[quote name='Darigan' timestamp='1309457003' post='86917']
I applaud the effort but as much this should benefit movement through the lands, I see places like Necrovion and Golemus becoming dead zones. Also it will kind of defeat the purpose of the labyrinth, and even lands like Loreroot that gets littl foot traffic now will be out of reach for most, new players can only enter Marind Bell, MP4s will barely be able to enter Loreroot with the new age and level requirements which pretty much leaves the grinders sitting at GoE while the rest of the realm dwindles into obscurity.
my only suggestion would be to at least bring back the torch competition.
[/quote]
I think Mur can make some compromise and make a LIMIT value so that most places don't become unreachable for everybody.
Example: Necessary APs for location X = 100 APs
Viscosity for that location during a certain time = 50 APs
Maximmum Total amount of access location = 200 APs
If nobody visits location X for more than a certain amount of time, the total amount of APs necessary to access that location together with viscosity shouldn't go further than 200. That way we are sure that no location will die.
Yes it's true that some location will reach that 200 AP limit fast. But with combined effort and organization, people can make them accessible again.
If you don't make a limit value ... certain location could go in time to reach something like 1000 APs to access. No matter how many people can join once a certain value ( like that 1000 ) is reached NOBODY can EVER visit that location ever again.