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Rendril

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Everything posted by Rendril

  1. Rendril

    Ren's Den

    The land of South Africa
  2. The bookshelves have received a facelift. You will find that they look much more like...books For now the shelves all show the same content, this will change once there are enough books to fill each shelf individually. It has been tested to work in IE, FF and Opera, please report any bugs. Suggestions are welcome for colouring, positioning, sizes, content display etc. There are books from the archives and the forum that will be added soon. Anyone interested in writing a book for the shelves is encouraged to do so. Contact me if you would like to add a book to the shelves. Enjoy
  3. A lot of players are reporting errors like this of the table being full. The "foot prints" are also staying after a player has already left a location. I think the problems are related, and due to the optimisation yesterday. After fighting the same person repeatedly, this message came up. The fight went as normal but said this at the top: Duplicate entry '44582-103641-repeatedattack' for key 1 The "link expired" message is for people that I try attack when it is not the hourly interval. Seems to come and go. I have also noticed MD logging me in automatically from various computers.
  4. Glad I am not a giant walrus that just turned itself inside out

    1. Amoran Kalamanira Kol

      Amoran Kalamanira Kol

      Did you know that walruses are the only other creature, besides humans, that masturbate?

      *is full of useless facts*

    2. The Great Pashweetie

      The Great Pashweetie

      wow... TMI

      *Is completely scared*

    3. Elthen Airis

      Elthen Airis

      Monkeys do too. lol.

  5. I think there was a post somewhere about this already. My notebook was also erased, around the time the "reward codes" section was added.
  6. I think Real Life is a game by the same people who made "Sleep".
  7. Some people are soulbound, it makes sense to me that they might share eachother's cubes. Shadowseeker, I think your idea is a good alt-combat mechanism. Show and record whose cubes your cube is comprised of, similarly to how WP's show who gave them. The issue that still presents itself is the incredible influx of cubes for each new player. Is it a problem that every player might have a cube item?
  8. Would cubes have great value or be almost worthless? [quote name='Muratus del Mur' date='15 November 2009 - 03:07 AM' timestamp='1258247237' post='47494'] Issues that slow me down: - what happens on the long run, 50k players means 50k new items, cube (as trade item) infaltion will be hight. - what happens at mp4, mp5, will get an other cube, of course not, then how will it go. - what will be the rewuirements and tasks to activate the cube to continue story mode. I am thinking of making it a puzzle based on the awsome device shadowseeker sent me [/quote] Quite a few things spring to mind: -Make them untradeable -Getting another cube simply merges it into/replaces your current one Alternatively: -A player can assemble bigger cubes to perform some cool ability...maybe start with 9[sup]0[/sup], then 9[sup]1[/sup], 9[sup]2[/sup]...etc -Allow a player to collect cubes and they can "relive" their story mode, see the other persons, or unlock new story paths? Giving cubes value would lead to farming alts for accumulating cubes and a newbie could easily be ripped off for their cube. But since the is that person's specific cube, it could have value only for them while none to others. Equipment cannot be traded, and if it could it would only have limited value to those unable to get some piece of gear for lack of VP (apart from some equipment that isn't available, but there isn't enoguh of that for every one ) It only really holds value for the the person who buys it, maybe something similar could be done?
  9. Most of the empty items are not even seen because the requirements are not met by the viewer (usually a password input) In most cases it is because of the recent update which ended up clearing out many clickable, while someone where never whole to begin with. Filtering might work to a certain extent, such as if the script is more than 6 months old, but as Kafuuka said, it boils down to the human element to control it. What about this as a remedy: Rather than deleting the script, it becomes public domain. Lets say after some length of time, if the script is not password activated or hasn't been edited (in the case of passwordless scripts) then it is able to be edited by a third party, who will then gain "onwership" of it. Or perhaps, a script maker can allow who would be given editing rights to their script, or to change the ownership themselves. Regardless, something I feel would be very useful is a centralised location that lists what script you have running (would also like this for storages) You might forget about that shorter twig, in the bushes behind third maple tree that you edited a month ago to perform a test, of give an alternate quest route but the quest is now over etc. This would serve as a good management system.
  10. Have you tried seeing if it happens with different resolutions? I hae always noticed it on the arrows at the Splitted Pass Halt, they almost look as if they move forward. Perhaps and intended effect. I'm guessing it's just a scaling or recolouring mistakes.
  11. Thank you to all. Friday the 13th and it's a long day ahead
  12. A note on reseting the array, you could use: [code] if(@va == null) @va = array(); [/code] Though in reality it will never need to be executed more than once. This part[code] foreach(@va as @vk => @vv) { echo "<br> @vv";//VN: @vk => [/code] Is getting executed regardless of whether there is a key held or not, you can put it after the if-statement.
  13. Now that I think about it, you could juse a single content section to store the whole upprcase alphabet and use the string content as the array of characters it is. ie: [code]echo @content[0][1];[/code] If you really feel like it, make an assocative array so you can call it by @va['a'] Anyway, I find it easiest to use chr()
  14. Lower casing the script provided better security the way the protection worked before. Right now it has very little security effect because of everything being blocked anyway. And Cutler, isn't kludging workarounds the best part of coding
  15. [quote name='Chewett' date='09 November 2009 - 01:04 AM' timestamp='1257721452' post='47011'] Now the code works, thanks all the people who DIDNT! test the code i managed to get access to debug it all [/quote] I have enough faith in you to not need ot test the code
  16. I don't think that would work, since there are line breaks
  17. It might be related to the login anomaly. A byproduct of the new encoding?
  18. I hope you don't plan on writing the uppercase alphabet into the content section...
  19. It's a security precaution that unforunately forces the script to be lower-cased. There are simple workarounds you can do, and the best one I suggest is jsut rename the Loader2.html Anyway, you can get around the lower-casing in many ways. chr() Will output a capital letter given the right code. You could use strtoupper() Or write yoru own function to make it shorter [code]function u(@temp){ (prepare function) return strtoupper(@temp); }[/code] That way you call upper case just by using u() In the extreme cases use chr(int - 32), though it would be less portable. And another extreme example is seperate the content sections into letters, and call the url as [code] @temp = '<a href="http://www.the-cript.com/cutler/' . @content[1] . 'oader2.htm">' . @content[2] . 'uzzle ' . @content[3] .'rcade 1</a>'; [/code] Don't do the above example if you value your [color="#FFFFFF"]in[/color]sanity
  20. My entire notebook was erased as well. I think it happened when it was given the upgrade to have a reward codes section.
  21. I did a complete overhaul for the battle archiving. It should now be using less than a tenth of the size. Rolling log and flash is back up, and the full log displays when viewing combat results. It is still located at the rope in the Paper Cabin and signpost in front of the Labyrinth. Are there other suggestions for where to put it? If not, I will place it at the signpost in the Marble Dale Park once completed. It will likely run into a memory issue once too many fights are uploaded, I'm working on restructuring the storages now. Any ideas for better menu layout/access?
  22. I found out yesterday that the storages have their functionality done. Tested with aoau and aotu. Here is how to use it [code] //give @vs the storage's ID @vs = mds_storage("storage_name", "storage_type"); //to save @storage[@vs] = array("data", "that", "I", "am", "storing"); //to load @va = @storage[@vs]; [/code] You do not need to call any save routines, the MD Script will do it for you. The descriptions in the manual are obsolete and need to be changed, but you can refer to them for the storage types avaiable.
  23. Added, that was sorely missing
  24. I think it's generous to assume it happening once or twice day. Now that I think about it, it will be much more than 30k rows. Each player has their own multitude of keys, I would guess no less than 5 at least, maybe 10 or more. Imagine a table of 300k records...
  25. Due to memory limitations and the size of the battles, I have had to remove the flash and rolling log for now. It will still be displaying the full logs. I plan for the final version to include the flash and rolling log, please bear with me until I restructure the storage.
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