Miq Posted March 22, 2016 Report Share Posted March 22, 2016 Ave, Is NML supposed to give NML loyalty? At the moment it seems that it does not give anything at all (not even "no homeland") Quote Link to comment Share on other sites More sharing options...
Ungod Posted March 22, 2016 Report Share Posted March 22, 2016 I idled accidentally at GoE couple of days ago, midnight caught me there, and I only got 1 point of MB loyalty. I believe NML gives no 'no homeland' loyalty (which I partly understand why) Quote Link to comment Share on other sites More sharing options...
No one Posted March 29, 2016 Report Share Posted March 29, 2016 Bump. @Ungod: can you elaborate? Yesterday I went offline (long enough idle) in NML (at fenth's press) before midnight. It seems that no loyalty was granted ... "No Homeland" or "Lands Of The East". I will try confirm this or not a.s.a.p. . Quote Link to comment Share on other sites More sharing options...
Ungod Posted March 29, 2016 Report Share Posted March 29, 2016 Yesterday I went offline (long enough idle) in NML (at fenth's press) before midnight.It seems that no loyalty was granted ... "No Homeland" or "Lands Of The East". I only got 1 point of Loyalty and that was to my land, after idling at GoE. No homeland number stayed the same. I will not test it again, as I want to raise my MB loyalty for now and every day counts....thrice. (it makes sense that once you choose a land, you no longer should gain 'no homeland' loyalty points) Quote Link to comment Share on other sites More sharing options...
No one Posted March 29, 2016 Report Share Posted March 29, 2016 (it makes sense that once you choose a land, you no longer should gain 'no homeland' loyalty points) It makes sense that once you choose a land, you should no longer get loyalty points from other lands, but ... sense has no logic in MD or ... logic has no sense in MD :D Thank you for the hint (with only citinzen's land loyalty increase), I will see if I can check it. Ungod 1 Quote Link to comment Share on other sites More sharing options...
Root Admin Muratus del Mur Posted March 29, 2016 Root Admin Report Share Posted March 29, 2016 getting "loyalty" for an other land or no land, is indicating your actual tendency. That is the entire point of the change, not to be limited by just one decision and being able to advance on two fronts. nml loyalty is equivalent of losing those points instead of gathering them for a land. Mallos 1 Quote Link to comment Share on other sites More sharing options...
Miq Posted March 29, 2016 Author Report Share Posted March 29, 2016 One thing that changed with this is that your land loyality has no effect on entering land gates. Also it's not possible to have NML loyality. So for example you need 400 (minus volition) ap to enter GG, no matter what. Is that intentional or not? Quote Link to comment Share on other sites More sharing options...
Root Admin Muratus del Mur Posted March 29, 2016 Root Admin Report Share Posted March 29, 2016 land loyalty not counting on entering gates ---> not intended, i should consider this when setting ap cost..or find alternate ways..idk right now... "land loyality has no effect on entering land gates" --> you sure? hmm Rophs 1 Quote Link to comment Share on other sites More sharing options...
Root Admin Chewett Posted March 29, 2016 Root Admin Report Share Posted March 29, 2016 >"land loyality has no effect on entering land gates" --> you sure? hmm Yes we are sure since the gates are no mands land on the outside, so having high loyalty doesnt help. Thats why they were their land on the inside. I personally feel we need a fluid viscosity system, same with the movement points, moving into a scene is the sum total of land loyalty inside and outside. We can discuss this more via email if you are interested Mur, I have a nice network diagram type idea. Rophs, No one, dst and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Miq Posted August 24, 2016 Author Report Share Posted August 24, 2016 So nothing? Quote Link to comment Share on other sites More sharing options...
Rophs Posted August 24, 2016 Report Share Posted August 24, 2016 (edited) Averaging the loyalties of the two scenes you are moving through would be a nice band-aid[1] for the high ap gates issue. Moving from NML to GG with 400 GG loyalty means you get 200 Average Loyalty worth of movement. Moving from LR to MDA with 100 LR and 250 MDA you would get 175 Averge Loyalty worth of movement. [1]A band-aid is not a permanent solution. Edited August 24, 2016 by Rophs formatting fix No one 1 Quote Link to comment Share on other sites More sharing options...
Miq Posted August 24, 2016 Author Report Share Posted August 24, 2016 (edited) Ave, I'm not so much looking for a band-aid or a fix even. Just is it supposed to be like that and if not then what. Miq Edited August 24, 2016 by Miq Quote Link to comment Share on other sites More sharing options...
Root Admin Chewett Posted August 27, 2016 Root Admin Report Share Posted August 27, 2016 Mur never talked to me, I assumed he didnt care. Quote Link to comment Share on other sites More sharing options...
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