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Everything posted by Muratus del Mur
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no. because those are way to visually agressive. I was planning to change those for what they fir best, like contest managemnt, and announcements and such however, i used the same structure for these mood ones
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Chat emotions special character poll
Muratus del Mur replied to jakubhi's topic in Questions and Answers
I opted for the **word syntax, this will also work with **word** , but just the first ** are enough **greet -
This is a detailed list of all the current chat commands as of today. Its likely that i will add many more over time and that this post won't be updated, but for now this is the complete list: All the green text is to be replaced by actual values /play tictactoe with playername opens a dedicated interface to play tic-tac-toe, experimenta game interface so demonstrate interactive capabilities of chat commands /match with playername opens a dedicated interface for an experimental, nonfunctional minigame, its where i work on chatcommants interactivity experiments /buzz playername opens a very annoying popup to the target player the also buzzes acoustically, do not abuse SHUT UP playername classic to MD, the ability to silence anyone you consider for whatever reason you consider, the right to have silence is fundamental in MD /shutup playername same effect, shuts up the target player preventing him from talking in chat, casting spells, etc *gives number trophies to playername* [unfinished] gives trophies (heads) to target player. We call it tophies here, and not heads, to avoid obvious linguistic issue /givetrophies number to playername* [unfinished] same effect, gives number of head trophies to target playername /giveitems numberxitemname to playername* transfer given number of items to playername. Example /giveitems 5xStone to Muratus del Mur *presents itemname for price* present the item as if you would want to sell it for the given price. Many do not know to sell their wares, so AI can help /presents itemname for price same as above, presents item for sale in a nicely formulated text *looks for playername* enquire about a playername /seen playername same as above equire about when player was last seen *asks about playername* different syntax for whois /who is playername different syntax for whois /whois playername find out some details about a player, to help you better understand who you are dealing with /whereis playername info about the whereabouts of a player /where is playername different syntax of whereis /mood playername use advanced AI to determine the current mood of a target player based on his recent interactions /isdoing playername use AI to determine what a player is currently doing, only using info from the chat not actual activities /joke subject Advanced AI to tell a joke about a subject, in the context of the recent chat discussion /reply Use AI to quickly reply to whatever was spoken in chat /reply playername Use AI to reply just to a specific player in the context of the current discussion /sum Use AI to summarize the current discussion /whatsnew tell a summary of what was officially announced recently /whatsnew week tell a summary of all announcements within a week /whatsnew month tell a concise summary of all announcements within a month /ann subject1,subject2, etc Highly advanced AI to process the announcements in a given context or timeframe about a subject Example: /ann what happened to Blackshade Rider, within a year If this command does not work, it means the subject and context are not specific enough. The AI can not learn the entire announcements list but it can parse it in steps, first finding all the announcements in a given context, then processing them logically. /how question Use the knowledge learned from the Questions and Answers -> How do i? forum section, to answer whatever question you have about the game that starts with /how /what question Use the knowledge learned from the Questions and Answers -> How do i? forum section, to answer whatever question you have about the game that starts with /what /why question Use the knowledge learned from the Questions and Answers -> How do i? forum section, to answer whatever question you have about the game that starts with /why /adventure Story name, first logic to filter, more specific question, short keyword /adventure Story name1|Story name2, first logic to filter, more specific question, short keyword story name = the name as it is written in adventurelog, or similar first logic = extract a first round of results to learn from second, more specific question = a question asked in the context of the first logic results short keyword = to further limit the query and help the AI grab only the relevent context, you can specify a word that must be contained in all the records if looks for. Don't make it too complex, as it will search for the string as is. A good ideea for keyword is to use a name, something that shows up in all the story pages you are interested to analyze Use advanced AI to go through the adventurelog and solve a mistery, or even compare a complex situation. The syntax is more complex than other chat commands, but this is very very powerful tool Example usage: /adventure the traveler|tales of the cube, how does the Traveler or the Shade Sentinel change, How did the traveler meeting the shade sentinel in Story 1 affect both of them? /adventure the traveler, How did the traveler meeting the shade sentinel affect both of them? Wodin seems to be a good fit for the compare type of question as he shows up in "The Shade Ballance" and "Golemus Wizard quest" /adventure The Shade Ballance|Golemus Wizard quest, what does Wodin do in this story, What relation is between what Wodin does in Story 1 and what he does in Story 2,Wodin /adventure The Shade Ballance|Golemus Wizard quest, Wodins summoning, Who knows how to summon Wodin Ullr?,Wodin /trade itemname for price write a sales pitch for selling the item for the desired price /solve Use advanced AI to determine what could be solved from the latest chat lines, maybe a riddle, or a puzzle or question, then answer it /help show a limited list of all the chat commands, i say limited because there is a technical limitation of how much text can be shown there, and it can't fit all info /help question ask a specific question /howto question answer a specific question /pm playername: message send a personal message to the target playername, directly in their inbox, and leave a roleplay remark about this action in the chat /msg playername: message same as /pm Note some are in roleplay syntax *...*
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There are multiple ways to get revived, however none should be easy. There are hardcoded quests that end up in you being revived, but also a variety of reviving tools other players might have acquired. Seek for help, explore on your own, eventually there is a way out of death. Some clickies do other things while you are dead. Look for clues on the forum, and ask other people about more specific tips on where and how to start your journey for revival. You might want to look for the Caretakers guild, they know much about death and revival.
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A bestiary is an item in your inventory that can be used to store the memory of one or creatures. Once a creature is stored in such a book, it can not be used as an actual creature anymore, instead if becomes just like a collectors card. These creature that you store in a bestiary, can be converted into NFT on polygon blockchain and taken out of the game, traded, sold, exchanged. Converting NFTs back into creatures might be possible at a later time, but currently they are just collectibles. One place you could get a bestiary item, is from the wish shop, look for Compendium of Beasts item.
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its indeed a clearer answer but i need to mark a text answer as the solution because our AI is using the text to learn about the game, not the images.
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Seen chat command removes usefulness of Locate?
Muratus del Mur replied to Chewett's topic in General Forum
locate and /seen present slightly different information, plus the evolution of these might take different paths. I still believe they are not really competing , but i see the concern about having locate for wp could be too much maybe -
it is unrelated to the server move. I added an additional error message in that situation, you should see : MIRROR MAGIC unable to load because attacker has no valid ritual And the fight should not be allowed to happen, because if attacker has no valid ritual, then its impossible to calculate the attackers vitality participating in the fight.
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- crit recruiting works fine too - fixed bestiary creatures NFT minting! for sure there are more issues to be discovered later
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fixed a lot of the above due to changes that affected most. main issues came from restrictive mysql modes - fixed some issues came from missing php settings, like zlib output buffering for example that gave errors on opening items - fixed i will check recruiting crits next
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Today is a sad day, that probably happend many times before, but this is the first time i catch it. A single person all alone in entire MD. I was careful to check this, it is not a result of some server reset. I actually watched this for a few hours because for a long period of time there where two people. I tried contacting both without success. So.. Antyvas receives a mark of history achievement (whenever we get to chat in-game) ... even it was probably pure luck.
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Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
AND THE WINNERS ARE: Wishpoint for discovering interesting ways to manipulate the heatflow, and by that helping me better understand what possible uses this interface could have: Ailith, Aelis, Aia, Iashtal, Kyphis, Sunfire And the top score for the positive reactions to your creations posted here on the forum: Aelis: 17 Ailith: 9 Aia: 9 Iashtal: 8 Kyphis: 7 Sunfire: 2 Ledah: 1 chriselnenepr: 1 The heat spell goes to Aelis! I was not convinced by your GOTR coat of arms attempts, but some of you got 90% there. I will not give a reward for that yet, because i am sure someone some day, will create it better, and the reward for that would have been a 'joker card' for place in the ally... but next time. Thank you all for participating, i will start dispatching the rewards in-game, and announce it. -
Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
I will lock this topic here pending final review of your entries. Will be unlocked once awards are announced. -
Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
Try starting with the top branches as symetrical and unconnected as possible, down to up movements, this will make them conect later on on themselves, and as fast as you can draw the bottom roots contour. The particles from the brnaches will emerge on the bottom as they exit the top, and will feed the roots contour. I lack precision to make the bottom roots as nice as you did, but i believe you can do that better. After a while, i also get an angry face , probably the way you look when you see you missed that moment when to make the screenshot. The creation does not last long at all -
Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
Thats a beautiful star..but thats no gotr logo sadly -
Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
Please give me some feedback on how you find the current perpetual motion mode vs the previous mode where particles eventually come to a stop. My personal opinion is that this mode allows for more variation and more techniques, especially a better outcome for "waiting" it out. Let me know what you think, so i know if i should change it back or leave it like this. -
Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
People that get a wishpoint for their creations and/or efforts to explain how they might be reproduced are: Ailith, Aelis, Aia, Iashtal, Kyphis for now. This contest ends within a week, and i will be more strict for future creations. And there is a change: I am boosting up the rewards, but remove the reward for less awesome creations. I had to change this because many posted trivial creations that maybe look nice but they represent not big effort to reach them.. so, its either wishpoint for creating something very cool and at least trying to explain how to reproduce it.... and i am adding a winner reward, a spell, for whoever gets the most likes (counting any sort of positive votes) (a spell? what spell? .. the heat spell. If you already have the heat spell, you can pick any other except admin spells, summon and chase) -
Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
Looks like the cat that stares into the camera -
Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
Symetry is harder to achieve than it looks. Perpetual makes things harder? I am not sure about that, i found it to offer new possibilities but i am not convinced yet. Would be nice to hear what others think about it too -
Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
tips and tricks: - faith in your plan.. draw shapes even if the result is not visible immediately. What you are drawing are not the particles but you are laying traces on the ground under them. With this technique you can pretty much draw a lot of shapes in a single line - small radius circular motion will create a well defined edge - these are like rivers, plan ahead what streams will build up and what streams will anihilate eachother - nothing gets lost, nothing gets created. All the particles that exit the board will reenter it at a slow speed from the opposite side - when particles are slow, they are less visible. You can counter streams with short opposing motions, this will slow them down and by that they can eventually be "erased" - the more actions you do, the more purpose and speed each particle has, so its increasingly difficult to shape them. Do not waste actions on motions that you are not sure about. You can always start over and do just the motions that result in the desired outcome. UPDATE: I am experimenting with perpetual motion, so the particles will no longer stop , lets see how this is -
Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
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Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
Those of you that i upvote (currently Aelis and Iashtal) , please see if you can provide instructions to replicate your creations, so i can reward you a wp for them. Its valid for future creations of others too. If you can't provide instructions its alright, there will still be rewards for cool creations such as these (just not wp) -
Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
its public, check the magic page -
Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
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Inner Magic experimental interface
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
Post here your creations for the contest. Upvotes count for the score. Only creations posted after this entry participate in the contest. I will post mine too, just to give you a target to surpass.