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Demonic God

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  1. Upvote
    Demonic God got a reaction from Granos in Of Memery and Schemery   
  2. Upvote
    Demonic God got a reaction from Pipstickz in Of Memery and Schemery   
  3. Upvote
    Demonic God got a reaction from Pipstickz in Of Memery and Schemery   
  4. Like
    Demonic God got a reaction from MaGoHi in Of Memery and Schemery   
  5. Upvote
    Demonic God got a reaction from Pipstickz in Of Memery and Schemery   
  6. Upvote
    Demonic God got a reaction from Pipstickz in Of Memery and Schemery   
    Well, Clair and Granos wanted more... soo

  7. Upvote
    Demonic God got a reaction from Granos in Of Memery and Schemery   
  8. Upvote
    Demonic God got a reaction from Granos in Of Memery and Schemery   
  9. Upvote
    Demonic God got a reaction from Granos in Of Memery and Schemery   
    Well, Clair and Granos wanted more... soo

  10. Upvote
    Demonic God got a reaction from Pipstickz in Of Memery and Schemery   
    Whoops, missing some details xD

  11. Like
    Demonic God got a reaction from MaGoHi in Of Memery and Schemery   
  12. Upvote
    Demonic God got a reaction from Pipstickz in Of Memery and Schemery   
  13. Like
    Demonic God got a reaction from MaGoHi in Of Memery and Schemery   
    Well, Clair and Granos wanted more... soo

  14. Like
    Demonic God got a reaction from MaGoHi in Of Memery and Schemery   
    Whoops, missing some details xD

  15. Upvote
    Demonic God got a reaction from Aia del Mana in Of Memery and Schemery   
  16. Upvote
    Demonic God got a reaction from Granos in Of Memery and Schemery   
  17. Like
    Demonic God got a reaction from MaGoHi in Of Memery and Schemery   
  18. Upvote
    Demonic God got a reaction from Granos in Of Memery and Schemery   
  19. Like
    Demonic God reacted to Chewett in Of Memery and Schemery   
  20. Upvote
    Demonic God got a reaction from Aia del Mana in Of Memery and Schemery   
  21. Upvote
    Demonic God got a reaction from Aia del Mana in Bringing out the dead   
    So… a Death Anchor
    Per description (thanks Aelis :D) – It is meant to hide the dead, rather, the crawling dead, from the perception of the corpse collector.
    The first thing that I noted, is that Death Anchors are associated with locations. It is a characteristic of a location itself.
    However – According to MaGoHi (Man with Many Lists) and Fang Archbane (The Bird that spent too much time dead), the locations that has Death Anchor, as a characteristic, often changes. This implies:
    Death Anchor, is something that can be granted to a location Likewise, this property may be lost through time It is something associated with scenes, but not directly a property of the scene itself A notable location, as I’m aware of, however, the Gazebo of Equilibrium, seems to consistently possess Death Anchor.
    This anniversary provided us with a fantastic opportunity to study the formation of a Death Anchor – which seems to have formed inside the Indexed Room of Memories.
    Coincidentally, this location was used repeatedly as a quest hosting site – Particularly by Fyrd Argentus. I theorize that these events are connected to the formation of the Death Anchor phenomenon.
    On the other end of things – I’d raise the question of, how does a Death Anchor prevent the collection of corpses?
    It was known, beyond any doubts, that it directly hides the dead from the Corpse Collector. Which, I would theorize these two possibilities:
    By hiding the presence/body of the corpse. By tampering with the perception of the Corpse Collector Connecting these two clues - the formation of a Death Anchor around a recently popular location, and the existence of Anchors around iconic, crowded spots - I assume that the presence of characters provides an environment that give rise to Death Anchors.
    As it would seem that the Anchor persist as long as the location remains popular - regardless of how many people are in it, rather, gathering locations that varied on a daily basis did not form any Anchor at all, consistency seems to be far more important than temporal popularity.
    I'd theorize the three main ingredients needed to mimic such behavior:
    The essence of a player The element of consistency The element of everlasting While it is unclear what is it, of the living, that deceives the Death collector, to err on the safe size - the following ingredients would, in my opinion, most distinctively associate itself with the essence of a player:
    Erolin heat Vital Energy Personal items Erolin heat, as we know, can be provided through heat jars, or players directly. However, it needs to be constantly supplied to function, as such, jars would be used to provide the device with storage capacity.
    Vital energy exists in multiple forms - but hard to be separated. I'd believe, that a living creature, that possess much vitality and regenerative capability, to be best suited. A hollow warrior, or an animated tree, are ideal candidates.
    Personal items, namely autographs, blood drops, and bottled emotions, to be safe, all three types of sufficient quantity and diversity would be needed.
    The latter two elements are a lot more abstract - but I do believe that there are two principle that perfectly apply here:
    Principle of Cyclicity Principle of Time To channel the energies of these two principles - I believe would require the use of a Wishpoint. Wishpoint itself are powerful artifacts - which can be used to activate spelldocs using Principles. This very characteristic would be required to channel the massive amount of Principle needed.
    In summary, the following ingredients will be needed:
    24 x 18k Heat Jars, capable of storing 5 days of heat when fused 1 Animated Trees, maxed out, preferably those with colors 7 full sets of Bottled Emotions, Blood drops, Autograph, from 7 unique players 20,000 of Principle of Cyclicity 20,000 of Principle of Time 1 WP 20 Glue, to fuse items together 10 GiveVital spellstone, for self-repair mechanisms 10 Heat Spellstone, for self-repair mechanism 1 Dream Joker, as a sentient being serving as the brain of the construct Axe and saw, for carving The process, as follow:
    Fusing the heatjar together, into one massive jar Carve out the Animated Tree, as the main housing for various mechanics needed - but take care not to injure it Hang the Bottled Emotions, Blood drops, Autographs, around the Tree branches Inscribe the spellstones into the three body Glue the Joker into the Tree, and place the WP in his palm - he can handle it, he was made from a WP Channel the Principle into the WP This new, half living, half construct, creation, will hopefully, serve well as a Death Anchor.
  22. Upvote
    Demonic God reacted to Aelis in Bringing out the dead   
    Method + explanation
    In order to create a Death Anchor, we first need to come up with a way to locate the dead and make them stay in place. To do so, we will need special stone tablets which are made of locate and movelock stones. The combination of these spells manages to properly locate the dead and keep them in place for a while, and since the Dead are hard to keep in place, the movelock spell would not restrict them completely and they could still move if they wanted. Since we need at least 20 memory stones for a basic stone tablet, this one should require 15 movelock and 15 locate stones (due to its increased complexity). Those should be combined using the Loreroot Stone Tablet Combiner and we shall obtain a Death Handler (name pending). 
    Now, this would certainly not be enough to keep the dead in place and avoid their collection. For that, we need to add something extra to the tablet. We’ll do that by binding the dead to that location using memories! Our main ingredient for this part will be Reality Shards:
    We bind these memories to the identity of the deceased by combining those with Wiiya (pure identity) using Heat and Syntropic Dust. Now we need to store that concept in something tangible in order to add it to the tablet. We’ll do so by using Fenths (pure matter) plus more Heat in the process. This should give us a Reality Anchor (name pending). Note that in order to handle Wiiya and Fenths, we need their associated tools: one Wiiya Bubble and one Reality Coagulator.
    As a final step, we mix the Reality Anchor with the Death Handler in order to obtain our Death Anchor (inactive). Note that this step should also require heat. Finally, since the tablet contains an extremely complex combination of spells, it should require at least 10 heat stones for activation. Before activating, drop your Death Anchor at a certain location (just move there, game mechanic-wise) and use the stones to activate it. Once it is finally active, watch it adapt to the memories of that location, interweaving those with the memories of the deceased and making them immune to being collected there. Note that once it is done, you cannot handle the Anchor anymore as it has already become a part of that particular place.
    Ingredient list
    15 Locate stones 15 Movelock Stones 01 Stone Tablet Combiner (the LR one should do) 10 Reality Shards 01 Wiiya Bubble (not consumable. aka you get to keep it after the process) 01 Reality Coagulator (not consumable. see Wiiya Bubble) 10 Wiiya 10 Syntropic dust 10 Fenths 20 Heat stones (for all the heat involved in the process + activation)
    Other references:
     

     
  23. Like
    Demonic God got a reaction from Aelis in Bringing out the dead   
    So… a Death Anchor
    Per description (thanks Aelis :D) – It is meant to hide the dead, rather, the crawling dead, from the perception of the corpse collector.
    The first thing that I noted, is that Death Anchors are associated with locations. It is a characteristic of a location itself.
    However – According to MaGoHi (Man with Many Lists) and Fang Archbane (The Bird that spent too much time dead), the locations that has Death Anchor, as a characteristic, often changes. This implies:
    Death Anchor, is something that can be granted to a location Likewise, this property may be lost through time It is something associated with scenes, but not directly a property of the scene itself A notable location, as I’m aware of, however, the Gazebo of Equilibrium, seems to consistently possess Death Anchor.
    This anniversary provided us with a fantastic opportunity to study the formation of a Death Anchor – which seems to have formed inside the Indexed Room of Memories.
    Coincidentally, this location was used repeatedly as a quest hosting site – Particularly by Fyrd Argentus. I theorize that these events are connected to the formation of the Death Anchor phenomenon.
    On the other end of things – I’d raise the question of, how does a Death Anchor prevent the collection of corpses?
    It was known, beyond any doubts, that it directly hides the dead from the Corpse Collector. Which, I would theorize these two possibilities:
    By hiding the presence/body of the corpse. By tampering with the perception of the Corpse Collector Connecting these two clues - the formation of a Death Anchor around a recently popular location, and the existence of Anchors around iconic, crowded spots - I assume that the presence of characters provides an environment that give rise to Death Anchors.
    As it would seem that the Anchor persist as long as the location remains popular - regardless of how many people are in it, rather, gathering locations that varied on a daily basis did not form any Anchor at all, consistency seems to be far more important than temporal popularity.
    I'd theorize the three main ingredients needed to mimic such behavior:
    The essence of a player The element of consistency The element of everlasting While it is unclear what is it, of the living, that deceives the Death collector, to err on the safe size - the following ingredients would, in my opinion, most distinctively associate itself with the essence of a player:
    Erolin heat Vital Energy Personal items Erolin heat, as we know, can be provided through heat jars, or players directly. However, it needs to be constantly supplied to function, as such, jars would be used to provide the device with storage capacity.
    Vital energy exists in multiple forms - but hard to be separated. I'd believe, that a living creature, that possess much vitality and regenerative capability, to be best suited. A hollow warrior, or an animated tree, are ideal candidates.
    Personal items, namely autographs, blood drops, and bottled emotions, to be safe, all three types of sufficient quantity and diversity would be needed.
    The latter two elements are a lot more abstract - but I do believe that there are two principle that perfectly apply here:
    Principle of Cyclicity Principle of Time To channel the energies of these two principles - I believe would require the use of a Wishpoint. Wishpoint itself are powerful artifacts - which can be used to activate spelldocs using Principles. This very characteristic would be required to channel the massive amount of Principle needed.
    In summary, the following ingredients will be needed:
    24 x 18k Heat Jars, capable of storing 5 days of heat when fused 1 Animated Trees, maxed out, preferably those with colors 7 full sets of Bottled Emotions, Blood drops, Autograph, from 7 unique players 20,000 of Principle of Cyclicity 20,000 of Principle of Time 1 WP 20 Glue, to fuse items together 10 GiveVital spellstone, for self-repair mechanisms 10 Heat Spellstone, for self-repair mechanism 1 Dream Joker, as a sentient being serving as the brain of the construct Axe and saw, for carving The process, as follow:
    Fusing the heatjar together, into one massive jar Carve out the Animated Tree, as the main housing for various mechanics needed - but take care not to injure it Hang the Bottled Emotions, Blood drops, Autographs, around the Tree branches Inscribe the spellstones into the three body Glue the Joker into the Tree, and place the WP in his palm - he can handle it, he was made from a WP Channel the Principle into the WP This new, half living, half construct, creation, will hopefully, serve well as a Death Anchor.
  24. Upvote
    Demonic God got a reaction from lashtal in Bringing out the dead   
    So… a Death Anchor
    Per description (thanks Aelis :D) – It is meant to hide the dead, rather, the crawling dead, from the perception of the corpse collector.
    The first thing that I noted, is that Death Anchors are associated with locations. It is a characteristic of a location itself.
    However – According to MaGoHi (Man with Many Lists) and Fang Archbane (The Bird that spent too much time dead), the locations that has Death Anchor, as a characteristic, often changes. This implies:
    Death Anchor, is something that can be granted to a location Likewise, this property may be lost through time It is something associated with scenes, but not directly a property of the scene itself A notable location, as I’m aware of, however, the Gazebo of Equilibrium, seems to consistently possess Death Anchor.
    This anniversary provided us with a fantastic opportunity to study the formation of a Death Anchor – which seems to have formed inside the Indexed Room of Memories.
    Coincidentally, this location was used repeatedly as a quest hosting site – Particularly by Fyrd Argentus. I theorize that these events are connected to the formation of the Death Anchor phenomenon.
    On the other end of things – I’d raise the question of, how does a Death Anchor prevent the collection of corpses?
    It was known, beyond any doubts, that it directly hides the dead from the Corpse Collector. Which, I would theorize these two possibilities:
    By hiding the presence/body of the corpse. By tampering with the perception of the Corpse Collector Connecting these two clues - the formation of a Death Anchor around a recently popular location, and the existence of Anchors around iconic, crowded spots - I assume that the presence of characters provides an environment that give rise to Death Anchors.
    As it would seem that the Anchor persist as long as the location remains popular - regardless of how many people are in it, rather, gathering locations that varied on a daily basis did not form any Anchor at all, consistency seems to be far more important than temporal popularity.
    I'd theorize the three main ingredients needed to mimic such behavior:
    The essence of a player The element of consistency The element of everlasting While it is unclear what is it, of the living, that deceives the Death collector, to err on the safe size - the following ingredients would, in my opinion, most distinctively associate itself with the essence of a player:
    Erolin heat Vital Energy Personal items Erolin heat, as we know, can be provided through heat jars, or players directly. However, it needs to be constantly supplied to function, as such, jars would be used to provide the device with storage capacity.
    Vital energy exists in multiple forms - but hard to be separated. I'd believe, that a living creature, that possess much vitality and regenerative capability, to be best suited. A hollow warrior, or an animated tree, are ideal candidates.
    Personal items, namely autographs, blood drops, and bottled emotions, to be safe, all three types of sufficient quantity and diversity would be needed.
    The latter two elements are a lot more abstract - but I do believe that there are two principle that perfectly apply here:
    Principle of Cyclicity Principle of Time To channel the energies of these two principles - I believe would require the use of a Wishpoint. Wishpoint itself are powerful artifacts - which can be used to activate spelldocs using Principles. This very characteristic would be required to channel the massive amount of Principle needed.
    In summary, the following ingredients will be needed:
    24 x 18k Heat Jars, capable of storing 5 days of heat when fused 1 Animated Trees, maxed out, preferably those with colors 7 full sets of Bottled Emotions, Blood drops, Autograph, from 7 unique players 20,000 of Principle of Cyclicity 20,000 of Principle of Time 1 WP 20 Glue, to fuse items together 10 GiveVital spellstone, for self-repair mechanisms 10 Heat Spellstone, for self-repair mechanism 1 Dream Joker, as a sentient being serving as the brain of the construct Axe and saw, for carving The process, as follow:
    Fusing the heatjar together, into one massive jar Carve out the Animated Tree, as the main housing for various mechanics needed - but take care not to injure it Hang the Bottled Emotions, Blood drops, Autographs, around the Tree branches Inscribe the spellstones into the three body Glue the Joker into the Tree, and place the WP in his palm - he can handle it, he was made from a WP Channel the Principle into the WP This new, half living, half construct, creation, will hopefully, serve well as a Death Anchor.
  25. Upvote
    Demonic God got a reaction from Kaya in Bringing out the dead   
    So… a Death Anchor
    Per description (thanks Aelis :D) – It is meant to hide the dead, rather, the crawling dead, from the perception of the corpse collector.
    The first thing that I noted, is that Death Anchors are associated with locations. It is a characteristic of a location itself.
    However – According to MaGoHi (Man with Many Lists) and Fang Archbane (The Bird that spent too much time dead), the locations that has Death Anchor, as a characteristic, often changes. This implies:
    Death Anchor, is something that can be granted to a location Likewise, this property may be lost through time It is something associated with scenes, but not directly a property of the scene itself A notable location, as I’m aware of, however, the Gazebo of Equilibrium, seems to consistently possess Death Anchor.
    This anniversary provided us with a fantastic opportunity to study the formation of a Death Anchor – which seems to have formed inside the Indexed Room of Memories.
    Coincidentally, this location was used repeatedly as a quest hosting site – Particularly by Fyrd Argentus. I theorize that these events are connected to the formation of the Death Anchor phenomenon.
    On the other end of things – I’d raise the question of, how does a Death Anchor prevent the collection of corpses?
    It was known, beyond any doubts, that it directly hides the dead from the Corpse Collector. Which, I would theorize these two possibilities:
    By hiding the presence/body of the corpse. By tampering with the perception of the Corpse Collector Connecting these two clues - the formation of a Death Anchor around a recently popular location, and the existence of Anchors around iconic, crowded spots - I assume that the presence of characters provides an environment that give rise to Death Anchors.
    As it would seem that the Anchor persist as long as the location remains popular - regardless of how many people are in it, rather, gathering locations that varied on a daily basis did not form any Anchor at all, consistency seems to be far more important than temporal popularity.
    I'd theorize the three main ingredients needed to mimic such behavior:
    The essence of a player The element of consistency The element of everlasting While it is unclear what is it, of the living, that deceives the Death collector, to err on the safe size - the following ingredients would, in my opinion, most distinctively associate itself with the essence of a player:
    Erolin heat Vital Energy Personal items Erolin heat, as we know, can be provided through heat jars, or players directly. However, it needs to be constantly supplied to function, as such, jars would be used to provide the device with storage capacity.
    Vital energy exists in multiple forms - but hard to be separated. I'd believe, that a living creature, that possess much vitality and regenerative capability, to be best suited. A hollow warrior, or an animated tree, are ideal candidates.
    Personal items, namely autographs, blood drops, and bottled emotions, to be safe, all three types of sufficient quantity and diversity would be needed.
    The latter two elements are a lot more abstract - but I do believe that there are two principle that perfectly apply here:
    Principle of Cyclicity Principle of Time To channel the energies of these two principles - I believe would require the use of a Wishpoint. Wishpoint itself are powerful artifacts - which can be used to activate spelldocs using Principles. This very characteristic would be required to channel the massive amount of Principle needed.
    In summary, the following ingredients will be needed:
    24 x 18k Heat Jars, capable of storing 5 days of heat when fused 1 Animated Trees, maxed out, preferably those with colors 7 full sets of Bottled Emotions, Blood drops, Autograph, from 7 unique players 20,000 of Principle of Cyclicity 20,000 of Principle of Time 1 WP 20 Glue, to fuse items together 10 GiveVital spellstone, for self-repair mechanisms 10 Heat Spellstone, for self-repair mechanism 1 Dream Joker, as a sentient being serving as the brain of the construct Axe and saw, for carving The process, as follow:
    Fusing the heatjar together, into one massive jar Carve out the Animated Tree, as the main housing for various mechanics needed - but take care not to injure it Hang the Bottled Emotions, Blood drops, Autographs, around the Tree branches Inscribe the spellstones into the three body Glue the Joker into the Tree, and place the WP in his palm - he can handle it, he was made from a WP Channel the Principle into the WP This new, half living, half construct, creation, will hopefully, serve well as a Death Anchor.
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