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Rumi
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I think some numerical limits would need to be set in order to give the items value. It would be odd to have a harvest and come up with just four tomatoes or four carrots. What could make sense would be that all harvests are done by the basketload. A tomato harvest might yield four baskets of tomatoes. For single use items, this might also be odd, but for crafting combinations it would make sense. I also agree that special tools would be appropriate, like a harvesting knife or sickle. Similarly, a medicine crafting kit or a canning kit for making useful combinations. If we were making combinations using such kits, I could imagine there would be other items required, such as glass jars for a canning kit or glass vials for a medicine kit.
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Food and medicine as harvestable and usable items. http://magicduel.invisionzone.com/topic/9641-food-and-medicine/ Generating abundance from the cultivation of ecological systems.
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http://magicduel.invisionzone.com/forum/236-community-garden/ When the design is complete for the community garden, we will dig in the earth and sow seed and cultivate plants to generate abundance from the living world. I would like to grow food and medicine items that can be harvested and used for some purpose. I have some ideas of how usable food and medicine items could work. One possibility could be a slight decrease in the regen timer and/or an increase in VE, AP, and/or EP. I know many games have food built into the system where you must eat to maintain energy and it is not always so fun. We already have free credits, which must be consumed everyday Some games use food or medicine items as systems for healing life and/or energy. It would be nice to find a way to make it something useful that can have some small benefit when used appropriately, that would make it worth the while to acquire food items and give them some economic value. I think it would be reasonable for food and medicines in their native state to go foul after a period of time, and they cannot be horded. I think it would also be valuable take native food and medicine items and use them as ingredients to make more effective or different or longer storing mixed items. Surely there are many ways in which food and medicine items could add a layer to MagicDuel and interact with other layers, without upsetting them. We could see different items harvested at different times and in varying quantities. I'd be interested to hear some other ideas.
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[quote name='Passant the Weak' timestamp='1303997753' post='83543'] All the clematis I have grown were rather fragile and certainly not dangerous for something like vine. Their roots stay in surface, opposed to the deep roots of vines. So, I anticipate no problem there. Also I suggested 3 per vine, in order to mix different varieties that would produce flowers at different times of the year (but do we have seasons in MD... another research to do maybe?). [/quote] Something I have been thinking about and looking for information about. I have not yet found any information pertaining to seasons, and nobody has counseled me one way or another. We do have principles of time, cyclicity, and balance, all of which suggest seasonal activity. Of course they also suggest the sun rising for day and setting for night. [quote name='Passant the Weak' timestamp='1303997753' post='83543'] The key for clematis growing well is to respect a single tip: "[i]Les pieds à l'ombre et la tête au soleil[/i]" ([i]"Feet in the shadow and head in the sun"[/i]), which would be easily achieved by protecting the clematis foot in the arbor shadow or behind a decorative stone. [/quote] I learned the same thing the hard way with jasmine. I bought five jasmine plants and set four in the sun and one beside an outdoor bathtub with a woven bamboo screen. The four in the sun flowered a lot and quickly died, while the one in the shade hardly flowered an thrived. Soon the shade jasmine climbed the trellis and crawled over the bamboo shade into the sun, where it flowered vigorously. [quote name='Passant the Weak' timestamp='1303997753' post='83543'] To complete the scene between the arbor as you describe, mustard is indeed a possibility, but I think we should go for smaller plants (maybe no more than 20 cms height: we have the big vines, the possibly big clematis, the medium bush trees, the complimentary plant should be smaller and contrasting in my opinion). Best solution would be tio find a small plant providing pest protection/repulsion (particularly against aphids). I will check out what I can propose. [/quote] Carrots, parsley, and Queen Anne's, dill, fennel...anything that is apiaceae family might do very well in such a guild. They all attract predator insects, like ladybugs, which consume aphids. They also have a deep taproot, which will integrate well with the shallow roots of the clematis. Many of these plants grow short, and the ones which grow tall remain short if they are frequently harvested.
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[quote name='xrieg' timestamp='1304146074' post='83622'] I am not interested in garderning but problems to solve may be interesting, whatever the topic. Please add me to forum access list [/quote] For the moment all forums are public. If a forum becomes private, I will add you to the member list. [quote name='Shiona' timestamp='1304164172' post='83631'] While exploring the LoE I was chatting with Sephirah Caelum and JadenDew. We ended up talking about the garden. One idea was to use rocks (for butterflies to rest on) and stone (to create a bird bath) from the L0E. A swing was also suggested, (we could possibly use some wood from another land, Loreroot?) I think incorporating the lands into the garden in this small way is a good idea and just wanted to pass it on for your thoughts. [/quote] I think that including habitat elements is very important. I really like the idea of the swing, which is basically a human habitat element. I agree that we should incorporate elements from all the lands and hopefully players from all the lands too.
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[quote name='Pothos' timestamp='1304276224' post='83675'] Might I suggest adding Bob? His blooms would be a great addition.. when he does bloom. [/quote] I hope you don't mean digging up Bob. I don't know what type of tree Bob is. Perhaps you mean the spawn of Bob. Maybe the next time he blooms we can collect a Bob seed. That would be fun. A wonderful discussion with Redmyth led to a few new plants, including some herbs. tomato potato eggplant onion cabbage blueberry fig peach plum lavendar chamomile
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Yes, thank you Ravenstrider for your comments. I'm glad you've decided to join us I have found that observation and understanding of soil is generally pretty useful for garden design. Soil doesn't just appear somewhere. It has a history. I'm pretty sure the topsoil on the hillside at the Meeting of the Roads has eroded down the hillside from the Lorerootian forest south of the Oak Fort. I think an observation of the forest in the southern part of Loreroot (between Maple Road and the Oak Fort) will give us some clues as to the soil type. Ravenstrider is clearly less interested in technical details and would rather consider the symbolism and significance of the scene. I brought up these considerations in the original Community Garden thread and now I am reposting them here in research, where they belong. Of course, I'm adding to them too Four stones lay where three roads meet Two clouds cloak one Sun's heat Research of the elements of the Meeting of the Roads could begin with the four cubes, the three roads and their destinations, the Dark Slime which stretches across two of the cubes, and the tree by the side of the road. There is also the hillside overlooking the roads, of course, and we'll get to that as well. The dark slime consists of a shade and an elemental. I have been attempting to find someone who might sell me a shade for this research and I have come up short up to now. If any of the participating members have a shade, or have had one previously, please speak up. I find it curious that a shade would be located on this side of the Gazebo of Equilibrium, so close to Loreroot. I wonder also if the shade has any specific relation to the elemental, that they would be the creatures summoned by the dark slime. Or perhaps they are the dark slime? The Meeting of the Roads is specifically labeled as a meeting of three roads, and I don't think it is the only such meeting in the realm. I wonder if you all can think of any other meetings that have similar features to the Meeting of the Roads. I have read Akasha's forum posts in Kelle'tha Order about Necrovion areas reflecting other areas. I don't have access to Necrovion and it has been some time since I visited. As I recall, the Vale of Oblivion may be a similar meeting of roads. What is different, as I see it, is the three roads come together in front of a hill, whereas the roads at the Vale of Oblivion come together in front of a massive crevice (with a mound?). I'd be interested to hear some thoughts. Where do the three roads go? In 2 steps, you can be in Loreroot. In 3 steps, you can be in Marind Bell. In 5 steps, you can be in Necrovion. In 10 steps, you can be in Golemus Golemicarum. There is a clear relation between these numbers, although I'm not sure what meaning it might have. Meeting of the Roads is exactly halfway between Loreroot and the Gazebo of Equilibrium. It has vegetation like the former and a central focus of pathways like GoE. The three surrounding locations are Maple Road, Fenths Press, and Fortune's Well. Maple Road seems to be pretty straight to the point. Trees guard the forest. "The Loreroot lands guard great knowledge and power for those that understand their ways. This is a land of tradition and peace, but is not ignorant of the ways of war. The land is well protected by its spirits, and no ignorant man can enter it without getting lost in these vast lands." I'd say that the influence of Loreroot on the Meeting of the Roads is pretty visible. Most people who walk the path are on their way into or out of the forest. Fortune's Well is a very interesting place to me and I considered it as a possible garden site as well. I chose to leave it be since it is (or was) already home to a different structured activity, story night. It too is a meeting of three roads, or four if you consider the one which leads to the broken bridge to the Oak Fort. Fortune's well is also interesting in that it is directly above the meeting of three paths in the underground. The light from the sun shines down through the well, illuminating the underground location and shining light through much of the underground, making it visible and navigable. In addition to the underground, Loreroot and Marind Bell are both prominently featured in the scene, both the Oak Fort and the stairs to Marind's Roundabout. There is also a fine bench. From what I can tell, the primary shape at Fortune's Well is a circle, many of which are extended to cylinders, such as the well, the spool where a rope would sit, and the bench. The Fenths Press is the scene of the southern road from the Meeting of the Roads. This brings creatures to my mind. You must confront a creature (the dark slime) to access the Fenths Press from the Meeting of the Roads. The primary relation of Fenths Press to creatures is obvious. An elixir of vitality can be found at the Fenths Press, possibly made of squished creatures? The Fenths Press is the only sanctuary in No Man's Land outside of the Paper Cabin, so creatures do not battle here. The primary shape I can see at the Fenths Press is would be something like an inverted cone, trapezoid, or funnel. Whichever of these shapes, the larger base is on top, with the smaller base below. One interesting connection is that the Meeting of the Roads also creates a funnel shape, with the funnel dropping down to the Fenths Press, and having the dark slime sitting across the funnel. Sitting on the hillside at the Meeting of the Roads, I often watch new mp3s walk across the road and drop down the funnel to get stuck in the web of the dark slime, where they battle until their creatures are dead and they have no VE remaining. Finally, we come to the four cubes. We all know cubes play an important role in the realm. We have had them set in our hand, and we have been inside them. I don't know all the places that cubes can be found in the realm, although I have noted one in particular. Rendril Revant has in his knowledge collection a research about the Aramory, where he points out some cubes in the background of the scene and tries to make some sense of them. It appears that the cubes at the Aramory are the same cube stones found at the Meeting of the Roads. Other places they might be found? Relation between wooden soul cubes and cube rocks? Any ideas? I think there's a good list here to start with. And lets not forget the the soil texture. Lots of interest in the research up to now. All you prospective researchers, please consider moving from willing participant to active contributor.
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Toolshed is a must. Should be by the path. Scarecrow would be a fun addition. I wonder if we could hold a scarecrow drawing competition and maybe even award a prize for the best rendering. Pumpkin patch is definitely a good idea, too. Pumpkins play a role in the most traditional native american plant guild, "the three sisters", maize, beans, and squash (or pumpkin). The maize grows upward quickly while the squash spreads out along the ground, providing weed control and keeping the soil moist by shielding from sunlight. The pole beans cling to the maize stalks and use it as a trellis. They are legumes and fix nitrogen from the air to fertilize the corn and squash that they grow beside. Without question, an impressive guild. We could use that guild or substitute similar types of plants and create our own similar guild. In my garden last year, I grew the three sisters and substituted watermelon for the squash since it plays the same role. I have been also considering a greenhouse and I am not sure where would be the best location for it. One idea I have toyed with is building the greenhouse right into the hillside. This might look really cool and would also use the stable temperature of the earth for heating and cooling, depending on the season. My one concern is what would be the benefit of the greenhouse. Generally a greenhouse is used to start seedlings early in the season, when it would be too cold at night for them to survive outside. Since the sun shines all day, I wonder if the temperature would ever get so low that it would merit a greenhouse. I know greenhouses can have other purposes, like retaining moisture, but I wonder if it would be worthwhile considering our other constraints (like space).
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[quote name='Manda' timestamp='1304047089' post='83577'] Imperial armour 7 days + claw min bid 1 SC [/quote] Which claw?
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Ooh yes, I love orchids. I don't know much about cultivating them. I know they are barely supposed to get any water. I think I heard one time that their native habitat is in the canopy of a forest, where they only drink in the forest mist. If you have some insight into how to cultivate orchids or where they might fit into a guild, please share.
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Artists can use this thread for posting your garden artwork and the rest of us can use this thread to tell you how much we like it! Artists who have offered to contribute so far: Prince Marvolo Blackthorn Amoran K Kol Pomegranate For artwork prompts, check the plant list thread and the design thread. Community Garden Design http://magicduel.invisionzone.com/topic/9566-community-garden-design/ Community Garden Plant List http://magicduel.invisionzone.com/topic/9588-community-garden-plant-list/ 'Nuff said. I'm excited to see what you come up with.
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[quote name='Pomegranate' timestamp='1303937654' post='83514'] I would like to donate a few artworks to this project as well. Did you have any specific requests? I work better when given a more specific and projected goal [/quote] Thanks for offering to contribute Pom. I really like your artwork and it will be great to have some of your plants and elements in the garden. We have offers by Blackthorn and Prince Marvolo and Amoran K Kol to develop artwork too, so you'll be in good company. I haven't yet divided the Community Garden into sub-forums. I am branching it out into different threads. The following threads are ones to keep an eye on to develop artworks. Community Garden Design http://magicduel.invisionzone.com/topic/9566-community-garden-design/ Community Garden Plant List http://magicduel.invisionzone.com/topic/9588-community-garden-plant-list/ Community Garden Artwork http://magicduel.invisionzone.com/topic/9589-community-garden-artwork/ If you read in the community garden design, we are considering grapevine and clematis covered arbors to provide shade over the path, with interspaced rosebushes. I'd love to see how you might draw such an element. A google search for grape arbor may give you some ideas. Another element we haven't discussed would be a strawberry patch. I was thinking maybe a thick patch of strawberries, with scattered clumps of borage growing throughout. Don't forget, drawing borage means drawing the honeybees that always accompany it
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This thread will be the place to suggest ideas for plants for the garden. Feel free to add a plant you wish to see grown at any time. This is a great way for anyone who might have commitment hesitation to contribute something little and important. Part of the discussion in this thread will be the grouping of plants into guilds. Guild design has been discussed in the general Community Garden thread as well as the design thread. Anyone interested in plant guilds can find a lot of information with a Google search. The basic idea is grouping plants together that supplement each other with nutrients, minerals, and protection, and compliment each other's niches in space and time. Think cooperation rather than competition. 7-layer forest garden upper canopy lower canopy shrub layer herbacious layer ground cover root layer vine layer For artists, this is the first place to check if you want to draw something. When you have images completed, post them to the Community Garden Artwork thread. http://magicduel.invisionzone.com/topic/9589-community-garden-artwork/ The following plants have already been suggested: Strawberries Grapes Clematis Rosebushes Peaches Mustard Jasmine Borage
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That clematis vine is beautiful. I think that would be a nice idea having the vines intertwining. I don't have a lot of experience with clematis myself. I read on Plants for a Future (awesome site - http://www.pfaf.org/user/default.aspx) that they tend to compete with with other plants. Grapes are pretty vigorous themselves and might not be affected. Another similar vine that I love is jasmine. Best scent in the world! If you have grapes and clematis growing up the arbors and rosebushes between the arbors, do you have any idea how you might fill between these larger woody elements? Maybe some kind of short herbaceous plant or ground cover? In California, many of the vineyards grow mustard underneath the rows of grapes to attract beneficial insects and provide mulch and cover crop. Perhaps mustard or some other brassica family plant would go well.
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I'm looking for artists for the community garden. I really like your anime style. I don't know if it fits "the style of MagicDuel". I'd love to have you as an artistic contributor for the garden. http://magicduel.invisionzone.com/topic/9406-community-garden/
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[quote name='Passant the Weak' timestamp='1303838708' post='83450'] I slightly disagree with your saying vines would provide shadow... They wouldn't be high enough if we have a sunny area, because the vines would be cut somehow low enough to limit the grape number and allow the sun to illuminate them with no limitation [/quote] Do a google image search using the term "grape arbor" and you will see grape arbors can indeed provide plenty of shade. I picked a few images to post here to give an idea. We have a limited space to work with and traditional row agriculture systems may not be suited to the diversity of elements we wish to include. A healthy ecosystem is not necessarily one that provides peak production in the short term. In my own experience, grapes grown long and trained to specific types of structures are less productive in the short term than cultivated rows. At the same time, the grapes' ability to vine out in any direction and be trained can provide for many more functions which can make the garden as a whole more healthy, productive, and pleasant. [quote name='Passant the Weak' timestamp='1303838708' post='83450'] They have basically the same role as rosebushes: they are sensible to the same diseases (oidium or however it is called in English) as the vines. [/quote] I know which disease you speak of, which is the powdery mildew. This can be indeed a pain to deal with. My experience with grapes and powdery mildew is that certain varieties are more susceptible than others. As I understand it, traditional wine grapes often among the more susceptible varieties. As with any fungus, the best way to deal with powdery mildew is to allow spaces for air and sunlight to penetrate the plants and keep the powdery mildew from forming in the first place. This is usually accomplished through hard pruning. One benefit to hillside design is the natural flow of air up hills during sunlight hours (of which we have many in MD). By directing the airflow using windbreak plants and hard structures, we could possibly create what is essentially a wind tunnel, to keep a constant breeze where the grapes grow. If it were a series of grape arbors over top of the path, this could be accomplished so long as there are no sharp turns, especially if the path follows the natural drainage path of the hill, which already serves as a natural wind tunnel.
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[quote name='Passant the Weak' timestamp='1303713447' post='83362'] My first idea seeing that hill, is that in my country the first thing a gardener would do is to chose the place where to plant the few vines. Because a true gardener would collect its own grapes to make its own wine (a few bottles for his own pleasure). That could be a row at the bottom of the hill, because the place is very sunny. They should be one rosebush at each side of the row to detect the potential diseases (not sure it's the right word for a plant, but you get it). [/quote] I think grapes are a wonderful idea! "If you ask me what is the best kind of farm, I should say a hundred iugera of land, comprising all sorts of soils, and in a good situation; [i][b]a vineyard comes first if it produces bountifully wine of a good quality[/b][/i]; second, a watered garden; third, an osier-bed; fourth, an oliveyard; fifth, a meadow; sixth, grain land; seventh, a wood lot; eighth, an arbustum; ninth, a mast grove." -Cato the Elder, Republic of Rome, from [i]De Agri Cultura[/i], 160 BC With this garden, I encourage you to think outside the box as much as you can, including in three dimensions. Grapes and other vines have a wonderful trait that they can be trained to grow in any direction or form we choose. I think an arbor or a series of arbors with grapevines would be very elegant and would use the three dimensional space. I have drawn a path in the fourth and fifth drawings, which I think would provide access - provided it doesn't conflict with "four stones lay where three roads meet (ie: not four roads); more on that later - What comes to mind for me is setting vining arbors over the access path, where grapes could be picked from above. These grapevines would be a first experience when walking into the garden and would also provide shade when hauling a wheelbarrow up and down the path. Each arbor could be planted with two vines, one on each side and they could possibly be different varieties if that was our inclination. You are absolutely right on the money with regard to planting companion plants, such as rosebushes to provide for pest and disease control. We will be wise to develop plant guilds (micro-ecologies), rather than considering individual species without regard to their ecological interactions. Plant guilds can be developed around a variety of types of interactions. Some examples are space and time. With a spacial guild, you might look at lettuce and onions growing together. They have different spacial characteristics and can be densely planted together. A time guild would use plants that flourish at different times. Many types of citrus can be planted as a lower canopy beneath a deciduous upper canopy because that upper canopy will be bare at the time the citrus blooms, allowing sunlight to penetrate and grow the fruits. The most important guilds in my opinion, getting back to your rosebushes, are functional guilds. Oftentimes, it is important to have in a guild a nitrogen-fixing (fertilizing) plant such as beans or acacia tree, an insectary plant with lots of flowers, like your rosebush, which attracts pollinator insects (ie: bees) and predator insects (ie: ladybugs), and a dynamic accumulator plant, such as dandelion, with a deep taproot to break up clay subsoil and draw up subsoil minerals which are unavailable to shallow-rooted plants. If you were to take the grapes and add nearby rosebushes, do you think there might be anything else you would add to the guild? Be creative [quote name='Passant the Weak' timestamp='1303713447' post='83362'] If you like the idea, then we shall select the grape variety. For that, it would be better to know the nature of the soil (clay, sand....) so that we find an adequate type. I could help finding an unknown variety (no Cabernet or Merlot or any famous grape of course), that would give good results. [/quote] You have brought up something really important here, which I think merits the creation of a dedicated research thread. http://magicduel.invisionzone.com/topic/9571-community-garden-research/ Thanks for your contribution, Passant the Weak!
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[quote name='Passant the Weak' timestamp='1303713447' post='83362'] If you like the idea, then we shall select the grape variety. For that, it would be better to know the nature of the soil (clay, sand....) so that we find an adequate type. I could help finding an unknown variety (no Cabernet or Merlot or any famous grape of course), that would give good results. [/quote] Passant the Weak has brought up a very important research topic that we might as well tackle first. How do we determine the soil texture (particle size)? Sand is comprised of enormous particles, compared to silt, which is comprised of enormous particles compared to clay. Each of these soil textures have different properties, and all soils are made up of some combination of them along with humus (organic matter). For starters, the hillside slopes down from the north from Loreroot forest, just south of the Oak Fort. Do we know anything about the geological processes that formed Loreroot, or that particular section of forest? We can also determine soil types to a certain degree be looking at what grows in the soil. Some plants will grow in any soils, but others will thrive in certain soils and struggle in others. Typically, I determine soil type by taking handfuls of soil and setting them in a jar of water and shaking it. The sand settles on the bottom first, within 15 minutes. The silt settles within an hour. Clay settles on top within a day. A look at the jar after the first day gives a pretty good idea of the percentages of each soil texture. I'm not quite sure we can replicate this technique given our "constraints". We have a lot of research volunteers. I'm open to ideas.
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Blank slates. Designers and artists can use these for concept drawings until we get something a little less sloppy.
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[quote name='Grido' timestamp='1303648986' post='83326'] Answers it to a fair enough degree, the reason I would want it open is so that you face the people finding said holes as you develop the idea, rather than make a full idea and potentially be pressured to change it all based on the full force of said pressure. Facing this at a later date may end up killing the idea. [/quote] I think you may be right about this, Grido. I admit that I have some fear about a negative backlash and I have been wanting a hidden forum to post the designs I have already come up with. Perhaps you are wise to recommend facing the pressure as it comes rather than suddenly facing a potentially overwhelming flood of pressure. Initially, I had in mind to develop a garden myself and I came to a conclusion that a community garden with a public forum could see implementation beyond my personal papers. Making a public garden and then hiding the design may be just shooting myself in the foot. There appears to be interest in the Community Garden. It would be nice to see some of the interested participants begin to contribute. Perhaps the publication of my initial designs will be the missing link that moves us past this initial stage of setting intentions and onto the real work. So, without further ado... http://magicduel.invisionzone.com/topic/9566-community-garden-design/
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What does contour design look like? These 5 drawings were my original set. I will elaborate on the details of the last two drawings (which include more than contours) further down the thread. I made a very simple cross-section sketch of hillside with contour swales to show how they work.
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[quote name='Grido' timestamp='1303561911' post='83259'] Can I ask...why is there a need for the garden designs to be hidden? [/quote] You certainly can ask and I'll answer the best I can. It's something I have pondered for a while and decided that there might be some benefit to keeping the master design hidden. The master design will be the coming together of all the other design areas, which will be open to the public. Open forums will include plant lists, artworks, research (at least open for now), and others. I thought to keep the master design accessible only to participants for a few reasons. One is simply to build anticipation and surprise for those who aren't participating in design. I don't care for secrets, but I love a good completed surprise. Think about the anticipation built when Tribunal became inaccessible and then the excitement at its release last week. A second reason is to give a little something special for those who do participate. I think that the opportunity to view hidden master design process might encourage people to take some small part, where they otherwise would not. Finally, I have seen how people tear each others' creative ambitions apart on the forums, and I would prefer outsiders to wait until we have a more complete project before searching for "holes". As participants step up and organize alongside me, I will ask their opinions and moderate the forum accordingly. If people would rather have a hidden forum opened, or an open forum hidden, I will go with the will of the community. I hope this answers your question Grido. If you think it makes more sense to keep it open, I'd be interested to hear your opinion. Do you think you might want to get involved? I'd love to have you working with us.
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Chewett and I have discussed the development of the Community Garden as a dedicated sub-forum within Groups and Factions, which will use access permissions for some of the deeper sub-forums. He would like me to make member access lists beforehand so he can do as much of the work as possible up front. I request that anyone else interested in participating please go ahead and post now, even if you're not sure about the time and energy you can commit. This way, I can get you the required permissions while the forum is being built and save Chewett the frustration of editing permissions after the fact. Membership will not be closed once the sub-forums are developed, but the garden forum will require a lot of administrative work and this just makes it easier. Once the forum structure has been developed, I will be publishing my initial design work in the Garden Design sub-forum. This will be closed to the public and open to everyone who has chosen to involve themselves. I thank everyone who has offered to participate for your interest. I encourage you to begin contributing your research, artwork, design, etc. as soon as the sub-forums are developed and the initial design concepts are visible, so we can get the ball rolling. (Of course, no need to wait if you feel the urge to contribute now ) Let's Grow!
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[quote name='Passant the Weak' timestamp='1303313238' post='83108'] I am interested in research as well. And also in seeds gathering. I seem to undrestand that you intend to cover that part through quests, but if there is anything aside quests I could help with for seeds gathering, I would be glad to. [/quote] First of all, seed gathering begins with the development of plant lists. That begins when someone starts naming plants they'd like to see in the garden. Here's a start. Strawberries! I like the idea of seed gathering as quests and it will not be just me assigning quests for the seeds (although I do intend to set up an extended series of seed gathering quests). I think anyone who intends to plant in the garden can develop seed gathering quests just as anyone can participate in the quests. As soon as we begin to develop plant lists, prospective quest designers can begin to develop ideas for the seed gathering. I hope to see clicky quests as well as roleplay quests, question quests, puzzle quests, etc. I see the quests as a way of bringing other people into the project who might not be interested or have any experience with gardening. I would also enjoy questing myself to help other people find seeds. I could imagine quest rewards could be anything from coinage and aged creatures to rare items and wishpoints, depending on the scope of the quest. [quote name='Passant the Weak' timestamp='1303313238' post='83108'] I would also be willing to volunteer for any boring task (or labor task) that does not involve any particular skill but time and willingness. [/quote] There is no boring task in the garden. It's a labor of love! Time and willingness is all you need. Skill comes from experience.