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Rannel

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Everything posted by Rannel

  1. It would seem from both heat votings that the "life" of an alliance has more value then the life of a player or two. But heat voting is just a plea to higher powers, one they can ignore like they did with Spartan. So if you don't have friends with revive items or your not popular enough, you got only one "life". I guess this raises the market value of life considerably. Same goes for the items that can change your "life state". So remember to be nice to other people, especially those with an assassins blade...
  2. Rannel

    Music Thread

    http://youtu.be/BPPtrqvHGEg
  3. I like the idea very much. Even after all the RP rituals said and done you still need someone with the revive item/spell to affect the mechanics of the system. It would be far easier to mount some revive RP action knowing someone with the item is willing to help. And Apophys idea with resources adds an extra flavor while at the same time helping to avoid automatic reviving without any effort. Myself i'm only starting the adventure with resource gathering but i do have 1 Timeless Dust and i would like to donate it for this effort. I can work on heat gathering and if it will be necessary i'm willing to donate a wishpoint. Hope this initiative will work and please contact me when my help will be needed.
  4. Rannel

    A funeral

    When i heard about Spartiatis been murdered, i was surprised and angry. But over the time, through reading and talking i learned that this is a part of MD life, part of the Experience. People died in the past and was revived through the community's effort. When the coin collection and heat voting came, it really showed the best side of MD, community working together, not for their own benefit but to help someone. But after all this the dead stay dead, and now another joined him. Without people willing to use their revive items, killing is just a good way to chase someone from the game... [color=#282828][font=helvetica, arial, sans-serif]As for Grido's offer i was willing to help in coins [/font][/color][color=#282828][font=helvetica, arial, sans-serif]collection [/font][/color][color=#282828][font=helvetica, arial, sans-serif]but, after i gave it more thought i'm against revival for money. It can create a market for kill/revive. And when there won't be anyone to revive, you can always create more demand by killing someone...[/font][/color]
  5. But there are ways to make yourself a noncombatant if you wish to RP only. Yours is the decision.
  6. Rannel

    A funeral

    Message about the funeral reached me deep in the Land of the East and i wasn't able to attend it, but i will pay my respects at his tomb as soon as i'll manage to reach Loreroot. Don't worry Isabella, i believe this warriors spirit is strong enough to endure the death of flesh.
  7. [color=#282828][font=helvetica, arial, sans-serif]I support this. [/font][/color]
  8. If it indeed is a problem in connecting your ISP to MD server you might try a proxy. But cache/cookies clean won't hurt.
  9. Plenty of good ideas already so i will only say: Make the ca.. Kake edible. I'm hungry
  10. Been busy but I've given a bit of thinking about my idea and other ones in this topic. The biggest flaw i see in Liberty and Apophys idea is that it adds another level of complexity to the combat system. Now the stats inform you how much your crits will gain but with the introduction of those changes it gets much less clear. Remember that newbies are supposed to learn this system without us explaining it to them (at least that's how i understand this no spoilers rule). Other then that i find it a very good idea It takes care of both stats and tokens and is much more possible to implement then mine. But that won't stop me from proposing it so the simple system could look like that: Everyday stat modificator = stat * fall variable(see below) * (-1) In the beginning i wanted to condition this stat fall based on player activity but i realized there's no need for that. A small stat fall each day of active playing can be stopped by gaining stats normally. Now depending on the fall variable it means a player with 8k stat would need to gain 0,8 (at 0,0001 fall variable) or 8 (at 0,001). A low stat player won't have to worry about it really but a big one would have to work hard to keep their stats. I must say i can't honestly choose an optimal variable - i don't have enough knowledge to say what is an average stat value in MD now. As for the negative stats this equation aims to zero so negative stats will get a positive modificator. I might not understand the true reason for negative stats but i find the idea of stats slowly balancing to zero a good thing (but it's optional). Minuses: - Gargantuan stats are impossible to keep with this system. - At some point this will make veterans and newbies similar in stats - the differences will be based on activity mostly (some might see it as a plus others as a minus). - This does not takes into consideration the tokens or other stats modifications. it will in fact make them more powerful i guess. Pluses: - The stat fall isn't instantaneous, it will take some time to balance the game so players will have time to adjust. - This is something you add on top of the current system. No need to change other things so its easier to implement. This is a simple system. I'm still thinking how to add an accumulation of experience witch doesn't fall with a physical (or rather mental) fitness witch does and still keep the balancing properties. Also not sure all stats should be treated equally. Edit: made some space to make it easier to read plus stat amount corrected
  11. Still thinking it through to make some sensible math model. First thing i noticed is that it would have to be based not on fights won/loss but rather fights xp gained or vit damage dealt. Your right about inactive thing Liberty. I think it might be working on active days only or with some much more slower form working on inactive players (like one time a week or more).
  12. Reading what Libery4life wrote i had an idea that could repair the system without changing it. (Warning!! some may hate it passionately ) Idea is based on RL. Anyone keeping themselves fit know that you have to work on it. And to do any sport on a serious level you need to work even harder. Finally professional sport demands constant work on your form. If a pro stops his workouts, he looses his top form and needs time to get back to it. What i'm proposing is a kind of viscosity on your stats. You don't fight on a regular basis, you loose your stats (temporary as a negative "lazy" bonus or permanently even). To keep up with the analogy with sports, high stats should demand much more work so the stat loss should be some percent of the current. With proper math (witch i will have to work on) it might create a max stats level because you can only fight so much in one day. This would need a well made proportional system to promote some average stats that relatively easy to keep. Since its something i came up just now i need to think on possible problems with it i see: - Grinders might pester ppl just to keep their stats high - Sharing your game time between fight and quest/RP would become a harder decision since you would really loos something by not fighting. Like i said its just a stub of an idea without any real math yet but i would like to hear you toughs on it Edit: Yes it is a constant stat damage basically and it will hurt in the beginning but the stat should stabilize at some point into a much more balanced environment.
  13. here is the screenshot when we finished making our cakes (with server time ) http://img14.imageshack.us/img14/852/kake2.jpg
  14. I've got 1 silver now i can give only but will work on more. I will also add heat for Spartiatis revival as soon as i work out how to pass my heat to the plant
  15. [quote name='lightsage' timestamp='1286717798' post='70040'] It's been like that forever, you lose in attack and you lose everything. This might be a good time to 'fix' it through. [/quote] Except that i didn't lose
  16. Here it is [log='Battle log']Loading Rannel creatures Loading magustrick creatures Applying 15% of Rannel's energetic influence Applying 50% of magustrick's energetic influence Influences for Rannel ###### Winderwild: poweraura, attackbonus Animated Tree I: regenaura Influences for magustrick ###### Hollow Warrior: doubleantifreeze Winderwild: poweraura, attackbonus Applying Rannel's Creature Tokens at 85% Grasan Huvourer's creature tokens [] Grasan Huvourer's creature tokens [] Winderwild's creature tokens [] Grasan Huvourer's creature tokens [] Lorerootian Archer's creature tokens [] Animated Tree I's creature tokens [] Applying magustrick's Creature Tokens at 50% Hollow Warrior's creature tokens [] Elite Lorerootian Archer's creature tokens [] Winderwild's creature tokens [] Elemental IV's creature tokens [] Elemental III's creature tokens [] Elemental I's creature tokens [] magustrick's Elite Lorerootian Archer does aimedhit to strong creature(s) of Rannel and: - Grasan Huvourer receives AIMED HIT with 85 damage (68 piercing + 0.72% (tried 1.5%) of enemy vitality. Attack force 6%, enemy defence resistance: 1.044, enemy level resistance: 2 ) and remains with 2221 vitality magustrick's Elemental IV does steallife to multirandom creature(s) of Rannel and: - Steallife power: 15% - steals 346 vitality from Grasan Huvourer and gives it to Hollow Warrior and remains with 1960 vitality - Steallife power: 15% - steals 333 vitality from Grasan Huvourer and gives it to Winderwild and remains with 1888 vitality - Steallife power: 20% - steals 361 vitality from Lorerootian Archer and gives it to Winderwild(luck: double effect) and remains with 1445 vitality - Steallife power: 15% - steals 421 vitality from Animated Tree I and gives it to Elemental III and remains with 2385 vitality magustrick's Elemental III does steallife to weak creature(s) of Rannel and: - Steallife power: 13% - steals 310 vitality from Animated Tree I and gives it to Hollow Warrior and remains with 2075 vitality magustrick's Hollow Warrior does heal to weak creature(s) of magustrick and: - Heal power: 81 - Elemental III doesn't need any healing for now and remains with 1171 vitality magustrick's Winderwild does weaken to strong creature(s) of Rannel and: - Weaken defence effect: -48 - weakens Grasan Huvourer for next 2 rounds and lowers its defence by -48 and remains with 1888 vitality Rannel's Lorerootian Archer does aimedhit to weak creature(s) of magustrick and: - Elemental III receives AIMED HIT with 101 damage (46 piercing + 4.69% (tried 22%) of enemy vitality. Attack force 100%, enemy defence resistance: 1.565, enemy level resistance: 3 ) and remains with 1070 vitality magustrick's Elemental I does weaken to random creature(s) of Rannel and: - Weaken defence effect: -38 - weakens Grasan Huvourer for next 2 rounds and lowers its defence by -38 (luck: double effect) and remains with 1888 vitality Rannel's Animated Tree I cant find any enemy creatures to target, skipping turn Rannel's Grasan Huvourer does haoticdamage to all creature(s) of magustrick and: - hits haoticaly and does 100 damage to Hollow Warrior and remains with 699 vitality - hits haoticaly and does 122 damage to Elite Lorerootian Archer creature DIES! - hits haoticaly and does 108 damage to Winderwild and remains with 665 vitality - hits haoticaly and does 111 damage to Elemental IV creature DIES! - hits haoticaly and does 56 damage to Elemental III and remains with 1014 vitality - hits haoticaly and does 143 damage to Elemental I creature DIES! Rannel's Grasan Huvourer does weaken to all creature(s) of magustrick and: - Weaken defence effect: -101 - weakens Hollow Warrior for next 2 rounds and lowers its defence by -101 and remains with 699 vitality - Weaken defence effect: -101 - weakens Winderwild for next 2 rounds and lowers its defence by -101 and remains with 665 vitality - Weaken defence effect: -101 - weakens Elemental III for next 2 rounds and lowers its defence by -101 and remains with 1014 vitality Rannel's Winderwild does weaken to strong creature(s) of magustrick and: - Weaken defence effect: -41 - weakens Hollow Warrior for next 2 rounds and lowers its defence by -41 and remains with 699 vitality Rannel's Grasan Huvourer does haoticdamage to all creature(s) of magustrick and: - hits haoticaly and does 93 damage to Hollow Warrior and remains with 606 vitality - hits haoticaly and does 150 damage to Winderwild and remains with 515 vitality - hits haoticaly and does 146 damage to Elemental III and remains with 868 vitality ###### START ROUND "1" ###### magustrick's Elemental III does steallife to weak creature(s) of Rannel and: - Steallife power: 13% - steals 270 vitality from Animated Tree I and gives it to Elemental I and remains with 1805 vitality magustrick's Hollow Warrior does heal to weak creature(s) of magustrick and: - Heal power: 81 - Elemental III doesn't need any healing for now and remains with 868 vitality magustrick's Winderwild does weaken to strong creature(s) of Rannel and: - Weaken defence effect: -48 - weakens Grasan Huvourer for next 2 rounds and lowers its defence by -48 and remains with 1888 vitality Rannel's Lorerootian Archer does aimedhit to weak creature(s) of magustrick and: - Elemental III receives AIMED HIT with 87 damage (46 piercing + 4.69% (tried 22%) of enemy vitality. Attack force 100%, enemy defence resistance: 1.565, enemy level resistance: 3 ) and remains with 781 vitality magustrick's Elemental I does weaken to random creature(s) of Rannel and: - Weaken defence effect: -38 - weakens Winderwild for next 2 rounds and lowers its defence by -38 and remains with 906 vitality Rannel's Animated Tree I does heal to dying creature(s) of Rannel and: - Heal power: 45 - heals Animated Tree I and recovers 45 vitality and remains with 1850 vitality Rannel's Grasan Huvourer does haoticdamage to all creature(s) of magustrick and: - hits haoticaly and does 97 damage to Hollow Warrior and remains with 509 vitality - hits haoticaly and does 86 damage to Winderwild and remains with 429 vitality - hits haoticaly and does 149 damage to Elemental III and remains with 632 vitality - hits haoticaly and does 61 damage to Elemental I and remains with 209 vitality Rannel's Grasan Huvourer does weaken to all creature(s) of magustrick and: - Weaken defence effect: -101 - weakens Hollow Warrior for next 2 rounds and lowers its defence by -101 and remains with 509 vitality - Weaken defence effect: -101 - weakens Winderwild for next 2 rounds and lowers its defence by -101 and remains with 429 vitality - Weaken defence effect: -101 - weakens Elemental III for next 2 rounds and lowers its defence by -101 and remains with 632 vitality - Weaken defence effect: -101 - weakens Elemental I for next 2 rounds and lowers its defence by -101 and remains with 209 vitality Rannel's Winderwild does weaken to strong creature(s) of magustrick and: - Weaken defence effect: -41 - weakens Hollow Warrior for next 2 rounds and lowers its defence by -41 and remains with 509 vitality Rannel's Grasan Huvourer does haoticdamage to all creature(s) of magustrick and: - hits haoticaly and does 88 damage to Hollow Warrior and remains with 421 vitality - hits haoticaly and does 82 damage to Winderwild and remains with 347 vitality - hits haoticaly and does 124 damage to Elemental III and remains with 508 vitality - hits haoticaly and does 58 damage to Elemental I and remains with 151 vitality ###### START ROUND "2" ###### magustrick's Elemental III does steallife to weak creature(s) of Rannel and: - Steallife power: 13% - steals 241 vitality from Animated Tree I and gives it to Elemental III and remains with 1609 vitality magustrick's Hollow Warrior does heal to weak creature(s) of magustrick and: - Heal power: 81 - heals Elemental III and recovers 51 vitality and remains with 800 vitality magustrick's Winderwild does weaken to strong creature(s) of Rannel and: - Weaken defence effect: -48 - weakens Grasan Huvourer for next 2 rounds and lowers its defence by -48 and remains with 1888 vitality Rannel's Lorerootian Archer does aimedhit to weak creature(s) of magustrick and: - Elemental III receives AIMED HIT with 84 damage (46 piercing + 4.69% (tried 22%) of enemy vitality. Attack force 100%, enemy defence resistance: 1.565, enemy level resistance: 3 ) and remains with 716 vitality magustrick's Elemental I does weaken to random creature(s) of Rannel and: - Weaken defence effect: -38 - weakens Lorerootian Archer for next 2 rounds and lowers its defence by -38 and remains with 1445 vitality Rannel's Animated Tree I does heal to dying creature(s) of Rannel and: - Heal power: 45 - heals Animated Tree I and recovers 45 vitality and remains with 1654 vitality Rannel's Grasan Huvourer does haoticdamage to all creature(s) of magustrick and: - hits haoticaly and does 160 damage to Hollow Warrior and remains with 261 vitality - hits haoticaly and does 96 damage to Winderwild and remains with 251 vitality - hits haoticaly and does 65 damage to Elemental III and remains with 651 vitality - hits haoticaly and does 68 damage to Elemental I and remains with 83 vitality Rannel's Grasan Huvourer does weaken to all creature(s) of magustrick and: - Weaken defence effect: -101 - weakens Hollow Warrior for next 2 rounds and lowers its defence by -101 and remains with 261 vitality - Weaken defence effect: -101 - weakens Winderwild for next 2 rounds and lowers its defence by -101 and remains with 251 vitality - Weaken defence effect: -101 - weakens Elemental III for next 2 rounds and lowers its defence by -101 and remains with 651 vitality - Weaken defence effect: -18 - weakens Elemental I for next 2 rounds and lowers its defence by -18 and remains with 83 vitality Rannel's Winderwild does weaken to strong creature(s) of magustrick and: - Weaken defence effect: -41 - weakens Hollow Warrior for next 2 rounds and lowers its defence by -41 and remains with 261 vitality Rannel's Grasan Huvourer does haoticdamage to all creature(s) of magustrick and: - hits haoticaly and does 78 damage to Hollow Warrior and remains with 183 vitality - hits haoticaly and does 130 damage to Winderwild and remains with 121 vitality - hits haoticaly and does 41 damage to Elemental III and remains with 610 vitality - hits haoticaly and does 77 damage to Elemental I and remains with 6 vitality ###### START ROUND "3" ###### magustrick's Elemental III does steallife to weak creature(s) of Rannel and: - Steallife power: 13% - steals 215 vitality from Animated Tree I and gives it to Hollow Warrior and remains with 1439 vitality magustrick's Hollow Warrior does heal to weak creature(s) of magustrick and: - Heal power: 81 - heals Elemental III and recovers 81 vitality and remains with 691 vitality magustrick's Winderwild does weaken to strong creature(s) of Rannel and: - Weaken defence effect: -48 - weakens Grasan Huvourer for next 2 rounds and lowers its defence by -48 and remains with 1888 vitality Rannel's Lorerootian Archer does aimedhit to weak creature(s) of magustrick and: - Elemental III receives AIMED HIT with 78 damage (46 piercing + 4.69% (tried 22%) of enemy vitality. Attack force 100%, enemy defence resistance: 1.565, enemy level resistance: 3 ) (luck: cancel effect) and remains with 613 vitality magustrick's Elemental I does weaken to random creature(s) of Rannel and: - Weaken defence effect: -38 - weakens Lorerootian Archer for next 2 rounds and lowers its defence by -38 and remains with 1445 vitality Rannel's Animated Tree I does heal to dying creature(s) of Rannel and: - Heal power: 45 - heals Animated Tree I and recovers 45 vitality and remains with 1484 vitality Rannel's Grasan Huvourer does haoticdamage to all creature(s) of magustrick and: - hits haoticaly and does 63 damage to Hollow Warrior and remains with 335 vitality - hits haoticaly and does 71 damage to Winderwild and remains with 50 vitality - hits haoticaly and does 148 damage to Elemental III and remains with 465 vitality - hits haoticaly and does 92 damage to Elemental I creature DIES! Rannel's Grasan Huvourer does weaken to all creature(s) of magustrick and: - Weaken defence effect: -101 - weakens Hollow Warrior for next 2 rounds and lowers its defence by -101 and remains with 335 vitality - Weaken defence effect: -51 - weakens Winderwild for next 2 rounds and lowers its defence by -51 and remains with 50 vitality - Weaken defence effect: -101 - weakens Elemental III for next 2 rounds and lowers its defence by -101 and remains with 465 vitality Rannel's Winderwild does weaken to strong creature(s) of magustrick and: - Weaken defence effect: -41 - weakens Hollow Warrior for next 2 rounds and lowers its defence by -41 (luck: cancel effect) and remains with 335 vitality Rannel's Grasan Huvourer does haoticdamage to all creature(s) of magustrick and: - hits haoticaly and does 118 damage to Hollow Warrior and remains with 217 vitality - hits haoticaly and does 134 damage to Winderwild creature DIES! - hits haoticaly and does 152 damage to Elemental III and remains with 313 vitality ###### START ROUND "4" ###### magustrick's Elemental III does steallife to weak creature(s) of Rannel and: - Steallife power: 13% - steals 193 vitality from Animated Tree I and gives it to Hollow Warrior and remains with 1291 vitality magustrick's Hollow Warrior does heal to weak creature(s) of magustrick and: - Heal power: 81 - heals Elemental III and recovers 81 vitality and remains with 394 vitality Rannel's Lorerootian Archer does aimedhit to weak creature(s) of magustrick and: - Elemental III receives AIMED HIT with 64 damage (46 piercing + 4.69% (tried 22%) of enemy vitality. Attack force 100%, enemy defence resistance: 1.565, enemy level resistance: 3 ) and remains with 330 vitality Rannel's Animated Tree I does heal to dying creature(s) of Rannel and: - Heal power: 45 - heals Animated Tree I and recovers 45 vitality and remains with 1336 vitality Rannel's Grasan Huvourer does haoticdamage to all creature(s) of magustrick and: - hits haoticaly and does 118 damage to Hollow Warrior and remains with 292 vitality - hits haoticaly and does 73 damage to Elemental III and remains with 257 vitality Rannel's Grasan Huvourer does weaken to all creature(s) of magustrick and: - Weaken defence effect: -101 - weakens Hollow Warrior for next 2 rounds and lowers its defence by -101 (luck: cancel effect) and remains with 292 vitality - Weaken defence effect: -101 - weakens Elemental III for next 2 rounds and lowers its defence by -101 and remains with 257 vitality Rannel's Winderwild does weaken to strong creature(s) of magustrick and: - Weaken defence effect: -41 - weakens Hollow Warrior for next 2 rounds and lowers its defence by -41 and remains with 292 vitality Rannel's Grasan Huvourer does haoticdamage to all creature(s) of magustrick and: - hits haoticaly and does 105 damage to Hollow Warrior and remains with 187 vitality - hits haoticaly and does 132 damage to Elemental III and remains with 125 vitality ###### START ROUND "5" ###### magustrick's Elemental III does steallife to weak creature(s) of Rannel and: - Steallife power: 13% - steals 174 vitality from Animated Tree I and gives it to Winderwild and remains with 1162 vitality magustrick's Hollow Warrior does heal to weak creature(s) of magustrick and: - Heal power: 81 - heals Elemental III and recovers 81 vitality and remains with 206 vitality magustrick's Winderwild does weaken to strong creature(s) of Rannel and: - Weaken defence effect: -48 - weakens Grasan Huvourer for next 2 rounds and lowers its defence by -48 and remains with 1888 vitality Rannel's Lorerootian Archer does aimedhit to weak creature(s) of magustrick and: - Elemental III receives AIMED HIT with 56 damage (46 piercing + 4.69% (tried 22%) of enemy vitality. Attack force 100%, enemy defence resistance: 1.565, enemy level resistance: 3 ) and remains with 150 vitality Rannel's Animated Tree I does heal to dying creature(s) of Rannel and: - Heal power: 45 - heals Animated Tree I and recovers 45 vitality and remains with 1207 vitality Rannel's Grasan Huvourer does haoticdamage to all creature(s) of magustrick and: - hits haoticaly and does 42 damage to Hollow Warrior and remains with 145 vitality - hits haoticaly and does 151 damage to Winderwild and remains with 23 vitality - hits haoticaly and does 138 damage to Elemental III and remains with 12 vitality Rannel's Grasan Huvourer does weaken to all creature(s) of magustrick and: - Weaken defence effect: -44 - weakens Hollow Warrior for next 2 rounds and lowers its defence by -44 and remains with 145 vitality - Weaken defence effect: -78 - weakens Winderwild for next 2 rounds and lowers its defence by -78 and remains with 23 vitality - Weaken defence effect: -89 - weakens Elemental III for next 2 rounds and lowers its defence by -89 and remains with 12 vitality Rannel's Winderwild does weaken to strong creature(s) of magustrick and: - Weaken defence effect: -41 - weakens Hollow Warrior for next 2 rounds and lowers its defence by -41 and remains with 145 vitality Rannel's Grasan Huvourer does haoticdamage to all creature(s) of magustrick and: - hits haoticaly and does 87 damage to Hollow Warrior and remains with 58 vitality - hits haoticaly and does 107 damage to Winderwild creature DIES! - hits haoticaly and does 57 damage to Elemental III creature DIES! ###### START ROUND "6" ###### magustrick's Hollow Warrior does heal to weak creature(s) of magustrick and: - Heal power: 81 - heals Hollow Warrior and recovers 81 vitality and remains with 139 vitality Rannel's Lorerootian Archer does aimedhit to weak creature(s) of magustrick and: - Hollow Warrior receives AIMED HIT with 56 damage (46 piercing + 7.55% (tried 22%) of enemy vitality. Attack force 100%, enemy defence resistance: 1.457, enemy level resistance: 2 ) and remains with 83 vitality Rannel's Animated Tree I does heal to dying creature(s) of Rannel and: - Heal power: 45 - heals Animated Tree I and recovers 45 vitality and remains with 1252 vitality Rannel's Grasan Huvourer does haoticdamage to all creature(s) of magustrick and: - hits haoticaly and does 96 damage to Hollow Warrior creature DIES! Rannel's Grasan Huvourer cant find any enemy creatures to target, skipping turn ... Rannel WINS! Creature Experience reward for Rannel - Winning player Grasan Huvourer gains 119 Xp and a won battle Grasan Huvourer gains 119 Xp and a won battle Winderwild gains 119 Xp and a won battle Grasan Huvourer gains 119 Xp and a won battle Lorerootian Archer gains 119 Xp and a won battle Animated Tree I gains 119 Xp and a won battle Creature Experience reward for magustrick - Losing player No creatures survived the fight for this player, no xp reward Winner gets won fights counter incremented! Loser does not get a lost fight point[/log]
  17. I started a fight with full VE but it fell to 0 after it - the problem is my VE is a lot higher then the 2594 i lost during the fight and its the only fight i have in the Battle Log Battle Log ~V~ ~L~ Player You lost Enemy lost Rounds Time OUT X ??? 2594 712 6 10-10-2010 14:45:01 replay
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