Nice idea but unrealistic.
As long as I have more advantages from the unbalance thingy I will never get my balance straight. Several methods of countering those "advantages" have been proposed but none implemented. I don't even know if they were ever considered as an idea. So why bother? Just to teach noobs how they can win a battle with max 500 ve on all 6 crits? Why? As some of the players say:this is a ROLE playing game. So why bothering teaching someone how to fight? Everyone "predicts" the decline of stat grinders. Well...in this case I will take the info with me . I am too selfish to share it. If everyone wants to know something then that one should experiment (or ask others).
You are ranting so much and hard about stat grinders but when it comes to HC or when you want to know how to defeat a certain ritual who do you turn to? The role players? Ha! Give me a break! You ask one of the grinders. Why? Cause we have the knowledge. It's easy to put some sentences between 2 stars and pretend that you are RP-ing but to actually read a battle log it's not that easy to do.
So spear me about honor and learning how to fight and all the bla bla. Get back to stars and blue writing and all that stuff you do for RP. This IS a RPG, isn't it?
Also for the last 2 weeks I think (maybe more) I have pretty tough defenses up. And guess what? Except eigger who wants to prove everyone that he can defeat me, nobody attacks. Or if they do, they attack to check my rit (if it is trees or not).
As for the forest it was I who made the first rit with 6 trees (yeah I am bragging about it) although the idea belongs to No one who saw the outstanding potential those trees have.
And as some of you know, No one brought the trees rit to a new level. I am waiting to see who will be the first to copy that also.