teaching skills, maybe I will earn that trait in time, which is the reason I am not that active in sharing thoughts, I simply don't know how to do it appropriately. Regarding you saying newbies are 'banned' from such knowledge because of our system - I beg to differ. There are many examples of players who quickly got their way into research, faster and with more ease than some veterans that were there trying to do the same for years (not that I try to insult anyone, I'm making a point that the system is not anti-newb constructed). I'll pick out Ravenstrider as an example, but there are many more. Also, MD puts a lot of weight on symbols, and symbols have a lot to do with perception, relative and individual thing, not that universal. Which is great, because someone can bring something new and cool to a subject that was thought to be researched fully.
  2. No, it was in open public.
  3. Have an official happy birthday too! :)
  4. There was a topic I started long time ago, colors of mainlands (something like that), but I can't seem to find it, you might find it interesting and in relation with your question. (should be somewhere in general forums)
  5. Odd this wasn't opened in 00:00h :D Happy birthday Mur, hope you have a great one that will result in some research story-telling burst on forums and such due to today's enthusiasm! :D (today is my dad's birthday too, btw)
  6. Belated Happy birthday! Wasn't checking the forums couple of days.
  7. Well yeah, some new Lib army plus 5$ free per account equals loads of money and abuse, but I don't see reason to ban merging of credits on alts if certain amount of money was paid, like in Sasha's presence?
  8. I would treat it as a legit alternative to the current name Dominion of Mur, as per explanations of people. Kinda like "Marind's Bell" and "Marind Bell".
  9. Thanks a lot guys! :) (also, belated Happy birthday to you, AmberRune!) I'm sorry that I'm not that much around lately due some RL distractions to see you more often, but hopefully that'll be different soon.
  10. Jubaris replied to Bashaw Steel's topic in General Forum
    Powerful words, young enchanter. :)
  11. I was without internet for a week or so, sorry for the delay :) You are welcome in the land of Marind Bell, Petty Dodds!
  12. Happy birthday you old Savelite :)
  13. Well, if someone is trying to teleport you, while you are in your safe zone, in your homeland, you can still probably "feel" that someone is trying to call your spirit with a powerful spell, so you can decide whether you wish to succumb to it, or stay put. Thus the accept or refuse button. Although, I think that in some locations you can feel too isolated, secluded, on your own, for someone to be able to discract your thoughts from distance. Perhaps every location of your homeland would have the level of immunity amplifier. This could all be connected with energetic immunity stat, by the way, at least in theory - practically probably not.
  14. Yes, such situations are tricky, but If what Roph suggested would be implemented, then those would be covered as well. Some time limit until you can respond to the quest would be in order, say 5 minutes. Also, the time between the player who wish to get teleported and the one casting a spell synchronize sounds appealing to me, like the caster is taking a considerable effort to cast a spell. Also, Rophs, idlers being freely teleportable makes sense to me - as they are defenseless while they sleep. They can't invest enough will to ressist the spell.
  15. I don't see what are you referring at? When you do want to get teleported, you step outside of the land, put's a bit of emphasis on that "will" of yours to get teleported. I dislike that you try to put this in the light that I'm afraid of getting killed, which is ridicilous. Aside cynical analysis of my motives, it is silly - anyone that has a killing item can kill me easily, teleport or no teleport. This post is entirely based on my 'feel' of how things should change a bit for the in-character atmosphere to flourish, limiting the overpowering effect of teleport feels natural to me (other than the ones that have it for MD official events). I don't want the teleporting to disappear, I would just like that it requires a bit of extra effort in regular/personal situations (again I say - other than MD official events). I didn't think at any point that this would get implemented anytime soon, I just wanted it to be here in suggestions, perhaps one day it will be appropriate in the eyes of an admin, but it's a longshot, so don't feel threatened. Critique and discussion are welcome.
  16. Yes, I'm giving an example of Zleiphneir before the creation of Established Housings, I wasn't specific, sorry :)
  17. Yes, protection from level1 in your homeland sounds like the best automatic-mechanism alternative, with an option for, let's say Council, to implement immunity to special roles that aren't homeland related. (Like Z with Bob the tree, rather than the whole No man's land) For the immunity to start, perhaps you should reach a certain amount of land loyalty, before your homeland being able to trigger the immunity - perhaps 100 land loyalty (tops) - and it only working in your home, not for every land you have 100 land loyalty in. MD has admins that usually keep care of what's going on in the realm, so they can pick up if someone grew an attachment to a certain location, for those special cases. The only thing that makes me uncomfortable about that 100 land loyalty thing are players that are just logging in for days, and didn't really manifest an attachment for their home, to develop that attachment, being immune to teleportation there. Perhaps a good way to test that volition stats? :) 100 land loyalty AND xx volition stats. Development of levels for teleport spells would be kinda cool, because distribution of those spells to players would be much easier to make now when in doubt, rather than just give it and hope that it won't get abused. High level teleport spells should be REALLY rare, like 1 or 2 people, that have something very specific in their roles that is pro-teleport, or are just known as famous wizards.
  18. There are some locations with nojump tag indeed, but that does not relate to the in-character atmosphere I was talking about, although those locations can be used to adapt, as an alternative. It's about the specific nature of the scenes, rather than the character itself, the matter with those nojump tags (even so, Marind Bell for example has no nojump locations - I just checked, no idea about other lands). I like that you brought up the matter of locate levels, it crossed my mind, to introduce levels into teleport spells, so that the current state (being able to teleport anyone, anytime, except when they are in those locations - not sure exactly how they work, haven't played around with those) be the highest level of the spell, although still it makes me feel uncomfortable - too little effort, yet too great and godmode effect of the spell.
  19. There are also teleports to GoE, to GoC and what not... That fall into the same category of spells as the summoning one, in the context of this topic, and those are relatively existant in the hands of veteran players.
  20. Surely you are aware that some characters can be powerful in their own domain. It sounds silly that you can drag them around whenever you wish just if you have such teleporting/summon spell, for example, Awiiya getting summoned to Necrovion, or imagine some 'incognito' powerful LR character that (in-character wise) stays in the depths of Loreroot's nature, and you are allowed to violate his sanctity easily, sounds godmodding to me. A mechanism that prevents such teleports would be great, for that fictional LR character, he would be immune to teleportation spells while in territory of Loreroot, or something similar. Consider for example that you can't use "locate" spell on all characters, so that's a good precedent. No specific motivation for this suggestion other than for the sake of in-character atmosphere.
  21. I love it how all the negative-popular forum accounts are Arsenal fans... :D I wonder can those bots be used as some kind of a site-rating increase, making our forums more attractive for commercials? :D

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