Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Muratus del Mur
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Quality of Life Wishlist for MD
its not even an acceptable "fix". if an other account called Fang creates items of its own, what then?
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Quality of Life Wishlist for MD
yes thats an important thing to say, not even a25 that edit basically the game itself get to edit items. There was a dedicated guild for that, specifically because editing items had to respect certain things that are beyond preventing overpowered items or items that make sense. And yes Ledah only received what he already had, it was also why i was happy when he got the cube, and also why i got so damn upset when i found out how... but what is done is done. back on topic, no item editing. I do want to make everyone happy, not that i care but because i want to see an improvement opportunity in anything anyone asks if possible, so ocd issues are a fun thing to try to help with. Maybe i add ability to organize items in boxes, if i think well i think that could help... how does that sound?
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Quality of Life Wishlist for MD
sort of, he used personal papers to do thst, but this does not mean that that person did not underline a real issue. i admit, having forge items have a way to be somewhat editable via tag and forge itself, was part of the plan. Also via papers, but what a normal person would have used safely, and creatively, others used too agressive for my taste, now all will suffer... if thats what you want to hear. items are considered reality, think of that. reality is shaped by its observers, not just by you..and editing an item "just a bit" would be absolutely fine, but i have no technical way to implement that..its either edit to anything or dont edit at all..and chose dont edit, its safer
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Quality of Life Wishlist for MD
@Seigheart adding creature groups can solve several of those things, and makes more intuitive sense especially when having lots. I am a good example to test it on, so i will try to make it easy for myself first
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Quality of Life Wishlist for MD
@Ivorak the things you ask are already implemented one way or an other, but overall messages need to handle lots of messages better, i will rethink it these days and see what else i could do to it.
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Quality of Life Wishlist for MD
locking crits so they are non sac is a good ideea, but i am not aware of any work done in this direction, maybe you can tell me an example of such a crit already set so, and i will improve that system instead of doing a paralel one.
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Quality of Life Wishlist for MD
i am working on a new fights system, some of these things are taken care of already, once that system is up (a week or two) i will be glad to take suggestions for how to improve it. I don't think i will be doing changes to the current system as it is old and super non intuitive, regardless what improvements i will add to it
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Quality of Life Wishlist for MD
renaming items or their descriptions will not happen for obvious reasons (ask ledah for potential uses) a "fix language" tool can be implemented if the situation demands it, i am not sure how many are poorly written or with mistakes yet.
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Quality of Life Wishlist for MD
can't implement all now, but they are good ideas and i will do some of them. i think we should dedicate a QoL week, where all i do is just this kind of stuff and not big features.. maybe the week after this one, you will soon see why :D
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Depleter trap tool feedback
1) unintended, but if you like it, it could indeed g8ve a new dimension collecting some resources, especially thst this onpy happens if the trap is set there 2) sounds like a bug, will fix next week 3) evo points for catching? too easy to rig you get evo points for casting and using items already. It ..cluld..work, but i think what will happen is lots of little ledahs doing it on purpose
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Spell Proposal "Stop Deplete"
for sure a proper garden implementation will happen, with resources and growning plants and all
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Spell Proposal "Stop Deplete"
someone depleting is like a random person on the street destroying a young tree you just planted and watched growing last few years. (ofc its not that emotional, i am just trying to explain the level of helplessness involved) Now i could stop depleting technically, make sure its no longer possible... that would make it pointless Or you could think what could actually make that tree immune to the random vandal that will eventually break it after you kept it safe for a few years. You see the problem? You got stuck in complaining, and ignore the level of cleverness you need to apply to counter the unavoidable daily situations that you encounter. The assholes "depleting" or doing random bad stuff because they just can, hurting the community, still exist.. and they continue to exist regardless how many flyers you spread , how many protests you make saying its not good, how many petions you write and so on. This is reality... a reality you all face in the outer realm, and this realm hear presents you with the same problem, but with the possibility to devise a solution, be it implemented by me, or by you, that will solve the issue without blocking the possibility for it to happen... you get me?
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Changing "pets" feature name
the name change will be more of a convention really, as there are too many things keyed under the name pets ,like file names, references and such.. but what i can do is change the menu entry, and some of the text speaking of them publicly. For now the primordials name wins the vote, i will keep the topic open till i implement this change. Internally, Eggy and other md elements, such as the forge for example, might still refer to it as pets. just so you know
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changes to the skills
ok np, i am waiting for real issue reports while i continue work. So far my tests show that there is a very slight variation in the end result with the new numbers, so stuff you got before , its same stuff you get now, but with much lower numbers. The significant change comes from now on, because now you gain one and lose some of an other, that was not so before, but this is a behaviour change that will go well with tag dispatcher and roles. Anyone wanting to gain a certain role, will get some distance from other roles..i hope this makes more sense said so..
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changes to the skills
STOP wasting my time with stuff you did not check or know its so, i really cant go and check all the stuff one or the other THINKS it might be broken. When you know something for sure, reply properly with valuable info that can help me trace the issue, and i will check it asap, especially when i am actively working on something. If you just had nightmares about something that might or might not be so, keep them to yourself till you know, not guess, thanks. Regarding the other part of your message, Fang, i dont understand if this is truly an issue, or its just you understanding how this new mechanic works and adapting to it. It is meant so, that you will have to pick one or the other, not do all equally. So lets focus on that, you dont want to do mining because you have other skills you want to improve, or are you saying something else is broken?
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changes to the skills
already changed, all items, i hope i didnt miss any
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changes to the skills
its funny how my changes make some absolutely hysterical, but also make them see issues for the first time. not accusing anyone, just making an observation, now let me answer your question: update... ledah did notice the issue, just saw his reply so no, defence does not drop as the other skills grow. What happend to Ledah is a bug fix really data_old: "defence": 76336.215 , "defense": 206 data_new: "defence": 76336.215 did some cleaning and lots of stuff unannounced, you're welcome
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changes to the skills
The following skills are now capped at max 100, but the stuff using them got changed too. I will call these "Leanings" from now on, to differentiate them from the rest and give a hint on how they behave: mining herbalism woodcutting waterhandling finesse excavation gardening filtering experimentalism taming dowsing logging fusioning If you spent your time and money getting skill bottles from the shop, or upgrading skills by whatever means, and you see now 120483720 drop to 90, that might be concerning, but what actually happens is that these skills represent a sort of percentage, where skill 100 means 100%. Things are supposed to work differently now, you didnt actually lose anything, because the way it is now, your progress is kept in the lines of how you could have obtained it if things where so for years. Its actually better than this, i did not recalculate the skills the way they are now, with some raising as other drop, but instead i clamped any exceeding to 90/100. In my opinion, correct me if i am wrong, the only that actually lost something are the people that wanted to brag about their numbers, but thats a different story. I am open to face the shitstorm that is about to come my way from those that don't understand this change, but also from those that will probably see aspects of the situation that i missed. Items such as gathering tools have a max yield of 5 now based on the skill, this means you get 1 for skill 0 and 5 for skill 100. If you ever got free unlimited upper limit of your harvesting tools this was never intended, but you get to keep whatever you got, in an economy that no longer allows that, so you are not sanctioned or harmed or whatever word fits here
- Cannot create new pet
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Posting on the forum should give evolution points
forum code is not our code and i cant bind an essential md element to something that might change one day, so no way.
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Cannot create new pet
you can have two pet slots total, but not from the shop. credits shop only gives one. If any of you knows they have two slots and only sees one, thats a bug , let me know..otherwise, just find the other slot dont just keep staring where its not.
- Build your own Drachorn
- Build your own Drachorn
- Build your own Drachorn
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Build your own Drachorn
i would say this one yes ..its a disaster compared to other, but at least you made the picture with the glue implying a process happend and you didnt just find thst so, glueing those things together must have been hard ..and crushing your own 'material', the effort is what should be repaid @death ray disqualified it is, and honestly i wasnt thinking anyone should or could be disqualified in this public contest free for all but thanks for convincing me to improve it with this new trait. Considering all this is so ewsy and rewarding, if you somehow fail it, you cant repost. i will update the rules to clarify that. future people will get disqualified if refused, you personally get disqualified because you sent a joke and insisted.