apophys Posted March 18, 2014 Report Posted March 18, 2014 Volition: 1 Activity days: 36% (A total of 751 out of 2104 days) I almost never move from the place of highest population density. Lol. Quote
Root Admin Muratus del Mur Posted March 19, 2014 Root Admin Report Posted March 19, 2014 i am afraid that i did indeed forget about this topic. If anyone with enough access could help me sort this out , it would be very helpful. the data is very valuable, but at this point i am unable to use it myself. As a fast opinion from what i see, i think an exponential drop of volition gain would pe appropriate..that way the low levels will be more freqvent and the grinding will become useless. but i also don't want to limit it, grinding has its good parts...i am unecided i must admit. Everything will be eventually adjusted to fit the most common, normal, values you gained, so thank you for your honesty in reporting the values and the way you obtained them. Maybe with the secondary tags system this could be divided in two, giving certain roles and limiting other roles for people going over a certain limit too fast. hopefully chew reads this, or someone will remind me about it when i will start coding again, who knows when, maybe in 2050 :) Quote
Root Admin Chewett Posted March 19, 2014 Root Admin Report Posted March 19, 2014 i am afraid that i did indeed forget about this topic. If anyone with enough access could help me sort this out , it would be very helpful. the data is very valuable, but at this point i am unable to use it myself. As a fast opinion from what i see, i think an exponential drop of volition gain would pe appropriate..that way the low levels will be more freqvent and the grinding will become useless. but i also don't want to limit it, grinding has its good parts...i am unecided i must admit. Everything will be eventually adjusted to fit the most common, normal, values you gained, so thank you for your honesty in reporting the values and the way you obtained them. Maybe with the secondary tags system this could be divided in two, giving certain roles and limiting other roles for people going over a certain limit too fast. hopefully chew reads this, or someone will remind me about it when i will start coding again, who knows when, maybe in 2050 :) At this point the exponential scaling of many skills is probably more appropriate than having them linearly "usable" Ary Endleg, Kyphis the Bard, Kaya and 1 other 4 Quote
No one Posted March 19, 2014 Report Posted March 19, 2014 Can I propose something really unfair ? Create "be GOD" as option. If you get over certain status points (like 20k attack + def +... + luck + power) you can get this option and you can activate it to allow you to successfully kill your opponent on every attack. You should be able to disable this option at any time. Also, can you explain what skills do you propose for exponential scaling ? or should it be logarithmic ? Kyphis the Bard, Sasha Lilias and dst 1 2 Quote
Root Admin Chewett Posted March 19, 2014 Root Admin Report Posted March 19, 2014 Also, can you explain what skills do you propose for exponential scaling ? or should it be logarithmic ? Two sides of the same coin log/exp, Depends how you want to use it. As for proposing, Its an old rendril idea we talked about an aeon ago. Quote
Kyphis the Bard Posted April 1, 2014 Report Posted April 1, 2014 A solid day (16 hours) of traveling in which, aside from when I logged in at the start, I never had full AP yielded 4.44 volition. The vast majority of locations I traveled in where at maximum volition. Quote
Pipstickz Posted January 3, 2015 Report Posted January 3, 2015 Pipstickz 1800 AD 11.94 Volition Took 2-3 walks through Tribunal and back, anything else gained has been from normal walking. Pipstickz 2228 AD 100.04 Volition Did I win? Quote
Blackshade Rider Posted February 13, 2015 Report Posted February 13, 2015 volition:101(101.38) Ad 85 Grinding. . No i dont even know how I get it or what its from Blackshade rider Quote
Kamisha Posted February 15, 2015 Report Posted February 15, 2015 (edited) volition: 102(102.1) Ad: 1040 Grinding: No @Blackrider Its a skill obtained by moving from scene to scene and is determined by I think it is the amount of times you have been there. If you click on the arrow it reduces the viscosity for somebody to follow you. I haven't cared enough in order to refine the equations for most of these with 295 Ap and moving in low Viscosity locations for most of my MD life time (since that's where the people are) I haven't studied it. I'm sure there is somebody more knowledgeable then me that could explain it better. Edit: copy pasted more than I intended. Edited February 15, 2015 by Kamisha Quote
Blackshade Rider Posted February 15, 2015 Report Posted February 15, 2015 Well if thats the case then yes I guess I am grinding Quote
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