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Udgard

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Posts posted by Udgard

  1. I get the link with the #entry line as well when using the post number on the top right side (which is the only way I currently know of - how do we get the p= ones?).

    Funny thing is, sometimes they do work, sometimes they don't.

     

    For example:

    http://magicduel.invisionzone.com/topic/8052-conspiracy-theories/#entry89611 (from one post after DD's link) leads to first page.

     

    However the post you linked:

    http://magicduel.invisionzone.com/topic/14231-destruction-of-alts/#entry137640 leads properly to the post

     

    Perhaps there is something to do with the thread length?

  2. So, mind explaining what exactly happened?

     

    You made a few topics about your problem with chewett for everyone to see, but none of them explains what happened from your point of view, other than a few mentions here and there and that would only make people guess.

  3. There's a pro and con to both options, but somehow I find myself liking the old system better.

     

    While transparency is in general good, I do wonder how that would work to people trying to "neutralize" a post's reputation? I know I've found myself often in a situation where I don't find anything good about a post, but I don't find it to warrant a neg rep either. If I see that post being neg-repped, I would sometimes positive rep it to make it neutral. With transparency, would this show up as if I pos-repped it? If so, that would bring a totally different impression to what I intended. 

     

    And in response to some of DD's statements:

    2. They do. I've done it myself, and I've seen negative post regulars get positive rep for (good) posts.

    3. Again, same as above. 

     

  4. Way back then, I think I had. Someone else was depleting the resources despite pleas not to, so I depleted the location in my land by myself, under agreement from the king back then rather than have the resource be depleted by someone outside the land (I was the only lorerootian with an independent water harvester back then, and there weren't any shared tools back then yet, only independent ones and the dowser's items).

  5. After re-reading Krioni's post...

    If we want to go with an equal amount of effort for both sides, I would think that an item that 'locks' a single resource per use from being harvested is the most appropriate. (With multiple uses and a lot of effort and dedication, one can theoretically even prevent any resource from a scene to be harvested at all.) Then both sides will be in an even situation..

  6. Me?
    I'm not particularly against resource depletion. Personally I'd rather people not deplete it and leave enough for optimum regeneration because it will lead to more resources usable in the long run.

    But when people deplete it, for various reasons (monopoly, prisoner's dilemma of trying to get as much as you can for yourself, RP reasons etc) I'm not going to curse them either.

    While I love MD, I'm still sane enough to realize that it is, in the end, just a game and the lands are just pixels. They're not real lands and these are not real resources so I have no reason OOCly to say no to resource harvesting for the sake of "honoring the land" or something.

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