February 4, 201214 yr comment_103453 What if water restored AP? It would be very little amounts though. Say, 1 water per AP and 1 mineral water for 3 AP. And we can choose how much water to drink. (As we can choose to stop drinking) So, If I wanted to drink say, 10 water, I would restore 10 AP. Report
February 4, 201214 yr comment_103460 But if you drink too much, you have to relieve yourself more often, and thus, your AP goes down.... (Basically a control to prevent people from just draining the entire Angien Lake so they can get to the Knatty Vaca house. ) Report
February 5, 201214 yr Author comment_103464 What if it's made so that you cannot go past your AP max with water? Report
February 5, 201214 yr comment_103472 Why drink water, just pout it in a circle around you, and be protected from Shades. I kinda don't like this idea. Water is already horridly depleted in Marind Bell, and this would just give people even more reason to continue doing so. Report
February 5, 201214 yr Author comment_103486 [quote name='Maebius' timestamp='1328409074' post='103472'] I kinda don't like this idea. Water is already horridly depleted in Marind Bell, and this would just give people even more reason to continue doing so. [/quote] Perhaps we could seriously increase the max amount of water available in certain areas? And, to be honest, how is it possible that so little water is available at a lake? Report
February 12, 201214 yr comment_104178 I highly doubt this idea will ever get implemented as is, because it goes against the cumulative nature of resourses and if you can drink water to gain AP why make tea? Report
February 13, 201214 yr comment_104193 I wouldn't mind seeing water able to be used to replenish depleted growing resources like lumber, branches and herbs faster. Like if a depleted area receives water it will replenish to .5; if it's at .25 it will replenish to .75 and if it's at .5 it replenishes to 1. After .75 it would have no effect. Report
February 13, 201214 yr Author comment_104224 [quote name='Laphers' timestamp='1329119568' post='104193'] I wouldn't mind seeing water able to be used to replenish depleted growing resources like lumber, branches and herbs faster. Like if a depleted area receives water it will replenish to .5; if it's at .25 it will replenish to .75 and if it's at .5 it replenishes to 1. After .75 it would have no effect. [/quote] I do like that idea. Perhaps do percentages instead? Like if the supple of vegetation is below 20%, you make it regenerate 25% faster when you apply a certain amount of water. Say, 1 water for every herb/lumber/etc. But, water is a universal resource... It should have multiple uses. Report
October 8, 201312 yr Root Admin comment_145446 we already have a lot of ways to increase AP, this wont be implemented at the moment. Report
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