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Tissy

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Everything posted by Tissy

  1. I don't know the market price. please pm your offer. Thanks!
  2. yep. I just think it would help for concentrating on personal staff out of the game. But it's not feasible for a game.
  3. I like the idea to be active after a long wait (no more than 1 day) to make that active time more effective. But it requires a lot of corresponding changes to the whole mechanism. And actually for a game it's better to have the players to be active more frequently, to form the habit and make more chances for social, which help the game to attract more players. I think the purpose of bounty is the same. But prolong the regen time will do the opposite. I'm always worrying about the attractiveness of the game to new players. The less new players retain, the less interesting the game is for them. New blood is crucial for the long run. This great game should be seen and liked by more players. But things are better easier for them to experience more.
  4. Forgive me if I don't fully understand your changes recently. But from my point of view as an MP3 player, you're considering these changes from the perspective of a veteran player while make it even harder for new players. This is the second or third one I have that feeling. Every small obstacle you set for veterans, will make something for new players impossible.
  5. Actually I doubt the appropriateness of being rewarded from sacrificing creatures trained by you and fighting for you. At least it shouldn't be rewarded fully positive things. I suggest a figure scaling the relationship between one and the creatures. (or maybe you could call it friendship or intimacy, I'm out of my words stock) the longer you keep accompany with your creatures, this figure accumulate gradually. while sacrificing the creatures will reduce it drastically. And in the end, recruiting creatures requires that figure to show that you're not recruiting for sacrificing.(maybe yes, but it's better you keep it longer to calm it down)
  6. I cannot tell exactly. Ever since I played games, I always chose such two type of races. Like birth and death, the furthest two ends of a life but one cannot last without another. They are two forms of existence. I have inner darkness as my principles show, and I also believe in the balance of natural order.
  7. I’m a fun of British sarcasm. But you’re not a lorerootian or Necrovionian. forgive me if I spell wrong...
  8. I’m so honored, to be adept of any of you. I thought there would be a trial or test to be an adept. And for me, I’m also considering to join an alliance the same with my mentor. My interested alliances are Necrovion and Loreroot. Pure dead or pure live. But I haven’t explored Necrovion yet to decide. And I don’t know if it’s now a homeless land. For the loreroot, I don’t know if Lintara is still reign the land. She made the forest there attractive to me.
  9. I used to be the adept of Aethon. But I haven't see him for...almost a decade. So I'd like to change my worship. And after the hibernation, my mails are cleared so that I lost all my track to my previous memory, for the lore, for the triggers. I'm looking for someone I could contribute to and learn from.
  10. Many thanks Mallos! id like to use the plushies by the following priority: 1. If advertiser or yo yo, who are the MP3 players I’ve seen recently is still active. I would redirect the plushies to them. 2. If @Steno wants to bid something, like windy, my plushies are in your group. 3. I’ll keep the rest to decide later.
  11. I don’t know if it’s appropriate to ask where to get the plushies.
  12. I would like to offer sponsorship. It's been so long that I lost the track of many quests or events or my memory. It's good to collect them back.
  13. My email bound to the account encountered some problem and haven’t worked for a long time. (Didn’t get the wish points and credits either). Today I saw the message in the game reminding to check the email to unlock more features. But as I have to access to my email any more, may I ask to change it to another address? Or I’ll lose anything from the email.
  14. OK. It put me in a deeper confusion... what is Autumn 2050 then?
  15. Aha. That’s the clue I’d like to spend 2 research points on. I was considering buy 20 research points with my only 2 wish points. No offense. Just kidding???? BTW. I heart A25 a lot What exactly it stands for?
  16. Yes but the submission has to be approved by Mur or someone if I figured it out right. And before the approval the researcher couldn’t submit anymore. It limits the overall output.
  17. Thanks Azull. My purpose is to make it a self driven user generated system. The suggestions are just some form base on my limited understanding on the game. I myself even doubt if they are right.
  18. I like the posts here. I know talk is easy, but action and development are tough and hard. Everyone loved or is loving the game. We want it to be better with more people engaged.
  19. IMHO it should be an important part of the game. But it hides too deep (at least for me). Even in the forum my search returned just a few topics on it. Considering the population of the realm, we don't see other players very often. So the clues in some scenes actually could play a role of ... ( I don't know how to describe it precisely, hope you could tell from my below thoughts) But all the thoughts are rough , many details have to be polished. 1. fist thing first, I think it's better to be more obvious. (some kind of hint or appear something on the screen when there is a clue). I know this might conflict with the original idea. But frankly speaking, this wonderful game is not that user friendly. Research should be the first thing we want every players learn at the very beginning. But some time, we couldn't find the right people, the right place, we were stuck some place, some point. It decrease one's willing to continue. but the clues could help give them hope little by little. 2. the research is better to be a user generated system. otherwise the administrators won't have enough energy to maintain it. And as we encourage that everyone should have his/her own view of the world, the clue may not be unique. Currently players could submit their own clues. But it's too strict and not that convenient. So, here are my scattered ideas about it. players have to pay 1 research point to submit a clue. (to prevent clues not that confirmative or valuable) the clue has a price of research point (decimal value accepted). other players also have to pay that price for the clue, and it becomes the income of the submitter. the clue is open (or half open to some group of people) for a period (depending on the population of the realm) after the submission. But the secret part should be hidden before other players buy it. Every purchase would increase the price until it reach the upper limit. (to encourage players explore more often to find the cheaper clues. and encourage them pay for the clue as early as possible. stimulating the trading could stimulate the circulation of the research point to make it like an ecosystem. ) the buyers of the clue have to vote it after reveal the whole part. it decides whether a user submitted clue could go into the formal higher level. And positive vote will give the submitter some kind of reputation. negative vote will prevent the player's further submission or lower the price of his submission. based on the reputation, there is a rank decides which level of clues the player could submit. (it's not carefully thought just a remind) some valuable rewords for high research points. I may not explain it very well in details. But I was very excited when I unlocked the research level and expecting to see some clues. But it's...limited.
  20. No way to delete. You could only sacrifice the creatures to be part of you.
  21. I think one problem is that the cube is white. But the main problem is there was a flash showing a page with a continue button then disappeared, which made me think it malfunctioned. It might be a small bug but I don't have the chance to test again.
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