cutler121 Posted January 13, 2009 Report Posted January 13, 2009 I noticed that the birds do not seem to be adding their 50% attack bonus to rituals. I was told that the attack bonuses should stack, but that doesn't seem to be the case. Here is a simple example that shows the effect: I set up 2 rituals against a dark archer I (def 6) A) Elite Lorerootian Archer + Master Lorerootian Archer + Heretic Archer II B) Elite Lorerootian Archer + Master Lorerootian Archer + Heretic Archer II + 2 winderwilds The results (copied below) are identical. The attack damage is calculated as : (Creature ATT - OPP DEF) * 2 Elite LA does 308 in all cases (160-6)*2 Master LA does 168 in all cases (90-6)*2 Heretic A does 68 in all cases (40-6)*2 I am assuming that the lorerootian creatures get a x2 multiplier to base attack damage due to their "advanced" status. Chaos archers only get a +50% instead of +100% to base damage. So does anyone know why the birds are having no effect? Ritual A) FULL LOG: Load cutler121 creatures Load Astral Almighty creatures Applying 0% of cutler121's energetic influence Applying 0% of Astral Almighty's energetic influence cutler121's Master Lorerootian Archer does damage to weak creature(s) of Astral Almighty and: - Dark Archer receives 308 damage and remains with 377 vitality cutler121's Elite Lorerootian Archer does damage to weak creature(s) of Astral Almighty and: - Dark Archer receives 168 damage and remains with 209 vitality cutler121's Heretic Archer II does damage to weak creature(s) of Astral Almighty and: - Dark Archer receives 68 damage and remains with 141 vitality Astral Almighty's Dark Archer does weaken to weak creature(s) of cutler121 and: - Weaken defence effect: -100 - weakens Heretic Archer II for next 2 rounds and lowers its defence by -100 and remains with 800 vitality ###### START ROUND 1 ###### cutler121's Master Lorerootian Archer does damage to weak creature(s) of Astral Almighty and: - Dark Archer receives 308 damage creature DIES! cutler121's Elite Lorerootian Archer cant find any enemy creatures to target, skipping turn ... cutler121 WINS! Ritual B) FULL LOG: Load cutler121 creatures Load Astral Almighty creatures Influences for cutler121: poweraura, regenaura, attackbonus, poweraura, regenaura, attackbonus ###### Applying 0% of cutler121's energetic influence Applying 0% of Astral Almighty's energetic influence cutler121's Master Lorerootian Archer does damage to weak creature(s) of Astral Almighty and: - Dark Archer receives 308 damage and remains with 1192 vitality cutler121's Elite Lorerootian Archer does damage to weak creature(s) of Astral Almighty and: - Dark Archer receives 168 damage and remains with 1024 vitality cutler121's Heretic Archer II does damage to weak creature(s) of Astral Almighty and: - Dark Archer receives 68 damage and remains with 956 vitality Astral Almighty's Dark Archer does weaken to weak creature(s) of cutler121 and: - Weaken defence effect: -100 - weakens Heretic Archer II for next 2 rounds and lowers its defence by -100 and remains with 800 vitality cutler121's Full-grown Winderwild cant find any enemy creatures to target, skipping turn cutler121's Full-grown Winderwild cant find any enemy creatures to target, skipping turn ###### START ROUND 1 ###### cutler121's Master Lorerootian Archer does damage to weak creature(s) of Astral Almighty and: - Dark Archer receives 308 damage and remains with 648 vitality cutler121's Elite Lorerootian Archer does damage to weak creature(s) of Astral Almighty and: - Dark Archer receives 168 damage and remains with 480 vitality Applying temporary effects for cutler121, slot 3 : , weaken (round:3 weaken: defence=-100 ) cutler121's Heretic Archer II does damage to weak creature(s) of Astral Almighty and: - Dark Archer receives 68 damage and remains with 412 vitality Astral Almighty's Dark Archer does weaken to weak creature(s) of cutler121 and: Applying temporary effects for cutler121, slot 3 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -100 - weakens Heretic Archer II for next 2 rounds and lowers its defence by -100 and remains with 800 vitality cutler121's Full-grown Winderwild cant find any enemy creatures to target, skipping turn cutler121's Full-grown Winderwild cant find any enemy creatures to target, skipping turn ###### START ROUND 2 ###### cutler121's Master Lorerootian Archer does damage to weak creature(s) of Astral Almighty and: - Dark Archer receives 308 damage and remains with 104 vitality cutler121's Elite Lorerootian Archer does damage to weak creature(s) of Astral Almighty and: - Dark Archer receives 168 damage creature DIES! Applying temporary effects for cutler121, slot 3 : , weaken (round:3 weaken: defence=-100 ) cutler121's Heretic Archer II cant find any enemy creatures to target, skipping turn ... cutler121 WINS! So does anyone know why the birds are not adding +50% attack damage? cutler121
Lifeline Posted January 18, 2009 Report Posted January 18, 2009 all my units seem to be boosted anyway. i unloaded all my equipment and have my slider bar at 0% i attack with 6 dark archer II which have 70 att i fight a single grasan on somebody with no equipment and slider bar on 0 as well. my archers do 138 damage... now the grasan has 2 def. so normal damage would be 140 but they have only 70 att so in conclusion they all get 100% attack boost no matter what i use. even if its just 6 archers with no influences at all i noticed the same on other creatures this was just the easiest example.
Lifeline Posted January 18, 2009 Report Posted January 18, 2009 ok here now an overview about all the normal crits in the game that u can buy in the crit shops. as i said before the dark archer gets a 100% attack boost. same goes for the loreroot archer. knator gets 100% attack boost too. now it gets interesting the aramor still does normal damage. no boost at all. and the damage from the grasan doesnt really make sense. it does 152 damage to the other grasan that cant be no matter if he got -50% or + 50% anyway see for urself [color="#0000FF"]The grasan attack type is haotic damage. This means that he can make a damage between 20% (if I am not mistaken- i need to check the logs for that) and 200%. That's why you cannot see if he receives the bonus or not. (DST) [/color] the second battle shows that the creature boost doesnt work as well. so the attack bonus and creature boost doesnt work. [spoiler]the percenatge stat increase from the bloodpact archer does work! [/spoiler] regeneration and power boost works as well. and one last thing its not just the att stat that gets boosted by 100% no matter what. the power stat of the tree and water guardian also gets boosted by 100%. the hallow warrior however doesnt get that 100% power skill boost. see the third battle report for that FULL LOG: Load Lifeline creatures Load Dummy creatures Applying 0% of Lifeline's energetic influence Applying 0% of Dummy's energetic influence Lifeline's Master Lorerootian Archer does damage to weak creature(s) of Dummy and: - Grasan Huvourer receives 318 damage and remains with 395 vitality Lifeline's Adult Knator does damage to weak creature(s) of Dummy and: - Grasan Huvourer receives 158 damage and remains with 237 vitality Lifeline's Dark Archer II does damage to weak creature(s) of Dummy and: - Grasan Huvourer receives 138 damage and remains with 99 vitality Lifeline's Aramor Assassin does damage to weak creature(s) of Dummy and: - Grasan Huvourer receives 68 damage and remains with 31 vitality Dummy's Grasan Huvourer does haoticdamage to all creature(s) of Lifeline and: - hits haoticaly and does 111 damage to Aramor Assassin and remains with 889 vitality - hits haoticaly and does 139 damage to Grasan Huvourer and remains with 1361 vitality - hits haoticaly and does 134 damage to Master Lorerootian Archer and remains with 2166 vitality - hits haoticaly and does 95 damage to Adult Knator and remains with 1105 vitality - hits haoticaly and does 45 damage to Dark Archer II and remains with 1694 vitality Lifeline's Grasan Huvourer does haoticdamage to all creature(s) of Dummy and: - hits haoticaly and does 152 damage to Grasan Huvourer creature DIES! ###### START ROUND 1 ###### Lifeline's Master Lorerootian Archer cant find any enemy creatures to target, skipping turn ... Lifeline WINS! FULL LOG: Load Lifeline creatures Load Dummy creatures Influences for Lifeline: creatureboost, antifreeze, freeze, levelscare ###### Applying 0% of Lifeline's energetic influence Applying 0% of Dummy's energetic influence Lifeline's Rustgold Madhorn does damage to all creature(s) of Dummy and: - Grasan Huvourer receives 798 damage and remains with 679 vitality Lifeline's Master Lorerootian Archer does damage to weak creature(s) of Dummy and: - Grasan Huvourer receives 318 damage and remains with 361 vitality Lifeline's Adult Knator does damage to weak creature(s) of Dummy and: - Grasan Huvourer receives 158 damage and remains with 203 vitality Lifeline's Dark Archer II does damage to weak creature(s) of Dummy and: - Grasan Huvourer receives 138 damage and remains with 65 vitality Lifeline's Aramor Assassin does damage to weak creature(s) of Dummy and: - Grasan Huvourer receives 68 damage creature DIES! Lifeline's Grasan Huvourer cant find any enemy creatures to target, skipping turn ... Lifeline WINS! FULL LOG: kingdakad is preparing new random strategy Load Lifeline creatures Load kingdakad creatures Influences for Lifeline: regenaura ###### Influences for kingdakad: regenaura ###### Applying 0% of Lifeline's energetic influence Applying 61% of kingdakad's energetic influence kingdakad's Elite Lorerootian Archer does damage to strong creature(s) of Lifeline and: - Water Guardian I receives 176 damage and remains with 624 vitality kingdakad's Dark Archer III does damage to all creature(s) of Lifeline and: - Hollow Warrior receives 95 damage and remains with 205 vitality - Water Guardian I receives 96 damage and remains with 528 vitality - Animated Tree I receives 100 damage and remains with 1900 vitality kingdakad's Animated Tree II does protect to dying creature(s) of kingdakad and: - Protection effect: -11 - Elemental III will be protected by Animated Tree II with -11 defence for next 2 rounds, but caster looses 0 vitality and remains with 24 vitality kingdakad's Master of Puppets does randomdamage to random creature(s) of Lifeline and: - Animated Tree I receives 349 random damage and remains with 1551 vitality kingdakad's Water Guardian II does protect to weak creature(s) of kingdakad and: - Protection effect: 161 - Elemental III will be protected by Water Guardian II with 161 defence for next 2 rounds, but caster looses 161 vitality and remains with 24 vitality Applying temporary effects for kingdakad, slot 4 : , protect (round:3 protect: defence=161 ) kingdakad's Elemental III does steallife to dying creature(s) of Lifeline and: - Steallife power: 5% - steals 26 vitality from Water Guardian I and gives it to Dark Archer III and remains with 502 vitality Lifeline's Water Guardian I does heal to random creature(s) of Lifeline and: - Heal power: 100 - heals Animated Tree I and recovers 100 vitality and remains with 1651 vitality Lifeline's Animated Tree I does heal to random creature(s) of Lifeline and: - Heal power: 70 - heals Hollow Warrior and recovers 70 vitality and remains with 275 vitality Lifeline's Hollow Warrior does heal to random creature(s) of Lifeline and: - Heal power: 70 - heals Animated Tree I and recovers 70 vitality and remains with 1721 vitality ###### START ROUND 1 ######
Udgard Posted January 18, 2009 Report Posted January 18, 2009 Could it be.. that atk bonuses only double your personal skills, and then divide them to our creatures? Just some random idea..
Lifeline Posted January 18, 2009 Report Posted January 18, 2009 no udgard i checked that. it doesnt boost ur own attack skills as well. and even if then there is still the question why the creature boost doesnt work as well
Udgard Posted February 18, 2009 Report Posted February 18, 2009 Well anyways, I'll bump this up. I just checked it again today, and it indeed doesn't apply..
Guybrush Threepwood Posted May 10, 2009 Report Posted May 10, 2009 It definitely doesn't work and critters are definitely doing more damage than one would expect from their stats. Not all critters though.
Burns Posted May 10, 2009 Report Posted May 10, 2009 totally no extra attack from birds: birds 0 Load Burns creatures Load Lifeline creatures Influences for Burns: poweraura, regenaura, attackbonus, freeze, poweraura, regenaura, attackbonus, freeze, poweraura, regenaura, attackbonus, freeze, poweraura, regenaura, attackbonus, freeze, poweraura, regenaura, attackbonus, freeze ###### Influences for Lifeline: regenaura ###### COMBO: Adding 227 combo vitality bonus for this ritual Applying 0% of Burns's energetic influence Applying 0% of Lifeline's energetic influence Lifeline's Walking Tree remains frozen, skipping turn Burns's Gregory does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 1280 vitality Burns's Freezing Index Blade cant find any enemy creatures to target, skipping turn Burns's Majestic Winderwild cant find any enemy creatures to target, skipping turn Burns's Chilly Middle Blade cant find any enemy creatures to target, skipping turn Burns's Glacial Ring Blade cant find any enemy creatures to target, skipping turn Burns's Frosty Little Blade cant find any enemy creatures to target, skipping turn ###### START ROUND 1 ###### Lifeline's Walking Tree remains frozen, skipping turn Burns's Gregory does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 1160 vitality Burns's Freezing Index Blade cant find any enemy creatures to target, skipping turn Burns's Majestic Winderwild cant find any enemy creatures to target, skipping turn Burns's Chilly Middle Blade cant find any enemy creatures to target, skipping turn Burns's Glacial Ring Blade cant find any enemy creatures to target, skipping turn Burns's Frosty Little Blade cant find any enemy creatures to target, skipping turn ###### START ROUND 2 ###### Lifeline's Walking Tree remains frozen, skipping turn Burns's Gregory does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 1040 vitality Burns's Freezing Index Blade cant find any enemy creatures to target, skipping turn Burns's Majestic Winderwild cant find any enemy creatures to target, skipping turn Burns's Chilly Middle Blade cant find any enemy creatures to target, skipping turn Burns's Glacial Ring Blade cant find any enemy creatures to target, skipping turn Burns's Frosty Little Blade cant find any enemy creatures to target, skipping turn ###### START ROUND 3 ###### Lifeline's Walking Tree remains frozen, skipping turn Burns's Gregory does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 920 vitality Burns's Freezing Index Blade cant find any enemy creatures to target, skipping turn Burns's Majestic Winderwild cant find any enemy creatures to target, skipping turn Burns's Chilly Middle Blade cant find any enemy creatures to target, skipping turn Burns's Glacial Ring Blade cant find any enemy creatures to target, skipping turn Burns's Frosty Little Blade cant find any enemy creatures to target, skipping turn ###### START ROUND 4 ###### Lifeline's Walking Tree remains frozen, skipping turn Burns's Gregory does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 800 vitality Burns's Freezing Index Blade cant find any enemy creatures to target, skipping turn Burns's Majestic Winderwild cant find any enemy creatures to target, skipping turn ... Fight ended because it was too long. Player that lost the most of his army looses. ... Burns WINS! 0% vs 42.857143% Creature Experience reward for Burns - Winning player Gregory gaines 100 Xp and a won battle Majestic Winderwild gaines 100 Xp and a won battle Freezing Index Blade gaines 100 Xp and a won battle Chilly Middle Blade gaines 100 Xp and a won battle Glacial Ring Blade gaines 100 Xp and a won battle Frosty Little Blade gaines 100 Xp and a won battle Creature Experience reward for Lifeline - Losing player Walking Tree gaines 0 Xp Winner does not get a won fight point. Looser does not get a lost fight point. 6 archers 0 Load Burns creatures Load Lifeline creatures Influences for Lifeline: regenaura ###### COMBO: Adding 12924 combo vitality bonus for this ritual Applying 0% of Burns's energetic influence Applying 0% of Lifeline's energetic influence Lifeline's Walking Tree cant find any enemy creatures to target, skipping turn Burns's James does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 1280 vitality Burns's Eric does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 1160 vitality Burns's Robert does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 1040 vitality Burns's Gregory does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 920 vitality Burns's Lisa does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 800 vitality Burns's Allison does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 680 vitality ###### START ROUND 1 ###### Lifeline's Walking Tree cant find any enemy creatures to target, skipping turn Burns's James does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 560 vitality Burns's Eric does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 440 vitality Burns's Robert does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 320 vitality Burns's Gregory does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 200 vitality Burns's Lisa does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage and remains with 80 vitality Burns's Allison does damage to all creature(s) of Lifeline and: - Walking Tree receives 120 damage creature DIES! ###### START ROUND 2 ###### Burns's James cant find any enemy creatures to target, skipping turn ... Burns WINS! Creature Experience reward for Burns - Winning player Gregory gaines 233 Xp and a won battle James gaines 233 Xp and a won battle Eric gaines 233 Xp and a won battle Robert gaines 233 Xp and a won battle Allison gaines 233 Xp and a won battle Lisa gaines 233 Xp and a won battle Creature Experience reward for Lifeline - Losing player No creatures survived the fight for this player, no xp reward Winner does not get a won fight point. Looser gets humiliated, loss fights counter incremented! 6 archers 100 Load Burns creatures Load AqlBeast creatures Influences for AqlBeast: regenaura ###### COMBO: Adding 13604 combo vitality bonus for this ritual Applying 100% of Burns's energetic influence Applying 0% of AqlBeast's energetic influence Burns's Gregory does damage to all creature(s) of AqlBeast and: - DARK PRIEST receives 496 damage and remains with 904 vitality Burns's Eric does damage to all creature(s) of AqlBeast and: - DARK PRIEST receives 496 damage and remains with 408 vitality Burns's James does damage to all creature(s) of AqlBeast and: - DARK PRIEST receives 496 damage creature DIES! Burns's Robert cant find any enemy creatures to target, skipping turn birds 100 Load Burns creatures Load evilsanta creatures Influences for Burns: poweraura, regenaura, attackbonus, freeze, poweraura, regenaura, attackbonus, freeze, poweraura, regenaura, attackbonus, freeze, poweraura, regenaura, attackbonus, freeze, poweraura, regenaura, attackbonus, freeze ###### Influences for evilsanta: regenaura, regenaura, regenaura, regenaura, regenaura ###### COMBO: Adding 907 combo vitality bonus for this ritual Applying 100% of Burns's energetic influence Applying 0% of evilsanta's energetic influence Burns's Gregory does damage to all creature(s) of evilsanta and: - Tree of XP receives 496 damage and remains with 2504 vitality - Tree of Life receives 496 damage and remains with 2504 vitality - Tree of Sacrifice receives 496 damage and remains with 2504 vitality - Tree of Training receives 1012 damage (luck: double effect) and remains with 1988 vitality - Tree of Regen receives 496 damage and remains with 2504 vitality Burns's Glacial Ring Blade does weaken to multirandom creature(s) of evilsanta and: - Weaken defence effect: -476 - weakens Tree of Life for next 2 rounds and lowers its defence by -476 and remains with 2504 vitality - Weaken defence effect: -476 . . . all battles were fought against maxed trees on 0%, and the archer did always the same damage, even when *boosted* by 5 maxed birdies...
Liberty4life Posted May 10, 2009 Report Posted May 10, 2009 bird bug with attack aura is already known and posted somewhere as far as i remember
Udgard Posted May 11, 2009 Report Posted May 11, 2009 I think it's here =D This is and old thread after all...
adiomino Posted June 23, 2009 Report Posted June 23, 2009 I know seriously... The only nice thing they do is freeze targets... XD
Jubaris Posted June 23, 2009 Report Posted June 23, 2009 and happened to me few times that doesnt work either... i attack single target with some crits and 2 birds, and that crit pwned me (it was about water diamond WITHOUT tokens...), no freeze happened...
awiiya Posted June 23, 2009 Report Posted June 23, 2009 (edited) If there is not 6 creatures in the ritual you are attacking, there is a chance freeze will miss. It only targets one slot, and if there is no creature, it randomly chooses again. "[freeze] Targets a random slot of the enemy and tries to freeze that creature, if there is no creature in that slot it tries one more time with an other slot." Awi Edited June 23, 2009 by awiiya
Jubaris Posted June 23, 2009 Report Posted June 23, 2009 (edited) ooooh *gasps* i thought it continues on and on until it hits something... thx reason for edit=spelling error Edited June 23, 2009 by Rhaegar Targaryen
Root Admin Chewett Posted August 16, 2009 Root Admin Report Posted August 16, 2009 closed, if it happens again repost.
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