basically Luke, you missed my point... the labyrinth can be solved by almost anyone, if he/she is patient...
but now, with this sky-high viscosity, going through the labyrinth is living hell...
once the players reach GG they'd say something like "finally" and explore it...
once they're done, they'll want to leave... basically, it's high-way robbery to make them leave through the labyrinth as well...
it's as if you're telling players : don't come here implying, don't explore, implying, don't be inquisitive... rare new players have what it takes to cross the labyrinth, and once they do, how do you repay them? by making them cross it again?
entering is for the vets, they've played long enough and should be allowed to enter through a way different than the labyrinth, but why is the exit this way as well?
I think it should still be high (to leave) about 120-ish, high enough for it NOT to be such an easy task (might require free credits, and burst...) but not 240 + (depending on viscosity)
and @Amber, like I said, new players want to see the realm, because that's the type of players MD gets, inquisitive ones...
and @Maebius, sure challenges and limitations are things we have to overcome, but what if the 'age' doesn't allow it?
and @Burns, they're open for the chosen to come in, but for EVERYONE to go out...
final word (to all) : suppose this 'active days into ap' thing never happened... how would you feel about the 240 ap requirement?
and before you tell me, it's because of that change that they put this high ap, I'd like make you imagine a similar scenario : gate is closed. age into ap applies, BUT exiting through the gate also costs 240 ap... now you might complain it's not fair to have crossed the whole labyrinth (for a meeting lets say) and now you have to go back through the labyrinth again... you'd definitely take the gate... same goes here, we'd love to take it, but we can't =(
anyone not convinced, please reply.