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Muratus del Mur

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Everything posted by Muratus del Mur

  1. moving item from 187066 to myself for testing. I will return it undamaged once issue is fixed.
  2. Fyrd Argentus, lashtal, Kyphis the Bard, Valoryn, Ailith, Rona managed to describe a coherent overall image. Some of you where more creative than others, and some put more focus on the symbol meaning and i appreciate that a lot. However, you all put effort into imagining something difficult, so you will all get the same reward, a wishpoint. In a couple of days when i will be less stressed with work, i want to read your entries again and pick one, or two, that i consider to create the most powerful image, but also the most realistic. Some things you described are not that easy to represent, while other descriptions are less abstract, so more usable. The end "beneficiary" of this contest is not a MD-er , so i will write on his behalf and tell you what he considers the best entry to be Else - just one point detailed (1 Gold) Handy Pockets - skipped (no reward) Thank you all for participating!
  3. Thanks for using placeholders. If nobody else wants to write an entry (or a placeholder for writing it later), i will start reviewing the entries as soon as HP completes hers.
  4. The skills are to be referred to by their code name not by their public name. I am not sure if these are documented anywhere, sadly. Trade sense should be tradesense and Energetic immunity should be energeticimmun these are some other i found, probably some are missing, let me know if you need others too: regeneration energeticimmun tradesense initiative defence attack luck briskness power gardening herbalism woodcutting waterhandling finesse volition cartography mining taming excavation
  5. Impressive posts so far. Its nice to see this level of imagination and research. There is no timeline for this challange, but it will stop once there are no more entries, so please notify if you are working on something, so i will wait for your answer, then edit your notification and put your answer. Once i start reviewing these in detail and make some sketches for each (so i can present it further) i will lock the topic and in a couple of days i will give you feedback and ofc the rewards.
  6. Hi everyone. I have a peculiar challenge for you. All "really good" entries will be properly rewarded, and by "really good" i mean the entry that wins, plus all other entries that i find similarly good but are not selected as the main winner. The reward will consist in wishpoints, rare creatures, and maybe also some of the new things like the enchanted items. Because the challenge is really difficult, i don't want to promise exact rewards, because i don't know yet if the outcome will be at the level i expect, but in any case rewards will be given for your effort, and if someone nails it down and finds impressive ideas for this, legendary rewards will be given (plus possible further collaborations, since this is a task for someone outside md that is looking for a certain kind of creativity). The task is to depict a series of ideas for a tattoo (in words or inspirational images from the net). You don't have to draw anything, what i am interested in is just the idea. Of course if you can glue some images together or do a basic doodle, to better explain what you mean, it will help but its not mandatory. You can describe it in words (please not to many!) or google images that fit your idea and describe an adaptation if needed, whatever is easier for you. I will do my best to understand what you mean, and further present it. The tattoo consists of a series of "scenes" or symbols, each idea presented in the list below, needs to be identifiable in its scenes. The concepts are very abstract, and tbh, even i am usually good at this sort of symbolic associations, this time i find it too difficult for me, so i am trying here, because where else could one find such an interesting collection of creative minds if not here. So, the ideas that need to be "represented" are: 1. Free love (in the sense that someone loves you (or you love someone) without the motivation of any interest or gain 2. Follow your dream (no specific dream was indicated, but could be connected with point 6 below) 3. Expect nothing, accept anything 4. kill or get killed 5. Aqua (watter, could be a theme influencing the other points) 6. Music (not obvious by the classic notes, more subtle 7. sawadee kap (the "thank you", gratitude, gesture, thai and other similar parts of the world, you all know it) bonus element: see if you can integrate THIS anyhow. Good luck everyone.
  7. Also, combat effects that depend on creature age, will be more common, its cool to know that your crits become more fun over time and that their age does something more than just being age
  8. The Grasans fart is the first to be assigned to a slot, but its very likely that the other abilities will be assigned to one or a few slots instead of having mass or random effects. I am not sure if the slot name will be in the name or i will add some sort of flag to indicate what slot it is.
  9. Yes, thats the issue... but in my 'defence' i want to say that i created a fully features shard abilities editor that can do A LOT (examples are the new abilities i just released using the editor and no coding).
  10. sadly i can't focus on both creating the tools, creating content, and testing everything, i am counting on you (anyone interested and able), to help with parts of this process, so i can do what i do best, the tools and the general concepts. The shard abilities are designed to be used in combinations, one ability can set a mark, and other abilities can target that mark in next fights. Also, using slots targeting, i am hoping to see abilities that focus blindly on a slot, and sharge up or destroy whatever is in that slot only, This way you can create very specific rituals and control the outcome of the fight. I am hoping to see the playing stragy regarding fights, circle around shard abilities, not creature abilities. Crit abilities should be just the base layer of what the shard abilities can control and enhance. Ofc for this we need a lot more abilities, and very well tested and developed functions. Right now is still a bit of chaos, with minimal testing and reckless setups just for showing what they could do. Still fun i hope.
  11. I created some new shard abilities, so that other creature species can benefit from sacrificing crits with shard abilities. I remind you that the "Storage Shard" will not give any sacrificng benefits, it is meant only for shards transfer. Here are the new abilities, consider them UNTESTED and a startup example for whoever (from A25 team) wants to create more similar. Beasts: Stomp Every 3 turns halves the vitality of crippled enemies, leaving them still alive. Winged: Wings Supremacy Initiative gets multiplied by the number of winged allies. Grasan: Horrific Posterior Once every 2 kills, shows his horrific posterior to the public, shocking everyone. Shocked creatures have no initiative. Grasan: Reckless Hug Once every 5 rounds hugs all the unlucky creatures, crippling them for the next 2 fights Angiens: Judgemental Mirror On the first kill, forces creatures that sinned to harm themselves with an attack multiplied by the number of enemy sinners in the fight. Grasan: Toxic Fart (slot 5) Accumulating a lot of gas over 10 rounds, the Grasan fart will intoxicate random targets with an attack rating increased by the creature age in days. The older the creature is, the more toxic the fart will be. The fart affects only the creature in slot 5, once. Overpowered shard abilities could be used on specific slots, limiting their overall effect on the battle. Please report bugs and issues, or new ideas
  12. no it should not... according to what description?
  13. also, the info for storage shards does not say there is any bonus. If there is any bonus given it sais clearly "Shards boost: All rewards get increasded by 30%"
  14. So here are my findings. I will attach the sacrifice rewards for the crit as it is, and with 4 "Shards Storage" and with 4 "Wound the unkucky" abilities. I should mention that "wound the unlucky" is marked as created by me so it has a discount on recycling shards. The system is designed so that each that designs a new ability gets a 50% discount on the shards used for it, so the total shards SPENT on these 4x "Wound the unlucky" is 39000 and 78000 shards spent for the 4x "Shards Storage" setup "Shards Storage" gives back 40220 shards, with NO modification to the other rewards. This is half the spent shards plus the shards given by the crit stats. "Wound the unlucky" gives back 20720 shards, but with significantly increased other rewards. (half the shards spent on the abilities, plus the shards given by the crit) Things look fine to me. If you want to get more rewards on the crit but give up shards, load other abilities on the crit. If you want to recover the shards recycle them, its better than sacrificing a crit with the storage shards. Please compare the numbers yourself, when it comes to comparing numbers i might be wrong. reviewing the code, things look more simple to understand. Each shard ability gives 30% increased bonus, and abilities that do just storage, are not considered abilities, they do nothing they just store the shards. In addition you have premium crits and rare, that can create situations and setups where you get more shards than you invest. This balances the fact that you can lose half of shards if you are not careful and dont experiment what is best for you.
  15. hold on i am checking what happens with the other abilities
  16. i am not sure if you are talking about something that is not a bug, or i fail to understand how to reproduce it, so, to clarify something: Shards Storage, will hold the shards and give them back when you sac the crit. In your screens i can see the Creature Shards rewarded for the sacrifice get increased as you add "Shards Storage". First time you have 553, then 603, then 1053 I tested on a crit of my own and i got +1220, +1270, +1720, +10220 (they look good to me, i did not test if they are actually given) these shards are the shards that you spend on the "Shards Storage" abilities, that you get back when you sacrifice the crit, or if you recycle the ability from the crit page. Other rewards are not given for shards on the crit, the crit stats define what additional number of shards you get in addition to whatever the crit stores in "Shards Storage" abilities.
  17. i think a resync every minute or so should fix the sync issue, but its nothing i can do about the browser deciding not to run js when not in focus
  18. ancient topic revived. A new player complained directly to me about this issue, but i can't replicate it. Is it something that is still going on?
  19. I have no clue whats going on with the treasury issue or how this is related, if its this or something else.
  20. I used as sample one of my coins and it was probably a broken one. Its an easy fix , marketitems/forkedcombiner/coinmint needs unique set to 0.. but i am not near a pc and i get back in a couple of days.. so, Chew if you see this and can help pls do. Thanks
  21. There are a couple reasons why i made this item. There are not enough active people to have such a service happen naturally, and having Chew provide a public service exchanging notes and coins makes no sense. Instead, this item could be regulated, provided access as part of a quest, or do whatever you consider needed, but in a way that will take this kind of activity away from Chew, and provide a way for anyone to split notes into coins regardless of number of online people. Gold coins and such, are not resources, so they should not behave as resources. If you have 10 gold note and wish to give 1g, you should be able to exchange these. Also, i noticed that also due to lack of activity, the chat got flooded by notices. Having notices of same type reduced is also good. When things change and there will be more likely to have such an exchange service able to be supported by the community and not by one person, the coin mint might be taken back, but for now i think its at least a good tool to have.
  22. A25 related announcements are very technicall, and in general speak of things only very few have access to. However, they represent clues for what things are possible and what new features will impact the gameplay later. I realize that many have no clue whats all that on the "Dev" announcements tab, and initially i wanted to stop announcing things entirely, but A25 tool holders need that info. The others might need it out of curiosity, or just to know whats going on. Lets see what the majority wants
  23. Ok, more time for the enchanted items thing , afterall its summer and i plan for a vacation, so there is time. The MB land weapon was not restricted to citizens, it was/is open to all, and knowing what "the enemy" could do, is in the advantage of any land. Especially because there are not many people active, i made the weapon accessible to all, and playable as a sort of quest.
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