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Ungod

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Everything posted by Ungod

  1. so why can't I join multiple K docs? apparently, I have to exit my current one if I want to join another (unless I'm doing something wrong)
  2. Happy birthday! Another year has graciously been added!
  3. Quick question: what is the reason for a player being only able to join one K doc? I don't remember reading about this and in the meantime, K docs seem to have lost some of their appeal.
  4. Contest closing in a few days!
  5. How do I make one? how do I add creatures to it?
  6. To start a research document, or collection (a Knowledge doc), you'll have to spend a wishpoint. The said K doc will be joined by the people you invite and is used to pool knowledge on a particular topic.
  7. Party!???? With NO social distancing!
  8. I think you have to go through Chewett with this?
  9. A good archiver might compress it to a small size, but if it's a high res video, probably not gonna happen. So i only see the option of uploading to another platform (like YT) and sharing the link.
  10. 'scuse me, Fyrd, but do you mean an avatar for an active player (our image of the said character)? because an avatar of an active player is just us drawing the avatar they have...
  11. Nice For the record, you don't have to detail the items in the box. Also, multiple entries are allowed and stage nr must be included
  12. Imagine you're an archaeologist and you're sent to The Valley of Kings...wait, wrong fantasy. Imagine you're in MagicDuel, stage 16 and each stage is like a layer for a passed civilization. Underneath our feet there are 15 other civilizations, each with their own habits and objects. Now, imagine you have a shovel. You dig to one of those layers and find a box. Inside, there are a few items (5-8) that have to do with magic. You take them one by one and try to determine their use. It's fun, because it *looks* so strange. This is the contest, which I intend to keep around for 1-2 weeks. You have to 'create' a box with items specific for a certain stage (5 minimum). Look through the announcements or, if you lived it, try to remember. What was the new cool stuff that was added? What did people look for; what did you try to get? What was in your pouch in those times, what magic did you use? Just write down (in this thread) the contents of your box; multiple entries allowed. You can add a character name for the owner of the box; you must specify the stage. The ''winners'' will be those with the more intriguing content, so you might not want to joke around. As for the prize, it will be one or more of my totems (not much variety, but there are some interesting crits among those, check out my inventory and ask me about them); if creatures are not your thing, we can talk about common/uncommon/rare items that I own. It may not be much, but the contest is also not very difficult. Did I forget anything?
  13. I have an aversion to grinding so I cannot give the most complete answer. However, even someone like me can grind without doing anything. You can grind activity days by logging in. That's useful in the early days of your account, as well as the much later days of your account. And related: active days also increase your land affinity, which helps with some things. Consecutive days also give you coins. You can grind wins for some creatures - set pope rituals. You can grind stats and wins if you actively fight. You can raise chicks for winertia (no fights needed), you can train trees for vitality. You can collect resources of various kinds and that also raises associated skills. You can grind volition points just by moving through the realm.
  14. The fastest way to receive an alliance invitation is probably by knowing what you want and working for it. You don't know what you want, you don't apply for the right alliance. You don't know what you want, you don't know your role - and if YOU don't know your role, how can you convince an alliance you are the right man/woman for the job? So the fastest way is to be very efficient at ''making yourself'', i.e. creating a role. Now, as for how that may take years...that's another talk, isn't it?
  15. As you prepare to slit the throat of you beloved creature for material gains, remember that the altar where the sacrifice will be made comes in different forms. Each important land (therefore the East, MDA and other such places are not important) has one and! the material gains are different for each (if you can call the principles material gains). There are different formulas for each altar and you should check them out. I have to tell you I've spent days looking at them and trying to figure out how to better place a drachorn for sacrifice.
  16. The intoxicate ability is an interesting ability as it affects players after the combat, not during it. The poison of the plant-type creature known as the Toxicodendrite weakens the player hit with it and reduces certain stats for a limited amount of time. Better yet (or worse?) if you are hit by multiple players who have a beef with you (and rituals with toxicodendrite), you will find you need a cane. The feeblesness needle is an item that can weaken you just as the poison from toxicodendrite does and once again effects are cumulative. The lesson to learn from this ability is that if people are willing to level up a creature only for this ability, you've really pissed them off. So to answer the question, it works to make you realize what a bad guy you are.* *MD is a place for villains as well
  17. Bringing the night in MD...that's blasphemy! I always like it hot and sunny, although the question I get is invariably 'What are you, a lizard?'. But where there is sun, there is also a moon, where there are the Soldiers of Inner Sun, there are...their counterparts. The (permanent?) Sun was made a symbol in MagicDuel, but that didn't stop Mur from giving Night a place in here as well. It didn't stop him from giving the Children of the Eclipse a place in the alliance ranks. It didn't stop him from creating a dream interface and people who can dream while it's hot and sunny. You'll have to ask him why, but! if you are interested in the Night specifically, I heard the Illusionist Desk in the East can help you ..uh...become more confused? There's a riddle there and solving it will make you see Night for what it is. You may even bring the Night for others as well?
  18. Now, the following advice comes from a master voyeur...I mean, information gathering master!...so pay attention. If you never talked to a player because you are a) shy b)full of hatred towards said player c) in front of their dead grave/profile, then it's not too late to not do it. You can gather tons of information from various pages and then decide how to best use them. Personally, I suggest talking to everyone and trusting no-one. Be that social fellow who talks in great detail about the party, only to bail out at the very end since the bill for the beer is on him! First and foremost, check out their trace they leave in chat. Click on their name and see details. Plenty details there, like land affinity, active days, alliance etc and most importantly - NAME. Lots of information can be gathered from the name - if the player is called EvilShinchan06, well...they might be evil. Next up, log panel. People leave comments there and based on those comments you can learn about the player. Once again, don't trust anything, just collect data. Under the avatar, if they have it, or just under their name, there are a few buttons. Some of them open the player's papers, which - shocking! - are public and some people write in great detail about themselves and their beliefs. But that may be much too little, at which point you may want to open up their profile page, which can be done by opening yours, clicking on that link and replacing the name with theirs. You know there's a player called BigC, but you've only seen him twice in your life? Open their profile! Profiles are great, you can get a glimpse of their creatures as well. Up the level and prepare your acousticremains spellstone, if you are a freak. Personally, I don't recommend using those except for roleplay or quests purposes, but there's also nothing inherently wrong with using your spellstones as you see fit. Probably. Or open the forum and check out their forum profile, their posts and mood panel posts. Bottom line is, if you need to gather data about a player without interacting with the said player, there are ways to do it. People leave traces, even if their miserable lives are like specks of dust in the wind. How you use that information is up to you - you're not a freak and you're interested in playing the game, you'll do fine; you're a bit on the dark side, Luke, I'm your father, well...see you in jail!
  19. Festivals in MagicDuel are just like festivals in real life or in other games, in that they're joyous occasions where wine and gold and laughter abound (and, well, hangovers and tears). What make MD festivals a bit more special is the fact that you can poke the bear. Lots of players hibernating over the year wake up and you get to see their awesomeness and weirdness like you haven't imagined. You know, most of us could have a perfect image of calm, collected, gifted and rational individuals - if only we didn't talk! Unfortunately, most of us do open our mouths and afterwards we have to deal with the consequences. MD festivities, whether it's the game anniversary or other special days, are events to PROFIT from if you are a new player and/or if you can manage to say only the reasonable and socially-acceptable. If you can't, let me shake your hand and then be embarrassed by my lack of perseverance in following the right way. In any case, hop on the train.
  20. The reality requirement is something that makes sure what is in your mind is not only there...Well, I say that to simplify matters, because something may be only in your head and yet it's recognizable by others. Love, for example, has unique forms in each of our minds, but we can still determine whether someone is in love or not, which means love is real... Wait, can we really determine that? Hmm, let's leave this for people with free time. Point is, there is a reality that we can all share, in the sense that we can sense it and make sense of it in the same way. A silky cloth feels silky and that cannot be disputed, a character having a water bucket and 5000 water on him can say he's off to 'gather more water'. A character who thinks he's a burger will have to face reality when everybody tells him to go take a nap. Your fantasy must be approved by others, because sharing is the way to make that fantasy 'real'. When all the people (or most) in a scene 'feel' the world the same way, the world is as they claim it to be. At least, that's the theory. It sounds like a really fun adventure - to make your fantasies true - but there is a problem: those no good down-to-earth nay-sayers who're always like 'no, that is NOT true. I don't own you 10 gold coins and you are not the handsomest around'!
  21. The greatest achievements in MD are having a good time and enjoying the results of your continuous work in having a good time (this point of view is hedonistic, of course, you assume that happiness is the end goal in life). For those who are of a different opinion on what it means to achieve something, the game offers some visible means of progression for your character in the realm - such as a number of activity days (achieved!), a number of spelldocs acquired(!), of creatures upgraded to max and so on. These feats of your character are called 'achievements' and must be unlocked first in order for you to see them displayed nicely on your page; that is done in particular scenes. Activating them is a requirement for displaying them, but unlocking in itself does not mean completion. Therefore, activate them as fast as you can and achieve them at your leisure. These achievements are standard, but some are of more interest since they reward Wishpoints. So get out there and achieve them all!
  22. The MagicDuel interface takes one by surprise, as most browser games have one clean page with various icons that lead to other pages. But just as the realm of MD is an opened cube, so is the interface. The 'bottom' of the box is the black&white scene and the chat, so let's look at the other sides of the cube. The upper side contains such links as Forum and Free credits, as well as the Update/announcements button. The bottom side contains Tags, Inventory, Mood Panel and various other player-related links. Also, this is where you'll find your Action Points, current Heat and erolins. The left side contains Name and ID, as well as your main Navigation button, with links to pages such as Profile, Creatures, Map, Quest, Items, Shop and others. A bit lower you'll find links to your achievements and wishpoints. The right side contains the Triggers panel, as well as your basic Vit/Win stats and the Mood panel. So just imagine you're not looking at a 2D screen, but a 3D box, and you'll be fine. (is this not a relevant answer to a relevant question, Murry? ???? )
  23. Bah! It's raining, but I want it sunny!
  24. I'm xenophobic, strangers really frighten me.
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