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vampir

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  1. Downvote
    vampir got a reaction from Watcher in DNA Collection   
    [quote name='Phantom Orchid' timestamp='1345059897' post='120177']
    What is interesting about colors is that they can be associated with personalities.

    Zyrxae, I wonder if any of the colors you came up with were ones chosen by their corresponding players.
    [/quote]

    Since all my accounts (currently under restricted access) have mostly differing choices in DNA sequence as well as have produced unique DNAs at the finish and as i performed the one same thing in many elaborate ways with them,... does that make me a Rainbow Man?

    Also, could the DNA sequence potentially be used in diagnosis with reliable accuracy?
  2. Upvote
    vampir got a reaction from DARK DEMON in MD Tutorial Reconstruction   
    I apologize for a bit of an off-topic if it so appears, but given the attention.. Will be interesting to see how changes will continue to develop in a direction of freeing one's mind as it was one of the founding ideas around this game.

    All that MD originally stands for and all the effort of Mur come to main picture. Any of you still remember that?

    On-topic: I have found yesterday that all across the newbie zone of NML there was insanely taxing +30 to +40 AP cost. Not sure if it was dealt with.
  3. Downvote
    vampir got a reaction from Pipstickz in MD Tutorial Reconstruction   
    I apologize for a bit of an off-topic if it so appears, but given the attention.. Will be interesting to see how changes will continue to develop in a direction of freeing one's mind as it was one of the founding ideas around this game.

    All that MD originally stands for and all the effort of Mur come to main picture. Any of you still remember that?

    On-topic: I have found yesterday that all across the newbie zone of NML there was insanely taxing +30 to +40 AP cost. Not sure if it was dealt with.
  4. Downvote
    vampir got a reaction from Ackshan Bemunah in MD Tutorial Reconstruction   
    [quote name='dst' timestamp='1346272955' post='121246']
    Or maybe noobs under 30 days (or 42 ) can ignore viscosity and after that day, the visc will gradually increase.
    [/quote]

    Not good. Many people come here only sparingly but for really long periods of time. It would be wise to allow them to enjoy those major updates/Changes they read about in the Announcement Box.

    Speaking of which, any ideas on how the NEW tutorial and optional story mode will reflect upon old characters and/or those that have passed current version of tutorial/story mode/mp4-5 etc?
  5. Downvote
    vampir got a reaction from dst in MD Tutorial Reconstruction   
    To dst:

    Re-read and discover, i asked about the whole new batch of changes, if someone knows and is willing to share. If that was such an off-topic then i apologize. "Automated tag hierarchy" in any form will work for older players, story mode after an AD requirement might not and certainly that new Tutorial will not for which older characters will not have much interest in. Aside from that, i like dogs not cats, alley or househeld.

    About viscosity: Form parties [b]now[/b] to go around lowering it for eventual new players. Reduce its base cost eventually all across the land that belongs to none and lower MDA gate to something reasonable (60-100) if it doesn't bother anyone (people were encouraged to get at least the papers and "express"). Then again, how many players have quitted due to 2 regeneration timer worth of wait to leave NML viscosity "trap", compared to other factors?

    What about the new Tutorial? Is that topic closed? Someone _is_ working on it obviously. Perhaps activly sending PM to new players can be more lucrative then typing stuff in chatbox for them to hear that annoying 'bing!". Not many bother to scroll down the screen to see text area anyways.
  6. Downvote
    vampir got a reaction from Eon in MD Tutorial Reconstruction   
    To dst:

    Re-read and discover, i asked about the whole new batch of changes, if someone knows and is willing to share. If that was such an off-topic then i apologize. "Automated tag hierarchy" in any form will work for older players, story mode after an AD requirement might not and certainly that new Tutorial will not for which older characters will not have much interest in. Aside from that, i like dogs not cats, alley or househeld.

    About viscosity: Form parties [b]now[/b] to go around lowering it for eventual new players. Reduce its base cost eventually all across the land that belongs to none and lower MDA gate to something reasonable (60-100) if it doesn't bother anyone (people were encouraged to get at least the papers and "express"). Then again, how many players have quitted due to 2 regeneration timer worth of wait to leave NML viscosity "trap", compared to other factors?

    What about the new Tutorial? Is that topic closed? Someone _is_ working on it obviously. Perhaps activly sending PM to new players can be more lucrative then typing stuff in chatbox for them to hear that annoying 'bing!". Not many bother to scroll down the screen to see text area anyways.
  7. Downvote
    vampir got a reaction from Pipstickz in MD Tutorial Reconstruction   
    To dst:

    Re-read and discover, i asked about the whole new batch of changes, if someone knows and is willing to share. If that was such an off-topic then i apologize. "Automated tag hierarchy" in any form will work for older players, story mode after an AD requirement might not and certainly that new Tutorial will not for which older characters will not have much interest in. Aside from that, i like dogs not cats, alley or househeld.

    About viscosity: Form parties [b]now[/b] to go around lowering it for eventual new players. Reduce its base cost eventually all across the land that belongs to none and lower MDA gate to something reasonable (60-100) if it doesn't bother anyone (people were encouraged to get at least the papers and "express"). Then again, how many players have quitted due to 2 regeneration timer worth of wait to leave NML viscosity "trap", compared to other factors?

    What about the new Tutorial? Is that topic closed? Someone _is_ working on it obviously. Perhaps activly sending PM to new players can be more lucrative then typing stuff in chatbox for them to hear that annoying 'bing!". Not many bother to scroll down the screen to see text area anyways.
  8. Downvote
    vampir got a reaction from Ackshan Bemunah in MD Tutorial Reconstruction   
    To dst:

    Re-read and discover, i asked about the whole new batch of changes, if someone knows and is willing to share. If that was such an off-topic then i apologize. "Automated tag hierarchy" in any form will work for older players, story mode after an AD requirement might not and certainly that new Tutorial will not for which older characters will not have much interest in. Aside from that, i like dogs not cats, alley or househeld.

    About viscosity: Form parties [b]now[/b] to go around lowering it for eventual new players. Reduce its base cost eventually all across the land that belongs to none and lower MDA gate to something reasonable (60-100) if it doesn't bother anyone (people were encouraged to get at least the papers and "express"). Then again, how many players have quitted due to 2 regeneration timer worth of wait to leave NML viscosity "trap", compared to other factors?

    What about the new Tutorial? Is that topic closed? Someone _is_ working on it obviously. Perhaps activly sending PM to new players can be more lucrative then typing stuff in chatbox for them to hear that annoying 'bing!". Not many bother to scroll down the screen to see text area anyways.
  9. Upvote
    vampir reacted to dst in MD Tutorial Reconstruction   
    The viscosity will NOT be thrown to the garbage can so the only option we have right now it to try and nerf it or re-configure it. So I suggest instead of whining, to come up with a solution.

    The new tutorial should not affect character that have already pass it. Why would it?
  10. Upvote
    vampir reacted to BFH in MD Tutorial Reconstruction   
    I'll be working with including Mur's concepts on the tutorial plan then we develop the plan as community.

    I can;t grant this will be done fast (very busy this week). I grant It will be done.
  11. Upvote
    vampir reacted to Muratus del Mur in MD Tutorial Reconstruction   
    i will reply just to a couple of things now. At the time that tutorial was planned, md had no community, i had no way to predict the way the actual gameplay will be. Now that tutorial is obsolete, the filters are good as concept but for an other era so to speak..obsolete.

    the changes that need to be done are massive..sadly. There is something in plan for a feature to allow multiple tags, that will lead to the possibility to have own as well as automated tags (an other feature, currently missing). automated tags mean that you can chose a path by the actions you do and it can be easily integrated with a new hierarchy system.

    the technical changes to achieve this are far more simple than any other change i can think of.

    With a social hierarchy given by automated tags, the player sees the possibilities ahead and this will act as an atractor to make him want to go deeper.

    The current story is an attractor, powerful one, but currently it points in a wrong direction because it ends suddenly and without any connection with how md is now. Moving storymode a few steps ahead as an optional side quest is in my opinion needed.


    Regarding the 'filters'...
    it is a market problem. players are now educated to find highly adictive attractors in games, such as "xp points to achieve next level" , "grinding", "distribution of skill points/upgrades" etc. You can't fight these concepts from the start, and i also don't want to follow them...so here is the main problem.

    i believe, in concept, md can start with a highly addictive gameplay, any move/click you do increases some points base, why not the current heat concept with a twist. these points will advance you on a branched system of tags, so you will see that if you do that you could reach there or there. Branched evolution of your character is within md concepts. Seeing these levels ahead, the new player will not think anymore that the game is just what he first sees and will want to go deeper. This eliminates the need of a mp2 stage to start with.

    The filters can and should be added at a later point. Lets say after the activity days reach 100 or 200.

    anyway, i could go on and on about this , but over the past years i tried to find a way to plan this in a way that won't require too many changes. thats why i think branched character evolution, multiple and automaded tags, moving story mode as an optional side quest, are the main targets.
  12. Downvote
    vampir got a reaction from dst in MD Tutorial Reconstruction   
    [quote name='dst' timestamp='1346272955' post='121246']
    Or maybe noobs under 30 days (or 42 ) can ignore viscosity and after that day, the visc will gradually increase.
    [/quote]

    Not good. Many people come here only sparingly but for really long periods of time. It would be wise to allow them to enjoy those major updates/Changes they read about in the Announcement Box.

    Speaking of which, any ideas on how the NEW tutorial and optional story mode will reflect upon old characters and/or those that have passed current version of tutorial/story mode/mp4-5 etc?
  13. Downvote
    vampir got a reaction from Pipstickz in MD Tutorial Reconstruction   
    [quote name='dst' timestamp='1346272955' post='121246']
    Or maybe noobs under 30 days (or 42 ) can ignore viscosity and after that day, the visc will gradually increase.
    [/quote]

    Not good. Many people come here only sparingly but for really long periods of time. It would be wise to allow them to enjoy those major updates/Changes they read about in the Announcement Box.

    Speaking of which, any ideas on how the NEW tutorial and optional story mode will reflect upon old characters and/or those that have passed current version of tutorial/story mode/mp4-5 etc?
  14. Upvote
    vampir got a reaction from Phantom Orchid in DNA Collection   
    [quote name='Phantom Orchid' timestamp='1345059897' post='120177']
    What is interesting about colors is that they can be associated with personalities.

    Zyrxae, I wonder if any of the colors you came up with were ones chosen by their corresponding players.
    [/quote]

    Since all my accounts (currently under restricted access) have mostly differing choices in DNA sequence as well as have produced unique DNAs at the finish and as i performed the one same thing in many elaborate ways with them,... does that make me a Rainbow Man?

    Also, could the DNA sequence potentially be used in diagnosis with reliable accuracy?
  15. Downvote
    vampir got a reaction from Pipstickz in Dynamic Sale   
    I have an Angien by the name of [b]Virgil[/b], and it currently is available for changing the owner. It has been a loyal to me, and only me, for what is now more than 250 days. It was involved in certain cases of misbehavior as well as some interesting duels for which i am certain it will provide some insight. At this moment, [b]it is sporting 10 Million experience and some intelligence.
    [/b]
    Maximum public bid reached is 5 silver coins by Phear Wolf, followed by Ravenstrider's 4 silver coins.
    Maximum anonymous bid is interesting, they all usually are.

    Time is not of much importance in this story. Bids are. Just to give you a small part of the hint list, all bids are valid - be they legal or illegal, unique or not, material, creatures, favors, experience, items, coins, favors, secrets...

    Be creative in bidding, bids as well as ways of approaching with your offers.

    [b]UPDATE:[/b]
    Public bid leader - [b]I am Bored[/b] (2 gold coins), followed by [b]Phear Wolf[/b] (5 silver coins)
    Anonymous bid - "considerable"
  16. Downvote
    vampir got a reaction from Watcher in Time   
    If you are a pesimist i can help you or point you at someone who can do a better job. Probably. If you are an optimist, i can almost certainly work with you to make the world a better place. Mainly the real world. In which you can contact me on dr.rashman@gmail.com if the text sparks any of the stronger emotions.

    This is an article of some 4500+ words that i wrote for MRD's Final Quest, for which i was awarded a WishPoint. I got last (5th) place, just below player "dst", and i seriously doubt there were more than 5 participants. I could have made the point in 45 words but the guy asked it to be of specified length and i really wanted publicity



    DISCLAIMER: This article is strictly from my own point of view, my own
    thoughts and feelings are here out of my own experience. Even if it
    appears otherwise, this writting should not be considered suggestive
    or at least generalizing.

    1.) "What are your thoughts about MD?"
    Magic Duel is an interesting and in a refreshing way positive
    project. There are just too many influental addictions arround that
    one could afford to make certain game become one, specially if said
    game is a waste of time. I strongly believe this game is quite the
    opposite as long as you accept the positive change in yourself.
    There was sort of a local web knowledge site linked to the game,
    mdarchives, which triggered literary inspiration in me. Now, it was
    not the site for the random people to write just any crap. Mainly the
    writters have been privileged to post there and they did focus on one
    or two domains, but there were many other articles that i personally
    found much more useful at the time. My feeling about the idea behind
    the said site however was that it was really.. unwise.
    The other site of notice and much closer related to the game itself
    is the forum. Any game, actually any single occurrence, from games
    over child pornography to terrorist organizations have at least one
    forum about it, and most of the ones i saw so far visually appear
    better than MD's. It was before my time here that i've learned forums
    had somewhat of a hand-drawn art or at least a decoration, the bit of
    wisdom i owe to the one with the current outlook. Articles, management
    and general feel are mostly as bad as any other. Upon my hasty
    premiere post i have learned that moderators are low in numbers,
    courtesy of player-forum moderator named dst, and i never would hold
    anything against any single one of them. I will mention just the
    facebook similarity vaguely and quickly amplify the statement with
    paralel universe. There is positive in everything.. i simply don't
    enjoy forums that much.
    When i was testing the game, more precisely doing so with
    completely ill amount of successive accounts i obviously step on toes
    of innocent bystanders who transparently frown upon use of such
    barbaric methods and since no one would have any belief in me being an
    obsessive perfectionist, i've decided not to apply myself so devotedly
    for another feature of the game - it's newspapers through a mailing
    list. Just a few thousand created accounts later, i came to realize
    that although once subscribed, i have never received a single copy. It
    was a real shame, the ones i've downloaded in .pdf had nice pictures,
    some text, informations of useful and not so useful nature, printed on
    professionally cheap virtual newspaper..paper. Well anyway, they had
    really plain journalists but also very devoted ones, those whose eyes
    glow in the dark (but not from perpetual exposure to computer screen
    or any other radiation). I wonder if all them forums could turn into
    newspaper form, or was it that the newspapers have turned into forums?
    I like the colors. Gold is royal, that is a no-brainer. It is said
    that orange sparks violence and unrest. It drives me sometimes just to
    enjoy a piece inside the game that i consider a perfect eye-candy for
    the moment. A part of the screen..a flash of color here or there can
    fit the puzzle perfectly. Chaos of ideas around this project is in
    perfect order. If in some instance you have multiple persons and a
    single idea, basically drives me to think there is just a bunch of
    morons (psyc.). With all the quality arround it MD is in a shaded
    state at this very moment. One of the noted ideas were some
    adjustments to the game that i feel very positive about. Moving to a
    stage 10 or v1.0 sends message of a certain level of seriousness.
    Softer tone in gameowner's writting radiates a caring, fluid emotion.
    As balanced out i can extract the new players, who drop through that
    Paper Cabin into this often confusing world, and Live Help Operators.
    The fighting takes a tremendous part of a complete virtual character
    in Magic Duel. After i have experienced shocking emotional surges
    while searching another newbie during the Torch Competition many
    months ago, roleplaying it and eventually outwitting the opponent, i
    was enjoying the spoils of that ritual child war briefly until i
    realised there was only me and a moment to be remembered. Nothing
    else. Ever again. So yet again i had to move to other things but i am
    full of love for the change in me.
    There are two legitimate shops in the game, god knows how many
    outside, that offer a trade. As with any glass-eyed merchant, most of
    the wares are simply crap, either way past expire date or bunch of
    completely used up junk that said merchant is trying to fence to you
    for a chilly price. Both merchants of MD are decent enough to tell you
    in advance what they are going to do. However, if you let yourself
    beyond being insulted, you will come to realize that there are certain
    deals you can make that will enrich you (your character) deeply or
    empower you right up to the world's frontiers, perhaps take you even
    further.
    Another idea that i like was recent challenging downgrade of
    ActionPoints pool by 10. I had to remind my old mate to vote because
    he did that so long ago that he was freaking about not being able to
    upgrade one of those colored winged flamethrower thingies or what not.
    Layed-back easy going mate of mine he is. But what is really a blast
    of joy for me is Aprils Fool jokes and any similar moves randomly
    thrown about MD to instil agonizing horrors into the hearts of the
    fallen.
    All in all, what the main page of the MD site says, is not a lie.
    For me from my first moment here this actually is the biggest "salad"
    i have ever experienced. There is not a single ingredient that is
    perfectly raised, harvested, applied or completely organic yet all it
    takes for it to taste good is genetically unique method of chewing and
    when you have a prickly aftertaste sometimes - just wash it down with
    a bottle of "Jack", straight.

    2.) "What do you think about the people in game?"
    Ah, the lovely people of Magic Duel. There is a saying about
    wars, that they bring out the best and the worst out of humanity.. on
    all sides, in all levels. That can be pretty accuratelly applied to
    this game. As opposed to a deadly conflict, this Magic War (more and
    more i appreciate the reflecting sound of it) supposedly has the same
    affect on the psyche just without actual casualties (i sincerely hope
    so far nobody died) and destruction. This is the downcycle of MD and
    so it mirrors on the playerbase the same.
    For the game that was supposedly breeding magi, it has incredible
    amounts of idiots (psyc.) at large. From the lower of the lowest,
    people who insist on using different punctuation, signs and
    letter-number combinations to express generic feelings, no matter the
    occasion, are the ones i would pity the most due to their decay of
    natural emotion and somewhat automated process of faked
    feelings. I say i would pity them but i can't since often they
    drastically decrease the quality of local environment to other present
    entities, be they some other similar idiots or not. At the same margin
    i have met, or witnessed in quick passing, the ones that have
    strangely powerful, deep problems with selfexpression. It is
    understandable that games attract that kind of human race, but still
    not being able to exist on at least slightly higher level is a problem
    that is not solved by wasting time, and that saddens me the most, and
    as well brings me to another point. The top of the range human beings
    that play here, there are some that i admire and really respect, and
    every single one of them is lacking the supreme fuel to floor the
    pedal to their own full potential. Now, if you put fuel in the latter,
    they can easily voodoo the idiots out of their state. If you fuel the
    idiots, i dont know what ill shit can happen, or it already did.
    Anyhow, the next cycle of MD will be positive for certain.
    Now back to the idiots of material. There is a group of people
    connected by commonly being impaired due to low skill in foreign
    languages. And that is something relatively easily fixable. There is,
    although i believe are small in percent, a group that resorts to money
    whenever a problem occurs, in any and every sense possible. These are
    generally positive people, and as far as MD is concerned, they grow up
    once they utilize their tactic, usually. There are also my favourites,
    the real children. Aged three to twelve, maybe somewhat more. But i
    have yet to see one, male or female from any single corner of our
    Earth, that uses it's brain as i have witnessed it used in real life,
    respectful to the circumstances. What i cant ever embrace is insisting
    on the mandatory supporting 'stupid branch' of any tree.
    I have noticed a veil of fear arround the hearts of most of the
    people i have met. Not realizing the adequate importance and order of
    things, they are easily manipulated. What some of them need or try to
    achieve was many times the reason for Prosvetitelj to withdraw to
    meditation state. What comes out of those hearts is very negative,
    very destructive and very unwise. As i mentioned in the saying about
    the wars, mostly negative things happen but the positive ones even if
    fewer make up for the difference in quality, with a little luck. Now,
    i dont believe in good and evil but i do believe there are positive
    and negative personalities. And as long as someone is true to
    themselves be they on either of the sides it is generally a positive
    occurence. But if someone is stupid and plain destructive no prison
    can rehabilitate them because there is no positive habit to
    rehab..sort of. In a real world, there is time and effort after the
    wars and quite a few appropriate examples (unfortuanately). In this
    game world only thing i can see fit is the more fluid change of the
    roles, or more command to the each individual, but i feel that is
    unlikely to come by my standards.
    I cannot say i have met a complete positive personality around any
    character inside the game world, as i understand them through a very
    complex method. However, of all the interesting aspects of the game,
    there are people who are leaders in each by their great uniqueness, or
    specialization sort to say. First of all there are roleplayers.
    Hardcore ones could agree that the process of smooth adjusting to the
    circumstances or environment in which one resides, roleplays or exists
    is the single most important skill one roleplayer can posses. You can
    never be the only roleplayer inside a community that doesn't want to
    roleplay, the old fashion way. That simply makes you look like a joke.
    Other aligning factors are the circumstances themselves, such is the
    scenery and the code support, along with the real world forces on act
    (what happens in roleplayers' life outside the gameworld).
    It is as anything else pretty chaotic but for a few, specially for
    one or two of great purity and virtue, ones that i have met and sadly
    disappointed (due to the forced real life conditions), but it left me
    with the hope that there is in essence a leading star that should be
    followed when the time comes correct. I have learned that there were
    quite a few good examples in the past, and i did so reading the
    Adventure Log. As it happens, those people are long gone perhaps never
    to return. Others that are around in these days really are not worth
    the mention.
    From my first day here, i have exercized great amount of respect
    for anyone who would provide me with insightful information or push me
    in the correct direction. Doing so with stylish performance made me
    their invisible associate for infinite time, actually until their
    decay of virtue, providing it ever happens. One of that kind of people
    had a major influence in myself becoming what i am today, still that
    person is not available anymore in this downphase of MD. As anybody
    else, you can still see traces of it here and there, but in real sense
    it is gone.
    Fighters, or people that evolve around combat and rituals, without
    resorting to spells, are the group that i distantly admire sometimes.
    There is a single one, a natural leader as he burns his wisdom onto
    the friend and foe alike. And strangely, again the one i know from my
    first moment in Magic Duel. Hats off. There are certainly others, a
    majority of the playerbase is fighting oriented, many not even
    realizing the depth behind violence or victory etc. There are good
    fighters, most of which also take membership in the above mentioned
    idiotic lower levels, and some are simply empty, misguided people that
    even perservere in their shalowness after their illusions are
    shattered.
    Finally, there are the True Magicians. The ones that i have met come in
    all different varieties and they all have their imperfections but
    there is a single difference that makes that kind of people not lead
    any of the former groups (even though they belong to most except the
    lowest ones), but simply walk together hand in hand leading or tearing
    appart all the rest. And that is a mindset. Their mindset is focused
    on action. In other words, those people do by merely existing. They
    were in Magic Duel before i got here, and some still are. Some left
    and returned, some left never to come back again. They move on,
    somewhat in a kamikaze fashion (regarding to observers, being all
    around project MD), since that is the only best thing one in their
    shoes is allowed to do. I believe that more than anything. But only
    when They leave is a true loss, as a part of Magic Duel dies with
    them, never respecting what it had.
    Speaking of which, the one that recently made a departure shook me
    pretty bad. I still have the respect for what came to my lap, and felt
    a weakening sensation as i read what is to follow. Perhaps more clear
    would be if i say that logic of events is that the departure triggered
    a quest which in turn triggered myself into writting this which will
    evole again into something next. Did anyone of us ever existed before
    Magic Duel?
    As many doubts as i had, i know that a part of the idea behind this
    whole project Magic Duel concept was really positive thing. Something
    like the comunity which will let the individuals evolve. Unwise one as
    well, since to start something that large you need tons of
    requirenments fulfilled,not an immature single person ready to release
    the demon out of personal fun. But there is positive in everything.
    Some of the magicians will return, some of the idiots will be
    illuminated, and even though it will never come to MD lands -
    something good will happen inside the Real World.

    3.) "Can't quite remember the question for this one.."
    I have played games for many years and as with all in my life i
    have a pesonal style in making a choice as well as method of playing
    with my choice. Searching for something more close to fulfulling all
    my needs out of a Persistant Browser Based Game (no mention of player
    numbers inside this abrevation), Magic Duel rang in my head as an
    outwitting (extremely non-violent) war against a single target. In the
    beginning here the target was myself, to some extent it still is. I
    had some experience but many questions unsolved, religious, medical,
    scientific etc, which all had a next step, a step called Magic Duel
    me. If you consider life a path or a ladder towards the Holy Graal, or
    what ever else you can associate eternal life kind of things with, you
    can really understand how it feels to move towards another stair on
    that ladder. And it took me a while. My character is months old, but i
    was here for quite some time longer. Background research was an
    inevitable task since the waste of time i was facing talking to people
    and acting inside the game was tremendous.
    Fortunatelly, the change that Magic Duel experience brought in my
    lap was ready to be accepted, and to some extent it made me focus on
    larger fields, which is exactly what i am presently practicing. I have
    that insatiated child in myself so it is not yet time for me to leave,
    but the objective now is to coherently exist in mere positivity. Game
    wise, i endure in my own style of play, which can be safely
    interpreted as trying to get out of the game what ever i can get on my
    own. There was a recent period in which i was using the game mechanics
    to play my role but i dropped it for the sake of a new method of doing
    the same. The old school was active before certain events in my recent
    personal life and latest phase of the game. There was an intent to
    keep the work invisible as it was so far, but that is an incredibly
    stresfull thing to do now and is not one of the primary interests for
    me anymore. As much as i enjoy being rude, i am trying not to be rude
    when i cannot provide help, and of course try to match it with random
    assaults of helpfulness to those who need it, constantly considering
    my time invested. If you do pay attention to something that evolves
    around you, it is possible that you will find some form of
    illumination.
    There are many things that i can experience in the game world, or
    around it but directly related. As it is at the present time, or later
    with some other changes, it is the same. So, under the proper
    conditions, i seek to tap into minds of other people, and as many can
    characterize as 'good' - try to fulfill my current role. And of course
    to witness the outcome, to see if it will be the mental fun i expect
    it to be.

    4.) "Who is your 'archnemesis' in MD if you have one?"
    The enemy to my MD character is any player who tries to affect
    me in a negative fashion. What i mean is, people who pose as
    do-gooders but cannot see farther then the pride that blinds them,
    people who live the same nightmare over and over again forcing what
    ever power they can posses onto anyone in their proximity just to
    cause noting of true, lasting importance. People who prevent the few
    ones that trully want to learn from learning. Idiots that do harmful
    things to any passerby, without a hint of style at least. People that
    scream "Go away!" to other people to keep their decaying playground
    just for their own misery. People that aren't worthy of the power they
    sometimes wield.
    There is however a single person whose power and negative
    influence goes beyond that of anyone else inside the game, and that is
    Muratus del Mur. I'm the egg and he's the chicken, and the game was
    mostly been a Magic Duel.

    5.) "Who is your best friend, or something like that, in game?"
    My character in MD is a loner, since that is the only way he can
    stay true to himself. Making a bond inside a virtual world is very
    wrong by my standards as by and by the bond itself is pretty much
    virtual. I can associate very pleasant times with many of the
    characters that are or were in the game. I had business arangements
    with few, which lead to illumination on one side and excommunication
    on the other. Where ever i have received a supportive tap on the back
    i felt amazing joy; or a helping hand when i needed one was enough
    fire to move a mountain; or an insightful thought presented made for a
    bend in my character's lifeline.. - i made a friend for life in my own
    virtual world. Or the real world, cant remember now.
    There is however a single person whose wisdom and positive
    influence can go beyond that of anyone else inside the game, mainly
    because it is his world, and that is Muratus del Mur. At that place,
    he's the egg and and the chicken, and i am the game of duel against
    the all odds.

    6.) "If you can change ONE thing in MD, what would it be?"
    I would like to see an addition in landscape of Magic Duel
    world, in form of a island of sandy white beaches, surrounded by warm,
    turquoise sea, with a spa center inside a native-like hut and a real
    beach bar on opposite side of the wooden dock. I think it would be
    beneficial to see something nice for a change.
    Games are an essential part of life, no matter the age,
    whereabouts, personality or even species. They relieve of stress, they
    consume time, they provide feelings, but can also teach, inspire,
    guide or prepare for something that follows be it good or bad. Anyone
    who understood what raising a lifeform is, knows that games are part
    of it. But as in any sphere of existance, perils are abundant and not
    all games are good. Actually a majority of computer games, which in
    this era humans seem to prefer, are at least repetitive (and that is
    not good, unless you are a mentally ill person). For those humans that
    choose something to rely on usually end up on a Persistant Browser
    Based Game, for the most part out of obvious practical reasons.
    Magic Duel will persist for quite some time, somehow i find that certain. As
    it evolves, among other more personal and less noble things, around
    people doing nice things to or for the people, somehow leads me to
    believe that the actual people are considered the most important
    aspect of the game world. One one side you have people that are
    receiving the action, be it a new creature, help with overcoming a
    step or two, reaching out for another level of the game through
    guidance and so on. And those people end up satisfied at some point.
    It is very pleasant to see, and i am sure the feeling is wonderful in
    those who receive the benefit.
    There are people who do..stuff. More importantly and not
    necessarilly exclusive, there are very mature people who are at the
    same time nice, or polite, or really really smart, stylish, plain
    virtuous, that act positively upon others or on their behalf. Those
    people do not perform miracles for a WishPoint, or a rare creature, or
    for a benefit of their numberless alternative account. They do it for
    something that only they can transform into material if they so wish.
    Now try to imagine a playerbase of Magic Duel as a huge spherical
    bowl that ones was shining bright and slow, holding perhaps three
    thousand lit candles at the same time (more or less words of my
    brother from whom later i have learned played long before i did), now
    shining not as bright but with drastically fewer number of candles..
    Imagine how the candles are all very unique, no matter the
    composition, or their color, volume, wick length or their tolerance to
    heat exposure. Try to place more than one candle inside any sphere and
    you will realize that no matter where you place each of them,
    inevitably some will get burnt and melted by some others. This doesn't
    mean that the candles that burn other candles are to be considered
    evil candles in any way. With the risk of setting your appartment or
    internet caffee to flames and leading to considerable casualties
    and-or jail time, you can try it on your own. After i have
    experimented, in my mind, as a result i saw only molten wax and some
    slight shading, until it all went dark.
    Instantly i have realized the problem is in placing the candles,
    since every thing else is a plain constant. In a romantic mood, i used
    to look at the melting candles for far longer than i perhaps should
    and that built up a suffocating sensation in me. Anyhow, somewhat of a
    pattern appeared, that is the candles placed on top burn the fastest,
    but also happens that in the process their dripping wax extinguishes
    lower placed ones. It was really vague result, so i experimented
    more..
    All the extinguished candles had something in common. They left a
    trace of wax inside the sphere. And their action was observed by me.
    At first, the original placement of the candles was apparently
    adequate. In a static sphere, they even pooled at the bottom and gave
    birth to some brand new young candles. When the sphere moved all chaos
    broke loose.
    In the final stage of the experiment, i tried to find similarities
    between all those unique candles around, and then place them in the
    correct order to get the most out of my sphere - make it's bright
    shine enough to be a light source, make it effective on fuel
    consumption and make it simply positive to hold above the ground by
    itself. And i have succeeded, by placing the candles made of certain
    type of wax that matured for a while above groups of candles that are
    in maturing process. In the center of the sphere still are the most
    worthless candles available that need both fueling by molten, mature
    wax as well as occasional extinguishing by the same source. And it
    works like a charm as long as my sphere is on the move. Even when
    completely burnt, the upper placed candles beam that last surge of
    light and a burst of wax flows from them that is sufficient to both
    fuel and ignite ones that are in dire need. And i know that those
    burnt out old candles go to candle heaven because they did good all
    their life and fulfilled their purpose. And i know that some of the
    middle range candles move up by inertion, maturing in the process. And
    of course, the candles in the middle, some of them, will always stay
    in the middle, filtering out the particles that solidify over time and
    by that allowing surprise fuel injection to random candle of joy. For
    as long as the sphere keeps spinning..
    By all current standards it can be called my role, but it is not my
    world nor it is my change to make. Now when i can, i try to fly around
    the sphere puffing all kinds of etheric oils inside to make the scent
    more enjoyable, like in the beautiful spa centers on some small island
    of deserted appeal in the middle of a warm, turquoise sea, where
    everything is about that peaceful, easy feeling..

    7.) "I guess he ran out of ideas for the quest, asking whom i see most powerful in 4 categories.."
    If i was to judge a player by his role, fighting ability,
    popularity and activity, i would chose a character named 'dst' as the
    most powerful player around. It's inside role is, however small,
    enriched by becoming a helpful hand to the new and needy. It stands
    pretty high in popularity (number of friends) and activity (days
    logged in), stretching even further to owning it's own alliance. Aside
    from spells, wealth of coins and vast array of tokened and untokened
    creatures, it's fighting ability when compared to the majority of
    others' is enhanced by the knowledge of the code along with having
    tremendous time invested in experimenting repeatedly, as well as with
    the knowledge of not so noble methods possible in certain situations
    where the code or common sense would object, along with the lack of
    spiritual depth triggering readiness to indulge in such methods, and a
    pitbull appearance.
  17. Downvote
    vampir got a reaction from Sasha Lilias in Time   
    If you are a pesimist i can help you or point you at someone who can do a better job. Probably. If you are an optimist, i can almost certainly work with you to make the world a better place. Mainly the real world. In which you can contact me on dr.rashman@gmail.com if the text sparks any of the stronger emotions.

    This is an article of some 4500+ words that i wrote for MRD's Final Quest, for which i was awarded a WishPoint. I got last (5th) place, just below player "dst", and i seriously doubt there were more than 5 participants. I could have made the point in 45 words but the guy asked it to be of specified length and i really wanted publicity



    DISCLAIMER: This article is strictly from my own point of view, my own
    thoughts and feelings are here out of my own experience. Even if it
    appears otherwise, this writting should not be considered suggestive
    or at least generalizing.

    1.) "What are your thoughts about MD?"
    Magic Duel is an interesting and in a refreshing way positive
    project. There are just too many influental addictions arround that
    one could afford to make certain game become one, specially if said
    game is a waste of time. I strongly believe this game is quite the
    opposite as long as you accept the positive change in yourself.
    There was sort of a local web knowledge site linked to the game,
    mdarchives, which triggered literary inspiration in me. Now, it was
    not the site for the random people to write just any crap. Mainly the
    writters have been privileged to post there and they did focus on one
    or two domains, but there were many other articles that i personally
    found much more useful at the time. My feeling about the idea behind
    the said site however was that it was really.. unwise.
    The other site of notice and much closer related to the game itself
    is the forum. Any game, actually any single occurrence, from games
    over child pornography to terrorist organizations have at least one
    forum about it, and most of the ones i saw so far visually appear
    better than MD's. It was before my time here that i've learned forums
    had somewhat of a hand-drawn art or at least a decoration, the bit of
    wisdom i owe to the one with the current outlook. Articles, management
    and general feel are mostly as bad as any other. Upon my hasty
    premiere post i have learned that moderators are low in numbers,
    courtesy of player-forum moderator named dst, and i never would hold
    anything against any single one of them. I will mention just the
    facebook similarity vaguely and quickly amplify the statement with
    paralel universe. There is positive in everything.. i simply don't
    enjoy forums that much.
    When i was testing the game, more precisely doing so with
    completely ill amount of successive accounts i obviously step on toes
    of innocent bystanders who transparently frown upon use of such
    barbaric methods and since no one would have any belief in me being an
    obsessive perfectionist, i've decided not to apply myself so devotedly
    for another feature of the game - it's newspapers through a mailing
    list. Just a few thousand created accounts later, i came to realize
    that although once subscribed, i have never received a single copy. It
    was a real shame, the ones i've downloaded in .pdf had nice pictures,
    some text, informations of useful and not so useful nature, printed on
    professionally cheap virtual newspaper..paper. Well anyway, they had
    really plain journalists but also very devoted ones, those whose eyes
    glow in the dark (but not from perpetual exposure to computer screen
    or any other radiation). I wonder if all them forums could turn into
    newspaper form, or was it that the newspapers have turned into forums?
    I like the colors. Gold is royal, that is a no-brainer. It is said
    that orange sparks violence and unrest. It drives me sometimes just to
    enjoy a piece inside the game that i consider a perfect eye-candy for
    the moment. A part of the screen..a flash of color here or there can
    fit the puzzle perfectly. Chaos of ideas around this project is in
    perfect order. If in some instance you have multiple persons and a
    single idea, basically drives me to think there is just a bunch of
    morons (psyc.). With all the quality arround it MD is in a shaded
    state at this very moment. One of the noted ideas were some
    adjustments to the game that i feel very positive about. Moving to a
    stage 10 or v1.0 sends message of a certain level of seriousness.
    Softer tone in gameowner's writting radiates a caring, fluid emotion.
    As balanced out i can extract the new players, who drop through that
    Paper Cabin into this often confusing world, and Live Help Operators.
    The fighting takes a tremendous part of a complete virtual character
    in Magic Duel. After i have experienced shocking emotional surges
    while searching another newbie during the Torch Competition many
    months ago, roleplaying it and eventually outwitting the opponent, i
    was enjoying the spoils of that ritual child war briefly until i
    realised there was only me and a moment to be remembered. Nothing
    else. Ever again. So yet again i had to move to other things but i am
    full of love for the change in me.
    There are two legitimate shops in the game, god knows how many
    outside, that offer a trade. As with any glass-eyed merchant, most of
    the wares are simply crap, either way past expire date or bunch of
    completely used up junk that said merchant is trying to fence to you
    for a chilly price. Both merchants of MD are decent enough to tell you
    in advance what they are going to do. However, if you let yourself
    beyond being insulted, you will come to realize that there are certain
    deals you can make that will enrich you (your character) deeply or
    empower you right up to the world's frontiers, perhaps take you even
    further.
    Another idea that i like was recent challenging downgrade of
    ActionPoints pool by 10. I had to remind my old mate to vote because
    he did that so long ago that he was freaking about not being able to
    upgrade one of those colored winged flamethrower thingies or what not.
    Layed-back easy going mate of mine he is. But what is really a blast
    of joy for me is Aprils Fool jokes and any similar moves randomly
    thrown about MD to instil agonizing horrors into the hearts of the
    fallen.
    All in all, what the main page of the MD site says, is not a lie.
    For me from my first moment here this actually is the biggest "salad"
    i have ever experienced. There is not a single ingredient that is
    perfectly raised, harvested, applied or completely organic yet all it
    takes for it to taste good is genetically unique method of chewing and
    when you have a prickly aftertaste sometimes - just wash it down with
    a bottle of "Jack", straight.

    2.) "What do you think about the people in game?"
    Ah, the lovely people of Magic Duel. There is a saying about
    wars, that they bring out the best and the worst out of humanity.. on
    all sides, in all levels. That can be pretty accuratelly applied to
    this game. As opposed to a deadly conflict, this Magic War (more and
    more i appreciate the reflecting sound of it) supposedly has the same
    affect on the psyche just without actual casualties (i sincerely hope
    so far nobody died) and destruction. This is the downcycle of MD and
    so it mirrors on the playerbase the same.
    For the game that was supposedly breeding magi, it has incredible
    amounts of idiots (psyc.) at large. From the lower of the lowest,
    people who insist on using different punctuation, signs and
    letter-number combinations to express generic feelings, no matter the
    occasion, are the ones i would pity the most due to their decay of
    natural emotion and somewhat automated process of faked
    feelings. I say i would pity them but i can't since often they
    drastically decrease the quality of local environment to other present
    entities, be they some other similar idiots or not. At the same margin
    i have met, or witnessed in quick passing, the ones that have
    strangely powerful, deep problems with selfexpression. It is
    understandable that games attract that kind of human race, but still
    not being able to exist on at least slightly higher level is a problem
    that is not solved by wasting time, and that saddens me the most, and
    as well brings me to another point. The top of the range human beings
    that play here, there are some that i admire and really respect, and
    every single one of them is lacking the supreme fuel to floor the
    pedal to their own full potential. Now, if you put fuel in the latter,
    they can easily voodoo the idiots out of their state. If you fuel the
    idiots, i dont know what ill shit can happen, or it already did.
    Anyhow, the next cycle of MD will be positive for certain.
    Now back to the idiots of material. There is a group of people
    connected by commonly being impaired due to low skill in foreign
    languages. And that is something relatively easily fixable. There is,
    although i believe are small in percent, a group that resorts to money
    whenever a problem occurs, in any and every sense possible. These are
    generally positive people, and as far as MD is concerned, they grow up
    once they utilize their tactic, usually. There are also my favourites,
    the real children. Aged three to twelve, maybe somewhat more. But i
    have yet to see one, male or female from any single corner of our
    Earth, that uses it's brain as i have witnessed it used in real life,
    respectful to the circumstances. What i cant ever embrace is insisting
    on the mandatory supporting 'stupid branch' of any tree.
    I have noticed a veil of fear arround the hearts of most of the
    people i have met. Not realizing the adequate importance and order of
    things, they are easily manipulated. What some of them need or try to
    achieve was many times the reason for Prosvetitelj to withdraw to
    meditation state. What comes out of those hearts is very negative,
    very destructive and very unwise. As i mentioned in the saying about
    the wars, mostly negative things happen but the positive ones even if
    fewer make up for the difference in quality, with a little luck. Now,
    i dont believe in good and evil but i do believe there are positive
    and negative personalities. And as long as someone is true to
    themselves be they on either of the sides it is generally a positive
    occurence. But if someone is stupid and plain destructive no prison
    can rehabilitate them because there is no positive habit to
    rehab..sort of. In a real world, there is time and effort after the
    wars and quite a few appropriate examples (unfortuanately). In this
    game world only thing i can see fit is the more fluid change of the
    roles, or more command to the each individual, but i feel that is
    unlikely to come by my standards.
    I cannot say i have met a complete positive personality around any
    character inside the game world, as i understand them through a very
    complex method. However, of all the interesting aspects of the game,
    there are people who are leaders in each by their great uniqueness, or
    specialization sort to say. First of all there are roleplayers.
    Hardcore ones could agree that the process of smooth adjusting to the
    circumstances or environment in which one resides, roleplays or exists
    is the single most important skill one roleplayer can posses. You can
    never be the only roleplayer inside a community that doesn't want to
    roleplay, the old fashion way. That simply makes you look like a joke.
    Other aligning factors are the circumstances themselves, such is the
    scenery and the code support, along with the real world forces on act
    (what happens in roleplayers' life outside the gameworld).
    It is as anything else pretty chaotic but for a few, specially for
    one or two of great purity and virtue, ones that i have met and sadly
    disappointed (due to the forced real life conditions), but it left me
    with the hope that there is in essence a leading star that should be
    followed when the time comes correct. I have learned that there were
    quite a few good examples in the past, and i did so reading the
    Adventure Log. As it happens, those people are long gone perhaps never
    to return. Others that are around in these days really are not worth
    the mention.
    From my first day here, i have exercized great amount of respect
    for anyone who would provide me with insightful information or push me
    in the correct direction. Doing so with stylish performance made me
    their invisible associate for infinite time, actually until their
    decay of virtue, providing it ever happens. One of that kind of people
    had a major influence in myself becoming what i am today, still that
    person is not available anymore in this downphase of MD. As anybody
    else, you can still see traces of it here and there, but in real sense
    it is gone.
    Fighters, or people that evolve around combat and rituals, without
    resorting to spells, are the group that i distantly admire sometimes.
    There is a single one, a natural leader as he burns his wisdom onto
    the friend and foe alike. And strangely, again the one i know from my
    first moment in Magic Duel. Hats off. There are certainly others, a
    majority of the playerbase is fighting oriented, many not even
    realizing the depth behind violence or victory etc. There are good
    fighters, most of which also take membership in the above mentioned
    idiotic lower levels, and some are simply empty, misguided people that
    even perservere in their shalowness after their illusions are
    shattered.
    Finally, there are the True Magicians. The ones that i have met come in
    all different varieties and they all have their imperfections but
    there is a single difference that makes that kind of people not lead
    any of the former groups (even though they belong to most except the
    lowest ones), but simply walk together hand in hand leading or tearing
    appart all the rest. And that is a mindset. Their mindset is focused
    on action. In other words, those people do by merely existing. They
    were in Magic Duel before i got here, and some still are. Some left
    and returned, some left never to come back again. They move on,
    somewhat in a kamikaze fashion (regarding to observers, being all
    around project MD), since that is the only best thing one in their
    shoes is allowed to do. I believe that more than anything. But only
    when They leave is a true loss, as a part of Magic Duel dies with
    them, never respecting what it had.
    Speaking of which, the one that recently made a departure shook me
    pretty bad. I still have the respect for what came to my lap, and felt
    a weakening sensation as i read what is to follow. Perhaps more clear
    would be if i say that logic of events is that the departure triggered
    a quest which in turn triggered myself into writting this which will
    evole again into something next. Did anyone of us ever existed before
    Magic Duel?
    As many doubts as i had, i know that a part of the idea behind this
    whole project Magic Duel concept was really positive thing. Something
    like the comunity which will let the individuals evolve. Unwise one as
    well, since to start something that large you need tons of
    requirenments fulfilled,not an immature single person ready to release
    the demon out of personal fun. But there is positive in everything.
    Some of the magicians will return, some of the idiots will be
    illuminated, and even though it will never come to MD lands -
    something good will happen inside the Real World.

    3.) "Can't quite remember the question for this one.."
    I have played games for many years and as with all in my life i
    have a pesonal style in making a choice as well as method of playing
    with my choice. Searching for something more close to fulfulling all
    my needs out of a Persistant Browser Based Game (no mention of player
    numbers inside this abrevation), Magic Duel rang in my head as an
    outwitting (extremely non-violent) war against a single target. In the
    beginning here the target was myself, to some extent it still is. I
    had some experience but many questions unsolved, religious, medical,
    scientific etc, which all had a next step, a step called Magic Duel
    me. If you consider life a path or a ladder towards the Holy Graal, or
    what ever else you can associate eternal life kind of things with, you
    can really understand how it feels to move towards another stair on
    that ladder. And it took me a while. My character is months old, but i
    was here for quite some time longer. Background research was an
    inevitable task since the waste of time i was facing talking to people
    and acting inside the game was tremendous.
    Fortunatelly, the change that Magic Duel experience brought in my
    lap was ready to be accepted, and to some extent it made me focus on
    larger fields, which is exactly what i am presently practicing. I have
    that insatiated child in myself so it is not yet time for me to leave,
    but the objective now is to coherently exist in mere positivity. Game
    wise, i endure in my own style of play, which can be safely
    interpreted as trying to get out of the game what ever i can get on my
    own. There was a recent period in which i was using the game mechanics
    to play my role but i dropped it for the sake of a new method of doing
    the same. The old school was active before certain events in my recent
    personal life and latest phase of the game. There was an intent to
    keep the work invisible as it was so far, but that is an incredibly
    stresfull thing to do now and is not one of the primary interests for
    me anymore. As much as i enjoy being rude, i am trying not to be rude
    when i cannot provide help, and of course try to match it with random
    assaults of helpfulness to those who need it, constantly considering
    my time invested. If you do pay attention to something that evolves
    around you, it is possible that you will find some form of
    illumination.
    There are many things that i can experience in the game world, or
    around it but directly related. As it is at the present time, or later
    with some other changes, it is the same. So, under the proper
    conditions, i seek to tap into minds of other people, and as many can
    characterize as 'good' - try to fulfill my current role. And of course
    to witness the outcome, to see if it will be the mental fun i expect
    it to be.

    4.) "Who is your 'archnemesis' in MD if you have one?"
    The enemy to my MD character is any player who tries to affect
    me in a negative fashion. What i mean is, people who pose as
    do-gooders but cannot see farther then the pride that blinds them,
    people who live the same nightmare over and over again forcing what
    ever power they can posses onto anyone in their proximity just to
    cause noting of true, lasting importance. People who prevent the few
    ones that trully want to learn from learning. Idiots that do harmful
    things to any passerby, without a hint of style at least. People that
    scream "Go away!" to other people to keep their decaying playground
    just for their own misery. People that aren't worthy of the power they
    sometimes wield.
    There is however a single person whose power and negative
    influence goes beyond that of anyone else inside the game, and that is
    Muratus del Mur. I'm the egg and he's the chicken, and the game was
    mostly been a Magic Duel.

    5.) "Who is your best friend, or something like that, in game?"
    My character in MD is a loner, since that is the only way he can
    stay true to himself. Making a bond inside a virtual world is very
    wrong by my standards as by and by the bond itself is pretty much
    virtual. I can associate very pleasant times with many of the
    characters that are or were in the game. I had business arangements
    with few, which lead to illumination on one side and excommunication
    on the other. Where ever i have received a supportive tap on the back
    i felt amazing joy; or a helping hand when i needed one was enough
    fire to move a mountain; or an insightful thought presented made for a
    bend in my character's lifeline.. - i made a friend for life in my own
    virtual world. Or the real world, cant remember now.
    There is however a single person whose wisdom and positive
    influence can go beyond that of anyone else inside the game, mainly
    because it is his world, and that is Muratus del Mur. At that place,
    he's the egg and and the chicken, and i am the game of duel against
    the all odds.

    6.) "If you can change ONE thing in MD, what would it be?"
    I would like to see an addition in landscape of Magic Duel
    world, in form of a island of sandy white beaches, surrounded by warm,
    turquoise sea, with a spa center inside a native-like hut and a real
    beach bar on opposite side of the wooden dock. I think it would be
    beneficial to see something nice for a change.
    Games are an essential part of life, no matter the age,
    whereabouts, personality or even species. They relieve of stress, they
    consume time, they provide feelings, but can also teach, inspire,
    guide or prepare for something that follows be it good or bad. Anyone
    who understood what raising a lifeform is, knows that games are part
    of it. But as in any sphere of existance, perils are abundant and not
    all games are good. Actually a majority of computer games, which in
    this era humans seem to prefer, are at least repetitive (and that is
    not good, unless you are a mentally ill person). For those humans that
    choose something to rely on usually end up on a Persistant Browser
    Based Game, for the most part out of obvious practical reasons.
    Magic Duel will persist for quite some time, somehow i find that certain. As
    it evolves, among other more personal and less noble things, around
    people doing nice things to or for the people, somehow leads me to
    believe that the actual people are considered the most important
    aspect of the game world. One one side you have people that are
    receiving the action, be it a new creature, help with overcoming a
    step or two, reaching out for another level of the game through
    guidance and so on. And those people end up satisfied at some point.
    It is very pleasant to see, and i am sure the feeling is wonderful in
    those who receive the benefit.
    There are people who do..stuff. More importantly and not
    necessarilly exclusive, there are very mature people who are at the
    same time nice, or polite, or really really smart, stylish, plain
    virtuous, that act positively upon others or on their behalf. Those
    people do not perform miracles for a WishPoint, or a rare creature, or
    for a benefit of their numberless alternative account. They do it for
    something that only they can transform into material if they so wish.
    Now try to imagine a playerbase of Magic Duel as a huge spherical
    bowl that ones was shining bright and slow, holding perhaps three
    thousand lit candles at the same time (more or less words of my
    brother from whom later i have learned played long before i did), now
    shining not as bright but with drastically fewer number of candles..
    Imagine how the candles are all very unique, no matter the
    composition, or their color, volume, wick length or their tolerance to
    heat exposure. Try to place more than one candle inside any sphere and
    you will realize that no matter where you place each of them,
    inevitably some will get burnt and melted by some others. This doesn't
    mean that the candles that burn other candles are to be considered
    evil candles in any way. With the risk of setting your appartment or
    internet caffee to flames and leading to considerable casualties
    and-or jail time, you can try it on your own. After i have
    experimented, in my mind, as a result i saw only molten wax and some
    slight shading, until it all went dark.
    Instantly i have realized the problem is in placing the candles,
    since every thing else is a plain constant. In a romantic mood, i used
    to look at the melting candles for far longer than i perhaps should
    and that built up a suffocating sensation in me. Anyhow, somewhat of a
    pattern appeared, that is the candles placed on top burn the fastest,
    but also happens that in the process their dripping wax extinguishes
    lower placed ones. It was really vague result, so i experimented
    more..
    All the extinguished candles had something in common. They left a
    trace of wax inside the sphere. And their action was observed by me.
    At first, the original placement of the candles was apparently
    adequate. In a static sphere, they even pooled at the bottom and gave
    birth to some brand new young candles. When the sphere moved all chaos
    broke loose.
    In the final stage of the experiment, i tried to find similarities
    between all those unique candles around, and then place them in the
    correct order to get the most out of my sphere - make it's bright
    shine enough to be a light source, make it effective on fuel
    consumption and make it simply positive to hold above the ground by
    itself. And i have succeeded, by placing the candles made of certain
    type of wax that matured for a while above groups of candles that are
    in maturing process. In the center of the sphere still are the most
    worthless candles available that need both fueling by molten, mature
    wax as well as occasional extinguishing by the same source. And it
    works like a charm as long as my sphere is on the move. Even when
    completely burnt, the upper placed candles beam that last surge of
    light and a burst of wax flows from them that is sufficient to both
    fuel and ignite ones that are in dire need. And i know that those
    burnt out old candles go to candle heaven because they did good all
    their life and fulfilled their purpose. And i know that some of the
    middle range candles move up by inertion, maturing in the process. And
    of course, the candles in the middle, some of them, will always stay
    in the middle, filtering out the particles that solidify over time and
    by that allowing surprise fuel injection to random candle of joy. For
    as long as the sphere keeps spinning..
    By all current standards it can be called my role, but it is not my
    world nor it is my change to make. Now when i can, i try to fly around
    the sphere puffing all kinds of etheric oils inside to make the scent
    more enjoyable, like in the beautiful spa centers on some small island
    of deserted appeal in the middle of a warm, turquoise sea, where
    everything is about that peaceful, easy feeling..

    7.) "I guess he ran out of ideas for the quest, asking whom i see most powerful in 4 categories.."
    If i was to judge a player by his role, fighting ability,
    popularity and activity, i would chose a character named 'dst' as the
    most powerful player around. It's inside role is, however small,
    enriched by becoming a helpful hand to the new and needy. It stands
    pretty high in popularity (number of friends) and activity (days
    logged in), stretching even further to owning it's own alliance. Aside
    from spells, wealth of coins and vast array of tokened and untokened
    creatures, it's fighting ability when compared to the majority of
    others' is enhanced by the knowledge of the code along with having
    tremendous time invested in experimenting repeatedly, as well as with
    the knowledge of not so noble methods possible in certain situations
    where the code or common sense would object, along with the lack of
    spiritual depth triggering readiness to indulge in such methods, and a
    pitbull appearance.
  18. Upvote
    vampir got a reaction from emerald arcanix in Time   
    If you are a pesimist i can help you or point you at someone who can do a better job. Probably. If you are an optimist, i can almost certainly work with you to make the world a better place. Mainly the real world. In which you can contact me on dr.rashman@gmail.com if the text sparks any of the stronger emotions.

    This is an article of some 4500+ words that i wrote for MRD's Final Quest, for which i was awarded a WishPoint. I got last (5th) place, just below player "dst", and i seriously doubt there were more than 5 participants. I could have made the point in 45 words but the guy asked it to be of specified length and i really wanted publicity



    DISCLAIMER: This article is strictly from my own point of view, my own
    thoughts and feelings are here out of my own experience. Even if it
    appears otherwise, this writting should not be considered suggestive
    or at least generalizing.

    1.) "What are your thoughts about MD?"
    Magic Duel is an interesting and in a refreshing way positive
    project. There are just too many influental addictions arround that
    one could afford to make certain game become one, specially if said
    game is a waste of time. I strongly believe this game is quite the
    opposite as long as you accept the positive change in yourself.
    There was sort of a local web knowledge site linked to the game,
    mdarchives, which triggered literary inspiration in me. Now, it was
    not the site for the random people to write just any crap. Mainly the
    writters have been privileged to post there and they did focus on one
    or two domains, but there were many other articles that i personally
    found much more useful at the time. My feeling about the idea behind
    the said site however was that it was really.. unwise.
    The other site of notice and much closer related to the game itself
    is the forum. Any game, actually any single occurrence, from games
    over child pornography to terrorist organizations have at least one
    forum about it, and most of the ones i saw so far visually appear
    better than MD's. It was before my time here that i've learned forums
    had somewhat of a hand-drawn art or at least a decoration, the bit of
    wisdom i owe to the one with the current outlook. Articles, management
    and general feel are mostly as bad as any other. Upon my hasty
    premiere post i have learned that moderators are low in numbers,
    courtesy of player-forum moderator named dst, and i never would hold
    anything against any single one of them. I will mention just the
    facebook similarity vaguely and quickly amplify the statement with
    paralel universe. There is positive in everything.. i simply don't
    enjoy forums that much.
    When i was testing the game, more precisely doing so with
    completely ill amount of successive accounts i obviously step on toes
    of innocent bystanders who transparently frown upon use of such
    barbaric methods and since no one would have any belief in me being an
    obsessive perfectionist, i've decided not to apply myself so devotedly
    for another feature of the game - it's newspapers through a mailing
    list. Just a few thousand created accounts later, i came to realize
    that although once subscribed, i have never received a single copy. It
    was a real shame, the ones i've downloaded in .pdf had nice pictures,
    some text, informations of useful and not so useful nature, printed on
    professionally cheap virtual newspaper..paper. Well anyway, they had
    really plain journalists but also very devoted ones, those whose eyes
    glow in the dark (but not from perpetual exposure to computer screen
    or any other radiation). I wonder if all them forums could turn into
    newspaper form, or was it that the newspapers have turned into forums?
    I like the colors. Gold is royal, that is a no-brainer. It is said
    that orange sparks violence and unrest. It drives me sometimes just to
    enjoy a piece inside the game that i consider a perfect eye-candy for
    the moment. A part of the screen..a flash of color here or there can
    fit the puzzle perfectly. Chaos of ideas around this project is in
    perfect order. If in some instance you have multiple persons and a
    single idea, basically drives me to think there is just a bunch of
    morons (psyc.). With all the quality arround it MD is in a shaded
    state at this very moment. One of the noted ideas were some
    adjustments to the game that i feel very positive about. Moving to a
    stage 10 or v1.0 sends message of a certain level of seriousness.
    Softer tone in gameowner's writting radiates a caring, fluid emotion.
    As balanced out i can extract the new players, who drop through that
    Paper Cabin into this often confusing world, and Live Help Operators.
    The fighting takes a tremendous part of a complete virtual character
    in Magic Duel. After i have experienced shocking emotional surges
    while searching another newbie during the Torch Competition many
    months ago, roleplaying it and eventually outwitting the opponent, i
    was enjoying the spoils of that ritual child war briefly until i
    realised there was only me and a moment to be remembered. Nothing
    else. Ever again. So yet again i had to move to other things but i am
    full of love for the change in me.
    There are two legitimate shops in the game, god knows how many
    outside, that offer a trade. As with any glass-eyed merchant, most of
    the wares are simply crap, either way past expire date or bunch of
    completely used up junk that said merchant is trying to fence to you
    for a chilly price. Both merchants of MD are decent enough to tell you
    in advance what they are going to do. However, if you let yourself
    beyond being insulted, you will come to realize that there are certain
    deals you can make that will enrich you (your character) deeply or
    empower you right up to the world's frontiers, perhaps take you even
    further.
    Another idea that i like was recent challenging downgrade of
    ActionPoints pool by 10. I had to remind my old mate to vote because
    he did that so long ago that he was freaking about not being able to
    upgrade one of those colored winged flamethrower thingies or what not.
    Layed-back easy going mate of mine he is. But what is really a blast
    of joy for me is Aprils Fool jokes and any similar moves randomly
    thrown about MD to instil agonizing horrors into the hearts of the
    fallen.
    All in all, what the main page of the MD site says, is not a lie.
    For me from my first moment here this actually is the biggest "salad"
    i have ever experienced. There is not a single ingredient that is
    perfectly raised, harvested, applied or completely organic yet all it
    takes for it to taste good is genetically unique method of chewing and
    when you have a prickly aftertaste sometimes - just wash it down with
    a bottle of "Jack", straight.

    2.) "What do you think about the people in game?"
    Ah, the lovely people of Magic Duel. There is a saying about
    wars, that they bring out the best and the worst out of humanity.. on
    all sides, in all levels. That can be pretty accuratelly applied to
    this game. As opposed to a deadly conflict, this Magic War (more and
    more i appreciate the reflecting sound of it) supposedly has the same
    affect on the psyche just without actual casualties (i sincerely hope
    so far nobody died) and destruction. This is the downcycle of MD and
    so it mirrors on the playerbase the same.
    For the game that was supposedly breeding magi, it has incredible
    amounts of idiots (psyc.) at large. From the lower of the lowest,
    people who insist on using different punctuation, signs and
    letter-number combinations to express generic feelings, no matter the
    occasion, are the ones i would pity the most due to their decay of
    natural emotion and somewhat automated process of faked
    feelings. I say i would pity them but i can't since often they
    drastically decrease the quality of local environment to other present
    entities, be they some other similar idiots or not. At the same margin
    i have met, or witnessed in quick passing, the ones that have
    strangely powerful, deep problems with selfexpression. It is
    understandable that games attract that kind of human race, but still
    not being able to exist on at least slightly higher level is a problem
    that is not solved by wasting time, and that saddens me the most, and
    as well brings me to another point. The top of the range human beings
    that play here, there are some that i admire and really respect, and
    every single one of them is lacking the supreme fuel to floor the
    pedal to their own full potential. Now, if you put fuel in the latter,
    they can easily voodoo the idiots out of their state. If you fuel the
    idiots, i dont know what ill shit can happen, or it already did.
    Anyhow, the next cycle of MD will be positive for certain.
    Now back to the idiots of material. There is a group of people
    connected by commonly being impaired due to low skill in foreign
    languages. And that is something relatively easily fixable. There is,
    although i believe are small in percent, a group that resorts to money
    whenever a problem occurs, in any and every sense possible. These are
    generally positive people, and as far as MD is concerned, they grow up
    once they utilize their tactic, usually. There are also my favourites,
    the real children. Aged three to twelve, maybe somewhat more. But i
    have yet to see one, male or female from any single corner of our
    Earth, that uses it's brain as i have witnessed it used in real life,
    respectful to the circumstances. What i cant ever embrace is insisting
    on the mandatory supporting 'stupid branch' of any tree.
    I have noticed a veil of fear arround the hearts of most of the
    people i have met. Not realizing the adequate importance and order of
    things, they are easily manipulated. What some of them need or try to
    achieve was many times the reason for Prosvetitelj to withdraw to
    meditation state. What comes out of those hearts is very negative,
    very destructive and very unwise. As i mentioned in the saying about
    the wars, mostly negative things happen but the positive ones even if
    fewer make up for the difference in quality, with a little luck. Now,
    i dont believe in good and evil but i do believe there are positive
    and negative personalities. And as long as someone is true to
    themselves be they on either of the sides it is generally a positive
    occurence. But if someone is stupid and plain destructive no prison
    can rehabilitate them because there is no positive habit to
    rehab..sort of. In a real world, there is time and effort after the
    wars and quite a few appropriate examples (unfortuanately). In this
    game world only thing i can see fit is the more fluid change of the
    roles, or more command to the each individual, but i feel that is
    unlikely to come by my standards.
    I cannot say i have met a complete positive personality around any
    character inside the game world, as i understand them through a very
    complex method. However, of all the interesting aspects of the game,
    there are people who are leaders in each by their great uniqueness, or
    specialization sort to say. First of all there are roleplayers.
    Hardcore ones could agree that the process of smooth adjusting to the
    circumstances or environment in which one resides, roleplays or exists
    is the single most important skill one roleplayer can posses. You can
    never be the only roleplayer inside a community that doesn't want to
    roleplay, the old fashion way. That simply makes you look like a joke.
    Other aligning factors are the circumstances themselves, such is the
    scenery and the code support, along with the real world forces on act
    (what happens in roleplayers' life outside the gameworld).
    It is as anything else pretty chaotic but for a few, specially for
    one or two of great purity and virtue, ones that i have met and sadly
    disappointed (due to the forced real life conditions), but it left me
    with the hope that there is in essence a leading star that should be
    followed when the time comes correct. I have learned that there were
    quite a few good examples in the past, and i did so reading the
    Adventure Log. As it happens, those people are long gone perhaps never
    to return. Others that are around in these days really are not worth
    the mention.
    From my first day here, i have exercized great amount of respect
    for anyone who would provide me with insightful information or push me
    in the correct direction. Doing so with stylish performance made me
    their invisible associate for infinite time, actually until their
    decay of virtue, providing it ever happens. One of that kind of people
    had a major influence in myself becoming what i am today, still that
    person is not available anymore in this downphase of MD. As anybody
    else, you can still see traces of it here and there, but in real sense
    it is gone.
    Fighters, or people that evolve around combat and rituals, without
    resorting to spells, are the group that i distantly admire sometimes.
    There is a single one, a natural leader as he burns his wisdom onto
    the friend and foe alike. And strangely, again the one i know from my
    first moment in Magic Duel. Hats off. There are certainly others, a
    majority of the playerbase is fighting oriented, many not even
    realizing the depth behind violence or victory etc. There are good
    fighters, most of which also take membership in the above mentioned
    idiotic lower levels, and some are simply empty, misguided people that
    even perservere in their shalowness after their illusions are
    shattered.
    Finally, there are the True Magicians. The ones that i have met come in
    all different varieties and they all have their imperfections but
    there is a single difference that makes that kind of people not lead
    any of the former groups (even though they belong to most except the
    lowest ones), but simply walk together hand in hand leading or tearing
    appart all the rest. And that is a mindset. Their mindset is focused
    on action. In other words, those people do by merely existing. They
    were in Magic Duel before i got here, and some still are. Some left
    and returned, some left never to come back again. They move on,
    somewhat in a kamikaze fashion (regarding to observers, being all
    around project MD), since that is the only best thing one in their
    shoes is allowed to do. I believe that more than anything. But only
    when They leave is a true loss, as a part of Magic Duel dies with
    them, never respecting what it had.
    Speaking of which, the one that recently made a departure shook me
    pretty bad. I still have the respect for what came to my lap, and felt
    a weakening sensation as i read what is to follow. Perhaps more clear
    would be if i say that logic of events is that the departure triggered
    a quest which in turn triggered myself into writting this which will
    evole again into something next. Did anyone of us ever existed before
    Magic Duel?
    As many doubts as i had, i know that a part of the idea behind this
    whole project Magic Duel concept was really positive thing. Something
    like the comunity which will let the individuals evolve. Unwise one as
    well, since to start something that large you need tons of
    requirenments fulfilled,not an immature single person ready to release
    the demon out of personal fun. But there is positive in everything.
    Some of the magicians will return, some of the idiots will be
    illuminated, and even though it will never come to MD lands -
    something good will happen inside the Real World.

    3.) "Can't quite remember the question for this one.."
    I have played games for many years and as with all in my life i
    have a pesonal style in making a choice as well as method of playing
    with my choice. Searching for something more close to fulfulling all
    my needs out of a Persistant Browser Based Game (no mention of player
    numbers inside this abrevation), Magic Duel rang in my head as an
    outwitting (extremely non-violent) war against a single target. In the
    beginning here the target was myself, to some extent it still is. I
    had some experience but many questions unsolved, religious, medical,
    scientific etc, which all had a next step, a step called Magic Duel
    me. If you consider life a path or a ladder towards the Holy Graal, or
    what ever else you can associate eternal life kind of things with, you
    can really understand how it feels to move towards another stair on
    that ladder. And it took me a while. My character is months old, but i
    was here for quite some time longer. Background research was an
    inevitable task since the waste of time i was facing talking to people
    and acting inside the game was tremendous.
    Fortunatelly, the change that Magic Duel experience brought in my
    lap was ready to be accepted, and to some extent it made me focus on
    larger fields, which is exactly what i am presently practicing. I have
    that insatiated child in myself so it is not yet time for me to leave,
    but the objective now is to coherently exist in mere positivity. Game
    wise, i endure in my own style of play, which can be safely
    interpreted as trying to get out of the game what ever i can get on my
    own. There was a recent period in which i was using the game mechanics
    to play my role but i dropped it for the sake of a new method of doing
    the same. The old school was active before certain events in my recent
    personal life and latest phase of the game. There was an intent to
    keep the work invisible as it was so far, but that is an incredibly
    stresfull thing to do now and is not one of the primary interests for
    me anymore. As much as i enjoy being rude, i am trying not to be rude
    when i cannot provide help, and of course try to match it with random
    assaults of helpfulness to those who need it, constantly considering
    my time invested. If you do pay attention to something that evolves
    around you, it is possible that you will find some form of
    illumination.
    There are many things that i can experience in the game world, or
    around it but directly related. As it is at the present time, or later
    with some other changes, it is the same. So, under the proper
    conditions, i seek to tap into minds of other people, and as many can
    characterize as 'good' - try to fulfill my current role. And of course
    to witness the outcome, to see if it will be the mental fun i expect
    it to be.

    4.) "Who is your 'archnemesis' in MD if you have one?"
    The enemy to my MD character is any player who tries to affect
    me in a negative fashion. What i mean is, people who pose as
    do-gooders but cannot see farther then the pride that blinds them,
    people who live the same nightmare over and over again forcing what
    ever power they can posses onto anyone in their proximity just to
    cause noting of true, lasting importance. People who prevent the few
    ones that trully want to learn from learning. Idiots that do harmful
    things to any passerby, without a hint of style at least. People that
    scream "Go away!" to other people to keep their decaying playground
    just for their own misery. People that aren't worthy of the power they
    sometimes wield.
    There is however a single person whose power and negative
    influence goes beyond that of anyone else inside the game, and that is
    Muratus del Mur. I'm the egg and he's the chicken, and the game was
    mostly been a Magic Duel.

    5.) "Who is your best friend, or something like that, in game?"
    My character in MD is a loner, since that is the only way he can
    stay true to himself. Making a bond inside a virtual world is very
    wrong by my standards as by and by the bond itself is pretty much
    virtual. I can associate very pleasant times with many of the
    characters that are or were in the game. I had business arangements
    with few, which lead to illumination on one side and excommunication
    on the other. Where ever i have received a supportive tap on the back
    i felt amazing joy; or a helping hand when i needed one was enough
    fire to move a mountain; or an insightful thought presented made for a
    bend in my character's lifeline.. - i made a friend for life in my own
    virtual world. Or the real world, cant remember now.
    There is however a single person whose wisdom and positive
    influence can go beyond that of anyone else inside the game, mainly
    because it is his world, and that is Muratus del Mur. At that place,
    he's the egg and and the chicken, and i am the game of duel against
    the all odds.

    6.) "If you can change ONE thing in MD, what would it be?"
    I would like to see an addition in landscape of Magic Duel
    world, in form of a island of sandy white beaches, surrounded by warm,
    turquoise sea, with a spa center inside a native-like hut and a real
    beach bar on opposite side of the wooden dock. I think it would be
    beneficial to see something nice for a change.
    Games are an essential part of life, no matter the age,
    whereabouts, personality or even species. They relieve of stress, they
    consume time, they provide feelings, but can also teach, inspire,
    guide or prepare for something that follows be it good or bad. Anyone
    who understood what raising a lifeform is, knows that games are part
    of it. But as in any sphere of existance, perils are abundant and not
    all games are good. Actually a majority of computer games, which in
    this era humans seem to prefer, are at least repetitive (and that is
    not good, unless you are a mentally ill person). For those humans that
    choose something to rely on usually end up on a Persistant Browser
    Based Game, for the most part out of obvious practical reasons.
    Magic Duel will persist for quite some time, somehow i find that certain. As
    it evolves, among other more personal and less noble things, around
    people doing nice things to or for the people, somehow leads me to
    believe that the actual people are considered the most important
    aspect of the game world. One one side you have people that are
    receiving the action, be it a new creature, help with overcoming a
    step or two, reaching out for another level of the game through
    guidance and so on. And those people end up satisfied at some point.
    It is very pleasant to see, and i am sure the feeling is wonderful in
    those who receive the benefit.
    There are people who do..stuff. More importantly and not
    necessarilly exclusive, there are very mature people who are at the
    same time nice, or polite, or really really smart, stylish, plain
    virtuous, that act positively upon others or on their behalf. Those
    people do not perform miracles for a WishPoint, or a rare creature, or
    for a benefit of their numberless alternative account. They do it for
    something that only they can transform into material if they so wish.
    Now try to imagine a playerbase of Magic Duel as a huge spherical
    bowl that ones was shining bright and slow, holding perhaps three
    thousand lit candles at the same time (more or less words of my
    brother from whom later i have learned played long before i did), now
    shining not as bright but with drastically fewer number of candles..
    Imagine how the candles are all very unique, no matter the
    composition, or their color, volume, wick length or their tolerance to
    heat exposure. Try to place more than one candle inside any sphere and
    you will realize that no matter where you place each of them,
    inevitably some will get burnt and melted by some others. This doesn't
    mean that the candles that burn other candles are to be considered
    evil candles in any way. With the risk of setting your appartment or
    internet caffee to flames and leading to considerable casualties
    and-or jail time, you can try it on your own. After i have
    experimented, in my mind, as a result i saw only molten wax and some
    slight shading, until it all went dark.
    Instantly i have realized the problem is in placing the candles,
    since every thing else is a plain constant. In a romantic mood, i used
    to look at the melting candles for far longer than i perhaps should
    and that built up a suffocating sensation in me. Anyhow, somewhat of a
    pattern appeared, that is the candles placed on top burn the fastest,
    but also happens that in the process their dripping wax extinguishes
    lower placed ones. It was really vague result, so i experimented
    more..
    All the extinguished candles had something in common. They left a
    trace of wax inside the sphere. And their action was observed by me.
    At first, the original placement of the candles was apparently
    adequate. In a static sphere, they even pooled at the bottom and gave
    birth to some brand new young candles. When the sphere moved all chaos
    broke loose.
    In the final stage of the experiment, i tried to find similarities
    between all those unique candles around, and then place them in the
    correct order to get the most out of my sphere - make it's bright
    shine enough to be a light source, make it effective on fuel
    consumption and make it simply positive to hold above the ground by
    itself. And i have succeeded, by placing the candles made of certain
    type of wax that matured for a while above groups of candles that are
    in maturing process. In the center of the sphere still are the most
    worthless candles available that need both fueling by molten, mature
    wax as well as occasional extinguishing by the same source. And it
    works like a charm as long as my sphere is on the move. Even when
    completely burnt, the upper placed candles beam that last surge of
    light and a burst of wax flows from them that is sufficient to both
    fuel and ignite ones that are in dire need. And i know that those
    burnt out old candles go to candle heaven because they did good all
    their life and fulfilled their purpose. And i know that some of the
    middle range candles move up by inertion, maturing in the process. And
    of course, the candles in the middle, some of them, will always stay
    in the middle, filtering out the particles that solidify over time and
    by that allowing surprise fuel injection to random candle of joy. For
    as long as the sphere keeps spinning..
    By all current standards it can be called my role, but it is not my
    world nor it is my change to make. Now when i can, i try to fly around
    the sphere puffing all kinds of etheric oils inside to make the scent
    more enjoyable, like in the beautiful spa centers on some small island
    of deserted appeal in the middle of a warm, turquoise sea, where
    everything is about that peaceful, easy feeling..

    7.) "I guess he ran out of ideas for the quest, asking whom i see most powerful in 4 categories.."
    If i was to judge a player by his role, fighting ability,
    popularity and activity, i would chose a character named 'dst' as the
    most powerful player around. It's inside role is, however small,
    enriched by becoming a helpful hand to the new and needy. It stands
    pretty high in popularity (number of friends) and activity (days
    logged in), stretching even further to owning it's own alliance. Aside
    from spells, wealth of coins and vast array of tokened and untokened
    creatures, it's fighting ability when compared to the majority of
    others' is enhanced by the knowledge of the code along with having
    tremendous time invested in experimenting repeatedly, as well as with
    the knowledge of not so noble methods possible in certain situations
    where the code or common sense would object, along with the lack of
    spiritual depth triggering readiness to indulge in such methods, and a
    pitbull appearance.
  19. Upvote
    vampir got a reaction from Jubaris in Time   
    If you are a pesimist i can help you or point you at someone who can do a better job. Probably. If you are an optimist, i can almost certainly work with you to make the world a better place. Mainly the real world. In which you can contact me on dr.rashman@gmail.com if the text sparks any of the stronger emotions.

    This is an article of some 4500+ words that i wrote for MRD's Final Quest, for which i was awarded a WishPoint. I got last (5th) place, just below player "dst", and i seriously doubt there were more than 5 participants. I could have made the point in 45 words but the guy asked it to be of specified length and i really wanted publicity



    DISCLAIMER: This article is strictly from my own point of view, my own
    thoughts and feelings are here out of my own experience. Even if it
    appears otherwise, this writting should not be considered suggestive
    or at least generalizing.

    1.) "What are your thoughts about MD?"
    Magic Duel is an interesting and in a refreshing way positive
    project. There are just too many influental addictions arround that
    one could afford to make certain game become one, specially if said
    game is a waste of time. I strongly believe this game is quite the
    opposite as long as you accept the positive change in yourself.
    There was sort of a local web knowledge site linked to the game,
    mdarchives, which triggered literary inspiration in me. Now, it was
    not the site for the random people to write just any crap. Mainly the
    writters have been privileged to post there and they did focus on one
    or two domains, but there were many other articles that i personally
    found much more useful at the time. My feeling about the idea behind
    the said site however was that it was really.. unwise.
    The other site of notice and much closer related to the game itself
    is the forum. Any game, actually any single occurrence, from games
    over child pornography to terrorist organizations have at least one
    forum about it, and most of the ones i saw so far visually appear
    better than MD's. It was before my time here that i've learned forums
    had somewhat of a hand-drawn art or at least a decoration, the bit of
    wisdom i owe to the one with the current outlook. Articles, management
    and general feel are mostly as bad as any other. Upon my hasty
    premiere post i have learned that moderators are low in numbers,
    courtesy of player-forum moderator named dst, and i never would hold
    anything against any single one of them. I will mention just the
    facebook similarity vaguely and quickly amplify the statement with
    paralel universe. There is positive in everything.. i simply don't
    enjoy forums that much.
    When i was testing the game, more precisely doing so with
    completely ill amount of successive accounts i obviously step on toes
    of innocent bystanders who transparently frown upon use of such
    barbaric methods and since no one would have any belief in me being an
    obsessive perfectionist, i've decided not to apply myself so devotedly
    for another feature of the game - it's newspapers through a mailing
    list. Just a few thousand created accounts later, i came to realize
    that although once subscribed, i have never received a single copy. It
    was a real shame, the ones i've downloaded in .pdf had nice pictures,
    some text, informations of useful and not so useful nature, printed on
    professionally cheap virtual newspaper..paper. Well anyway, they had
    really plain journalists but also very devoted ones, those whose eyes
    glow in the dark (but not from perpetual exposure to computer screen
    or any other radiation). I wonder if all them forums could turn into
    newspaper form, or was it that the newspapers have turned into forums?
    I like the colors. Gold is royal, that is a no-brainer. It is said
    that orange sparks violence and unrest. It drives me sometimes just to
    enjoy a piece inside the game that i consider a perfect eye-candy for
    the moment. A part of the screen..a flash of color here or there can
    fit the puzzle perfectly. Chaos of ideas around this project is in
    perfect order. If in some instance you have multiple persons and a
    single idea, basically drives me to think there is just a bunch of
    morons (psyc.). With all the quality arround it MD is in a shaded
    state at this very moment. One of the noted ideas were some
    adjustments to the game that i feel very positive about. Moving to a
    stage 10 or v1.0 sends message of a certain level of seriousness.
    Softer tone in gameowner's writting radiates a caring, fluid emotion.
    As balanced out i can extract the new players, who drop through that
    Paper Cabin into this often confusing world, and Live Help Operators.
    The fighting takes a tremendous part of a complete virtual character
    in Magic Duel. After i have experienced shocking emotional surges
    while searching another newbie during the Torch Competition many
    months ago, roleplaying it and eventually outwitting the opponent, i
    was enjoying the spoils of that ritual child war briefly until i
    realised there was only me and a moment to be remembered. Nothing
    else. Ever again. So yet again i had to move to other things but i am
    full of love for the change in me.
    There are two legitimate shops in the game, god knows how many
    outside, that offer a trade. As with any glass-eyed merchant, most of
    the wares are simply crap, either way past expire date or bunch of
    completely used up junk that said merchant is trying to fence to you
    for a chilly price. Both merchants of MD are decent enough to tell you
    in advance what they are going to do. However, if you let yourself
    beyond being insulted, you will come to realize that there are certain
    deals you can make that will enrich you (your character) deeply or
    empower you right up to the world's frontiers, perhaps take you even
    further.
    Another idea that i like was recent challenging downgrade of
    ActionPoints pool by 10. I had to remind my old mate to vote because
    he did that so long ago that he was freaking about not being able to
    upgrade one of those colored winged flamethrower thingies or what not.
    Layed-back easy going mate of mine he is. But what is really a blast
    of joy for me is Aprils Fool jokes and any similar moves randomly
    thrown about MD to instil agonizing horrors into the hearts of the
    fallen.
    All in all, what the main page of the MD site says, is not a lie.
    For me from my first moment here this actually is the biggest "salad"
    i have ever experienced. There is not a single ingredient that is
    perfectly raised, harvested, applied or completely organic yet all it
    takes for it to taste good is genetically unique method of chewing and
    when you have a prickly aftertaste sometimes - just wash it down with
    a bottle of "Jack", straight.

    2.) "What do you think about the people in game?"
    Ah, the lovely people of Magic Duel. There is a saying about
    wars, that they bring out the best and the worst out of humanity.. on
    all sides, in all levels. That can be pretty accuratelly applied to
    this game. As opposed to a deadly conflict, this Magic War (more and
    more i appreciate the reflecting sound of it) supposedly has the same
    affect on the psyche just without actual casualties (i sincerely hope
    so far nobody died) and destruction. This is the downcycle of MD and
    so it mirrors on the playerbase the same.
    For the game that was supposedly breeding magi, it has incredible
    amounts of idiots (psyc.) at large. From the lower of the lowest,
    people who insist on using different punctuation, signs and
    letter-number combinations to express generic feelings, no matter the
    occasion, are the ones i would pity the most due to their decay of
    natural emotion and somewhat automated process of faked
    feelings. I say i would pity them but i can't since often they
    drastically decrease the quality of local environment to other present
    entities, be they some other similar idiots or not. At the same margin
    i have met, or witnessed in quick passing, the ones that have
    strangely powerful, deep problems with selfexpression. It is
    understandable that games attract that kind of human race, but still
    not being able to exist on at least slightly higher level is a problem
    that is not solved by wasting time, and that saddens me the most, and
    as well brings me to another point. The top of the range human beings
    that play here, there are some that i admire and really respect, and
    every single one of them is lacking the supreme fuel to floor the
    pedal to their own full potential. Now, if you put fuel in the latter,
    they can easily voodoo the idiots out of their state. If you fuel the
    idiots, i dont know what ill shit can happen, or it already did.
    Anyhow, the next cycle of MD will be positive for certain.
    Now back to the idiots of material. There is a group of people
    connected by commonly being impaired due to low skill in foreign
    languages. And that is something relatively easily fixable. There is,
    although i believe are small in percent, a group that resorts to money
    whenever a problem occurs, in any and every sense possible. These are
    generally positive people, and as far as MD is concerned, they grow up
    once they utilize their tactic, usually. There are also my favourites,
    the real children. Aged three to twelve, maybe somewhat more. But i
    have yet to see one, male or female from any single corner of our
    Earth, that uses it's brain as i have witnessed it used in real life,
    respectful to the circumstances. What i cant ever embrace is insisting
    on the mandatory supporting 'stupid branch' of any tree.
    I have noticed a veil of fear arround the hearts of most of the
    people i have met. Not realizing the adequate importance and order of
    things, they are easily manipulated. What some of them need or try to
    achieve was many times the reason for Prosvetitelj to withdraw to
    meditation state. What comes out of those hearts is very negative,
    very destructive and very unwise. As i mentioned in the saying about
    the wars, mostly negative things happen but the positive ones even if
    fewer make up for the difference in quality, with a little luck. Now,
    i dont believe in good and evil but i do believe there are positive
    and negative personalities. And as long as someone is true to
    themselves be they on either of the sides it is generally a positive
    occurence. But if someone is stupid and plain destructive no prison
    can rehabilitate them because there is no positive habit to
    rehab..sort of. In a real world, there is time and effort after the
    wars and quite a few appropriate examples (unfortuanately). In this
    game world only thing i can see fit is the more fluid change of the
    roles, or more command to the each individual, but i feel that is
    unlikely to come by my standards.
    I cannot say i have met a complete positive personality around any
    character inside the game world, as i understand them through a very
    complex method. However, of all the interesting aspects of the game,
    there are people who are leaders in each by their great uniqueness, or
    specialization sort to say. First of all there are roleplayers.
    Hardcore ones could agree that the process of smooth adjusting to the
    circumstances or environment in which one resides, roleplays or exists
    is the single most important skill one roleplayer can posses. You can
    never be the only roleplayer inside a community that doesn't want to
    roleplay, the old fashion way. That simply makes you look like a joke.
    Other aligning factors are the circumstances themselves, such is the
    scenery and the code support, along with the real world forces on act
    (what happens in roleplayers' life outside the gameworld).
    It is as anything else pretty chaotic but for a few, specially for
    one or two of great purity and virtue, ones that i have met and sadly
    disappointed (due to the forced real life conditions), but it left me
    with the hope that there is in essence a leading star that should be
    followed when the time comes correct. I have learned that there were
    quite a few good examples in the past, and i did so reading the
    Adventure Log. As it happens, those people are long gone perhaps never
    to return. Others that are around in these days really are not worth
    the mention.
    From my first day here, i have exercized great amount of respect
    for anyone who would provide me with insightful information or push me
    in the correct direction. Doing so with stylish performance made me
    their invisible associate for infinite time, actually until their
    decay of virtue, providing it ever happens. One of that kind of people
    had a major influence in myself becoming what i am today, still that
    person is not available anymore in this downphase of MD. As anybody
    else, you can still see traces of it here and there, but in real sense
    it is gone.
    Fighters, or people that evolve around combat and rituals, without
    resorting to spells, are the group that i distantly admire sometimes.
    There is a single one, a natural leader as he burns his wisdom onto
    the friend and foe alike. And strangely, again the one i know from my
    first moment in Magic Duel. Hats off. There are certainly others, a
    majority of the playerbase is fighting oriented, many not even
    realizing the depth behind violence or victory etc. There are good
    fighters, most of which also take membership in the above mentioned
    idiotic lower levels, and some are simply empty, misguided people that
    even perservere in their shalowness after their illusions are
    shattered.
    Finally, there are the True Magicians. The ones that i have met come in
    all different varieties and they all have their imperfections but
    there is a single difference that makes that kind of people not lead
    any of the former groups (even though they belong to most except the
    lowest ones), but simply walk together hand in hand leading or tearing
    appart all the rest. And that is a mindset. Their mindset is focused
    on action. In other words, those people do by merely existing. They
    were in Magic Duel before i got here, and some still are. Some left
    and returned, some left never to come back again. They move on,
    somewhat in a kamikaze fashion (regarding to observers, being all
    around project MD), since that is the only best thing one in their
    shoes is allowed to do. I believe that more than anything. But only
    when They leave is a true loss, as a part of Magic Duel dies with
    them, never respecting what it had.
    Speaking of which, the one that recently made a departure shook me
    pretty bad. I still have the respect for what came to my lap, and felt
    a weakening sensation as i read what is to follow. Perhaps more clear
    would be if i say that logic of events is that the departure triggered
    a quest which in turn triggered myself into writting this which will
    evole again into something next. Did anyone of us ever existed before
    Magic Duel?
    As many doubts as i had, i know that a part of the idea behind this
    whole project Magic Duel concept was really positive thing. Something
    like the comunity which will let the individuals evolve. Unwise one as
    well, since to start something that large you need tons of
    requirenments fulfilled,not an immature single person ready to release
    the demon out of personal fun. But there is positive in everything.
    Some of the magicians will return, some of the idiots will be
    illuminated, and even though it will never come to MD lands -
    something good will happen inside the Real World.

    3.) "Can't quite remember the question for this one.."
    I have played games for many years and as with all in my life i
    have a pesonal style in making a choice as well as method of playing
    with my choice. Searching for something more close to fulfulling all
    my needs out of a Persistant Browser Based Game (no mention of player
    numbers inside this abrevation), Magic Duel rang in my head as an
    outwitting (extremely non-violent) war against a single target. In the
    beginning here the target was myself, to some extent it still is. I
    had some experience but many questions unsolved, religious, medical,
    scientific etc, which all had a next step, a step called Magic Duel
    me. If you consider life a path or a ladder towards the Holy Graal, or
    what ever else you can associate eternal life kind of things with, you
    can really understand how it feels to move towards another stair on
    that ladder. And it took me a while. My character is months old, but i
    was here for quite some time longer. Background research was an
    inevitable task since the waste of time i was facing talking to people
    and acting inside the game was tremendous.
    Fortunatelly, the change that Magic Duel experience brought in my
    lap was ready to be accepted, and to some extent it made me focus on
    larger fields, which is exactly what i am presently practicing. I have
    that insatiated child in myself so it is not yet time for me to leave,
    but the objective now is to coherently exist in mere positivity. Game
    wise, i endure in my own style of play, which can be safely
    interpreted as trying to get out of the game what ever i can get on my
    own. There was a recent period in which i was using the game mechanics
    to play my role but i dropped it for the sake of a new method of doing
    the same. The old school was active before certain events in my recent
    personal life and latest phase of the game. There was an intent to
    keep the work invisible as it was so far, but that is an incredibly
    stresfull thing to do now and is not one of the primary interests for
    me anymore. As much as i enjoy being rude, i am trying not to be rude
    when i cannot provide help, and of course try to match it with random
    assaults of helpfulness to those who need it, constantly considering
    my time invested. If you do pay attention to something that evolves
    around you, it is possible that you will find some form of
    illumination.
    There are many things that i can experience in the game world, or
    around it but directly related. As it is at the present time, or later
    with some other changes, it is the same. So, under the proper
    conditions, i seek to tap into minds of other people, and as many can
    characterize as 'good' - try to fulfill my current role. And of course
    to witness the outcome, to see if it will be the mental fun i expect
    it to be.

    4.) "Who is your 'archnemesis' in MD if you have one?"
    The enemy to my MD character is any player who tries to affect
    me in a negative fashion. What i mean is, people who pose as
    do-gooders but cannot see farther then the pride that blinds them,
    people who live the same nightmare over and over again forcing what
    ever power they can posses onto anyone in their proximity just to
    cause noting of true, lasting importance. People who prevent the few
    ones that trully want to learn from learning. Idiots that do harmful
    things to any passerby, without a hint of style at least. People that
    scream "Go away!" to other people to keep their decaying playground
    just for their own misery. People that aren't worthy of the power they
    sometimes wield.
    There is however a single person whose power and negative
    influence goes beyond that of anyone else inside the game, and that is
    Muratus del Mur. I'm the egg and he's the chicken, and the game was
    mostly been a Magic Duel.

    5.) "Who is your best friend, or something like that, in game?"
    My character in MD is a loner, since that is the only way he can
    stay true to himself. Making a bond inside a virtual world is very
    wrong by my standards as by and by the bond itself is pretty much
    virtual. I can associate very pleasant times with many of the
    characters that are or were in the game. I had business arangements
    with few, which lead to illumination on one side and excommunication
    on the other. Where ever i have received a supportive tap on the back
    i felt amazing joy; or a helping hand when i needed one was enough
    fire to move a mountain; or an insightful thought presented made for a
    bend in my character's lifeline.. - i made a friend for life in my own
    virtual world. Or the real world, cant remember now.
    There is however a single person whose wisdom and positive
    influence can go beyond that of anyone else inside the game, mainly
    because it is his world, and that is Muratus del Mur. At that place,
    he's the egg and and the chicken, and i am the game of duel against
    the all odds.

    6.) "If you can change ONE thing in MD, what would it be?"
    I would like to see an addition in landscape of Magic Duel
    world, in form of a island of sandy white beaches, surrounded by warm,
    turquoise sea, with a spa center inside a native-like hut and a real
    beach bar on opposite side of the wooden dock. I think it would be
    beneficial to see something nice for a change.
    Games are an essential part of life, no matter the age,
    whereabouts, personality or even species. They relieve of stress, they
    consume time, they provide feelings, but can also teach, inspire,
    guide or prepare for something that follows be it good or bad. Anyone
    who understood what raising a lifeform is, knows that games are part
    of it. But as in any sphere of existance, perils are abundant and not
    all games are good. Actually a majority of computer games, which in
    this era humans seem to prefer, are at least repetitive (and that is
    not good, unless you are a mentally ill person). For those humans that
    choose something to rely on usually end up on a Persistant Browser
    Based Game, for the most part out of obvious practical reasons.
    Magic Duel will persist for quite some time, somehow i find that certain. As
    it evolves, among other more personal and less noble things, around
    people doing nice things to or for the people, somehow leads me to
    believe that the actual people are considered the most important
    aspect of the game world. One one side you have people that are
    receiving the action, be it a new creature, help with overcoming a
    step or two, reaching out for another level of the game through
    guidance and so on. And those people end up satisfied at some point.
    It is very pleasant to see, and i am sure the feeling is wonderful in
    those who receive the benefit.
    There are people who do..stuff. More importantly and not
    necessarilly exclusive, there are very mature people who are at the
    same time nice, or polite, or really really smart, stylish, plain
    virtuous, that act positively upon others or on their behalf. Those
    people do not perform miracles for a WishPoint, or a rare creature, or
    for a benefit of their numberless alternative account. They do it for
    something that only they can transform into material if they so wish.
    Now try to imagine a playerbase of Magic Duel as a huge spherical
    bowl that ones was shining bright and slow, holding perhaps three
    thousand lit candles at the same time (more or less words of my
    brother from whom later i have learned played long before i did), now
    shining not as bright but with drastically fewer number of candles..
    Imagine how the candles are all very unique, no matter the
    composition, or their color, volume, wick length or their tolerance to
    heat exposure. Try to place more than one candle inside any sphere and
    you will realize that no matter where you place each of them,
    inevitably some will get burnt and melted by some others. This doesn't
    mean that the candles that burn other candles are to be considered
    evil candles in any way. With the risk of setting your appartment or
    internet caffee to flames and leading to considerable casualties
    and-or jail time, you can try it on your own. After i have
    experimented, in my mind, as a result i saw only molten wax and some
    slight shading, until it all went dark.
    Instantly i have realized the problem is in placing the candles,
    since every thing else is a plain constant. In a romantic mood, i used
    to look at the melting candles for far longer than i perhaps should
    and that built up a suffocating sensation in me. Anyhow, somewhat of a
    pattern appeared, that is the candles placed on top burn the fastest,
    but also happens that in the process their dripping wax extinguishes
    lower placed ones. It was really vague result, so i experimented
    more..
    All the extinguished candles had something in common. They left a
    trace of wax inside the sphere. And their action was observed by me.
    At first, the original placement of the candles was apparently
    adequate. In a static sphere, they even pooled at the bottom and gave
    birth to some brand new young candles. When the sphere moved all chaos
    broke loose.
    In the final stage of the experiment, i tried to find similarities
    between all those unique candles around, and then place them in the
    correct order to get the most out of my sphere - make it's bright
    shine enough to be a light source, make it effective on fuel
    consumption and make it simply positive to hold above the ground by
    itself. And i have succeeded, by placing the candles made of certain
    type of wax that matured for a while above groups of candles that are
    in maturing process. In the center of the sphere still are the most
    worthless candles available that need both fueling by molten, mature
    wax as well as occasional extinguishing by the same source. And it
    works like a charm as long as my sphere is on the move. Even when
    completely burnt, the upper placed candles beam that last surge of
    light and a burst of wax flows from them that is sufficient to both
    fuel and ignite ones that are in dire need. And i know that those
    burnt out old candles go to candle heaven because they did good all
    their life and fulfilled their purpose. And i know that some of the
    middle range candles move up by inertion, maturing in the process. And
    of course, the candles in the middle, some of them, will always stay
    in the middle, filtering out the particles that solidify over time and
    by that allowing surprise fuel injection to random candle of joy. For
    as long as the sphere keeps spinning..
    By all current standards it can be called my role, but it is not my
    world nor it is my change to make. Now when i can, i try to fly around
    the sphere puffing all kinds of etheric oils inside to make the scent
    more enjoyable, like in the beautiful spa centers on some small island
    of deserted appeal in the middle of a warm, turquoise sea, where
    everything is about that peaceful, easy feeling..

    7.) "I guess he ran out of ideas for the quest, asking whom i see most powerful in 4 categories.."
    If i was to judge a player by his role, fighting ability,
    popularity and activity, i would chose a character named 'dst' as the
    most powerful player around. It's inside role is, however small,
    enriched by becoming a helpful hand to the new and needy. It stands
    pretty high in popularity (number of friends) and activity (days
    logged in), stretching even further to owning it's own alliance. Aside
    from spells, wealth of coins and vast array of tokened and untokened
    creatures, it's fighting ability when compared to the majority of
    others' is enhanced by the knowledge of the code along with having
    tremendous time invested in experimenting repeatedly, as well as with
    the knowledge of not so noble methods possible in certain situations
    where the code or common sense would object, along with the lack of
    spiritual depth triggering readiness to indulge in such methods, and a
    pitbull appearance.
  20. Upvote
    vampir got a reaction from Jubaris in Libertate   
    If payments would stop tomorrow
    and there would be no more creature fights
    nor tokens in the shop
    they would all still reside in my heart

    If i let everything be free
    and give the power to the masses
    my nature would accept the change
    but my tainted soul would burn the freedom

    If i was to move on, athough not sure where,
    what i have left does not satisfy me
    what will come is an adventure
    however i'm uncertain i'm ready for



    If the rest of you would leave tomorrow,
    simply i would be no more,
    will ever come The One,
    and be welcomed in My little World?
  21. Upvote
    vampir got a reaction from death ray in Libertate   
    If payments would stop tomorrow
    and there would be no more creature fights
    nor tokens in the shop
    they would all still reside in my heart

    If i let everything be free
    and give the power to the masses
    my nature would accept the change
    but my tainted soul would burn the freedom

    If i was to move on, athough not sure where,
    what i have left does not satisfy me
    what will come is an adventure
    however i'm uncertain i'm ready for



    If the rest of you would leave tomorrow,
    simply i would be no more,
    will ever come The One,
    and be welcomed in My little World?
  22. Downvote
    vampir got a reaction from Totenkopf in Libertate   
    If payments would stop tomorrow
    and there would be no more creature fights
    nor tokens in the shop
    they would all still reside in my heart

    If i let everything be free
    and give the power to the masses
    my nature would accept the change
    but my tainted soul would burn the freedom

    If i was to move on, athough not sure where,
    what i have left does not satisfy me
    what will come is an adventure
    however i'm uncertain i'm ready for



    If the rest of you would leave tomorrow,
    simply i would be no more,
    will ever come The One,
    and be welcomed in My little World?
  23. Upvote
    vampir got a reaction from Aysun in Libertate   
    If payments would stop tomorrow
    and there would be no more creature fights
    nor tokens in the shop
    they would all still reside in my heart

    If i let everything be free
    and give the power to the masses
    my nature would accept the change
    but my tainted soul would burn the freedom

    If i was to move on, athough not sure where,
    what i have left does not satisfy me
    what will come is an adventure
    however i'm uncertain i'm ready for



    If the rest of you would leave tomorrow,
    simply i would be no more,
    will ever come The One,
    and be welcomed in My little World?
  24. Upvote
    vampir got a reaction from apophys in Suggestion For Avatar Gallery   
    [quote name='dragonrider7' date='02 August 2010 - 04:30 PM' timestamp='1280763000' post='64965']
    This is where I am coming about. I already have abt 25 avys sold to the shop, but I recently unlocked my level 0 avatar and I want to find some of my avatars so that I can use it. I dont really get the idea that "all avatars to be purchased once", its the player's choice right? (may be this could be the reason that pulls back playerd from purchasing avys) .


    Anyways custom avatar creation had helped me in improving my drawing skills, will try and put more.

    and [b]I DO HAVE A SCANNER AND ALSO A PEN TABLET [/b]

    -rider
    [/quote]

    I love this guy! Full support to the topic, specially since it comes from both personal drive and experience. Stay mild towards the ignorant, hone your style and praise your gift. Peace!
  25. Upvote
    vampir got a reaction from Chewett in Suggestion For Avatar Gallery   
    [quote name='dragonrider7' date='02 August 2010 - 04:30 PM' timestamp='1280763000' post='64965']
    This is where I am coming about. I already have abt 25 avys sold to the shop, but I recently unlocked my level 0 avatar and I want to find some of my avatars so that I can use it. I dont really get the idea that "all avatars to be purchased once", its the player's choice right? (may be this could be the reason that pulls back playerd from purchasing avys) .


    Anyways custom avatar creation had helped me in improving my drawing skills, will try and put more.

    and [b]I DO HAVE A SCANNER AND ALSO A PEN TABLET [/b]

    -rider
    [/quote]

    I love this guy! Full support to the topic, specially since it comes from both personal drive and experience. Stay mild towards the ignorant, hone your style and praise your gift. Peace!
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