DISCLAIMER:
Not sure where to post this, mods relocate if you find better.
I hope I am not offending anyone of I post the woodcutters guild under LR, if so, your king should tell me (based on your complains of course, if any).
Not that I want LR peopel to chop down their own land , but it only seemed appropriate to associate wood cutting with Loreroot.
RECRUITMENT:
I am founding a new guild, one that will have as main activity the gathering of wood and related resources from across the land, mainly Loreroot. Anyone over 30 days can apply for it, I will select a few and then the leader of the guild can invite more based on his/her own rules.
My rules for starting the guild is that you should state why you wish to join it.
things that will raise your chances: current role related to similar activity, real life hobby or occupation related to woodcutting, wood carving or similar.
DETAILS:
The guild will receive a set of tools to distribute among its members. If you lose the tools its up to you to get them back. The tools are regular items, usable, powered with the new item features that allow you to gather wood related resources and increase your woodcutting skill. There will be apprentice tools to perfect your skill and master tools to perform more advanced operations once your skill is high enough. Wood and wood related materials will be a main resource in the realm, but remember there will be a lot more resources and similar guilds and you can only be part of one guild at a time.
The resources gathered by the guild members can be stockpiled for later purposes or traded to outside parties for any price or service the holder wants. Once gathered, the resources are yours to do whatever you wish with them. Actual use of these resources will be added in time (soon) and will consist in crafting of other items , a chain of production even, creating of reusable or consumable items, etc. Most resources will condense in low quantity composite products that in turn will combine to create even more rare advanced products. For example woodcutters will be able to provide "tree bark", an essential ingredient for the alchemists guild (oh yeah). That incredient together with a lot more others comming from other sources will finnaly assamble into powerfull items but only by people that have the right skill to do that.
WARNINGS:
Leader of the guild will be the one with highest loyalty score, i will not assign a leader. These guilds are tehnically respecting the rules of alliances but i refer to them as guilds because they have nothing to do with fighting. The guild will offer high protection but no attack or other fighting bonuses. The skill you gain while performing guild related activities remain with your profile forever and might count to future crafting activities.
I will look over this topic and pick the first members of the guild as soon as all the features are ready and the items are prepared. The leader will be given all the items and he should distribute them among the other memebers on whatever reason he pleases.
I will discourage a single person to master opposite skills. Once you pick a path you should stick to it and master it. I even plan to make skill drop in case you increase an other competing skill , so don't think you will be able to master all.
Good luck