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DarkRaptor

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Everything posted by DarkRaptor

  1. You can find a compilation of the MDScript available functions in the Wikia: http://magicduel.wikia.com/wiki/Category:MDScript
  2. I personaly would implement the Cannon: http://magicduel.invisionzone.com/topic/14780-interesting-use-or-combination-of-existing-features/#entry143812 just because... it would be cool :P
  3. Lorerootian Archer currently gives permanent stats and skills
  4. in my case replays shows creature tokens.
  5. always available to try help
  6. Question: Those that have been on the discussing party.. how many wins did they ever get into a creature? (a max number please)
  7. Why not just permanently remove the personal stats from que battle equation? If the goal is "everybody can beat everybody" this could be a easy fast solution.
  8. darkraptor : received 1 aniv Aramors for Eagle Eye quest thank you
  9. darkraptor : received 2 aniv Aramors for quest creation ( PaintYourAramor! and LightTheCandles) thank you
  10. Quest Title: Paint Your Aramor! Brief description and rules: This quest was designed for last year's MD birthday and since only a few had the chance to participate i've decided to put it up again. In this quest the player will be driven in a little adventure to collect items, interact with npc's and solve puzzles. This time the goal would be to grab a fresh aramor and paint it! If you can't win it from official quests.. Make One Yourself!! You can use the Magic word: PaintYourAramor! After gather some information you realize that your best option to make a aniversary aramor is to ask for some help.. and who would be better to help you than the Elf? From what you have heard the Helper Elf was last seen at the library.. Convince him to help you! Go! Have fun!.. and a bit of patience :-P Scoring: Along the adventure there will be tasks that will be evaluated and scored, the player to score higher wins. The finnishing time will only be used in case of draw. This will give all the same chance to win even if they are not present when the quest is launched. Score Table: MainTask(40pts) | Puzzle1(0-10pts) | Puzzle2(0-6pts) | Puzzle3(0-10pts) | SecondaryTask1(6pts) | SecondaryTask2(6pts) Duration: Until the end of the Aniversary. My Rewards: 1 BloodPact Spellstones ( to everybody that finnish the MainTask and does not reach the main prizes ). Other Rewards: 1 Council Sponsored Prize! ..From what i understand the MDBirthday rewards depend mostly on your FUN.. so Play it and Have Fun! :cool: Participation Restrictions (!): Players that finnished the quest last year can't participate. No Alt's Allowed.. Hint: 1. Carefully READ the dialogs with the NPC's
  11. Quest Ended! Congratz to the winner Team: Clock Master, lashtal and Pipstickz! thank you for playing :D
  12. Stage 2 up to the take!! Participate and beat the current leaders! :D
  13. When editing any document if i try to insert a image, a link.. or basically anything that should popup a dialog it appears: Strict Standards: Non-static method SpawVars::getServerVar() should not be called statically in /home/magicdue/public_html/lib/spaw/config/config.php on line 7 Strict Standards: Non-static method SpawConfig::setStaticConfigItem() should not be called statically in /home/magicdue/public_html/lib/spaw/config/config.php on line 7 Strict Standards: Non-static method...
  14. Alright!! 1st Stage Complete!! Congratz Clock Master, lashtal and Pipstickz! Now.. who dares to challenge and beat stage 2?? :D
  15. Teams Sign Up Reopened!! Go Go :D
  16. Sign Up Time is Over... you all choosed the hard way.. :D now it's time to everybody Quest!! Search around MD for clickies and use the words: LightTheCandles! Scoring: For every stage it will be given the following score: 1 point for reaching the minimum heat on One Candle. 20 points for being the player to achieve the Candles Balance! Rewards: 1st Place - 1 Sharpie + 1 Council Sponsored Prize !! 2nd Place - 1 Bloodpact + 1 Memory Stone 3rd Place - 1 4Milion Heat Creature + 1 Memory Stone Have Fun!! and Happy MD Birthday!
  17. Hidden around MagicDuel there are 9 candles that must be lit! For that you should use your heat, simple right? :P Well there may be a tiny catch.. you see, the candles must be lit with a good amount of heat and in some sort of balanced way.. I believe you will figure it out :D This task will start Tomorrow (April 15) after 11ST and will last until Friday! Since this may become a hard task you are encouraged to play in teams with a maximum of 3 players. Tip: :ph34r: Multi-land teams may have advantage.. Teams MUST Sign Up here until Tomorrow (April 15) 11ST. After the event start all players that didn't sign up as a team are welcome to play! (more details about the scoring and rewards.. tomorrow :P ) Participate! and Happy MD Birthday!!
  18. darkraptor (ID:193670; Days:1214) 11:00-18:00 ST
  19. I'm not a archivist as you all know, yet i'm active and i have what is needed to rule the archives, so This is my claim for the leadership of MagicDuel Archives. I shall be "Regent of the Archives" These are my intentions: Work with the archivists and make all the necessary deligences to assure they have all the needed tools. Keep good diplomatic relations with the other land's and always be available to talk with their leaders. Defend the land and the citizens. Diplomacy will always be the first approach. Work with citizens to have more quests and events in MDA. Make MDA a place you MUST visit! Listen to the citizens and their hopes for the land. Assure fairness and impartiality of judgment when necessary.
  20. Trivia Results: 1. Ary Endleg scored 19 in 469 seconds 2. Asthir scored 17 in 809 seconds 3. Valoryn scored 14 in 808 seconds 4. Lania scored 10 in 465 seconds 5. Bash Chelik scored 7 in 133 seconds 6. Acrisius scored 6 in 298 seconds 7. gonzalocsdf scored 5 in 533 seconds 8. TheRichMerchant scored 4 in 612 seconds That means.. Rewards!! :D Ary Endleg gets 1 Soulweaver Sponsored by lashtal Asthir gets 1 Gold Coin Sponsored by lashtal + 1 Joker (from me) Valoryn gets 1 Gold Coin Sponsored by gonzalosdf I would like to thank you all that have participated and also a big thank you for lasthal, gonzalosdf and Syrian for their sponsorship. Hope to see you all in upcomming quests! :P darkraptor
  21. I'm not sure how you designed the system and probably this is just utopic but.. i imagine a system where each clickie ObjectItem have: design-time modifiable: SCRIPTBlock (similar to current scripts) HTMLContentBlock (similar to current scripts) objectname non-modifiable properties: (assigned at creation) creator questid uniqueid runtime-script modifiable properties: (also design-time modifiable by interface) x,y,width,height,owner,name,description,visible,location,qtd,imgnormal,imghoover,imginventory A quest creator would have at disposal functions like: CreateObjectItem(<questid>,<objectname>,<forPlayerID>) returns the created object GetObjectItem(<questid>,<objectname>,<forPlayerID>) returns a array of owned objects for a player DestroyObjectItem(<questid>,<uniqueid>) removes the object from the game Some Conditions: ->Players would only see objects created for them. ( owner==uv('id') && visible==true) This is to prevent scene bloating with objects that are not meaningfull for those not participating in the quest. ->Objects created for PlayerID=0 would be visible (if visible==true) to all players that don't have such object. This would enable a visible starting point like a paper lost in the floor. Once the Paperobject was clicked the script would create a PaperObject for the player and set the visibility option accordingly. ->Global Interface where a Player could resign from a quest (or coders should always offer such functionality) This would remove all his quest specific objects and as so clear his scenes Most object properties seem quite self descriptive, except the location property that would be: object['location'] == -1 ( if object is on inventory ) object['location'] == '1_0x0_1' ( or other scene location ) moving the object from scene to inventory (pick) would be a matter of: object['location'] = -1; object['qtd'] = 1; Refresh(SCENE|INVENTORY);
  22. I admit that after doing some quests one of the my current problems is where of the available clickies should i put code so that makes some sense and looks integrated. So the possibility of having quest specific clickies is just... Incredible! Some very usable "in scene"/"in inventory" items would be: Pickable items (or quest inventory items) could be found on scene and upon click passed into player inventory with quantity=x could be directly passed into a player inventory by script action Openeable items could be found on scene and would be basically a 2 (or more) state clickie usages: Chest's that need to be opened, Doors, traps (wich should be disabled),etc. Triggerable items could be found around a scene and upon click would do a quest global trigger (visible in the triggers) usages: Would enable cooperative play clickies like protect the flag, treasure attacked..etc. Dialogopener items could be found around a scene or used in inventory and act like the current clickies, openning a dialog with puzzles, riddles, etc xxable.. ... ..actually i imagine these actions like "pre-made" functionality templates.. not sure if you see it that way..(more on this later..) Also a set of some new script functions would be very handy for quest creation: -> a way to Set and Check if a Trigger is currently ON. Ex: Check/SetTrigger(<questid>,<triggername>) -> a way to Check the outcome of a recent battle. Ex: CheckBattle(<player1id>,<player2id>) -> a way to Call a existing functionality (spellcast,resource gather,travelsandals,etc..). For security reasons such usage should be granted per quest and logged. -> a way to Refresh a panel on the client side (Scene,Inventory). Ex. Refresh(<SCENE|INVENTORY) -> a way to (re) trigger a "in scene"/"in inventory" clickie. Ex. ClickOn(<clickie>) .. better stop.. because i'm sure i'm asking for alot of work!
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