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Hedge Munos

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Everything posted by Hedge Munos

  1. Hmph. I missed it. Was it a success?
  2. 4 gold 1 silver
  3. 2 gold 14 silver
  4. Two gold Eleven silver. I dunno what the history is, I just think it looks cool.
  5. 2 gold 6 silver
  6. 2 gold 1 silver
  7. 1gc 2 silver Edited due to a typo.
  8. [quote] why: to increase amount of items among active players, lower their value and increase their use. Tool shops could also be an option later where you would go an pick an axe to get some wood, and only after you get enough woodcutting skill you could get into woodcutters guild to be able to gather also other materials or manufacture things out of wood (for example). [/quote] No...I like the rareness of items. And, if this woodcutting skill for the woodcutting guild idea goes through, I expect resources would be depleted because of noobs using them too much. Then prices for resources go back up and it makes it harder to use the cauldron. No offense meant, veterans can be noobs too, not pointing fingers at new players.
  9. Ann. 1765 - [2011-03-25 00:21:59 - Stage 10] [SPOILER]No more Experience, but HEAT - Concept change I am glad to announce one of the most important concept changes in the past years in MD. There is no more "Experience", its now the same with HEAT. Functionality at this point remains the same but things will change over time according to this concept. Heat is finally what it was supposed to be from the start and "Experience" as a concept is gone. XP was never too much "MD Style" anyway. Player XP, Creature XP = Stored Heat Max XP, or XP cap = Max heat tolerance You dont gain xp but you store/refill heat You dont lose XP but you free stored hear The name changes are already in place and will be followed in time by functionality changes, things like heat burn, a more dynamic system of skill limits and more. This is a major change even if it might not seem so at this moment. [u]The merger between heat and "xp" made heat be the "blood" of all activities in md, its used in some items to power them up, its used in fights, in creatures, in skills, character development and so on.[/u] The heat of the "erolin device" (glowing thin in right corner of the interface) is also heat , same heat as your stored heat, only in unstable form. Also from a story point of view, without any current implementation, Heat is the counterbalance of liquid dust and will be later called "negative heat" (as in "minus" not as in "bad", not the same with "cold"). This means a lot more but in the end it makes all perfect sense since the Shades are the counterbalance of the players too. This change fits as a glove on how things were already in MD, it is not shaking too much, but the name change might make you understand more of how things work in md. As usual, opinions about this are welcome on the forum. --Mur [/SPOILER] This shows the start of the importance of heat in this development stage. After this came heat stones, and the Fusioneers. The Water Dowsers, Defenders of Bob, Lair Keepers, and Woodcutter's are equally important Stage 10 guilds/alliances, but heat is involved in a lot of things. And as Mur said, it's a concept change, so we went from experience to heat, which is a bit more RPGish, in my opinion. I've underlined a line from the announcement to support this statement. Hedge
  10. [quote name='Guillak' timestamp='1311715941' post='88911'] Couldn't we make the silence spell work on the forum as well? [/quote] Haha, I accidentally voted negative instead of positive on that comment.
  11. Is it at the GG Gates again?
  12. Hedge Munos replied to Muratus del Mur's topic in Alliances
    Does the word compost work? Or maybe humus? (No, not hummus, humus.) And, there could be 3 categories of herbs, for example. Then once they're collected, certain people can organize them into smaller groups. Categories could be: Culinary, Medicinal, Humus/Compost - I'm not sure how you want to go about the herbs you don't want, though. Rumi could be involved with collecting herbs if he wanted, since he's the one that came up with the Community Garden idea, I believe. I haven't spoken to him about this at all, however. The herbs could be available at the Meeting of the Roads to add to the garden, perhaps. Baskets would probably be best for collecting them, but pruners could be used as well. Perhaps pruners could be used for seperating the herbs further, into smaller groups, such as herb names. Let me know what you think, Hedge
  13. I have an anonymous bid of 3 silver on Grasan 1.
  14. Okay, I'm going to try this again. I'm selling my alt's creatures. They are pretty aged. Post your bids here. [s]Grasan 1[/s]: - Sold to anonymous - 3 silver ID: 208036 Stored Heat: 486427 Age: 873 Grasan 2: ID: 672902 Stored Heat: 90605 Age: 416 [s]Aramor[/s]: ID: 447714 Stored Heat: 183657 Age: 751 [s]Chaos Archer 1[/s]: - Sold to Darry Dabby - 2 silver ID: 490899 Stored Heat: 573101 Age: 800 [s]Chaos Archer 2:[/s] - Sold to Jolla - 4 silver ID: 496948 Stored Heat: 379667 Age: 792 [s]Dark Archer 1:[/s] - Sold o Shadowseeker - 2 silver ID: 496949 Stored Heat: 178593 Age: 792 Dark Archer 2: ID: 496950 Stored Heat: 144837 Age: 910 [s]Dark Archer 3[/s]: - Sold to Jolla - 4 silver ID: 496951 Stored Heat: 185040 Age: 792 [s]Master Lorerootian Archer:[/s] - Sold to Darry Dabby - 2 silver ID: 551546 Stored Heat: 459092 Age: 705 Closing Date: End of November
  15. What other weapon is this? Hedge
  16. Okay, thanks. I look forward to seeing it. Hedge
  17. Ah, I just left the Underground, and the mineral water has rather large decimals. Part of the bug I believe. Hedge
  18. I know of an item that has an ID of 5. Anyone know a 1, 2, 3, or 4?
  19. Sorry if this is a bit offtopic, but: What is the lowest item ID? Not specifically coins. I know of an item with quite a low ID number. Just curious, Hedge
  20. I can do Necrovion. I don't have access to all secret areas, though. But, I can ask someone. Hedge
  21. Updated. Thanks AmberRune.
  22. Could you draw a blue feathered quill and an ink bottle?

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