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lashtal

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Posts posted by lashtal

  1. I'm auctioning 4 creatures of mine:


    [size=4]- Rustgold Drachorn[/size]
    [size=4]Heat: 135k[/size]
    [size=4]Age: 50[/size]
    [size=4]Tokens: goldtear, kellethafire, goldbelt[/size]

    [size=4]- Shade[/size]
    [size=4]Heat: 40k[/size]
    [size=4]Age: 107[/size]
    [size=4]Tokens: firedrop, jewelshards, onyxfangs, darkshield, claw3[/size]

    [size=4]- Sharptear[/size]
    [size=4]Heat: 74k[/size]
    [size=4]Age: 26[/size]
    [size=4]Tokens: osirisbelt, blacktear, onyxfangs[/size]

    [size=4]- Soulweaver[/size]
    [size=4]Heat: 104k[/size]
    [size=4]Age: 17[/size]
    [size=4]Tokens: firedrop[/size]


    [size=4]This auction will end on Monday Aug 29, 00.00 s.t.[/size]
    [size=4]If I don't consider the final offers satisfactory I won't proceed with trade(s).[/size]
    [size=4]Please send offers by posting in thread.[/size]
    [size=4]I won't be able to upgrade this post before the auction ends (I'm leaving for holiday!).[/size]
    [size=4]Package deals accepted (I'm currently looking for an un-tokened GG drachorn…).[/size]

    [size=4]lashtal[/size]

  2. This morning I checked in my friend list for Indyra and I saw she was online.
    I used 'jump to Leader location' to meet her and I found myself inside the Drachorn's Lair.

    We both thought it was not possible to use jump feature to get there, so I'm reporting it as a bug.

    Also, since I was not able to come out of the Lair normally, I waited for Story Mode to proceed to get out.

    Greetings,
    lashtal

  3. I'm sure my defensive rituals have not been defeated, I don't know anything about eventual casted spells (but this 'bug' lasted several hours at least).

    Anyway I tried again today, now everything seems to behave correctly, so I think this post can be closed.
    The problem appeared and disappeared yesterday.

    thanks
    lashtal

  4. [quote name='Vicarious' timestamp='1312042683' post='89197']
    Did your new ritual's health have at least 301 VE?
    [/quote]


    Yes.
    The fact is just as I reported: last ritual bound becomes automatically the first defensive one.

    lashtal

  5. I encountered the bug this morning for the first time. Other players, such as redmyth, could confirm it.

    Basically: I have already 20 defensive rituals, each of them consisting of a single animated tree.
    My tree is alive, full healed, and if I get attacked the rituals work correctly.
    The problem appears when I bind a new ritual (e.g. to attack someone).
    Even if I do NOT click on [def], this last ritual is considered to be the first defensive ritual as well. :wacko:

    This obviously creates huge problems.
    I don't know if it can be related with THC, BHC or other running contests.

    thanks
    lashtal

  6. @VonUngernSternberg, yours is truly amazing!!! :))

    LOST MIRROR OF TIMES

    A magical mirror.
    Somehow close to the concept of 'Mirror ritual spell', this mirror has a 'swallow creature' switch that consent you to capture inside one creature of your last opponent's army (based on combat log).
    For this purpose it requires heat (based on the xp of the creature you want to steal).
    Due to its never-ending natural reflective power, the mirrors channels his memory (this item requires a Memory Stone to be crafted) into an heat amplifier (let's say k=100), so that you can capture a creature with xp=1.000.000 using 10.000 heat.
    The captured creature is glowing, lost inside the mirror world, and can be used in fights by the new owner, for a certain amount of time (this item requires Timeless dust to be crafted, if you craft it using 10 amount of Timeless Dust, let's say you can own the creature for 10 mins).
    As time expires, the creature becomes permanently inactive, so can be sent back to the owner. Can be… It has a "free creature" switch for this purpose.
    The mirror can hold only one creature at each time. It's an item, with it's id, and an associated code (captured creature's CTC).
    The "emergency button" is something odd: the mirror can be crushed by one particular item (which can actually exist in MD or being implemented for this purpose: what about a dagger..?).
    If this happens, the mirror is no longer usable, and the creature comes back to its original owner.
    Thus, if you play fair, you can use it anytime you have the required heat, for the amount of time explained before.
    If you want to keep this creature for yourself (actually stealing it), even if it's no longer usable, you have to be aware of the man with the dagger… It can be anyone. :ph34r:
    Obviously, the stolen creature can't be sacrificed, it can exit the mirror only thru the "free" switch (which transfers it back to the original owner), or when the mirror is broken.
    Further info available on request.

    To be crafted, this item requires:
    1 common mirror,
    1 Memory stone,
    X amount of Timeless Dust (the more, the merrier)
    1 mirror ritual stone,
    2 camera-style switches
    magical words

    greetings,
    lashtal

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