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DNA Collection


Pipstickz

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So, I thought it might be a neat idea to collect data relating to DNA, just to have a list. I don't have any plans regarding what to do with said list, but it'd still be good to have, for information's sake. So, PM me in-game or post here (no forum PMs please, my inbox is too full already and I'm too lazy to clean) with your DNA sequence and I will try to keep the list as current as I can. Feel free to discuss as well.

Pipstickz: 1001100000101000111000101 - 10000101
Lone Wolf: 100000010101110101011101 - 0001011011
Eagle Eye: 1111010110111101011110111 - 1100000011
Sol: 110101001100000001111101 - 0011101011
Eon: 0111001010000100010000101 - 1100101101
samon: 1001011000000010111000101 - 0000101101
stavaroiu: 011101110000011010111101 - 0001111101
Plix Plox: 1101000110011101110000101 - 0101010011
Dragual Monarth: 001101110100011010111101 - 001010101
Peace: 0010110110111110101101111 - 0011101101
Princess Katt: 0010000110011101001110111 - 0011100001
Maebius: 011011001000111011010101 - 00000101
Falronn: 0000110000101100010010101 - 0010110011
AmberRune: 1110101000110111010110111 - 001010101
Zyrxae: 1110001001010011111110111 - 0001111
nadrolski: 010001011011101000111101 - 00111111
tankfans: 0000111010000001010000101 - 0101111
ignnus: 111100001010011001111101 - 0000111011
The Witch Doctor: 1101000001110100010101111 - 1001001011
lashtal: 010110101101110111010101 - 0000101101
Valldore Nall: 0100111010101101110000101 - 0101101101
Ackshan Bemunah: 100010010010101000111101 - 0100101011
Fire Starter: 111101111110111101011101 - 0101010011
Lord Corvus: 1001011111111010110010101 - 0011101011
ZenTao: 1001000110001101110000101 - 0011101011
Jolla: 0001101001001000010101111 - 0001001011
Numerius Felix: 1000011111000000001000101 - 0001111
Seeker White: 0011011100011101110000101 - 01011111
Generous Madmen: 100101110111110101110101 - 0111110011
DARK DEMON: 110101000000101101110101 - 0101000101
Androme: 0110000000011001001010101 - 01011111
Shammus: 0011000110010001001010101 - 0000000101
Mallos: 0010001011101101100010101 - 0011000011
Eara Meraia: 1111001010110101101000101 - 00101101

NOTE: Please leave the space in your DNA when you give it to me, like this:
1001100000101000111000101
10000101

Edited by Pipstickz
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One thousand one hundred eleven quintillions ten quadrillions hundred thousand hundred ten trillions eleven thousand one hundred eleven billions ten thousand millions a hundred eleven thousand eleven









1111000010100110011111010000111011

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  • 2 weeks later...
  • 3 weeks later...

[b]100010010010101000111101
0100101011[/b]

[b]Someone needs to make a chart. Incorporate data points like activity level, note if someone leaves the game, alliance membership etc. etc.[/b]

If someone reminds me some time after September 10, I will, assuming all's going well with college, take this upon myself.

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Those three things are all things that can change, while as far as I know, DNA is static and partially based on the questions you answer at the beginning of the game, relating to what looks "better" or something, with the coloured squares and stuff. Other possibilities are join date/time, ID number, character name, stuff like that.

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[quote name='Pipstickz' timestamp='1344986906' post='120133']
Those three things are all things that can change, while as far as I know, DNA is static and partially based on the questions you answer at the beginning of the game, relating to what looks "better" or something, with the coloured squares and stuff. Other possibilities are join date/time, ID number, character name, stuff like that.
[/quote]

Static and determined are different things. For changing activity, and alliance/land membership, the growth pattern might be predictable.

Edited by Ackshan Bemunah
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Probably best taken with a grain of salt, but [s][url="http://storenow.net/my/?f=5002"]eh[/url][/s] EDIT: [url="https://docs.google.com/spreadsheet/ccc?key=0AhfiqLPs3vohdG5lWGMxNlhSc2VtbVdrUGxwQ0ZaekE#gid=1"]Updated[/url]

This seemed like an interesting idea, started it a while ago but couldn't get Excel to format them automatically. Of course it's (almost certainly) not what the DNA was intended for, but there is a funny coincidence: the first part of the DNA can be read as a binary number, which in base sixteen yields a 6-digit hexadecimal color value.
It's far from perfect: some of them end up as seven digits instead of six, and the last part isn't used...still, the results are attractive if nothing else.

Anyway, it's easy enough to add alliances/lands onto the doc. Who knows, combined with [url="http://magicduel.invisionzone.com/topic/9625-assigning-colors-to-lands/"]this topic[/url], something could come out of it..

Edited by Zyrxae
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[quote name='Phantom Orchid' timestamp='1345059897' post='120177']
What is interesting about colors is that they can be associated with personalities.

Zyrxae, I wonder if any of the colors you came up with were ones chosen by their corresponding players.
[/quote]

Since all my accounts (currently under restricted access) have mostly differing choices in DNA sequence as well as have produced unique DNAs at the finish and as i performed the one same thing in many elaborate ways with them,... does that make me a Rainbow Man?

Also, could the DNA sequence potentially be used in diagnosis with reliable accuracy?

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DNA is an farce in a sence,

take me for exemple i answer truly maybe first few choice of color, then i was really pissed off by that and answer the followings choices random ... without even looking at colors

I am probably not the only one that had that feeling in answering colors

if some part is base on principles choices or story choices , that part mybe perhaps more acurate, as probably new players take more care in reading and chosing them ...

but even them , if someone make an alt, is it not to explore different story choices? or different magic choices?

so i really would not put more meaning than what it is ...

Edited by Tom Pouce
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