[quote name='apophys' date='04 March 2010 - 05:34 PM' timestamp='1267742099' post='55748']
I agree tokens need to be changed.
But why not simply add a negative effect to tokens? Hmm? Let them balance themselves.
Place a debuff effect on each token on the creature of 3-5% of its total stats (including token effects). Pin this to the % slider. This debuff would stack with each token, and could maybe be different for each type of token.
This would eventually cap the creature's power. For 5%, it takes 19 tokens for max power, at about 14.7 times the creature's original power, assuming each token adds double the creature's original stats.
Graph: y = (2x + 1)(1 - .05)^(2x)
x is the number of tokens; y is the overall power.
Also, on every tokened creature, reduce the strength of all other tokened creatures in play, by 10%, plus 1% for every token on it.
This would have inverse relation on the % slider; at 100% a creature is not affected, at 0% the creature is maximally weakened.
This would allow otherwise useless tokens to have a disruption value.
[/quote]
Actually, tokens are already somewhat balanced among other tokens since it's random, and some tokens will actually decrease say your attack to boost up defense, when you don't want that defense but would rather have the attack. But then you can't have the attack due to principles, and if you think about it, a fully tokened crit would have flaws in it depending on what your principles are.