Ave,
I wanted to success a slight change in how all the alliances work. Considering that now the kings have ultimate power over the alliances i'd like to see that the the allies can escape a land. That is the leader can start a escape and would require for example 50% of the members to agree to run. The ally in it's fullness can run to any land or become landless (getting hostile land penalties anywhere) but getting an ok from the new land king is a must as he can excommunicate you.
Along with that the sceptres of excom. should get a timer of say 24h so that the alliance leader has some time to organise a escape if he so manages. (the timer should also be on leaving the land so that the king would have a chance of enforcing his will. but i haven't really figured how yet)
I think that would help the loyalty (not the loyalty points) of players one way or another, and also force kings to manage his alliances better if he wishes to keep them.
Also the kings in my mind should not be members of big alliances. So i'd success a small alliance for each king called the Court or the Throne (with something like 2-5 seats).
Feel free to disagree.
Miq