Wow, this is exactly what I hoped was available :D
I've had a bit of the framework in mind since long ago, but I still need to flesh out the actual details. I do realize that I don't have as much time for MD, so I don't expect to actually get this selected for this particular batch, but I'm going to share the basic idea here.
What I have in mind is a game-integrated quest as a way to hand out the Golem creature as reward, and most importantly make it available even if I am not in MD anymore. Quest would include building the golem core (can be implemented as an untradable quest item that will be switched out for the actual creature's totem - but probably works better as an untradable Lv 1 creature from the beginning, with the idea that they're similar to the eggs, a very basic form for the creature). Quest chains would include performing the rites needed to upgrade the creature to the next forms (with functions checking if the creature has enough xp/wins).
Features needed (new features in bold):
- needs: Implementation of the creature (artwork and creature description are all ready, abilities theme as well but I'm honestly not in touch with how combat goes nowadays. I'll need expert suggestions on how to balance the creature abilities and still make it desirable.)
- needs: Clickies, functions to check creature level/xp/wins, player's principles
- It can use : new clickable objects
- It can use : semi-NPC characters (wodin-ish) that automatedly appear at completion of certain objectives (this is just for flavor, can just use the clickable to achieve same result otherwise). Upon further reading, this is actually similar to the clickable that appear based on other inventory items idea you mention.
- It can use : a quest-specific shared gathering tool. Pickable only by those doing the quest (the tool dispatch location can be made to appear only if character is in quest), returns to dispatch location in one day to prevent abuse, collects unique material for the quest only. No transfer. In the same vein, it can use a quest specific simple combiners.